bruteforce / breakin automatic when you enter a house

This commit is contained in:
Lorenc Pekaj 2018-12-04 00:04:12 +11:00
parent 395bd7c86f
commit 8feb261284
5 changed files with 133 additions and 151 deletions

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@ -44,5 +44,5 @@
- Called when a player leaves a gang
- `OnPlayerEnterHouse( playerid, houseid )`
- Called when a player enters a house
- `OnPlayerAttemptBurglary( playerid, houseid, businessid )`
- `OnPlayerAttemptBreakIn( playerid, houseid, businessid )`
- Called when a player attempts to break into a business/house

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@ -25,10 +25,15 @@
#define MAX_COKE_AMOUNT ( 10 )
#define MAX_WEAPON_AMOUNT ( 10 )
#define PROGRESS_CRACKING_BIZ ( 8 )
/* ** Macros ** */
#define UpdateBusinessTitle(%0) \
mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0)
#define IsValidBusiness(%0) \
( 0 <= %0 < MAX_BUSINESSES && Iter_Contains( business, %0 ) )
/* ** Variables ** */
enum E_BUSINESS_DATA
{
@ -295,6 +300,102 @@ hook OnVehicleDeath( vehicleid, killerid )
return 1;
}
hook OnPlayerAttemptBreakIn( playerid, houseid, businessid )
{
new is_fbi = GetPlayerClass( playerid ) == CLASS_POLICE && p_inFBI{ playerid } && ! p_inArmy{ playerid } && ! p_inCIA{ playerid };
new is_burglar = GetPlayerClass( playerid ) == CLASS_CIVILIAN && IsPlayerJob( playerid, JOB_BURGLAR );
// prohibit non-cop,
if ( ! ( ! is_fbi && is_burglar || ! is_burglar && is_fbi ) )
return 0;
if ( IsValidBusiness( businessid ) )
{
new current_time = GetServerTime( );
new crackpw_cooldown = GetPVarInt( playerid, "crack_biz_cool" );
if ( crackpw_cooldown > current_time ) {
return SendError( playerid, "You are unable to attempt a house break-in for %d seconds.", crackpw_cooldown - current_time ), 0;
}
if ( g_iTime > g_businessData[ businessid ] [ E_CRACKED_TS ] && g_businessData[ businessid ] [ E_CRACKED ] ) g_businessData[ businessid ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( IsBusinessAssociate( playerid, businessid ) )
return SendError( playerid, "You are an associate of this business, you cannot crack it." );
if ( g_businessData[ businessid ] [ E_CRACKED_WAIT ] > g_iTime )
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
if ( g_businessData[ businessid ] [ E_CRACKED ] || g_businessData[ businessid ] [ E_BEING_CRACKED ] )
return SendError( playerid, "This house is currently being cracked or is already cracked." );
// alert
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) is attempting to break into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
}
// crack pw
g_businessData[ businessid ] [ E_BEING_CRACKED ] = true;
SetPVarInt( playerid, "crackpw_biz", businessid );
SetPVarInt( playerid, "crack_biz_cool", current_time + 40 );
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING_BIZ, 7500, COLOR_WHITE );
}
return 1;
}
hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
{
if ( progressid == PROGRESS_CRACKING_BIZ )
{
new
businessid = GetPVarInt( playerid, "crackpw_biz" );
if ( ! IsPlayerSpawned( playerid ) || ! IsPlayerInDynamicCP( playerid, g_businessData[ businessid ] [ E_ENTER_CP ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) {
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
return StopProgressBar( playerid ), 1;
}
}
return 1;
}
hook OnProgressCompleted( playerid, progressid, params )
{
if ( progressid == PROGRESS_CRACKING_BIZ )
{
new szLocation[ MAX_ZONE_NAME ];
new businessid = GetPVarInt( playerid, "crackpw_biz" );
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
g_businessData[ businessid ] [ E_CRACKED_WAIT ] = g_iTime + 120; // g_businessSecurityData[ g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ] [ E_BREAKIN_COOLDOWN ];
if ( random( 100 ) < 75 )
{
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) has broken into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
}
g_businessData[ businessid ] [ E_CRACKED ] = true;
g_businessData[ businessid ] [ E_CRACKED_TS ] = g_iTime + 180;
SendServerMessage( playerid, "You have successfully cracked this business' password. It will not be accessible in 3 minutes." );
GivePlayerWantedLevel( playerid, 12 );
GivePlayerScore( playerid, 2 );
//GivePlayerExperience( playerid, E_BURGLAR );
ach_HandleBurglaries( playerid );
}
else
{
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) failed to break in business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
}
GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a business' password near %s.", ReturnPlayerName( playerid ), szLocation );
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this business' password." );
GivePlayerWantedLevel( playerid, 6 );
CreateCrimeReport( playerid );
}
}
return 1;
}
/* ** Command ** */
CMD:b( playerid, params[ ] ) return cmd_business( playerid, params );
CMD:business( playerid, params[ ] )

