vending machine bug fix
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@ -122,7 +122,7 @@ hook OnPlayerConnect( playerid )
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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if ( ( ( ( newkeys & KEY_SECONDARY_ATTACK ) == KEY_SECONDARY_ATTACK ) && ( ( oldkeys & KEY_SECONDARY_ATTACK ) != KEY_SECONDARY_ATTACK ) ) ) // pressed ENTER
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if ( 0 <= playerid < MAX_PLAYERS && ( ( ( newkeys & KEY_SECONDARY_ATTACK ) == KEY_SECONDARY_ATTACK ) && ( ( oldkeys & KEY_SECONDARY_ATTACK ) != KEY_SECONDARY_ATTACK ) ) ) // pressed ENTER
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{
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if ( GetPlayerState( playerid ) == PLAYER_STATE_ONFOOT && p_VendingUseTimer[ playerid ] == -1 && GetPlayerAnimationIndex( playerid ) != 1660 )
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{
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@ -221,7 +221,7 @@ public VendingMachineUsed( playerid, Float: fHealthGiven )
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/* ** Functions ** */
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stock ResetPlayerVendingMachineData( playerid )
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{
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if ( p_VendingUseTimer[ playerid ] != -1 )
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if ( 0 <= playerid < MAX_PLAYERS && p_VendingUseTimer[ playerid ] != -1 )
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{
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KillTimer( p_VendingUseTimer[ playerid ] );
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p_VendingUseTimer[ playerid ] = -1;
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