hoping the removing business memebers to be resolved.

This commit is contained in:
Stev 2018-12-25 22:45:07 +00:00
parent 65fd8ac780
commit 9278296ee8

View File

@ -194,6 +194,7 @@ new
g_businessActors [ MAX_BUSINESSES ] [ MAX_BIZ_ACTORS ],
g_isBusinessVehicle [ MAX_VEHICLES ] = { -1, ... },
g_businessVehicle [ MAX_BUSINESSES ] = { INVALID_VEHICLE_ID, ... },
g_businessMemberIndex [ MAX_PLAYERS ] [ MAX_BUSINESS_MEMBERS ],
bool: g_businessVehicleUnlocked [ MAX_BUSINESSES ] [ MAX_BIZ_VEH_MODELS char ],
Iterator: business < MAX_BUSINESSES >
//g_BusinessUpdateTickCount = 0
@ -1029,28 +1030,24 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
if ( listitem == 0 )
return ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" );
for( new i, x = 1; i < MAX_BUSINESS_MEMBERS; i ++ )
{
if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] )
{
if ( x == listitem )
new memberid = g_businessMemberIndex[ playerid ][ listitem ];
if ( g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ] )
{
printf( "[business remove member] {user: %d, businessid: %d}", g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ], businessid );
// alert player if online
foreach (new p : Player) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] == p_AccountID[ p ] ) {
foreach (new p : Player) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ] == p_AccountID[ p ] ) {
SendServerMessage( p, "You have been removed as a member of "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] );
break;
}
// null entry
g_businessData[ businessid ] [ E_MEMBERS ] [ i ] = 0;
g_businessData[ businessid ] [ E_MEMBERS ] [ memberid ] = 0;
// save
UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid );
SendServerMessage( playerid, "You have removed a member from the business." );
break;
}
x ++;
}
}
ShowBusinessMembers( playerid, businessid );
@ -2034,7 +2031,7 @@ stock ShowBusinessMembers( playerid, businessid )
function OnShowBusinessMembers( playerid, businessid )
{
new
rows, fields, member[ MAX_PLAYER_NAME ];
count = 0, rows, fields, member[ MAX_PLAYER_NAME ];
cache_get_data( rows, fields );
@ -2047,6 +2044,8 @@ function OnShowBusinessMembers( playerid, businessid )
// get member name
cache_get_field_content( i, "NAME", member, sizeof( member ) );
format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, member );
g_businessMemberIndex[ playerid ][ count ++ ] = i;
}
ShowPlayerDialog( playerid, DIALOG_BUSINESS_MEMBERS, DIALOG_STYLE_LIST, ""COL_GREY"Business System", szBigString, "Kick", "Back" );