From 9626ab84ddd568d3d96c0f6b709706ba9d409924 Mon Sep 17 00:00:00 2001 From: Lorenc Pekaj Date: Mon, 22 Oct 2018 17:11:12 +1100 Subject: [PATCH] fix class selection textdraw issue --- .../cnr/features/visage/blackjack.pwn | 28 ++++++++++--------- 1 file changed, 15 insertions(+), 13 deletions(-) diff --git a/gamemodes/irresistible/cnr/features/visage/blackjack.pwn b/gamemodes/irresistible/cnr/features/visage/blackjack.pwn index b94e739..e0e6bd7 100644 --- a/gamemodes/irresistible/cnr/features/visage/blackjack.pwn +++ b/gamemodes/irresistible/cnr/features/visage/blackjack.pwn @@ -117,18 +117,6 @@ new /* ** Hooks ** */ hook OnScriptInit( ) { - // Reset Textdraw Variables - for ( new i = 0; i < MAX_BLACKJACK_TABLES; i ++ ) { - for ( new x = 0; x < MAX_BLACKJACK_CARDS; x ++ ) { - g_blackjackDealerCards[ i ] [ x ] = Text: INVALID_TEXT_DRAW; - for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) { - g_blackjackPlayerCards[ i ] [ x ] [ p ] = Text: INVALID_TEXT_DRAW; - g_blackjackSlotData[ i ] [ p ] = -1; - } - } - initializeBlackjackTextdraws( i ); - } - // for tracking bets AddServerVariable( "blackjack_bets", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "blackjack_wins", "0.0", GLOBAL_VARTYPE_FLOAT ); @@ -327,6 +315,20 @@ stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle, SetDynamicActorInvulnerable( g_blackjackData[ id ] [ E_ACTOR ], true ); SetDynamicActorVirtualWorld( g_blackjackData[ id ] [ E_ACTOR ], world ); + // reset textdraw values + for ( new x = 0; x < MAX_BLACKJACK_CARDS; x ++ ) { + g_blackjackDealerCards[ id ] [ x ] = Text: INVALID_TEXT_DRAW; + + for ( new p = 0; p < MAX_BLACKJACK_PLAYERS; p ++ ) { + g_blackjackPlayerCards[ id ] [ x ] [ p ] = Text: INVALID_TEXT_DRAW; + g_blackjackSlotData[ id ] [ p ] = -1; + } + } + + // create the blackjack textdraws + InitializeBlackjackTextdraws( id ); + + // reset and add to iterator ResetBlackjackTable( id ); Iter_Add( blackjacktables, id ); } @@ -697,7 +699,7 @@ stock SendClientMessageToBlackjack( tableid, colour, format[ ], va_args<> ) return 1; } -stock initializeBlackjackTextdraws( id ) +stock InitializeBlackjackTextdraws( id ) { g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds"); TextDrawAlignment(g_blackjackTurnTD[ id ], 2);