pool cleanup
This commit is contained in:
parent
62da794996
commit
8c139b7033
@ -8,7 +8,6 @@
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/* ** Includes ** */
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#include < YSI\y_hooks >
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#include < physics >
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#include < colandreas >
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#include < progress2 >
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/* ** Marcos ** */
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@ -63,9 +62,17 @@ new
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Iterator: pooltables < MAX_TABLES >
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;
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/* ** Forwards ** */
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forward deleteBall ( poolid, ballid );
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forward RestoreWeapon ( playerid );
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forward RestoreCamera ( playerid, poolid );
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forward OnPoolUpdate ( poolid );
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forward PlayPoolSound ( poolid, soundid );
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/* ** Hooks ** */
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hook OnGameModeInit()
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hook OnScriptInit( )
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{
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//stock CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0)
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@ -89,7 +96,6 @@ hook OnPlayerDisconnect(playerid, reason)
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p_PoolScore[ playerid ] = 0;
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}
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return 1;
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}
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@ -105,7 +111,6 @@ hook OnPlayerConnect(playerid)
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PlayerTextDrawSetOutline(playerid, g_PoolTextdraw[playerid], 1);
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PlayerTextDrawSetProportional(playerid, g_PoolTextdraw[playerid], 1);
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PlayerTextDrawSetSelectable(playerid, g_PoolTextdraw[playerid], 0);
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return 1;
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}
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@ -199,7 +204,7 @@ hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
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GetPlayerPos(playerid, X, Y, Z);
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GetObjectPos(g_poolBallData[id] [E_BALL_OBJECT] [0], Xa, Ya, Za);
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if (Is2DPointInRangeOfPoint(X, Y, Xa, Ya, 1.5) && Z < 999.5)
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if (GetDistanceFromPointToPoint(X, Y, Xa, Ya) < 1.5 && Z < 999.5)
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{
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TogglePlayerControllable(playerid, false);
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GetAngleToXY(Xa, Ya, X, Y, poolrot);
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@ -282,26 +287,9 @@ stock getNearestPoolTable(playerid)
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for (new i = 0; i != MAX_TABLES; i ++) if ( IsPlayerInRangeOfPoint( playerid, 2.5, g_poolTableData[ i] [ E_X ], g_poolTableData[ i] [ E_Y ], g_poolTableData[ i] [ E_Z ]) ) {
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return i;
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}
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return -1;
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}
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stock GetPlayerFrontPos(playerid, &Float:x, &Float:y, &Float:z, Float:distance = 0.0)
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{
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new Float: px,
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Float: py,
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Float: pz,
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Float: pa;
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GetPlayerPos(playerid, px, py, pz);
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GetPlayerFacingAngle(playerid, pa);
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x = px + (floatsin(-pa, degrees) * distance);
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y = py + (floatcos(-pa, degrees) * distance);
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z = pz;
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}
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stock CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0)
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{
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new
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@ -398,69 +386,42 @@ stock RotateXY(Float:xi, Float:yi, Float:angle, &Float:xf, &Float:yf)
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stock CreateBalls( poolid )
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{
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new Float: x,
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Float: y,
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Float: pos[3],
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Float: angle;
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enum E_POOL_BALL_OFFSET_DATA {
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E_MODEL_ID, Float: E_OFFSET_X, Float: E_OFFSET_Y
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};
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pos[0] = g_poolTableData[ poolid][ E_X ];
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pos[1] = g_poolTableData[ poolid][ E_Y ];
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pos[2] = g_poolTableData[ poolid][ E_Z ];
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angle = g_poolTableData[ poolid][ E_ANGLE ];
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static const
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g_poolBallOffsetData[ ] [ E_POOL_BALL_OFFSET_DATA ] =
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{
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{ 3003, 0.5, 0.0 }, { 3002, -0.3, 0.0 }, { 3100, -0.525, -0.040 }, { 3101, -0.375, 0.044 },
