remove xp market, completely deprecate prior xp system
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692a8fa8e0
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@ -424,7 +424,7 @@ CMD:givexp( playerid, params [ ] )
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xp
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xp
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;
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;
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if ( !IsPlayerAdmin( playerid ) || !IsPlayerLorenc( playerid ) ) return 0;
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if ( !IsPlayerAdmin( playerid ) || !IsPlayerLorenc( playerid ) ) return 0;
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else if ( sscanf( params, "udd", pID, level, xp ) ) SendUsage( playerid, "/givexp [PLAYER_ID] [XP_AMOUNT]" );
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else if ( sscanf( params, "udd", pID, level, xp ) ) SendUsage( playerid, "/givexp [PLAYER_ID] [LEVEL_ID] [XP_AMOUNT]" );
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else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
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else
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else
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{
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{
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@ -39,7 +39,7 @@
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#define DIALOG_GANG_COLOR 1027
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#define DIALOG_GANG_COLOR 1027
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#define DIALOG_GANG_COLOR_INPUT 1028
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#define DIALOG_GANG_COLOR_INPUT 1028
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#define DIALOG_RADIO 1029
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#define DIALOG_RADIO 1029
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#define DIALOG_XPMARKET 1030
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//#define DIALOG_XPMARKET 1030
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#define DIALOG_PAINTBALL 1031
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#define DIALOG_PAINTBALL 1031
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#define DIALOG_GPS 1032
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#define DIALOG_GPS 1032
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#define DIALOG_VIP_LOCKER 1033
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#define DIALOG_VIP_LOCKER 1033
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@ -1,8 +1,8 @@
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/*
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/*
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* Irresistible Gaming (c) 2018
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Developed by Lorenc Pekaj
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* Module:
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* Module: cnr\experience.pwn
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* Purpose:
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* Purpose: player experience system 2.0
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*/
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*/
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/* ** Includes ** */
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/* ** Includes ** */
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@ -17,8 +17,8 @@
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/* ** Constants ** */
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/* ** Constants ** */
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enum E_LEVELS {
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enum E_LEVELS {
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E_POLICE,
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E_POLICE,
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E_DEATHMATCH,
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E_ROBBERY,
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E_ROBBERY,
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E_DEATHMATCH,
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/*E_FIREMAN,
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/*E_FIREMAN,
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E_PARAMEDIC,
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E_PARAMEDIC,
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@ -112,6 +112,9 @@ hook OnPlayerDisconnect( playerid, reason ) {
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}
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}
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/* ** Commands ** */
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/* ** Commands ** */
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CMD:experience( playerid, params[ ] ) return cmd_level( playerid, params );
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CMD:levels( playerid, params[ ] ) return cmd_level( playerid, params );
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CMD:xp( playerid, params[ ] ) return cmd_level( playerid, params );
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CMD:level( playerid, params[ ] )
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CMD:level( playerid, params[ ] )
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{
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{
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new
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new
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@ -139,7 +142,7 @@ CMD:level( playerid, params[ ] )
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}
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}
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SetPVarInt( playerid, "experience_watchingid", watchingid );
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SetPVarInt( playerid, "experience_watchingid", watchingid );
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return ShowPlayerDialog( playerid, DIALOG_VIEW_LEVEL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}%s(%d) Level - Total Level %d", ReturnPlayerName( watchingid ), watchingid, player_total_lvl ), szLargeString, "Refresh", "Close" );
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return ShowPlayerDialog( playerid, DIALOG_VIEW_LEVEL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}%s's Level - Total Level %d", ReturnPlayerName( watchingid ), player_total_lvl ), szLargeString, "Refresh", "Close" );
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}
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}
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/* ** SQL Threads ** */
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/* ** SQL Threads ** */
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@ -178,7 +181,7 @@ stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0,
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new Float: next_rank_xp = ( g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) * float( next_rank * next_rank );
