move more gang code into their modules
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c7a50b8ae7
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@ -278,6 +278,43 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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else return ShowAmmunationMenu( playerid, "{FFFFFF}Gang Facility - Purchase Weapons", DIALOG_FACILITY_AMMU );
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}
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else if ( dialogid == DIALOG_FACILITY_SPAWN )
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{
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if ( ! response )
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return ShowPlayerSpawnMenu( playerid );
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new gangid = p_GangID[ playerid ];
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if ( gangid == INVALID_GANG_ID )
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return SendError( playerid, "You are not in any gang." ), ShowPlayerSpawnMenu( playerid );
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static city[ MAX_ZONE_NAME ], location[ MAX_ZONE_NAME ];
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szLargeString = ""COL_WHITE"City\t"COL_WHITE"Location\n";
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new x = 0;
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foreach ( new handle : gangfacilities ) if ( g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ handle ] [ E_GANG_SQL_ID ] )
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{
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if ( x == listitem )
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{
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new
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Float: X, Float: Y;
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Turf_GetCentrePos( g_gangFacilities[ handle ] [ E_TURF_ID ], X, Y );
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Get2DCity( city, X, Y );
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GetZoneFromCoordinates( location, X, Y );
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SetPlayerSpawnLocation( playerid, "GNG", handle );
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SendServerMessage( playerid, "Spawning has been set the gang facility located in "COL_GREY"%s, %s"COL_WHITE".", location, city );
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break;
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}
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x ++;
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}
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return 1;
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}
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return 1;
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}
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@ -69,7 +69,868 @@ forward ZoneTimer( );
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return 1;
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}*/
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hook OnServerUpdate( )
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{
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// Soft delete gang
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foreach (new gangid : gangs) if ( g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] != 0 && g_iTime > g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] )
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{
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new
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members = GetOnlineGangMembers( gangid );
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if ( members <= 0 )
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{
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new
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cur = gangid;
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printf("Removed Gang From Cache Gang Id %d Since No Ppl", g_gangData[ gangid ] [ E_SQL_ID ] );
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DestroyGang( gangid, true, .iter_remove = false );
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Iter_SafeRemove( gangs, cur, gangid );
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}
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else g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = 0;
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}
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return 1;
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}
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_GANG_COLOR && response )
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{
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if ( listitem != 0 )
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{
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listitem -= 1; // So it starts from 0...
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g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] = g_gangColors[ listitem ];
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SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to %s", ReturnPlayerName( playerid ), playerid, ReturnGangNameColor( listitem ) );
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SetGangColorsToGang( p_GangID[ playerid ] );
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}
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else {
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if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox", "Submit", "Cancel" );
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}
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}
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else if ( dialogid == DIALOG_GANG_COLOR_INPUT && response )
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{
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if ( !strlen( inputtext ) || !isHex( inputtext ) )
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return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox\n\n{ff0000}Invalid HEX color.", "Submit", "Cancel" );
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new gangid = p_GangID[ playerid ];
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new hex_to_int = HexToInt( inputtext );
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g_gangData[ gangid ] [ E_COLOR ] = setAlpha( hex_to_int, 0xFF );
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SendClientMessageToGang( gangid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to %06x", ReturnPlayerName( playerid ), playerid, hex_to_int >>> 8 );
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SetGangColorsToGang( gangid );
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}
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else if ( dialogid == DIALOG_GANG_LIST && response )
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{
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new
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x = 0;
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for ( new g = 0; g < sizeof( g_sortedGangData ); g ++ ) if ( g_sortedGangData[ g ] [ E_SQL_ID ] != 0 )
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{
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if ( x == listitem )
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{
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new curr_gang = p_GangID[ playerid ];
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new curr_gang_sql = 0;