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{ 3102, -0.600, 0.079 }, { 3103, -0.525, 0.118 }, { 3104, -0.600, -0.157 }, { 3105, -0.450, -0.079 },
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{ 3106, -0.450, 0.0 }, { 2995, -0.375, -0.044 }, { 2996, -0.450, 0.079 }, { 2997, -0.525, -0.118 },
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{ 2998, -0.600, -0.079 }, { 2999, -0.600, 0.0 }, { 3000, -0.600, 0.157 }, { 3001, -0.525, 0.040 }
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}
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;
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RotateXY(0.5, 0.0, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][0] = CreateObject(3003, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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new
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Float: offset_x,
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Float: offset_y;
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RotateXY(-0.3, 0.0, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][1] = CreateObject(3002, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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for ( new i = 0; i < sizeof( g_poolBallOffsetData ); i ++ )
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{
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// get offset according to angle of table
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RotateXY( g_poolBallOffsetData[ i ] [ E_OFFSET_X ], g_poolBallOffsetData[ i ] [ E_OFFSET_Y ], g_poolTableData[ poolid ] [ E_ANGLE ], offset_x, offset_y );
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RotateXY(-0.525, - 0.040, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][2] = CreateObject(3100, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.375, 0.044, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][3] = CreateObject(3101, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.600, 0.079, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][4] = CreateObject(3102, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.525, 0.118, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][5] = CreateObject(3103, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.600, - 0.157, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][6] = CreateObject(3104, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.450, - 0.079, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][7] = CreateObject(3105, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.450, 0.0, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][8] = CreateObject(3106, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.375, - 0.044, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][9] = CreateObject(2995, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.450, 0.079, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][10] = CreateObject(2996, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.525, - 0.118, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][11] = CreateObject(2997, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.600, - 0.079, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][12] = CreateObject(2998, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.600, 0.0, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][13] = CreateObject(2999, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.600, 0.157, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][14] = CreateObject(3000, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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RotateXY(-0.525, 0.040, angle, x, y);
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g_poolBallData[poolid][E_BALL_OBJECT][15] = CreateObject(3001, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
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// create pool balls on table
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g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] = CreateObject(
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g_poolBallOffsetData[ i ] [ E_MODEL_ID ],
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g_poolTableData[ poolid ] [ E_X ] + offset_x,
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g_poolTableData[ poolid ] [ E_Y ] + offset_y,
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g_poolTableData[ poolid ] [ E_Z ] - 0.045,
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0.0, 0.0, 0.0
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);
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}
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}
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stock IsKeyJustUp(key, newkeys, oldkeys)
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{
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if (!(newkeys & key) && (oldkeys & key)) return 1;
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return 0;
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stock IsKeyJustUp(key, newkeys, oldkeys) {
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return !(newkeys & key) && (oldkeys & key);
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}
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stock GetXYBehindObjectInAngle(objectid, Float:a, &Float:x2, &Float:y2, Float:distance)
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@ -489,17 +450,9 @@ stock AreAllBallsStopped(poolid)
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return 0;
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}
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}
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return 1;
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}
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stock Is2DPointInRangeOfPoint(Float:x, Float:y, Float:x2, Float:y2, Float:range)
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{
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x2 -= x;
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y2 -= y;
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return ((x2 * x2) + (y2 * y2)) < (range * range);
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}
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stock GetAngleToXY(Float:X, Float:Y, Float:CurrX, Float:CurrY, &Float:angle)
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{
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angle = atan2(Y-CurrY, X-CurrX);
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@ -533,32 +486,28 @@ stock GetMaxPoolScore(poolid)
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}
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}
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}
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return score;
