hoping the removing business memebers to be resolved.
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@ -194,6 +194,7 @@ new
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g_businessActors [ MAX_BUSINESSES ] [ MAX_BIZ_ACTORS ],
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g_isBusinessVehicle [ MAX_VEHICLES ] = { -1, ... },
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g_businessVehicle [ MAX_BUSINESSES ] = { INVALID_VEHICLE_ID, ... },
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g_businessMemberIndex [ MAX_PLAYERS ] [ MAX_BUSINESS_MEMBERS ],
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bool: g_businessVehicleUnlocked [ MAX_BUSINESSES ] [ MAX_BIZ_VEH_MODELS char ],
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Iterator: business < MAX_BUSINESSES >
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//g_BusinessUpdateTickCount = 0
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@ -1029,28 +1030,24 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( listitem == 0 )
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return ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" );
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for( new i, x = 1; i < MAX_BUSINESS_MEMBERS; i ++ )
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{
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if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] )
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{
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if ( x == listitem )
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new memberid = g_businessMemberIndex[ playerid ][ listitem ];
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if ( g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ] )
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{
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printf( "[business remove member] {user: %d, businessid: %d}", g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ], businessid );
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// alert player if online
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foreach (new p : Player) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] == p_AccountID[ p ] ) {
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foreach (new p : Player) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ] == p_AccountID[ p ] ) {
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SendServerMessage( p, "You have been removed as a member of "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] );
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break;
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}
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// null entry
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g_businessData[ businessid ] [ E_MEMBERS ] [ i ] = 0;
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g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ] = 0;
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// save
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UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid );
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SendServerMessage( playerid, "You have removed a member from the business." );
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break;
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}
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x ++;
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}
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}
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ShowBusinessMembers( playerid, businessid );
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@ -2034,7 +2031,7 @@ stock ShowBusinessMembers( playerid, businessid )
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function OnShowBusinessMembers( playerid, businessid )
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{
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new
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rows, fields, member[ MAX_PLAYER_NAME ];
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count = 0, rows, fields, member[ MAX_PLAYER_NAME ];
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cache_get_data( rows, fields );
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@ -2047,6 +2044,8 @@ function OnShowBusinessMembers( playerid, businessid )
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// get member name
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cache_get_field_content( i, "NAME", member, sizeof( member ) );
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format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, member );
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g_businessMemberIndex[ playerid ][ count ++ ] = i;
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}
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ShowPlayerDialog( playerid, DIALOG_BUSINESS_MEMBERS, DIALOG_STYLE_LIST, ""COL_GREY"Business System", szBigString, "Kick", "Back" );
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