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new Float: next_rank_xp = ( g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) * float( next_rank * next_rank );
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if ( g_playerExperience[ playerid ] [ level ] + xp_earned >= next_rank_xp ) {
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if ( g_playerExperience[ playerid ] [ level ] + xp_earned >= next_rank_xp ) {
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ShowPlayerHelpDialog( playerid, 10000, "~y~Congratulations!~n~~n~~w~Your %s Level is now ~y~%d.", g_levelData[ _: level ] [ E_NAME ], next_rank );
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ShowPlayerHelpDialog( playerid, 10000, "~p~Congratulations %s!~n~~n~~w~Your %s Level is now ~p~%d.", ReturnPlayerName( playerid ), g_levelData[ _: level ] [ E_NAME ], next_rank );
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if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/levelup.mp3" );
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if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/levelup.mp3" );
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}
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}
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@ -195,11 +198,10 @@ stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0,
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// save to database
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// save to database
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format(
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format(
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szBigString, sizeof( szBigString ),
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szBigString, sizeof( szBigString ),
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"INSERT INTO `USER_LEVELS` (`USER_ID`,`LEVEL_ID`,`EXPERIENCE`) VALUES(%d,%d,%d) ON DUPLICATE KEY UPDATE `EXPERIENCE`=%d",
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"INSERT INTO `USER_LEVELS` (`USER_ID`,`LEVEL_ID`,`EXPERIENCE`) VALUES(%d,%d,%f) ON DUPLICATE KEY UPDATE `EXPERIENCE`=%f",
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GetPlayerAccountID( playerid ), _: level, g_playerExperience[ playerid ] [ level ], g_playerExperience[ playerid ] [ level ]
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GetPlayerAccountID( playerid ), _: level, g_playerExperience[ playerid ] [ level ], g_playerExperience[ playerid ] [ level ]
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);
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);
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mysql_single_query( szBigString );
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return mysql_single_query( szBigString ), 1;
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return 1;
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}
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}
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function Experience_HideIncrementTD( playerid ) {
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function Experience_HideIncrementTD( playerid ) {
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@ -16,7 +16,7 @@
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#pragma option -d3
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#pragma option -d3
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#pragma dynamic 7200000
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#pragma dynamic 7200000
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// #define DEBUG_MODE
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//#define DEBUG_MODE
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#if defined DEBUG_MODE
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#if defined DEBUG_MODE
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#pragma option -d3
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#pragma option -d3
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@ -2189,7 +2189,7 @@ public OnGameModeInit()
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mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 );
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mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 );
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// Truncate accounts older than 2 months
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// Truncate accounts older than 2 months
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mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 );
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mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0,XP=0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 );
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// Remove inactive homes older than 2 weeks
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// Remove inactive homes older than 2 weeks
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mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \
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mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \
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@ -6953,7 +6953,7 @@ CMD:robitems( playerid, params[ ] )
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SetPVarInt( playerid, "robitems_timestamp", g_iTime + 60 );
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SetPVarInt( playerid, "robitems_timestamp", g_iTime + 60 );
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GivePlayerWantedLevel( playerid, 4 );
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GivePlayerWantedLevel( playerid, 4 );
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GivePlayerScore( playerid, 1 );
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GivePlayerScore( playerid, 1 );
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GivePlayerExperience( playerid, E_ROBBERY, 0.5 );
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GivePlayerExperience( playerid, E_ROBBERY );
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new
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new
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available_items[ 3 ] = { -1, -1, -1 },
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available_items[ 3 ] = { -1, -1, -1 },
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@ -8233,11 +8233,11 @@ thread OnPlayerWeeklyTime( playerid, irc, player[ ] )
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return 1;
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return 1;
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}
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}
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CMD:xpmarket( playerid, params[ ] )
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CMD:xpmarket( playerid, params[ ] ) return SendServerMessage( playerid, "You can no longer sell your experience anymore." );
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{
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/*{