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}
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stock GetPoolBallsCount(poolid)
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{
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new ball_count = 0;
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new
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ball_count = 0;
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for (new i = 0; i < 16; i ++)
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{
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if (g_poolBallData[poolid][E_EXISTS][i] || i == 0)
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for ( new i = 0; i < 16; i ++ ) if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] || i == 0 ) {
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ball_count ++;
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}
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return ball_count;
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}
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stock IsBallInHole( poolid, objectid )
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{
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if (IsInBall(objectid, g_poolTableData[ poolid][ E_X ] + 0.955, g_poolTableData[ poolid][ E_Y ] + 0.510, g_poolTableData[ poolid][ E_Z ], POCKET_RADIUS)) return 1;
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else if (IsInBall(objectid, g_poolTableData[ poolid][ E_X ] + 0.955, g_poolTableData[ poolid][ E_Y ] - 0.510, g_poolTableData[ poolid][ E_Z ], POCKET_RADIUS)) return 1;
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else if (IsInBall(objectid, g_poolTableData[ poolid][ E_X ] + 0.000, g_poolTableData[ poolid][ E_Y ] + 0.550, g_poolTableData[ poolid][ E_Z ], POCKET_RADIUS)) return 1;
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else if (IsInBall(objectid, g_poolTableData[ poolid][ E_X ] + 0.000, g_poolTableData[ poolid][ E_Y ] - 0.550, g_poolTableData[ poolid][ E_Z ], POCKET_RADIUS)) return 1;
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else if (IsInBall(objectid, g_poolTableData[ poolid][ E_X ] - 0.955, g_poolTableData[ poolid][ E_Y ] + 0.510, g_poolTableData[ poolid][ E_Z ], POCKET_RADIUS)) return 1;
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else if (IsInBall(objectid, g_poolTableData[ poolid][ E_X ] - 0.955, g_poolTableData[ poolid][ E_Y ] - 0.510, g_poolTableData[ poolid][ E_Z ], POCKET_RADIUS)) return 1;
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if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.955, g_poolTableData[ poolid ] [ E_Y ] + 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1;
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else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.955, g_poolTableData[ poolid ] [ E_Y ] - 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1;
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else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.000, g_poolTableData[ poolid ] [ E_Y ] + 0.550, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1;
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else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + 0.000, g_poolTableData[ poolid ] [ E_Y ] - 0.550, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1;
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else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] - 0.955, g_poolTableData[ poolid ] [ E_Y ] + 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1;
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else if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] - 0.955, g_poolTableData[ poolid ] [ E_Y ] - 0.510, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) return 1;
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return 0;
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}
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@ -629,29 +578,25 @@ stock gameEnd(poolid)
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return 1;
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}
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stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range)
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{
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stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range) {
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a1 -= a2;
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if ((a1 < range) && (a1 > -range))
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return true;
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return false;
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return (a1 < range) && (a1 > -range);
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}
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stock IsInBall(objectid, Float:x, Float:y, Float:z, Float:radius)
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stock IsBallAtPos( objectid, Float: x, Float: y, Float: z, Float: radius )
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{
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new Float:pos[3], Float:dis;
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new
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Float: object_x, Float: object_y, Float: object_z;
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GetObjectPos(objectid, pos[0], pos[1], pos[2]);
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GetObjectPos( objectid, object_x, object_y, object_z );
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dis = floatsqroot(floatpower(floatabs(floatsub(x, pos[0])), 2) + floatpower(floatabs(floatsub(y, pos[1])), 2) + floatpower(floatabs(floatsub(z, pos[2])), 2));
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new
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Float: distance = GetDistanceBetweenPoints( object_x, object_y, object_z, x, y, z );
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if (dis < radius)
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return 1;
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return 0;
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return distance < radius;
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}
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stock IsBallNearSide(poolid, objectid)
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/*stock IsBallNearSide(poolid, objectid)
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{
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new Float: x_vertex[4],
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Float: y_vertex[4];
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@ -661,27 +606,20 @@ stock IsBallNearSide(poolid, objectid)