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if ( Iter_Contains( gangs, curr_gang ) )
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curr_gang_sql = g_gangData[ curr_gang ] [ E_SQL_ID ];
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SetPVarInt( playerid, "viewing_gang_sql", g_sortedGangData[ g ] [ E_SQL_ID ] );
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ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", curr_gang_sql != g_sortedGangData[ g ] [ E_SQL_ID ] && ! g_sortedGangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" );
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break;
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}
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x ++;
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}
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}
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else if ( dialogid == DIALOG_GANG_LIST_OPTIONS )
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{
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if ( !response )
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return cmd_gangs( playerid, "" );
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new gang_sql = GetPVarInt( playerid, "viewing_gang_sql" );
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new g;
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// search sql, just incase someone searchs the gangs and doesnt find what they want
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foreach (g : gangs) if ( g_gangData[ g ] [ E_SQL_ID ] == gang_sql ) {
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break;
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}
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if ( ! ( 0 <= g < MAX_GANGS ) || ! Iter_Contains( gangs, g ) )
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return SendError( playerid, "Unable to discover gang information as it no longer is loaded, please try again. (0x7D)" );
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switch( listitem )
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{
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case 0: // Join gang
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{
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) {
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SendError( playerid, "You must be a civilian to switch gangs." );
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} else if ( p_GangID[ playerid ] == g ) {
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SendError( playerid, "You are already in this gang." );
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} else if ( IsGangPrivate( g ) ) {
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SendError( playerid, "You can no longer join this gang as it is private." );
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} else if ( ! SetPlayerGang( playerid, g ) ) {
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SendError( playerid, "You can no longer join this gang." );
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}
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ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" );
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}
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case 1: // View statistics
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{
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new iPlayers = GetOnlineGangMembers( g );
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SetPVarInt( playerid, "gang_members_id", g );
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format( szLargeString, 350, ""COL_GREY"Gang ID:"COL_WHITE" %d\n"COL_GREY"Online Members:"COL_WHITE" %d\n"COL_GREY"Score:"COL_WHITE" %d\n"COL_GREY"Kills:"COL_WHITE" %d\n"COL_GREY"Deaths:"COL_WHITE" %d\n"COL_GREY"K/D Ratio:"COL_WHITE" %0.2f\n", g_gangData[ g ] [ E_SQL_ID ], iPlayers, g_gangData[ g ] [ E_SCORE ], g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ], floatdiv( g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ] ) );
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format( szLargeString, 350, "%s"COL_GREY"Bank:"COL_WHITE" %s\n"COL_GREY"Zones Captured:"COL_WHITE" %d", szLargeString, cash_format( g_gangData[ g ] [ E_BANK ] ), GetGangCapturedTurfs( g ) );
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ShowPlayerDialog( playerid, DIALOG_GANG_LIST_RESPONSE, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Statistics", szLargeString, "Close", "Back" );
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}
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case 2:
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{
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// View gang members
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mysql_tquery( dbHandle,
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sprintf( "SELECT `NAME`,`ONLINE` FROM `USERS` WHERE `GANG_ID`=%d ORDER BY `ONLINE` DESC LIMIT 20 OFFSET 0", g_gangData[ g ] [ E_SQL_ID ] ),
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"OnListGangMembers", "ddd", playerid, g, 0
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);
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}
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}
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return 1;
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}
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else if ( dialogid == DIALOG_GANG_LIST_RESPONSE )
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{
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new g = GetPVarInt( playerid, "gang_members_id" );
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if ( ! Iter_Contains( gangs, g ) )
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return SendError( playerid, "Could not find gang. Try again." );
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return ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" );
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}
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else if ( dialogid == DIALOG_GANG_LIST_MEMBERS )
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{
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new g = GetPVarInt( playerid, "gang_members_id" );
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new members_shown = GetPVarInt( playerid, "gang_members_results" );
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new page = GetPVarInt( playerid, "gang_members_page" );
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if ( ! Iter_Contains( gangs, g ) )
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return SendError( playerid, "Could not find gang. Try again." );
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if ( ! response && page == 0 )
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return ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" );
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if ( members_shown < 20 && response )
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return 1;
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// if response, add a page, otherwise previous
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page += response ? 1 : -1;
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// find page result
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mysql_tquery( dbHandle,
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sprintf( "SELECT `NAME`,`ONLINE` FROM `USERS` WHERE `GANG_ID`=%d ORDER BY `ONLINE` DESC LIMIT 20 OFFSET %d", g_gangData[ g ] [ E_SQL_ID ], page * 20 ),
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"OnListGangMembers", "ddd", playerid, g, page