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@ -194,7 +194,7 @@ hook OnPlayerEnterHouse( playerid, houseid )
// alert burglar of any furniture
if ( ! IsPlayerHomeOwner( playerid, houseid ) && IsPlayerJob( playerid, JOB_BURGLAR ) && GetPlayerClass( playerid ) == CLASS_CIVILIAN ) {
if ( Iter_Count( housefurniture[ houseid ] ) ) {
ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Type ~g~~h~/burglar steal~w~ near the furniture you want to steal." );
ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Press ~g~~h~~k~~VEHICLE_ENTER_EXIT~~w~ near the furniture you want to steal." );
} else {
ShowPlayerHelpDialog( playerid, 4000, "~r~This house has no furniture to rob." );
}
@ -202,8 +202,17 @@ hook OnPlayerEnterHouse( playerid, houseid )
return 1;
}
hook OnPlayerAttemptBurglary( playerid, houseid, businessid )
hook OnPlayerAttemptBreakIn( playerid, houseid, businessid )
{
new is_fbi = GetPlayerClass( playerid ) == CLASS_POLICE && p_inFBI{ playerid } && ! p_inArmy{ playerid } && ! p_inCIA{ playerid };
new is_burglar = GetPlayerClass( playerid ) == CLASS_CIVILIAN && IsPlayerJob( playerid, JOB_BURGLAR );
// prohibit non-cop,
if ( ! ( ! is_fbi && is_burglar || ! is_burglar && is_fbi ) )
return 0;
if ( IsValidHouse( houseid ) )
{
new current_time = GetServerTime( );
new crackpw_cooldown = GetPVarInt( playerid, "crack_housepw_cool" );
@ -211,27 +220,27 @@ hook OnPlayerAttemptBurglary( playerid, houseid, businessid )
return SendError( playerid, "You are unable to attempt a house break-in for %d seconds.", crackpw_cooldown - current_time ), 0;
}
print("Attempt Breakin");
if ( IsValidHouse( houseid ) )
{
if ( current_time > g_houseData[ houseid ] [ E_CRACKED_TS ] && g_houseData[ houseid ] [ E_CRACKED ] )
g_houseData[ houseid ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( g_houseData[ houseid ] [ E_CRACKED_WAIT ] > current_time )
return print("1"), SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ), 0;
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ), 0;
if ( g_houseData[ houseid ] [ E_CRACKED ] || g_houseData[ houseid ] [ E_BEING_CRACKED ] )
return print("2"), SendError( playerid, "This house is currently being cracked or is already cracked." ), 0;
return SendError( playerid, "This house is currently being cracked or is already cracked." ), 0;
if ( IsHouseOnFire( houseid ) )
return print("3"), SendError( playerid, "This house is on fire, you cannot crack it!" ), 0;
return SendError( playerid, "This house is on fire, you cannot crack it!" ), 0;
print("Attempt Breakin2");
g_houseData[ houseid ] [ E_BEING_CRACKED ] = true;
p_HouseCrackingPW[ playerid ] = houseid;
SetPVarInt( playerid, "crack_housepw_cool", current_time + 40 );
if ( is_fbi ) {
ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 5000, COLOR_BLUE );
} else {
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING, 7500, COLOR_WHITE );
}
return 1;
}
return 1;
@ -281,8 +290,8 @@ hook OnPlayerEnterDynArea( playerid, areaid )
if ( attached_model == 498 )
{
if ( ! IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) {
return SendError( playerid, "You aren't holding anything!" );
if ( GetPVarType( playerid, "stolen_fid" ) == PLAYER_VARTYPE_NONE ) {
return 1; // return SendError( playerid, "You aren't holding anything!" );
}
new stolen_furniture_count = GetGVarInt( sprintf( "vburg_%d_items", attached_vehicle ) );
@ -367,88 +376,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
return 1;
}
/* ** Commands ** */
CMD:burglar( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." );
if ( !IsPlayerJob( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You are not a burglar." );
if ( isnull( params ) ) return SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" );
else if ( strmatch( params, "crackpw" ) )
{
// businesses
/*foreach ( new handle : business )
{
if ( IsPlayerInDynamicCP( playerid, g_businessData[ handle ] [ E_ENTER_CP ] ) )
{
if ( g_iTime > g_businessData[ handle ] [ E_CRACKED_TS ] && g_businessData[ handle ] [ E_CRACKED ] ) g_businessData[ handle ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( IsBusinessAssociate( playerid, handle ) )
return SendError( playerid, "You are an associate of this business, you cannot crack it." );
if ( g_businessData[ handle ] [ E_CRACKED_WAIT ] > g_iTime )
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
if ( g_businessData[ handle ] [ E_CRACKED ] || g_businessData[ handle ] [ E_BEING_CRACKED ] )
return SendError( playerid, "This house is currently being cracked or is already cracked." );
// alert
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, handle ) ) {
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) is attempting to break into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ handle ] [ E_NAME ] );
}
// crack pw
g_businessData[ handle ] [ E_BEING_CRACKED ] = true;
SetPVarInt( playerid, "crackpw_biz", handle );
SetPVarInt( playerid, "crackpw_cool", g_iTime + 40 );
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING_BIZ, 7500, COLOR_WHITE );
return 1;
}
}*/
}
else SendUsage( playerid, "/burglar [CRACKPW/STEAL]" );
return 1;
}
CMD:bruteforce( playerid, params[ ] )
{
/* ** ANTI SPAM ** */
if ( GetPVarInt( playerid, "last_bruteforce" ) > g_iTime ) return SendError( playerid, "You must wait 30 seconds before using this command again." );
/* ** END OF ANTI SPAM ** */
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This command is restricted for F.B.I agents." );
if ( !( p_inFBI{ playerid } == true && p_inArmy{ playerid } == false && p_inCIA{ playerid } == false ) ) return SendError( playerid, "This command is restricted for F.B.I agents." );
foreach ( new i : houses )
{
if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime )
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) )
return SendError( playerid, "This house does not require cracking as it doesn't have a password." );
if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] )
return SendError( playerid, "This house is currently being cracked or is already cracked." );
if ( IsHouseOnFire( i ) )
return SendError( playerid, "This house is on fire, you cannot bruteforce it!" ), 1;
g_houseData[ i ] [ E_BEING_CRACKED ] = true;
p_HouseCrackingPW[ playerid ] = i;
SetPVarInt( playerid, "last_bruteforce", g_iTime + 30 );
ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 5000, COLOR_BLUE );
return 1;
}
}
SendError( playerid, "You are not standing in any house checkpoint." );
return 1;
}
/* ** Functions ** */
stock ResetVehicleBurglaryData( vehicleid )
{
DeleteGVar( sprintf( "vburg_%d_cash", vehicleid ) );