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RotateXY(0.96, -0.515, 0.0, x_vertex[2], y_vertex[2]);
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RotateXY(0.96, 0.515, 0.0, x_vertex[3], y_vertex[3]);
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if (IsInBall(objectid, x_vertex[0] + g_poolTableData[ poolid][ E_X ], y_vertex[0] + g_poolTableData[ poolid][ E_Y ], x_vertex[1] + g_poolTableData[ poolid][ E_X ], y_vertex[1] + g_poolTableData[ poolid][ E_Y ])) return 1;
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if (IsInBall(objectid, x_vertex[1] + g_poolTableData[ poolid][ E_X ], y_vertex[1] + g_poolTableData[ poolid][ E_Y ], x_vertex[3] + g_poolTableData[ poolid][ E_X ], y_vertex[3] + g_poolTableData[ poolid][ E_Y ])) return 1;
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if (IsInBall(objectid, x_vertex[2] + g_poolTableData[ poolid][ E_X ], y_vertex[2] + g_poolTableData[ poolid][ E_Y ], x_vertex[3] + g_poolTableData[ poolid][ E_X ], y_vertex[3] + g_poolTableData[ poolid][ E_Y ])) return 1;
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if (IsInBall(objectid, x_vertex[0] + g_poolTableData[ poolid][ E_X ], y_vertex[0] + g_poolTableData[ poolid][ E_Y ], x_vertex[2] + g_poolTableData[ poolid][ E_X ], y_vertex[2] + g_poolTableData[ poolid][ E_Y ])) return 1;
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if (IsBallAtPos(objectid, x_vertex[0] + g_poolTableData[ poolid ] [ E_X ], y_vertex[0] + g_poolTableData[ poolid ] [ E_Y ], x_vertex[1] + g_poolTableData[ poolid ] [ E_X ], y_vertex[1] + g_poolTableData[ poolid ] [ E_Y ])) return 1;
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if (IsBallAtPos(objectid, x_vertex[1] + g_poolTableData[ poolid ] [ E_X ], y_vertex[1] + g_poolTableData[ poolid ] [ E_Y ], x_vertex[3] + g_poolTableData[ poolid ] [ E_X ], y_vertex[3] + g_poolTableData[ poolid ] [ E_Y ])) return 1;
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if (IsBallAtPos(objectid, x_vertex[2] + g_poolTableData[ poolid ] [ E_X ], y_vertex[2] + g_poolTableData[ poolid ] [ E_Y ], x_vertex[3] + g_poolTableData[ poolid ] [ E_X ], y_vertex[3] + g_poolTableData[ poolid ] [ E_Y ])) return 1;
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if (IsBallAtPos(objectid, x_vertex[0] + g_poolTableData[ poolid ] [ E_X ], y_vertex[0] + g_poolTableData[ poolid ] [ E_Y ], x_vertex[2] + g_poolTableData[ poolid ] [ E_X ], y_vertex[2] + g_poolTableData[ poolid ] [ E_Y ])) return 1;
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return 0;
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}
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}*/
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forward PlayPoolSound(poolid, soundid);
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public PlayPoolSound(poolid, soundid)
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{
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foreach (new playerid : Player)
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{
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if (p_PoolID[ playerid ] == poolid)
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{
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public PlayPoolSound( poolid, soundid ) {
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foreach ( new playerid : Player ) if ( p_PoolID[ playerid ] == poolid ) {
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PlayerPlaySound( playerid, soundid, 0.0, 0.0, 0.0 );
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}
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}
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return 1;
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}
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forward OnPoolUpdate(poolid);
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public OnPoolUpdate(poolid)
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{
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if (!g_poolTableData[ poolid ] [ E_STARTED ])
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@ -702,7 +640,7 @@ public OnPoolUpdate(poolid)
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GetPlayerPos(playerid, X, Y ,Z);
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GetObjectPos(g_poolBallData[poolid] [E_BALL_OBJECT] [0], Xa, Ya, Za);
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newrot = p_PoolAngle[ playerid ] [ 0 ] + (lr > 0 ? 0.9 : -0.9);
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dist = GetPointDistanceToPoint(X, Y, Xa, Ya);
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dist = GetDistanceBetweenPoints( X, Y, 0.0, Xa, Ya, 0.0 );
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if (AngleInRangeOfAngle(p_PoolAngle[ playerid ] [ 1 ], newrot, 30.0))
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{
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@ -781,7 +719,6 @@ public OnPoolUpdate(poolid)
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return 1;
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}
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forward RestoreCamera(playerid, poolid);
|
||||
public RestoreCamera(playerid, poolid)
|
||||
{
|
||||
if (!g_poolBallData[poolid] [E_EXISTS] [0])
|
||||
@ -811,15 +748,6 @@ public RestoreCamera(playerid, poolid)
|
||||
return SetCameraBehindPlayer(playerid);
|
||||
}
|
||||
|
||||
Float:GetPointDistanceToPoint(Float:x1,Float:y1,Float:x2,Float:y2)
|
||||
{
|
||||
new Float: x, Float: y;
|
||||
x = x1 - x2;
|
||||
y = y1 - y2;
|
||||
return floatsqroot(x * x + y * y);
|
||||
}
|
||||
|
||||
forward deleteBall(poolid, ballid);
|
||||
public deleteBall(poolid, ballid)
|
||||
{
|
||||
if (g_poolBallData[poolid] [E_MOVING] [ballid])
|
||||
@ -834,7 +762,6 @@ public deleteBall(poolid, ballid)
|
||||
return 1;
|
||||
}
|
||||
|
||||
forward RestoreWeapon(playerid);
|
||||
public RestoreWeapon(playerid)
|
||||
{
|
||||
RemovePlayerAttachedObject(playerid, 0);
|
||||
@ -1154,12 +1081,13 @@ CMD:addpool(playerid)
|
||||
if ( p_AdminLevel[ playerid ] < 6 )
|
||||
return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||
|
||||
new Float: x, Float: y, Float: z;
|
||||
|
||||
GetPlayerFrontPos(playerid, x, y, z, 2.0);
|
||||
|
||||
CreatePoolTable(x, y, z, 0.0, GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid));
|
||||
new
|
||||
Float: x, Float: y, Float: z;
|
||||
|
||||
if ( GetPlayerPos( playerid, x, y, z ) )
|
||||
{
|
||||
CreatePoolTable( x + 1.0, y + 1.0, z, 0.0, GetPlayerInterior( playerid ), GetPlayerVirtualWorld( playerid ) );
|
||||
SendClientMessage(playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You have created a pool table.");
|
||||
}
|
||||
return 1;
|
||||
}
|
Loading…
Reference in New Issue
Block a user