made a start on auth modulization but WIP
This commit is contained in:
parent
c0ecf96158
commit
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@ -52,6 +52,8 @@
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- Called when a player is unloading textdraws (on death, request class...)
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- Called when a player is unloading textdraws (on death, request class...)
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- `OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )`
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- `OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )`
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- Called when a player C4 is blown
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- Called when a player C4 is blown
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- `OnPlayerJailed( playerid )`
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- Called when a player is jailed
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- `OnPlayerUnjailed( playerid, reasonid )`
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- `OnPlayerUnjailed( playerid, reasonid )`
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- Called when a player is unjailed for a reason id
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- Called when a player is unjailed for a reason id
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- `OnPlayerArrested( playerid, victimid, totalarrests, totalpeople )`
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- `OnPlayerArrested( playerid, victimid, totalarrests, totalpeople )`
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@ -20,6 +20,7 @@
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#include "irresistible\cnr\wanted_level.pwn"
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#include "irresistible\cnr\wanted_level.pwn"
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// reliant on core definitions
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// reliant on core definitions
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#include "irresistible\cnr\auth\_auth.pwn"
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#include "irresistible\cnr\vip\_vip.pwn"
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#include "irresistible\cnr\vip\_vip.pwn"
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#include "irresistible\cnr\jobs.pwn"
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#include "irresistible\cnr\jobs.pwn"
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#include "irresistible\cnr\experience.pwn"
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#include "irresistible\cnr\experience.pwn"
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9
gamemodes/irresistible/cnr/auth/_auth.pwn
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9
gamemodes/irresistible/cnr/auth/_auth.pwn
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@ -0,0 +1,9 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\vip\_vip.pwn
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* Purpose: encloses all authentication modules & components (cnr)
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*/
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/* ** Includes ** */
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#include "irresistible\cnr\auth\login.pwn"
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27
gamemodes/irresistible/cnr/auth/login.pwn
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27
gamemodes/irresistible/cnr/auth/login.pwn
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@ -0,0 +1,27 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\auth\login.pwn
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* Purpose: module associated with login componenets
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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/* ** Variables ** */
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/* ** Hooks ** */
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hook OnPlayerText( playerid, text[ ] )
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{
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if ( GetPlayerScore( playerid ) < 10 )
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return SendServerMessage( playerid, "You need at least 10 score to talk. "COL_GREY"Use /ask or /report to talk to an admin in the meanwhile." ), Y_HOOKS_BREAK_RETURN_1;
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if ( ! IsPlayerLoggedIn( playerid ) )
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return SendError( playerid, "You must be logged in to talk." ), Y_HOOKS_BREAK_RETURN_1;
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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/* ** Functions ** */
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@ -37,6 +37,10 @@ static stock
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g_alcatrazTimestamp = 0
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g_alcatrazTimestamp = 0
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;
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;
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/* ** Forwards ** */
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forward OnPlayerJailed( playerid );
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forward OnPlayerUnjailed( playerid, reasonid );
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/* ** Hooks ** */
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/* ** Hooks ** */
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hook OnPlayerEnterDynamicCP( playerid, checkpointid ) {
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hook OnPlayerEnterDynamicCP( playerid, checkpointid ) {
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if ( IsPlayerJailed( playerid ) ) {
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if ( IsPlayerJailed( playerid ) ) {
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@ -192,6 +196,96 @@ CMD:pdjail( playerid, params[ ] )
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}
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}
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/* ** Functions ** */
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/* ** Functions ** */
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stock JailPlayer( playerid, seconds, admin = 0 )
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{
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if ( playerid == INVALID_PLAYER_ID )
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return 0;
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static
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Query[ 72 ], Float: armour;
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// Neccessary Checks
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if ( IsPlayerInMethlab( playerid ) ) {
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haltMethamphetamine( playerid, GetPlayerMethLabVehicle( playerid ) );
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}
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// Callback
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CallLocalFunction( "OnPlayerJailed", "d", playerid );
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// Neccessary Functions
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KillTimer ( p_JailTimer[ playerid ] );
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KillTimer ( p_CuffAbuseTimer[ playerid ] );
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PlayerTextDrawSetString ( playerid, p_JailTimeTD[ playerid ], "_" );
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PlayerTextDrawShow ( playerid, p_JailTimeTD[ playerid ] );
