if player distant from pool, auto removed from table. lot of bug fixes

This commit is contained in:
Lorenc Pekaj 2018-09-15 12:06:35 +10:00
parent 22f69ca1be
commit 91463f020b

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@ -21,7 +21,7 @@
#define POOL_FEE_RATE 0.02
#define MAX_POOL_TABLES 32
#define MAX_POOL_BALLS 16 // do not modify
#define MAX_POOL_BALLS (16) // do not modify
#define DIALOG_POOL_WAGER 3284
@ -90,7 +90,7 @@ enum E_POOL_TABLE_DATA
E_SHOTS_LEFT, E_FOULS, E_PLAYER_8BALL_TARGET[ MAX_PLAYERS ],
bool: E_EXTRA_SHOT, bool: E_CUE_POCKETED,
E_WAGER, bool: E_READY,
E_WAGER, bool: E_READY, E_CUEBALL_AREA,
Float: E_POWER, E_DIRECTION,
@ -138,8 +138,8 @@ hook OnScriptInit( )
TextDrawSetSelectable(g_PoolTextdraw, 0);
// create static pooltables
CreatePoolTable( 2048.5801, 1330.8917, 10.6719, 0, 0 );
// CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0)
CreatePoolTable( 510.10159, -84.83590, 998.93750, 90.00000, 11, 7 ); // misty's bar
CreatePoolTable( 506.48441, -84.83590, 998.93750, 90.00000, 11, 7 ); // misty's bar
printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) );
return 1;
@ -164,6 +164,7 @@ hook OnPlayerDeath( playerid, killerid, reason )
hook OnPlayerConnect( playerid )
{
g_PoolPowerBar[ playerid ] = CreatePlayerProgressBar( playerid, 530.000000, 233.000000, 61.000000, 6.199999, -1429936641, 100.0000, 0 );
RemoveBuildingForPlayer( playerid, 2964, 510.1016, -84.8359, 997.9375, 9999.9 );
return 1;
}
@ -190,7 +191,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
g_poolTableData[ poolid ] [ E_WAGER ] = wager_amount;
g_poolTableData[ poolid ] [ E_READY ] = true;
Pool_SendTableMessage( poolid, -1, ""COL_GREY"-- "COL_WHITE" %s(%d) has set the pool wager to %s!", ReturnPlayerName( playerid ), playerid, cash_format( wager_amount ) );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n{FFFFFF}Press ENTER To Join %s(%d)\n"COL_RED"%s Entry", ReturnPlayerName( playerid ), playerid, cash_format( wager_amount ) ) );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n"COL_GREEN"Press ENTER To Join %s(%d)\n"COL_RED"%s Entry", ReturnPlayerName( playerid ), playerid, cash_format( wager_amount ) ) );
}
return 1;
}
@ -199,7 +200,26 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
g_poolTableData[ poolid ] [ E_WAGER ] = 0;
g_poolTableData[ poolid ] [ E_READY ] = true;
Pool_SendTableMessage( poolid, -1, ""COL_GREY"-- "COL_WHITE" %s(%d) has set the pool wager to FREE!", ReturnPlayerName( playerid ), playerid );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n{FFFFFF}Press ENTER To Join %s(%d)", ReturnPlayerName( playerid ), playerid ) );
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n"COL_GREEN"Press ENTER To Join %s(%d)", ReturnPlayerName( playerid ), playerid ) );
}
}
return 1;
}
hook OnPlayerUpdateEx( playerid )
{
new
poolid = p_PoolID[ playerid ];
if ( IsPlayerPlayingPool( playerid ) && poolid != -1 )
{
new
Float: distance_to_table = GetPlayerDistanceFromPoint( playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_X ] );