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);
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return 1;
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}
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return 1;
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}
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/* ** Callbacks ** */
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public OnPlayerLeaveGang( playerid, gangid, reason )
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{
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switch( reason )
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{
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case GANG_LEAVE_KICK:
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SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (KICKED)", ReturnPlayerName( playerid ), playerid );
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case GANG_LEAVE_QUIT:
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SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (LEFT)", ReturnPlayerName( playerid ), playerid );
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case GANG_LEAVE_UNKNOWN:
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SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (UNKNOWN)", ReturnPlayerName( playerid ), playerid );
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:clans( playerid, params[ ] )
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{
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mysql_function_query( dbHandle, "SELECT * FROM `GANGS` WHERE `CLAN_TAG` IS NOT NULL ORDER BY `SCORE` DESC", true, "readclans", "d", playerid );
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return 1;
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}
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CMD:gangs( playerid, params[ ] )
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{
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if ( !Iter_Count(gangs) )
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return SendError( playerid, "There are no gangs to list." );
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// store current sort into gangs & sort by respect
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g_sortedGangData = g_gangData;
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SortDeepArray( g_sortedGangData, E_RESPECT, .order = SORT_DESC );
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// create dialog
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szHugeString = ""COL_WHITE"Gang\t"COL_WHITE"Respect\n";
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for ( new g = 0; g < sizeof( g_sortedGangData ); g ++ ) if ( g_sortedGangData[ g ] [ E_SQL_ID ] != 0 ) {
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format( szHugeString, sizeof( szHugeString ), "%s{%06x}%s\t%d\n", szHugeString, g_sortedGangData[ g ] [ E_COLOR ] >>> 8, g_sortedGangData[ g ] [ E_NAME ], g_sortedGangData[ g ] [ E_RESPECT ] );
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}
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return ShowPlayerDialog( playerid, DIALOG_GANG_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Gangs List", szHugeString, "Select", "Cancel" );
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}
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CMD:getgang( playerid, params[ ] )
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{
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new
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pID
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;
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if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/getgang [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
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else
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{
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if (p_GangID[ pID ] == INVALID_GANG_ID) {
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SendServerMessage( playerid, ""COL_GREY"%s(%d) is not in a gang.", ReturnPlayerName( pID ), pID );
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}
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else {
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SendServerMessage( playerid, ""COL_GREY"%s(%d) is in {%06x}%s", ReturnPlayerName( pID ), pID, g_gangData[ p_GangID[ pID ] ] [ E_COLOR ] >>> 8, g_gangData[ p_GangID[ pID ] ][ E_NAME ] );
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}
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}
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return 1;
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}
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CMD:gang( playerid, params[ ] )
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{
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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if ( !strcmp( params, "turfs", false, 5 ) )
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{
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return Turf_ShowGangOwners( playerid );
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}
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else if ( !strcmp( params, "leader", false, 6 ) )
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{
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new
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pID
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;
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if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
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else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." );
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else if ( sscanf( params[ 7 ], "u", pID ) ) return SendUsage( playerid, "/gang leader [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." );
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else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." );
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else
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{
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g_gangData[ p_GangID[ playerid ] ] [ E_LEADER ] = p_AccountID[ pID ];
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SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the new gang leader.", ReturnPlayerName( pID ), pID );
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SaveGangData( p_GangID[ playerid ] );
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}
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return 1;
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}
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else if ( !strcmp( params, "coleader", false, 8 ) )
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{
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new
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gangid = p_GangID[ playerid ], pID;
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if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
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else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." );
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else if ( sscanf( params[ 9 ], "u", pID ) ) return SendUsage( playerid, "/gang coleader [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." );
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else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." );
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else