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@ -13,7 +13,6 @@
#define PROGRESS_MINING 3
#define PROGRESS_ROBBING 4
#define PROGRESS_SAFEPICK 5
#define PROGRESS_CRACKING_BIZ 8
/* ** Variables ** */
static stock

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@ -2708,56 +2708,11 @@ function emp_deactivate( vehicleid )
public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
{
if ( progressid == PROGRESS_CRACKING_BIZ )
{
new
businessid = GetPVarInt( playerid, "crackpw_biz" );
if ( ! IsPlayerSpawned( playerid ) || ! IsPlayerInDynamicCP( playerid, g_businessData[ businessid ] [ E_ENTER_CP ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) {
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
return StopProgressBar( playerid ), 1;
}
}
return 1;
}
public OnProgressCompleted( playerid, progressid, params )
{
switch( progressid )
{
case PROGRESS_CRACKING_BIZ:
{
new szLocation[ MAX_ZONE_NAME ];
new businessid = GetPVarInt( playerid, "crackpw_biz" );
g_businessData[ businessid ] [ E_BEING_CRACKED ] = false;
g_businessData[ businessid ] [ E_CRACKED_WAIT ] = g_iTime + 120; // g_businessSecurityData[ g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ] [ E_BREAKIN_COOLDOWN ];
if ( random( 100 ) < 75 )
{
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) has broken into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
}
g_businessData[ businessid ] [ E_CRACKED ] = true;
g_businessData[ businessid ] [ E_CRACKED_TS ] = g_iTime + 180;
SendServerMessage( playerid, "You have successfully cracked this business' password. It will not be accessible in 3 minutes." );
GivePlayerWantedLevel( playerid, 12 );
GivePlayerScore( playerid, 2 );
//GivePlayerExperience( playerid, E_BURGLAR );
Achievement::HandleBurglaries( playerid );
}
else
{
foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) {
SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) failed to break in business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] );
}
GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] );
SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a business' password near %s.", ReturnPlayerName( playerid ), szLocation );
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this business' password." );
GivePlayerWantedLevel( playerid, 6 );
CreateCrimeReport( playerid );
}
}
}
return 1;
}
@ -6563,8 +6518,10 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
if ( g_iTime > g_businessData[ b ] [ E_CRACKED_TS ] && g_businessData[ b ] [ E_CRACKED ] )
g_businessData[ b ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( ! g_businessData[ b ] [ E_CRACKED ] && ! IsBusinessAssociate( playerid, b ) )
if ( ! g_businessData[ b ] [ E_CRACKED ] && ! IsBusinessAssociate( playerid, b ) ) {
CallLocalFunction( "OnPlayerAttemptBreakIn", "ddd", playerid, -1, b ); // attempting a break in as a burglar/cop
return SendError( playerid, "You cannot access this business as you are not an associate of it." );
}
new
bType = g_businessData[ b ] [ E_INTERIOR_TYPE ];
@ -6609,11 +6566,8 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
if ( ! g_houseData[ i ] [ E_CRACKED ] && ! strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) && ! is_owner )
{
if ( IsPlayerJob( playerid, JOB_BURGLAR ) || GetPlayerClass( playerid ) == CLASS_POLICE ) {
CallLocalFunction( "OnPlayerAttemptBurglary", "ddd", playerid, houseid, -1 ); // attempting a break in as a burglar/cop
}
p_PasswordedHouse[ playerid ] = i;
CallLocalFunction( "OnPlayerAttemptBreakIn", "ddd", playerid, i, -1 ); // attempting a break in as a burglar/cop
ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.", "Enter", "Cancel" );
return 1;
}