diff --git a/gamemodes/irresistible/cnr/features/business/business.pwn b/gamemodes/irresistible/cnr/features/business/business.pwn index 9f45350..018806f 100644 --- a/gamemodes/irresistible/cnr/features/business/business.pwn +++ b/gamemodes/irresistible/cnr/features/business/business.pwn @@ -1073,8 +1073,13 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) case 0: { // check we havent breached any limits - if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ) - return ShowBusinessTerminal( playerid ), SendError( playerid, "The business met the limit of %d supplies.", g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ); + if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ) { + if ( ! g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ) { + return StartBusinessDrugProduction( businessid ); + } else { + return ShowBusinessTerminal( playerid ), SendError( playerid, "The business met the limit of %d supplies.", g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ); + } + } if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ) return ShowBusinessTerminal( playerid ), SendError( playerid, "You cannot resupply the business as it is currently in its production phase." ); @@ -1412,7 +1417,7 @@ stock GetBusinessAssociates( businessid ) { stock StartBusinessDrugProduction( businessid ) { if ( ! Iter_Contains( business, businessid ) ) - return; + return 0; new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; @@ -1434,6 +1439,7 @@ stock StartBusinessDrugProduction( businessid ) SendClientMessageFormatted( i, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" Supply levels for "COL_GREY"%s"COL_WHITE" have replenished. Production will commence.", g_businessData[ businessid ] [ E_NAME ] ); } } + return 1; } stock GetPlayerOwnedBusinesses( playerid )