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{
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new
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slotid = -1;
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for ( new i = 0; i < MAX_COLEADERS; i ++ )
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{
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// check for dupes
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if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ pID ] )
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return SendError( playerid, "This player is already a coleader of your gang." );
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// find slot
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if ( ! g_gangData[ gangid ] [ E_COLEADER ] [ i ] ) {
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slotid = i;
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break;
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}
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}
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if ( slotid != -1 )
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{
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g_gangData[ gangid ] [ E_COLEADER ] [ slotid ] = p_AccountID[ pID ];
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SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the #%d co-leader.", ReturnPlayerName( pID ), pID, slotid + 1 );
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mysql_single_query( sprintf( "INSERT INTO `GANG_COLEADERS` (`GANG_ID`,`USER_ID`) VALUES (%d, %d)", g_gangData[ gangid ] [ E_SQL_ID ], p_AccountID[ pID ] ) );
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}
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else SendError( playerid, "There can only be a maximum of %d gang co-leaders. Kick one of them first.", MAX_COLEADERS );
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}
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return 1;
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}
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else if ( !strcmp( params, "kick", false, 4 ) )
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{
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new
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pID
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;
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if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
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else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." );
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else if ( sscanf( params[ 5 ], "u", pID ) ) return SendUsage( playerid, "/gang kick [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." );
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else if ( IsPlayerGangLeader( pID, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "This person is the gang leader." );
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else
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{
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RemovePlayerFromGang( pID, GANG_LEAVE_KICK, playerid );
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}
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return 1;
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}
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else if ( !strcmp( params, "name", false, 4 ) )
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{
|
||||
new
|
||||
szName[ 30 ]
|
||||
;
|
||||
|
||||
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
|
||||
else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." );
|
||||
else if ( sscanf( params[ 5 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang name [GANG_NAME]" );
|
||||
else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." );
|
||||
else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." );
|
||||
else
|
||||
{
|
||||
trimString( szName );
|
||||
format( g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], 30, "%s", szName );
|
||||
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang's name to {%06x}%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] >>> 8, szName );
|
||||
SaveGangData( p_GangID[ playerid ] );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if ( !strcmp( params, "color", false, 5 ) )
|
||||
{
|
||||
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
|
||||
if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." );
|
||||
|
||||
return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR, DIALOG_STYLE_LIST, "Gang Colors", ""COL_GREY"Custom Hex Code "COL_GOLD"[V.I.P]\n{99FF00}Yellow Green\n{00CC00}Green\n{009999}Blue Green\n{0033CC}Blue\n{330099}Blue Violet\n{660099}Violet\n{CC0099}Red Violet", "Select", "Cancel" );
|
||||
}
|
||||
else if ( !strcmp( params, "create", false, 5 ) )
|
||||
{
|
||||
new
|
||||
szName[ 30 ]
|
||||
;
|
||||
|
||||
if ( sscanf( params[ 6 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang create [GANG_NAME]" );
|
||||
else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "To make a gang, you must leave your current gang with /gang leave" );
|
||||
else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." );
|
||||
else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." );
|
||||
else
|
||||
{
|
||||
new
|
||||
handle = CreateGang( .gang_name = szName, .leader = p_AccountID[ playerid ], .gang_color = g_gangColors[ random( sizeof( g_gangColors ) ) ] );
|
||||
|
||||
if ( handle != INVALID_GANG_ID )
|
||||
{
|
||||
p_GangID[ playerid ] = handle; // set it anyway here just incase of cache taking a bit
|
||||
|
||||
if ( p_WantedLevel[ playerid ] == 0 && p_AdminOnDuty{ playerid } == false )
|
||||
SetPlayerColor( playerid, g_gangData[ handle ] [ E_COLOR ] );
|
||||
|
||||
mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d", g_gangData[ handle ] [ E_SQL_ID ], p_AccountID[ playerid ] ) );
|
||||
SendClientMessageToGang( handle, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} You have created the gang: %s (%d)", szName, g_gangData[ handle ] [ E_SQL_ID ] );
|
||||
}
|
||||
else SendError( playerid, "There are no available slots to create a gang." );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if ( !strcmp( params, "joinmsg", false, 7 ) )
|
||||
{
|
||||
new
|
||||
gangid = p_GangID[ playerid ];
|
||||
|
||||
if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." );
|
||||
if ( !IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not the gang leader." );
|
||||
|
||||
if ( sscanf( params[ 8 ], "s[96]", g_gangData[ gangid ] [ E_JOIN_MSG ] ) )
|
||||
{
|
||||
mysql_single_query( sprintf( "UPDATE `GANGS` SET `JOIN_MSG`=NULL WHERE `ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) );
|
||||
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) removed the gang's join message.", ReturnPlayerName( playerid ), playerid );
|
||||
}
|
||||
else
|
||||
{
|
||||
format( szBigString, sizeof( szBigString ), "UPDATE `GANGS` SET `JOIN_MSG`='%s' WHERE `ID`=%d", mysql_escape( g_gangData[ gangid ] [ E_JOIN_MSG ] ), g_gangData[ gangid ] [ E_SQL_ID ] );
|
||||
mysql_single_query( szBigString );
|
||||
|
||||
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) set the gang's join message:", ReturnPlayerName( playerid ), playerid );
|
||||
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ gangid ] [ E_JOIN_MSG ] );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if ( !strcmp( params, "join", false, 4 ) )
|
||||
{
|
||||
new
|
||||
gID
|
||||
;
|
||||
if ( sscanf( params[ 5 ], "d", gID ) ) return SendUsage( playerid, "/gang join [GANG_ID]" );
|
