debug messages + force throw player out
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@ -58,8 +58,7 @@ static const
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enum E_BR_LOBBY_STATUS
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enum E_BR_LOBBY_STATUS
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{
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{
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E_STATUS_WAITING,
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E_STATUS_WAITING,
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E_STATUS_STARTED,
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E_STATUS_STARTED
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E_STATUS_ENDED
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};
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};
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enum E_BR_LOBBY_DATA
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enum E_BR_LOBBY_DATA
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@ -608,6 +607,7 @@ static stock BattleRoyale_CreateLobby( playerid )
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br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
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br_lobbyData[ lobbyid ] [ E_PLANE ] = -1;
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br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
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br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
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br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = -1;
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br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
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br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0;
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br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
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br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0;
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@ -806,6 +806,7 @@ static stock BattleRoyale_CheckPlayers( lobbyid )
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// check if there is no more players
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// check if there is no more players
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if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
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if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED )
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{
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{
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print("Too few players, stopping game.");
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return BattleRoyale_EndGame( lobbyid );
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return BattleRoyale_EndGame( lobbyid );
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}
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}
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@ -852,6 +853,7 @@ static stock BattleRoyale_StartGame( lobbyid )
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BattleRoyale_CreateBorder( lobbyid );
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BattleRoyale_CreateBorder( lobbyid );
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// game timer
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// game timer
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KillTimer( br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] );
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br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = SetTimerEx( "BattleRoyale_GameUpdate", 2500, true, "d", lobbyid);
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br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = SetTimerEx( "BattleRoyale_GameUpdate", 2500, true, "d", lobbyid);
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// load the player into the area
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// load the player into the area
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@ -875,7 +877,9 @@ static stock BattleRoyale_StartGame( lobbyid )
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// show controls
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// show controls
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ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_JUMPING~~w~ - Jump Out Of Plane" );
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ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_JUMPING~~w~ - Jump Out Of Plane" );
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}
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}
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print("Started game");
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// alert lobby
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BattleRoyale_SendMessage( lobbyid, "The match has been started. Winner takes %s!", cash_format( floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * 0.8 ) ) );
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return 1;
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return 1;
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}
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}
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@ -944,6 +948,7 @@ function BattleRoyale_GameUpdate( lobbyid )
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// ensure a minimum zone area
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// ensure a minimum zone area
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if ( br_lobbyData[ lobbyid ] [ E_B_MAX_X ] - br_lobbyData[ lobbyid ] [ E_B_MIN_X ] < 5.0 || br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] < 5.0 ) {
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if ( br_lobbyData[ lobbyid ] [ E_B_MAX_X ] - br_lobbyData[ lobbyid ] [ E_B_MIN_X ] < 5.0 || br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] < 5.0 ) {
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print( "Area too small, ending game." );
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return BattleRoyale_EndGame( lobbyid );
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return BattleRoyale_EndGame( lobbyid );
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}
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}
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@ -1008,17 +1013,22 @@ function BattleRoyale_PlaneMove( lobbyid )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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foreach ( new playerid : battleroyaleplayers< lobbyid > )
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{
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{
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//printf ( "[BR DEBUG] %d : LINE 995", GetTickCount( ) );
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// force throw out of plane inactive players
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if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
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if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED )
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{
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{
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unready_players ++;
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BattleRoyale_ThrowFromPlane( playerid );
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BattleRoyale_ThrowFromPlane( playerid );
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SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
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SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." );
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}
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}
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// started, but not spawned ... keep the plane going a bit longer
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else if ( ! IsPlayerSpawned( playerid ) )
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{
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unready_players ++;
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}
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}
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}
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// ensures that the plane object is kept while players are thrown out
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// ensures that the plane object is kept while players are thrown out (force remove will be 90 degrees on top of 360 - incase of bug)
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if ( ! unready_players )
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if ( ! unready_players || br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] >= 450.0 )
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{
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{
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KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
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KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] );
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br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
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br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1;
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