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ShowPlayerDialog( playerid, DIALOG_XPMARKET, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", sprintf( ""COL_WHITE"You have %s legacy XP. Current exchange rate is $10 per XP.\n\nHow many would you like to exchange?", number_format( p_XP[ playerid ] ) ), "Select", "Cancel");
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ShowPlayerDialog( playerid, DIALOG_XPMARKET, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", sprintf( ""COL_WHITE"You have %s legacy XP. Current exchange rate is $10 per XP.\n\nHow many would you like to exchange?", number_format( p_XP[ playerid ] ) ), "Select", "Cancel");
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return 1;
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return 1;
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}
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}*/
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CMD:emp( playerid, params[ ] )
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CMD:emp( playerid, params[ ] )
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{
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{
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@ -12171,7 +12171,7 @@ public OnPlayerPickUpDynamicPickup( playerid, pickupid )
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GivePlayerWantedLevel( playerid, 4 );
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GivePlayerWantedLevel( playerid, 4 );
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GivePlayerScore( playerid, 1 );
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GivePlayerScore( playerid, 1 );
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GivePlayerExperience( playerid, E_ROBBERY );
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GivePlayerExperience( playerid, E_ROBBERY, 0.67 );
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GetPlayerPos ( playerid, X, Y, Z );
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GetPlayerPos ( playerid, X, Y, Z );
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Get2DCity ( szCity, X, Y, Z );
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Get2DCity ( szCity, X, Y, Z );
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@ -14487,7 +14487,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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}
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}
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else ShowPlayerShopMenu( playerid );
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else ShowPlayerShopMenu( playerid );
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}
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}
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if ( ( dialogid == DIALOG_XPMARKET ) && response )
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/*if ( ( dialogid == DIALOG_XPMARKET ) && response )
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{
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{
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if ( !strlen( inputtext ) || !IsNumeric( inputtext ) )
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if ( !strlen( inputtext ) || !IsNumeric( inputtext ) )
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return SendError( playerid, "The input you have entered is invalid, must be a numeric with over 0 characters." ), cmd_xpmarket( playerid, "" ), 1;
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return SendError( playerid, "The input you have entered is invalid, must be a numeric with over 0 characters." ), cmd_xpmarket( playerid, "" ), 1;
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@ -14499,7 +14499,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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GivePlayerCash( playerid, strval( inputtext ) * EXCHANGE_XPCASH );
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GivePlayerCash( playerid, strval( inputtext ) * EXCHANGE_XPCASH );
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printf( "[xpmarket] %s -> %s", ReturnPlayerName( playerid ), cash_format( strval( inputtext ) * EXCHANGE_XPCASH ) ); // 8hska7082bmahu
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printf( "[xpmarket] %s -> %s", ReturnPlayerName( playerid ), cash_format( strval( inputtext ) * EXCHANGE_XPCASH ) ); // 8hska7082bmahu
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SendServerMessage( playerid, "You have successfully exchanged %d XP for %s dollars.", strval( inputtext ), cash_format( strval( inputtext ) * EXCHANGE_XPCASH ) );
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SendServerMessage( playerid, "You have successfully exchanged %d XP for %s dollars.", strval( inputtext ), cash_format( strval( inputtext ) * EXCHANGE_XPCASH ) );
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}
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}*/
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if ( ( dialogid == DIALOG_VIP_LOCKER ) && response )
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if ( ( dialogid == DIALOG_VIP_LOCKER ) && response )
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{
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{
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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@ -18007,7 +18007,7 @@ stock SetPlayerColorToTeam( playerid )
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return 1;
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return 1;
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}
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}
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stock GivePlayerXP_Legacy( playerid, amount )
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/*stock GivePlayerXP_Legacy( playerid, amount )
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{
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{
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if ( p_PlayerLogged{ playerid } == true )
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if ( p_PlayerLogged{ playerid } == true )
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{
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{
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@ -18026,7 +18026,7 @@ stock GivePlayerXP_Legacy( playerid, amount )
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return 1;
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return 1;
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}
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}
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return 0;
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return 0;
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}
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}*/
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stock IsPlayerFBI( playerid )
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stock IsPlayerFBI( playerid )
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{
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{
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