||||
else if ( gID < 0 || gID >= MAX_GANGS ) return SendError( playerid, "Invalid Gang ID." );
|
||||
else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." );
|
||||
else if ( p_gangInvited[ playerid ] [ gID ] == false ) return SendError( playerid, "You haven't been invited to this gang." );
|
||||
else if ( g_iTime > p_gangInviteTick[ playerid ] ) return p_gangInvited[ playerid ] [ gID ] = false, SendError( playerid, "This invite has expired, each invite only lasts for 2 minutes." );
|
||||
else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "You are already inside a gang." );
|
||||
else
|
||||
{
|
||||
p_gangInvited[ playerid ] [ gID ] = false;
|
||||
SetPlayerGang( playerid, gID );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if ( !strcmp( params, "invite", false, 6 ) )
|
||||
{
|
||||
new
|
||||
pID
|
||||
;
|
||||
|
||||
if ( sscanf( params[ 7 ], "u", pID ) ) return SendUsage( playerid, "/gang invite [PLAYER_ID]" );
|
||||
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
|
||||
else if ( p_Class[ pID ] != CLASS_CIVILIAN ) return SendError( playerid, "You cannot invite people from non-civilian classes." );
|
||||
else if ( IsPlayerSettingToggled( pID, SETTING_GANG_INVITES ) ) return SendError( playerid, "This player has disabled gang invites." );
|
||||
else if ( pID == playerid ) return SendError( playerid, "You cannot use this on yourself." );
|
||||
else if ( p_GangID[ pID ] != INVALID_GANG_ID ) return SendError( playerid, "This player is already inside a gang." );
|
||||
else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." );
|
||||
else if ( p_GangID[ pID ] == p_GangID[ playerid ] ) return SendError( playerid, "This player is in your gang." );
|
||||
else
|
||||
{
|
||||
if ( g_gangData[ p_GangID[ playerid ] ] [ E_INVITE_ONLY ] && !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) )
|
||||
return SendError( playerid, "You are not the gang leader." );
|
||||
|
||||
p_gangInvited[ pID ] [ p_GangID[ playerid ] ] = true;
|
||||
p_gangInviteTick[ pID ] = g_iTime + 120;
|
||||
GameTextForPlayer( pID, sprintf( "~n~~y~~h~/gang join %d", p_GangID[ playerid ] ), 2000, 4 );
|
||||
format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} %s(%d) has invited you to join %s, to join type \"/gang join %d\"", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], p_GangID[ playerid ] );
|
||||
SendClientMessage( pID, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString );
|
||||
format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} You have invited %s(%d) to join your gang.", ReturnPlayerName( pID ), pID );
|
||||
SendClientMessage( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if ( !strcmp( params, "leave", false, 5 ) )
|
||||
{
|
||||
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." );
|
||||
RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT );
|
||||
return SendServerMessage( playerid, "You have left your previous gang." );
|
||||
}
|
||||
else if ( !strcmp( params, "splitprofit", false, 11 ) )
|
||||
{
|
||||
new
|
||||
fProfitSplit;
|
||||
|
||||
if ( sscanf( params[ 12 ], "d", fProfitSplit ) ) SendUsage( playerid, "/gang splitprofit [PERCENTAGE]" );
|
||||
else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) SendError( playerid, "You are not inside any gang." );
|
||||
else if ( fProfitSplit == 0 && p_GangSplitProfits[ playerid ] == 0 ) SendError( playerid, "You are already not splitting any profit among your gang bank." );
|
||||
else if ( fProfitSplit == 0 )
|
||||
{
|
||||
p_GangSplitProfits[ playerid ] = 0;
|
||||
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to no longer split his profits to the gang.", ReturnPlayerName( playerid ), playerid );
|
||||
}
|
||||
else if ( fProfitSplit == p_GangSplitProfits[ playerid ] && fProfitSplit != 0 ) SendError( playerid, "Your current profit split is the same as the percentage you specified." );
|
||||
else if ( 0 < fProfitSplit > 100 ) SendError( playerid, "Choose a percentage between 0 and 100." );
|
||||
else if ( fProfitSplit > 99999999 || fProfitSplit < 0 ) SendError( playerid, "Choose a percentage between 0 and 100." ); // Going over billions
|
||||
else
|
||||
{
|
||||
p_GangSplitProfits[ playerid ] = fProfitSplit;
|
||||
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to split %d%s of his profit into the gang bank.", ReturnPlayerName( playerid ), playerid, fProfitSplit, "%%" );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
else if ( !strcmp( params, "private", false, 6 ) )
|
||||
{
|
||||
new
|
||||
gangid = p_GangID[ playerid ];
|
||||
|
||||
if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." );
|
||||
else if ( ! IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not a gang leader." );
|
||||
else
|
||||
{
|
||||
// Reset all gang invites
|
||||
for( new i = 0; i < MAX_PLAYERS; i++ ) {
|
||||
p_gangInvited[ i ] [ gangid ] = false;
|
||||
}
|
||||
|
||||
// Update private status
|
||||
mysql_single_query( sprintf( "UPDATE `GANGS` SET `INVITE_ONLY`=%d WHERE `ID`=%d", ( g_gangData[ gangid ] [ E_INVITE_ONLY ] = !g_gangData[ gangid ] [ E_INVITE_ONLY ] ), g_gangData[ gangid ] [ E_SQL_ID ] ) );
|
||||
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) %s made the gang private.", ReturnPlayerName( playerid ), playerid, g_gangData[ gangid ] [ E_INVITE_ONLY ] ? ( "has" ) : ( "has not" ) );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return SendUsage( playerid, "/gang [CREATE/LEAVE/INVITE/JOIN/KICK/NAME/LEADER/COLEADER/COLOR/SPLITPROFIT/PRIVATE/JOINMSG]" );
|
||||
}
|
||||
|
||||
CMD:g( playerid, params[ ] )
|
||||
{
|
||||
new
|
||||
msg[ 90 ]
|
||||
;
|
||||
|
||||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Civilians can use this command only." );
|
||||
else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." );
|
||||
else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/g [MESSAGE]" );
|
||||
else
|
||||
{
|
||||
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "<Gang Chat> %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, msg );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** SQL Threads ** */
|
||||
thread OnPlayerGangLoaded( playerid )
|
||||
{
|
||||
new rows, fields;
|
||||
|
||||
cache_get_data( rows, fields );
|
||||
|
||||
if ( rows )
|
||||
{
|
||||
new gang_name[ 30 ], join_msg[ 96 ];
|
||||
new gang_sql_id = cache_get_field_content_int( 0, "ID" );
|
||||
|
||||
// Check again if the gang exists
|
||||
foreach (new g : gangs) if ( gang_sql_id == g_gangData[ g ] [ E_SQL_ID ] ) {
|
||||
p_GangID[ playerid ] = g;
|
||||
printf( "[gang debug] found duplicate gang for gang id %d (User : %s)", g, ReturnPlayerName( playerid ) );
|
||||
return 1;
|
||||
}
|
||||
|
||||
// reset name and join message appropriately
|
||||
cache_get_field_content( 0, "NAME", gang_name, dbHandle, sizeof( gang_name ) );
|
||||
cache_get_field_content( 0, "JOIN_MSG", join_msg, dbHandle, sizeof( join_msg ) );
|
||||
|
||||
// create gang
|
||||
new handle = CreateGang( gang_name,
|
||||
cache_get_field_content_int( 0, "LEADER", dbHandle ),
|
||||
cache_get_field_content_int( 0, "COLOR", dbHandle ),
|
||||
cache_get_field_content_int( 0, "KILLS", dbHandle ),
|
||||
cache_get_field_content_int( 0, "DEATHS", dbHandle ),
|
||||
cache_get_field_content_int( 0, "BANK", dbHandle ),
|
||||
cache_get_field_content_int( 0, "SCORE", dbHandle ),
|
||||
cache_get_field_content_int( 0, "RESPECT", dbHandle ),
|
||||
!! cache_get_field_content_int( 0, "INVITE_ONLY", dbHandle ),
|
||||
join_msg, false, gang_sql_id
|
||||
);
|
||||
|
||||
// message player
|
||||
if ( handle != ITER_NONE )
|
||||
{
|
||||
p_GangID[ playerid ] = handle;
|
||||
InformGangConnectMessage( playerid, handle );
|
||||
