diff --git a/gamemodes/irresistible/cnr/features/pool.pwn b/gamemodes/irresistible/cnr/features/pool.pwn index 5442416..6ce6842 100644 --- a/gamemodes/irresistible/cnr/features/pool.pwn +++ b/gamemodes/irresistible/cnr/features/pool.pwn @@ -214,7 +214,7 @@ hook OnPlayerUpdateEx( playerid ) if ( IsPlayerPlayingPool( playerid ) && poolid != -1 ) { new - Float: distance_to_table = GetPlayerDistanceFromPoint( playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_X ] ); + Float: distance_to_table = GetPlayerDistanceFromPoint( playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] ); if ( distance_to_table >= 25.0 ) { diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 7b0a7ea..3b8b4e2 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -5381,7 +5381,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f return 0; // Anti Random Deathmatch - if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerDueling( playerid ) ) + if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerInMinigame( playerid ) ) return 0; if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime ) @@ -5399,7 +5399,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f stock CreateExplosiveBullet( playerid ) { - if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerDueling( playerid ) ) + if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) ) return; if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 && p_ExplosiveBullets[ playerid ] > 0 ) @@ -5594,7 +5594,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b return 0; // Anti RDM and gang member damage - if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) ) + if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerInMinigame( playerid ) ) { if ( IsPlayerInPlayerGang( issuerid, playerid ) ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0; @@ -8144,7 +8144,7 @@ CMD:robitems( playerid, params[ ] ) if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); - if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); + if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); @@ -9349,7 +9349,7 @@ CMD:weed( playerid, params[ ] ) if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." ); - if ( IsPlayerTied( playerid ) || IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerJailed( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) + if ( IsPlayerTied( playerid ) || IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerJailed( playerid ) || IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command at the moment." ); if ( isnull( params ) ) return SendUsage( playerid, "/weed [COLLECT/SELL/BUY/USE]" ); @@ -10351,7 +10351,7 @@ CMD:bj( playerid, params[ ] ) else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot offer blowjobs in jail." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); - else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); + else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) ) return SendError( playerid, "You cannot use this command in a minigame." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 ) { if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed. He may be paused." ); @@ -11353,7 +11353,7 @@ CMD:kidnap( playerid, params[ ] ) if ( IsPlayerKidnapped( victimid ) ) return SendError( playerid, "This player is already kidnapped!" ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); - if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); + if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command at the moment." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( p_KidnapImmunity[ victimid ] > g_iTime ) return SendError( playerid, "This player cannot be kidnapped for another %s.", secondstotime( p_KidnapImmunity[ victimid ] - g_iTime ) ); if ( PutPlayerInEmptyVehicleSeat( p_LastVehicle[ playerid ], victimid ) == -1 ) return SendError( playerid, "Failed to place the player inside a full of player vehicle." ); @@ -11419,7 +11419,7 @@ CMD:tie( playerid, params[ ] ) if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "The person you're trying to tie is cuffed." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); - if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); + if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); @@ -11770,7 +11770,7 @@ CMD:rob( playerid, params[ ] ) if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); - if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); + if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); @@ -11839,7 +11839,7 @@ CMD:rape( playerid, params[ ] ) if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); - if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); + if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." ); if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot rape in jail." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); @@ -23375,6 +23375,7 @@ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, lo else if ( IsPlayerGettingBlowed( playerid ) )return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerPlayingPoker( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing poker." ); + else if ( IsPlayerPlayingPool( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing pool." ); else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." ); else if ( IsPlayerMining( playerid ) ) return SendError( playerid, "You cannot use this command since you're mining." ); else if ( IsPlayerBoxing( playerid ) ) return SendError( playerid, "You cannot use this command since you're boxing." ); @@ -29126,3 +29127,7 @@ stock UpdatePlayerEntranceExitTick( playerid, ms = 2000 ) { stock CanPlayerExitEntrance( playerid ) return GetTickCount( ) > p_EntranceTickcount[ playerid ] && ! p_pausedToLoad{ playerid }; stock IsBuyableVehicle( vehicleid ) return g_buyableVehicle{ vehicleid }; + +stock IsPlayerInMinigame( playerid ) { + return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid ); +}