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// External Variables to Jail (resetting)
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p_TicketIssuer [ playerid ] = INVALID_PLAYER_ID; // Reset Tickets
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p_TicketTimestamp [ playerid ] = 0; // Reset Tickets
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p_Cuffed { playerid } = false;
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p_InfectedHIV { playerid } = false;
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//p_Detained { playerid } = false;
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//Delete3DTextLabel ( p_DetainedLabel[ playerid ] );
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//p_DetainedLabel [ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
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// Primary Jail Variables
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p_Jailed { playerid } = true;
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p_JailTime [ playerid ] = seconds;
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p_AdminJailed { playerid } = admin;
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p_JailTimer [ playerid ] = SetTimerEx( "Unjail", 950, true, "d", playerid );
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CancelEdit ( playerid );
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RemovePlayerStolensFromHands( playerid );
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StopPlayerUsingSlotMachine ( playerid );
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RemoveEquippedOre ( playerid );
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ClearPlayerWantedLevel ( playerid );
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ResetPlayerWeapons ( playerid );
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UntiePlayer ( playerid );
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jailDoors ( playerid, false, true );
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SetPlayerPosToPrison ( playerid );
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Player_CheckPokerGame ( playerid, "Jailed" );
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// External Functions
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SetPlayerSpecialAction ( playerid, SPECIAL_ACTION_NONE );
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ClearAnimations ( playerid );
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RemovePlayerAttachedObject ( playerid, 2 );
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SetPlayerHealth ( playerid, INVALID_PLAYER_ID );
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if ( ! IsPlayerAdminJailed( playerid ) ) {
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if ( p_MetalMelter[ playerid ] ) {
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ShowPlayerHelpDialog( playerid, 4000, "You can break yourself out of prison with ~p~/breakout." );
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} else {
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ShowPlayerHelpDialog( playerid, 4000, "You can buy metal melters at Supa Save or a 24/7 store." );
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}
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}
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format( Query, sizeof( Query ), "UPDATE `USERS` SET JAIL_TIME=%d,JAIL_ADMIN=%d WHERE `ID`=%d", seconds, admin, p_AccountID[ playerid ] );
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mysql_single_query( Query );
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if ( GetPlayerArmour( playerid, armour ) && armour ) {
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SetPlayerArmour( playerid, 0.0 );
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}
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return 1;
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}
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function Unjail( playerid )
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{
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static
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Query[ 64 ];
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if ( !IsPlayerConnected( playerid ) ) return KillTimer( p_JailTimer[ playerid ] ), 0;
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p_JailTime[ playerid ] --;
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format( Query, sizeof( Query ), "Time Remaining:~n~%d seconds", p_JailTime[ playerid ] );
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PlayerTextDrawSetString( playerid, p_JailTimeTD[ playerid ], Query );
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if ( p_JailTime[ playerid ] < 1 )
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CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 0 );
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return 1;
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}
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stock SetPlayerPosToPrison( playerid )
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stock SetPlayerPosToPrison( playerid )
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{
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{
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static const
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static const
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public OnHelpHTTPResponse( index, response_code, data[ ] );
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public OnHelpHTTPResponse( index, response_code, data[ ] );
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public OnRulesHTTPResponse( index, response_code, data[ ] );
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public OnRulesHTTPResponse( index, response_code, data[ ] );
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public OnTwitterHTTPResponse( index, response_code, data[ ] );
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public OnTwitterHTTPResponse( index, response_code, data[ ] );
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public OnPlayerUnjailed( playerid, reasonid );
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public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid );
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public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid );
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main()
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main()
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@ -2011,12 +2010,6 @@ public OnPlayerText( playerid, text[ ] )
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new
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new
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time = g_iTime;
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time = g_iTime;
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if ( GetPlayerScore( playerid ) < 10 )
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return SendServerMessage( playerid, "You need at least 10 score to talk. "COL_GREY"Use /ask or /report to talk to an admin in the meanwhile." ), 0;
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if ( !p_PlayerLogged{ playerid } )
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return SendError( playerid, "You must be logged in to talk." ), 0;
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if ( textContainsIP( text ) )
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if ( textContainsIP( text ) )
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return SendServerMessage( playerid, "Please do not advertise." ), 0;
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return SendServerMessage( playerid, "Please do not advertise." ), 0;
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@ -7794,98 +7787,11 @@ public OnPlayerClickPlayer(playerid, clickedplayerid, source)