printf("[%s] Added gangid %d as gang slot %d", ReturnPlayerName( playerid ), gang_sql_id, handle );
|
||||
}
|
||||
else
|
||||
{
|
||||
p_GangID[ playerid ] = -1;
|
||||
SendServerMessage( playerid, "Had an issue loading your gang. Contact Lorenc (0x92F)." );
|
||||
printf("[GANG] [ERROR] Had an issue loading a gang row id %d", gang_sql_id );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
p_GangID[ playerid ] = -1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
thread OnGangAdded( gangid )
|
||||
{
|
||||
g_gangData[ gangid ] [ E_SQL_ID ] = cache_insert_id( );
|
||||
return 1;
|
||||
}
|
||||
|
||||
thread OnGangColeaderLoad( gangid ) {
|
||||
|
||||
new
|
||||
rows, fields;
|
||||
|
||||
cache_get_data( rows, fields );
|
||||
|
||||
if ( rows ) {
|
||||
for( new i = 0; i < rows; i ++ ) {
|
||||
if ( i >= MAX_COLEADERS ) break;
|
||||
g_gangData[ gangid ] [ E_COLEADER ] [ i ] = cache_get_field_content_int( i, "USER_ID", dbHandle );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
thread readclans( playerid )
|
||||
{
|
||||
new
|
||||
rows, fields
|
||||
;
|
||||
cache_get_data( rows, fields );
|
||||
|
||||
if ( rows )
|
||||
{
|
||||
new
|
||||
szTag[ 8 ],
|
||||
szName[ 30 ],
|
||||
iScore, iColor
|
||||
;
|
||||
|
||||
szLargeString = ""COL_WHITE"Tag\t"COL_WHITE"Name\t"COL_WHITE"Score\n";
|
||||
|
||||
for( new i = 0; i < rows; i++ )
|
||||
{
|
||||
cache_get_field_content( i, "CLAN_TAG", szTag );
|
||||
cache_get_field_content( i, "NAME", szName );
|
||||
iScore = cache_get_field_content_int( i, "SCORE", dbHandle );
|
||||
iColor = cache_get_field_content_int( i, "COLOR", dbHandle );
|
||||
|
||||
format( szLargeString, sizeof( szLargeString ), "%s[%s]\t{%06x}%s\t%d\n", szLargeString, szTag, iColor >>> 8, szName, iScore );
|
||||
}
|
||||
|
||||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "Clan List", szLargeString, "Close", "" ), 1;
|
||||
}
|
||||
SendError( playerid, "There are no clans to show." );
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock CreateGang( const gang_name[ 30 ], leader, gang_color, kills = 1, deaths = 1, bank = 0, score = 0, respect = 0, bool: invite_only = false, const join_message[ 96 ] = "NULL", bool: has_facility = false, sql_id = 0 )
|
||||
{
|
||||
new handle = Iter_Free( gangs );
|
||||
|
||||
if ( handle != ITER_NONE )
|
||||
{
|
||||
// Insert into iterator
|
||||
Iter_Add( gangs, handle );
|
||||
|
||||
// insert gang into database, if no sql found
|
||||
if ( ! sql_id )
|
||||
{
|
||||
// insert gang and fetch sql id
|
||||
mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `GANGS`(`NAME`,`LEADER`,`COLOR`) VALUES ('%e', %d, %d)", gang_name, leader, gang_color );
|
||||
mysql_function_query( dbHandle, szBigString, true, "OnGangAdded", "d", handle );
|
||||
|
||||
// reset coleaders in this case
|
||||
for ( new i = 0; i < MAX_COLEADERS; i ++ ) {
|
||||
g_gangData[ handle ] [ E_COLEADER ] [ i ] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// set gang sql id
|
||||
g_gangData[ handle ] [ E_SQL_ID ] = sql_id;
|
||||
|
||||
// load coleaders
|
||||
format( szNormalString, sizeof( szNormalString ), "SELECT `USER_ID` FROM `GANG_COLEADERS` WHERE `GANG_ID`=%d LIMIT 0,%d", g_gangData[ handle ] [ E_SQL_ID ], MAX_COLEADERS );
|
||||
mysql_function_query( dbHandle, szNormalString, true, "OnGangColeaderLoad", "d", handle );
|
||||
}
|
||||
|
||||
// Check for null join message
|
||||
if ( ismysqlnull( join_message ) ) g_gangData[ handle ] [ E_JOIN_MSG ] [ 0 ] = '\0';
|
||||
else format( g_gangData[ handle ] [ E_JOIN_MSG ], 96, "%s", join_message );
|
||||
|
||||
// format name
|
||||
format( g_gangData[ handle ] [ E_NAME ], 30, "%s", gang_name );
|
||||
trimString( g_gangData[ handle ] [ E_NAME ] );
|
||||
|
||||
// default variables
|
||||
g_gangData[ handle ] [ E_LEADER ] = leader;
|
||||
g_gangData[ handle ] [ E_KILLS ] = kills;
|
||||
g_gangData[ handle ] [ E_DEATHS ] = deaths;
|
||||
g_gangData[ handle ] [ E_SCORE ] = score;
|
||||
g_gangData[ handle ] [ E_BANK ] = bank;
|
||||
g_gangData[ handle ] [ E_COLOR ] = gang_color;
|
||||
g_gangData[ handle ] [ E_RESPECT ] = respect;
|
||||
g_gangData[ handle ] [ E_INVITE_ONLY ] = invite_only;
|
||||
g_gangData[ handle ] [ E_HAS_FACILITY ] = has_facility;
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
stock DestroyGang( gangid, bool: soft_delete, bool: iter_remove = true )
|
||||
{
|
||||
if ( !Iter_Contains( gangs, gangid ) )
|
||||
return;
|
||||
|
||||
if ( ! soft_delete )
|
||||
{
|
||||
// Do SQL operations
|
||||
mysql_single_query( sprintf( "DELETE FROM `GANGS` WHERE `ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) );
|
||||
mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `GANG_ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) );
|
||||
mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `GANG_ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) );
|
||||
}
|
||||
|
||||
// Disconnect current users
|
||||
foreach(new i : Player) if ( p_GangID[ i ] == gangid ) {
|
||||
p_GangID[ i ] = INVALID_GANG_ID;
|
||||
}
|
||||
|
||||
// Reset gang data
|
||||
g_gangData[ gangid ] [ E_SQL_ID ] = 0;
|
||||
g_gangData[ gangid ] [ E_LEADER ] = 0;
|
||||
g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = 0;
|
||||
g_gangData[ gangid ] [ E_COLOR ] = COLOR_GANGZONE;
|
||||
g_gangData[ gangid ] [ E_NAME ] [ 0 ] = '\0';
|
||||
g_gangData[ gangid ] [ E_BANK ] = 0;
|
||||
g_gangData[ gangid ] [ E_RESPECT ] = 0;
|
||||
g_gangData[ gangid ] [ E_INVITE_ONLY ] = false;
|
||||
g_gangData[ gangid ] [ E_JOIN_MSG ] [ 0 ] = '\0';
|
||||
|
||||
// Reset coleaders
|
||||
for ( new i = 0; i < MAX_COLEADERS; i ++ )
|
||||
g_gangData[ gangid ] [ E_COLEADER ] [ i ] = 0;
|
||||
|
||||
// Free iterator id
|
||||
if ( iter_remove ) {
|
||||
Iter_Remove( gangs, gangid );
|
||||
}
|
||||
|
||||
// Empty out the turfs
|
||||
Turf_ResetGangTurfs( gangid );
|
||||
}
|
||||
|
||||
stock SaveGangData( gangid )
|
||||
{
|
||||
if ( gangid == INVALID_GANG_ID )
|
||||
return;
|
||||
|
||||
mysql_format( dbHandle, szLargeString, sizeof( szLargeString ), "UPDATE `GANGS` SET `NAME`='%e',`LEADER`=%d,`COLOR`=%d,`KILLS`=%d,`DEATHS`=%d,`SCORE`=%d,`BANK`=%d,`RESPECT`=%d WHERE `ID`=%d",
|
||||
g_gangData[ gangid ] [ E_NAME ], g_gangData[ gangid ] [ E_LEADER ], g_gangData[ gangid ] [ E_COLOR ], g_gangData[ gangid ] [ E_KILLS ], g_gangData[ gangid ] [ E_DEATHS ], g_gangData[ gangid ] [ E_SCORE ], g_gangData[ gangid ] [ E_BANK ], g_gangData[ gangid ] [ E_RESPECT ], g_gangData[ gangid ] [ E_SQL_ID ] );
|
||||
|
||||
mysql_single_query( szLargeString );
|
||||
}
|
||||
|
||||
stock InformGangConnectMessage( playerid, gangid )
|
||||
{
|
||||
if ( ! strlen( g_gangData[ gangid ] [ E_JOIN_MSG ] ) ) {
|
||||
SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s has been loaded into the server.", g_gangData[ gangid ] [ E_NAME ] );
|
||||
} else {
|
||||
SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ gangid ] [ E_JOIN_MSG ] );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock IsPlayerGangLeader( playerid, gangid, only_leader = 0 ) {
|
||||
|
||||
if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] )
|
||||
return true;
|
||||
|
||||
// Reset coleaders
|
||||
if ( only_leader == 0 ) {
|
||||
for ( new i = 0; i < MAX_COLEADERS; i ++ ) {
|
||||
if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ playerid ] )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
stock DisconnectFromGang( playerid )
|
||||
{
|
||||
new
|
||||
gangid = p_GangID[ playerid ];
|
||||
|
||||
if ( gangid == INVALID_GANG_ID )
|
||||
return 0;
|
||||
|
||||
p_GangID[ playerid ] = INVALID_GANG_ID;
|
||||
|
||||
if ( ! Iter_Contains( gangs, gangid ) )
|
||||
return 0;
|
||||
|
||||
if ( g_gangData[ gangid ] [ E_HAS_FACILITY ] ) // we will not soft delete gangs with facilities
