Update arrest.pwn

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Cloudy 2019-06-02 15:20:49 +03:00 committed by GitHub
parent 5a750d91e9
commit 928e6fba7b
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@ -437,13 +437,14 @@ stock BreakPlayerCuffs( playerid )
stock AwardNearestLEO( playerid, reason ) stock AwardNearestLEO( playerid, reason )
{ {
#if defined __cloudy_event_system
if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 || ReturnPlayerHealth( playerid ) <= 0 || IsPlayerInEvent( playerid ) )
#else
if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 || ReturnPlayerHealth( playerid ) <= 0 ) if ( ! IsPlayerConnected( playerid ) || playerid == INVALID_PLAYER_ID || GetPlayerWantedLevel( playerid ) < 2 || ReturnPlayerHealth( playerid ) <= 0 )
#endif
return false; return false;
#if defined __cloudy_event_system
if ( IsPlayerInEvent( playerid ) )
return false;
#endif
new Float: radius = ( IsPlayerInAnyVehicle( playerid ) ? 150.0 : 75.0 ); // If player is in a vehicle, increase radius due to ability to get farther quicker. new Float: radius = ( IsPlayerInAnyVehicle( playerid ) ? 150.0 : 75.0 ); // If player is in a vehicle, increase radius due to ability to get farther quicker.
new closestLEO = GetClosestPlayerEx( playerid, CLASS_POLICE, radius ); new closestLEO = GetClosestPlayerEx( playerid, CLASS_POLICE, radius );