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/////////////////////////
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/////////////////////////
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// Functions //
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// Functions //
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/////////////////////////
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/////////////////////////
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stock SetServerRule( const rule[ ], const value[ ] )
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stock SetServerRule( const rule[ ], const value[ ] )
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{
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{
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return SendRconCommand( sprintf( "%s %s", rule, value ) );
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return SendRconCommand( sprintf( "%s %s", rule, value ) );
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}
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}
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stock JailPlayer( playerid, seconds, admin = 0 )
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{
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if ( playerid == INVALID_PLAYER_ID )
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return 0;
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static
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Query[ 72 ], Float: armour
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;
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// Neccessary Checks
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if ( IsPlayerInMethlab( playerid ) )
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haltMethamphetamine( playerid, GetPlayerMethLabVehicle( playerid ) );
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// Neccessary Functions
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KillTimer ( p_JailTimer[ playerid ] );
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KillTimer ( p_CuffAbuseTimer[ playerid ] );
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PlayerTextDrawSetString ( playerid, p_JailTimeTD[ playerid ], "_" );
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PlayerTextDrawShow ( playerid, p_JailTimeTD[ playerid ] );
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// External Variables to Jail (resetting)
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p_TicketIssuer [ playerid ] = INVALID_PLAYER_ID; // Reset Tickets
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p_TicketTimestamp [ playerid ] = 0; // Reset Tickets
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p_Cuffed { playerid } = false;
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//p_Detained { playerid } = false;
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p_InfectedHIV { playerid } = false;
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//Delete3DTextLabel ( p_DetainedLabel[ playerid ] );
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//p_DetainedLabel [ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
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// Primary Jail Variables
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p_Jailed { playerid } = true;
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p_JailTime [ playerid ] = seconds;
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p_AdminJailed { playerid } = admin;
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p_JailTimer [ playerid ] = SetTimerEx( "Unjail", 950, true, "d", playerid );
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CancelEdit ( playerid );
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RemovePlayerStolensFromHands( playerid );
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StopPlayerUsingSlotMachine ( playerid );
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RemoveEquippedOre ( playerid );
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ClearPlayerWantedLevel ( playerid );
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ResetPlayerWeapons ( playerid );
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UntiePlayer ( playerid );
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jailDoors ( playerid, false, true );
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SetPlayerPosToPrison ( playerid );
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Player_CheckPokerGame ( playerid, "Jailed" );
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// External Functions
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SetPlayerSpecialAction ( playerid, SPECIAL_ACTION_NONE );
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ClearAnimations ( playerid );
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RemovePlayerAttachedObject ( playerid, 2 );
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SetPlayerHealth ( playerid, INVALID_PLAYER_ID );
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if ( !IsPlayerAdminJailed( playerid ) )
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{
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if ( p_MetalMelter[ playerid ] )
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ShowPlayerHelpDialog( playerid, 4000, "You can break yourself out of prison with ~p~/breakout." );
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else
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ShowPlayerHelpDialog( playerid, 4000, "You can buy metal melters at Supa Save or a 24/7 store." );
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}
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format( Query, sizeof( Query ), "UPDATE `USERS` SET JAIL_TIME=%d,JAIL_ADMIN=%d WHERE `ID`=%d", seconds, admin, p_AccountID[ playerid ] );
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mysql_single_query( Query );
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if ( GetPlayerArmour( playerid, armour ) && armour )
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SetPlayerArmour( playerid, 0.0 );
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return 1;
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}
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function Unjail( playerid )
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{
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static
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Query[ 64 ];
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if ( !IsPlayerConnected( playerid ) ) return KillTimer( p_JailTimer[ playerid ] ), 0;
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p_JailTime[ playerid ] --;
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format( Query, sizeof( Query ), "Time Remaining:~n~%d seconds", p_JailTime[ playerid ] );
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PlayerTextDrawSetString( playerid, p_JailTimeTD[ playerid ], Query );
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if ( p_JailTime[ playerid ] < 1 )
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CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 0 );
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return 1;
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}
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stock SavePlayerData( playerid, bool: logout = false )
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stock SavePlayerData( playerid, bool: logout = false )
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{
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{
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static
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static
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