|
||||
return 1;
|
||||
|
||||
new
|
||||
members = GetOnlineGangMembers( gangid );
|
||||
|
||||
printf("Gang id %d has currently %d members online", g_gangData[ gangid ] [ E_SQL_ID ], members );
|
||||
if ( members <= 0 ) {
|
||||
g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = g_iTime + 60;
|
||||
printf("[GANG DEBUG] Begin soft delete Id %d Since No Ppl", g_gangData[ gangid ] [ E_SQL_ID ] );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock RemovePlayerFromGang( playerid, E_GANG_LEAVE_REASON: reason = GANG_LEAVE_UNKNOWN, otherid = INVALID_PLAYER_ID )
|
||||
{
|
||||
new
|
||||
gangid = p_GangID[ playerid ];
|
||||
|
||||
p_GangID[ playerid ] = INVALID_GANG_ID;
|
||||
|
||||
if ( !Iter_Contains( gangs, gangid ) )
|
||||
return 0;
|
||||
|
||||
SetPlayerColorToTeam( playerid );
|
||||
|
||||
if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] )
|
||||
{
|
||||
new
|
||||
selected_coleader = -1;
|
||||
|
||||
for ( new i = 0; i < MAX_COLEADERS; i ++ ) if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] ) {
|
||||
selected_coleader = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Coleader exists?
|
||||
if ( selected_coleader != -1 )
|
||||
{
|
||||
g_gangData[ gangid ] [ E_LEADER ] = g_gangData[ gangid ] [ E_COLEADER ] [ selected_coleader ];
|
||||
g_gangData[ gangid ] [ E_COLEADER ] [ selected_coleader ] = 0;
|
||||
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} The co-leader of the gang has been selected as the gang leader (acc id %d).", selected_coleader );
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set invalid player to allow for check
|
||||
g_gangData[ gangid ] [ E_LEADER ] = -1;
|
||||
|
||||
// Look for leader substitute
|
||||
foreach(new memberid : Player)
|
||||
{
|
||||
if ( p_GangID[ memberid ] == gangid )
|
||||
{
|
||||
// Update color gang
|
||||
SetGangColorsToGang( gangid );
|
||||
g_gangData[ gangid ] [ E_LEADER ] = p_AccountID[ memberid ];
|
||||
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been selected as the gang leader.", ReturnPlayerName( memberid ), memberid );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Cannot find any leader, so destroy
|
||||
if ( g_gangData[ gangid ] [ E_LEADER ] == -1 )
|
||||
{
|
||||
// Warn gang owner about gang
|
||||
SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} There was nobody online that could be a leader for this gang therefore it has been deleted from the server." );
|
||||
|
||||
// Destroy gang internally
|
||||
DestroyGang( gangid, false );
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// reset the coleader
|
||||
for ( new i = 0; i < MAX_COLEADERS; i++ ) if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ playerid ] ) {
|
||||
g_gangData[ gangid ] [ E_COLEADER ] [ i ] = 0;
|
||||
}
|
||||
|
||||
// wouldn't make sense to keep the coleader in any gang
|
||||
mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ) );
|
||||
mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
|
||||
|
||||
printf("[%s] Gang ID after leaving is %d", ReturnPlayerName( playerid ), p_GangID[ playerid ] );
|
||||
|
||||
// Alter the gang & players
|
||||
if ( Iter_Contains( gangs, gangid ) )
|
||||
{
|
||||
SaveGangData( gangid );
|
||||
CallLocalFunction( "OnPlayerLeaveGang", "ddd", playerid, gangid, _: reason );
|
||||
|
||||
switch( reason )
|
||||
{
|
||||
case GANG_LEAVE_KICK:
|
||||
SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been kicked from the gang by %s(%d)!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( otherid ), otherid );
|
||||
|
||||
case GANG_LEAVE_UNKNOWN, GANG_LEAVE_QUIT:
|
||||
SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang!", ReturnPlayerName( playerid ), playerid );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock SetPlayerGang( playerid, joining_gang )
|
||||
{
|
||||
if ( ! Iter_Contains( gangs, joining_gang ) )
|
||||
@ -90,3 +951,78 @@ stock SetPlayerGang( playerid, joining_gang )
|
||||
stock GiveGangCash( gangid, cash ) {
|
||||
g_gangData[ gangid ] [ E_BANK ] += cash;
|
||||
}
|
||||
|
||||
stock gangNameExists( szName[ ] )
|
||||
{
|
||||
foreach(new i : gangs)
|
||||
{
|
||||
if ( strmatch( g_gangData[ i ] [ E_NAME ], szName ) ) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
stock SetGangColorsToGang( gangid )
|
||||
{
|
||||
foreach ( new i : Player )
|
||||
{
|
||||
// refresh player turfs
|
||||
Turf_RedrawPlayerGangZones( i, gangid );
|
||||
|
||||
// set new colour of player
|
||||
if ( p_GangID[ i ] == gangid && p_WantedLevel[ i ] <= 0 && p_Class[ i ] == CLASS_CIVILIAN ) {
|
||||
SetPlayerColor( i, g_gangData[ gangid ] [ E_COLOR ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock ReturnGangName( i )
|
||||
{
|
||||
static
|
||||
szGang[ 30 ];
|
||||
if ( i == INVALID_GANG_ID || !Iter_Contains( gangs, i ) ) szGang = "Unoccupied";
|
||||
else format( szGang, sizeof( szGang ), "%s", g_gangData[ i ] [ E_NAME ] );
|
||||
return szGang;
|
||||
}
|
||||
|
||||
stock SplitPlayerCashForGang( playerid, Float: cashRobbed )
|
||||
{
|
||||
new
|
||||
bGangProfitSplit = ( p_GangID[ playerid ] != INVALID_GANG_ID && p_GangSplitProfits[ playerid ] ), Float: cashBanked = 0;
|
||||
|
||||
if ( bGangProfitSplit )
|
||||
{
|
||||
new
|
||||
Float: keepOnHand = cashRobbed;
|
||||
|
||||
cashRobbed = ( keepOnHand * float( 100 - p_GangSplitProfits[ playerid ] ) ) / 100.0;
|
||||
cashBanked = ( keepOnHand * float( p_GangSplitProfits[ playerid ] ) ) / 100.0;
|
||||
|
||||
new
|
||||
iRoundedBanked = floatround( cashBanked, floatround_floor );
|
||||
|
||||
SendServerMessage( playerid, "You've split %s (%d%s) towards your gang's bank balance.", cash_format( iRoundedBanked ), p_GangSplitProfits[ playerid ], "%%" );
|
||||
|
||||
/*if ( -1 < iRoundedBanked > 50000 )
|
||||
{
|
||||
printf( "[EXPLOIT] [0xC1] %s has tried to store %s to gang %d", ReturnPlayerName( playerid ), cash_format( iRoundedBanked ), p_GangID[ playerid ] );
|
||||
return SendError( playerid, "An exploit (0xC2) had occured, therefore this robbery was denied. Please report this to Lorenc!" );
|
||||
}*/
|
||||
|
||||
g_gangData[ p_GangID[ playerid ] ] [ E_BANK ] += iRoundedBanked;
|
||||
}
|
||||
|
||||
new
|
||||
iRoundedRobbed = floatround( cashRobbed, floatround_floor );
|
||||
|
||||
if ( iRoundedRobbed != 0 )
|
||||
{
|
||||
/*if ( -1 < iRoundedRobbed > 50000 )
|
||||
{
|
||||
printf( "[EXPLOIT] [0xC1] %s has robbed %s", ReturnPlayerName( playerid ), cash_format( iRoundedRobbed ) );
|
||||
return SendError( playerid, "An exploit (0xC1) had occured, therefore this robbery was denied. Please report this to Lorenc!" );
|
||||
}*/
|
||||
|
||||
GivePlayerCash( playerid, iRoundedRobbed );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
/*
|
||||
* Irresistible Gaming (c) 2018
|
||||
* Developed by Lorenc Pekaj
|
||||
* Module:
|
||||
* Purpose:
|
||||
* Module: cnr\features\gangs\turfs.pwn
|
||||
* Purpose: turfing module for gangs
|
||||
*/
|
||||
|
||||
/* ** Includes ** */
|
||||
@ -416,6 +416,41 @@ hook OnGameModeInit( )
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnServerGameDayEnd( )
|
||||
{
|
||||
// payday for gangs holding turfs
|
||||
foreach ( new g : gangs )
|
||||
{
|
||||
new
|
||||
afk_members, online_members = GetOnlineGangMembers( g, .afk_members = afk_members );
|
||||
|
||||
if ( online_members >= TAKEOVER_NEEDED_PEOPLE )
|
||||
{
|
||||
new
|
||||
profit = 0;
|
||||
|
||||
foreach( new zoneid : turfs ) if ( g_gangTurfData[ zoneid ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == g )
|
||||
{
|
||||
// facilities will not pay out respect
|
||||
if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] == INVALID_GANG_ID ) {
|
||||
g_gangData[ g ] [ E_RESPECT ] ++;