if ( distance_to_table >= 25.0 )
{
Pool_SendTableMessage( poolid, COLOR_GREY, "-- "COL_WHITE" %s(%d) has been kicked from the table [Reason: Out Of Range]", ReturnPlayerName( playerid ), playerid );
return Pool_RemovePlayer( playerid ), 1;
}
}
return 1;
@ -516,38 +536,50 @@ stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior =
}
new
gID = Iter_Free( pooltables );
poolid = Iter_Free( pooltables );
if ( gID != ITER_NONE )
if ( poolid != ITER_NONE )
{
new
Float: x_vertex[ 4 ], Float: y_vertex[ 4 ];
Iter_Add( pooltables, gID );
Iter_Add( pooltables, poolid );
g_poolTableData[ gID ] [ E_X ] = X;
g_poolTableData[ gID ] [ E_Y ] = Y;
g_poolTableData[ gID ] [ E_Z ] = Z;
g_poolTableData[ gID ] [ E_ANGLE ] = A;
g_poolTableData[ poolid ] [ E_X ] = X;
g_poolTableData[ poolid ] [ E_Y ] = Y;
g_poolTableData[ poolid ] [ E_Z ] = Z;
g_poolTableData[ poolid ] [ E_ANGLE ] = A;
g_poolTableData[ gID ] [ E_INTERIOR ] = interior;
g_poolTableData[ gID ] [ E_WORLD ] = world;
g_poolTableData[ poolid ] [ E_INTERIOR ] = interior;
g_poolTableData[ poolid ] [ E_WORLD ] = world;
g_poolTableData[ gID] [ E_TABLE ] = CreateDynamicObject( 2964, X, Y, Z - 1.0, 0.0, 0.0, A, world, interior );
g_poolTableData[ gID] [ E_LABEL ] = CreateDynamic3DTextLabel( DEFAULT_POOL_STRING, COLOR_GREY, X, Y, Z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, world, interior );
g_poolTableData[ poolid ] [ E_TABLE ] = CreateDynamicObject( 2964, X, Y, Z - 1.0, 0.0, 0.0, A, .interiorid = interior, .worldid = world );
g_poolTableData[ poolid ] [ E_LABEL ] = CreateDynamic3DTextLabel( DEFAULT_POOL_STRING, COLOR_GREY, X, Y, Z, 10.0, .interiorid = interior, .worldid = world );
Pool_RotateXY( -0.964, -0.51, A, x_vertex[ 0 ], y_vertex[ 0 ] );
Pool_RotateXY( -0.964, 0.533, A, x_vertex[ 1 ], y_vertex[ 1 ] );
Pool_RotateXY( 0.976, -0.51, A, x_vertex[ 2 ], y_vertex[ 2 ] );
Pool_RotateXY( 0.976, 0.533, A, x_vertex[ 3 ], y_vertex[ 3 ] );
PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[1] + X, y_vertex[1] + Y);
PHY_CreateWall( x_vertex[1] + X, y_vertex[1] + Y, x_vertex[3] + X, y_vertex[3] + Y);
PHY_CreateWall( x_vertex[2] + X, y_vertex[2] + Y, x_vertex[3] + X, y_vertex[3] + Y);
PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[2] + X, y_vertex[2] + Y);
PHY_CreateWall( x_vertex[ 0 ] + X, y_vertex[ 0 ] + Y, x_vertex[ 1 ] + X, y_vertex[ 1 ] + Y );
PHY_CreateWall( x_vertex[ 1 ] + X, y_vertex[ 1 ] + Y, x_vertex[ 3 ] + X, y_vertex[ 3 ] + Y );
PHY_CreateWall( x_vertex[ 2 ] + X, y_vertex[ 2 ] + Y, x_vertex[ 3 ] + X, y_vertex[ 3 ] + Y );
PHY_CreateWall( x_vertex[ 0 ] + X, y_vertex[ 0 ] + Y, x_vertex[ 2 ] + X, y_vertex[ 2 ] + Y );
// create boundary for replacing the cueball
new
Float: vertices[ 4 ];
Pool_RotateXY( 0.85, 0.4, g_poolTableData[ poolid ] [ E_ANGLE ], vertices[ 0 ], vertices[ 1 ] );
Pool_RotateXY( -0.85, -0.4, g_poolTableData[ poolid ] [ E_ANGLE ], vertices[ 2 ], vertices[ 3 ] );
vertices[ 0 ] += g_poolTableData[ poolid ] [ E_X ], vertices[ 2 ] += g_poolTableData[ poolid ] [ E_X ];
vertices[ 1 ] += g_poolTableData[ poolid ] [ E_Y ], vertices[ 3 ] += g_poolTableData[ poolid ] [ E_Y ];
g_poolTableData[ poolid ] [ E_CUEBALL_AREA ] = CreateDynamicRectangle( vertices[ 2 ], vertices[ 3 ], vertices[ 0 ], vertices[ 1 ], .interiorid = interior, .worldid = world );
#if defined POOL_DEBUG
ReloadPotTestLabel( 0, gID );
ReloadPotTestLabel( 0, poolid );
/*new Float: middle_x;
new Float: middle_y;
CreateDynamicObject( 18643, x_vertex[0] + X, y_vertex[0] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
@ -574,7 +606,7 @@ stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior =
CreateDynamicObject( 18643, ((x_vertex[0] + X) + middle_x) / 2.0, ((y_vertex[2] + Y) + middle_y) / 2.0, Z - 1.0, 0.0, -90.0, 0.0 );*/
#endif
}
return gID;
return poolid;
}
stock Pool_GetClosestTable( playerid, &Float: dis = 99999.99 )
@ -827,21 +859,12 @@ public OnPoolUpdate( poolid )
if ( lr == KEY_LEFT ) X -= 0.01;
else if ( lr == KEY_RIGHT ) X += 0.01;
// boundaries
new Float: vertices[ 4 ];
Pool_RotateXY( g_poolTableData[ poolid ] [ E_X ] + 0.85, g_poolTableData[ poolid ] [ E_Y ] + 0.4, g_poolTableData[ poolid ] [ E_ANGLE ], vertices[ 0 ], vertices[ 1 ] );
Pool_RotateXY( g_poolTableData[ poolid ] [ E_X ] - 0.85, g_poolTableData[ poolid ] [ E_Y ] - 0.4, g_poolTableData[ poolid ] [ E_ANGLE ], vertices[ 2 ], vertices[ 3 ] );
if ( X > vertices[ 0 ] ) X = vertices[ 0 ];
else if ( X < vertices[ 2 ] ) X = vertices[ 2 ];
if ( Y > vertices[ 1 ] ) Y = vertices[ 1 ];
else if ( Y < vertices[ 3 ] ) Y = vertices[ 3 ];
// set position
// set position only if it is within boundaries
if ( IsPointInDynamicArea( g_poolTableData[ poolid ] [ E_CUEBALL_AREA ], X, Y, 0.0 ) ) {
SetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], X, Y, Z );
}
// click to set
if ( keys & KEY_FIRE )
{
// check if we are placing the pool ball near another pool ball
@ -1157,7 +1180,7 @@ stock Pool_OnPlayerWin( poolid, winning_player )
return 0;
new
win_amount = floatround( float( g_poolTableData[ poolid ] [ E_WAGER ] ) * POOL_FEE_RATE );
win_amount = floatround( float( g_poolTableData[ poolid ] [ E_WAGER ] ) * ( 1 - POOL_FEE_RATE ) );
// restore camera
RestoreCamera( winning_player );
@ -1166,7 +1189,7 @@ stock Pool_OnPlayerWin( poolid, winning_player )
// winning player
Pool_SendTableMessage( poolid, -1, "{9FCF30}****************************************************************************************");
Pool_SendTableMessage( poolid, -1, "{9FCF30}Player {FF8000}%s {9FCF30}has won the game!", ReturnPlayerName( winning_player ) );
Pool_SendTableMessage( poolid, -1, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee", number_format( win_amount ), win_amount > 0 ? POOL_FEE_RATE * 100.0 : 0.0, "%%");
Pool_SendTableMessage( poolid, -1, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee", cash_format( win_amount ), win_amount > 0 ? POOL_FEE_RATE * 100.0 : 0.0, "%%");
Pool_SendTableMessage( poolid, -1, "{9FCF30}****************************************************************************************");
return 1;
}