|
||||
}
|
||||
|
||||
// accumulate profit
|
||||
profit += Turf_GetProfitability( zoneid, online_members - afk_members );
|
||||
}
|
||||
|
||||
GiveGangCash( g, profit );
|
||||
|
||||
if ( profit > 0 ) {
|
||||
SaveGangData( g );
|
||||
SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( profit ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
hook OnPlayerEnterDynArea( playerid, areaid )
|
||||
{
|
||||
if ( ! IsPlayerNPC( playerid ) )
|
||||
@ -450,6 +485,96 @@ hook OnPlayerLeaveDynArea( playerid, areaid )
|
||||
return Y_HOOKS_CONTINUE_RETURN_1;
|
||||
}
|
||||
|
||||
/* ** Commands ** */
|
||||
CMD:takeover( playerid, params[ ] )
|
||||
{
|
||||
if ( p_GangID[ playerid ] == INVALID_GANG_ID )
|
||||
return SendError( playerid, "You are not in any gang." );
|
||||
|
||||
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
|
||||
return SendError( playerid, "This is restricted to civilians only." );
|
||||
|
||||
if ( GetPlayerInterior( playerid ) != 0 && GetPlayerVirtualWorld( playerid ) != 0 )
|
||||
return SendError( playerid, "You cannot do this inside interiors." );
|
||||
|
||||
if ( IsPlayerJailed( playerid ) || IsPlayerUsingOrbitalCannon( playerid ) )
|
||||
return SendError( playerid, "You cannot do this at the moment." );
|
||||
|
||||
new
|
||||
g_isAFK = 0,
|
||||
g_inAir = 0
|
||||
;
|
||||
|
||||
foreach ( new z : Reverse(turfs) )
|
||||
{
|
||||
if ( IsPlayerInDynamicArea( playerid, g_gangTurfData[ z ] [ E_AREA ] ) )
|
||||
{
|
||||
new gangid = p_GangID[ playerid ];
|
||||
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid ) return SendError( playerid, "This turf is already captured by your gang." );
|
||||
if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID ) return SendError( playerid, "This turf is currently being attacked." );
|
||||
|
||||
new opposing_count = GetPlayersInGangZone( z, g_gangTurfData[ z ] [ E_OWNER ] ); // Opposing check
|
||||
// existing gang members
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && opposing_count ) {
|
||||
return SendError( playerid, "There are gang members within this turf, kill them!" );
|
||||
}
|
||||
|
||||
new attacking_count = GetPlayersInGangZone( z, gangid, g_isAFK, g_inAir );
|
||||
|
||||
if ( attacking_count < TAKEOVER_NEEDED_PEOPLE && ( attacking_count + g_isAFK + g_inAir ) >= TAKEOVER_NEEDED_PEOPLE )
|
||||
return SendError( playerid, "You cannot start a turf war if gang members are AFK or extremely high above ground." );
|
||||
|
||||
//if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && dCount < TAKEOVER_NEEDED_PEOPLE + 1 && ( dCount + g_isAFK + g_inAir ) >= TAKEOVER_NEEDED_PEOPLE + 1 )
|
||||
// return SendError( playerid, "You need at least %d gang members to start a gang war with another gang.", TAKEOVER_NEEDED_PEOPLE + 1 );
|
||||
|
||||
// Facility check
|
||||
if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
|
||||
{
|
||||
new facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
|
||||
new facility_members = GetOnlineGangMembers( facility_gang );
|
||||
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] == facility_gang ) {
|
||||
if ( facility_members < 3 ) {
|
||||
return SendError( playerid, "This facility requires at least %d of its gang members online for a takeover.", 3 - facility_members );
|
||||
}
|
||||
else if ( attacking_count < 3 ) {
|
||||
return SendError( playerid, "You need at least %d gang members to take over this facility.", 3 - attacking_count );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Begin takeover
|
||||
if ( attacking_count >= TAKEOVER_NEEDED_PEOPLE && ! opposing_count )
|
||||
{
|
||||
g_gangzoneAttacker[ z ] = gangid;
|
||||
g_gangzoneAttackCount[ z ] = 0;
|
||||
GangZoneFlashForAll( g_gangTurfData[ z ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) );
|
||||
SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[TURF]{FFFFFF} You are now beginning to take over the turf. Stay inside the area with your gang for 60 seconds. Don't die." );
|
||||
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID )
|
||||
{
|
||||
new
|
||||
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
|
||||
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
||||
|
||||
GetZoneFromCoordinates( szLocation, min_x, min_y );
|
||||
|
||||
SendClientMessageToGang( g_gangTurfData[ z ] [ E_OWNER ], g_gangData[ g_gangTurfData[ z ] [ E_OWNER ] ] [ E_COLOR ], "[GANG]"COL_WHITE" Our territory is being attacked by "COL_GREY"%s"COL_WHITE" in %s, defend it!", g_gangData[ g_gangzoneAttacker[ z ] ] [ E_NAME ], szLocation );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendError( playerid, "You need at least %d member(s) to take over this turf.", TAKEOVER_NEEDED_PEOPLE );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return SendError( playerid, "You are not in any gangzone." );
|
||||
}
|
||||
|
||||
/* ** Functions ** */
|
||||
stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID )
|
||||
{
|
||||
@ -534,3 +659,82 @@ stock Turf_GetProfitability( zoneid, gang_members, Float: default_pay = 4000.0 )
|
||||
// return rounded number
|
||||
return floatround( default_pay );
|
||||
}
|
||||
|
||||
stock Turf_ResetGangTurfs( gangid )
|
||||
{
|
||||
foreach ( new z : turfs )
|
||||
{
|
||||
if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid )
|
||||
{
|
||||
new
|
||||
facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ];
|
||||
|
||||
if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) )
|
||||
{
|
||||
g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 );
|
||||
g_gangTurfData[ z ] [ E_OWNER ] = facility_gang;
|
||||
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
|
||||
g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID;
|
||||
GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stock Turf_ShowGangOwners( playerid )
|
||||
{
|
||||
if ( ! Iter_Count( turfs ) )
|
||||
return SendError( playerid, "There is currently no trufs on the server." );
|
||||
|
||||
szHugeString[ 0 ] = '\0';
|
||||
|
||||
foreach( new turfid : turfs )
|
||||
{
|
||||
new
|
||||
szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y;
|
||||
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
||||
|
||||
GetZoneFromCoordinates( szLocation, min_x, min_y );
|
||||
|
||||
if ( g_gangTurfData[ turfid ][ E_OWNER ] == INVALID_GANG_ID ) {
|
||||
format( szHugeString, sizeof( szHugeString ), "%s%s\t"COL_GREY"Unoccupied\n", szHugeString, szLocation );
|
||||
}
|
||||
else {
|
||||
format( szHugeString, sizeof( szHugeString ), "%s%s\t{%06x}%s\n", szHugeString, szLocation, g_gangTurfData[ turfid ][ E_COLOR ] >>> 8 , ReturnGangName( g_gangTurfData[ turfid ][ E_OWNER ] ) );
|
||||
}
|
||||
}
|
||||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Gang Turfs", szHugeString, "Close", "" );
|
||||
}
|
||||
|
||||
stock Turf_RedrawPlayerGangZones( playerid, gangid )
|
||||
{
|
||||
foreach ( new x : turfs )
|
||||
{
|
||||
// set the new color to the turfs
|
||||
if ( g_gangTurfData[ x ] [ E_OWNER ] == gangid ) {
|
||||
g_gangTurfData[ x ] [ E_COLOR ] = setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 );
|
||||
}
|
||||
|
||||
// resume flashing if gang war
|
||||
if ( g_gangzoneAttacker[ x ] == gangid ) {
|
||||
GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) );
|
||||
} else {
|
||||
GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] );
|
||||
GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] );
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now
|
||||
{
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X );
|
||||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y );
|
||||
}
|
||||
|
1136
gamemodes/sf-cnr.pwn
1136
gamemodes/sf-cnr.pwn
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user