remove help dialog when a player spawns ... fix issue with supa not hiding help dialog
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@ -364,3 +364,14 @@ stock GetEntrancePos( entranceid, &Float: X, &Float: Y, &Float: Z ) {
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Y = g_entranceData[ entranceid ] [ E_EY ];
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Z = g_entranceData[ entranceid ] [ E_EZ ];
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}
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stock GetEntranceInsidePos( entranceid, &Float: X, &Float: Y, &Float: Z ) {
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X = g_entranceData[ entranceid ] [ E_LX ];
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Y = g_entranceData[ entranceid ] [ E_LY ];
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Z = g_entranceData[ entranceid ] [ E_LZ ];
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return 1;
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}
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stock GetEntranceWorld( entranceid ) {
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return g_entranceData[ entranceid ] [ E_WORLD ];
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}
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@ -334,6 +334,31 @@ stock getClosestRobberySafe( playerid, &Float: dis = 99999.99 )
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return object;
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}
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stock GetEntranceClosestRobberySafe( entranceid, &Float: distance = FLOAT_INFINITY )
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{
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new iCurrent = INVALID_PLAYER_ID, Float: fTmp;
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new world = GetEntranceWorld( entranceid );
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foreach ( new robberyid : RobberyCount )
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{
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if ( world != 0 && g_robberyData[ robberyid ] [ E_WORLD ] != -1 && g_robberyData[ robberyid ] [ E_WORLD ] != world )
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continue;
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static
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Float: X, Float: Y, Float: Z;
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if ( GetEntranceInsidePos( entranceid, X, Y, Z ) )
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{
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if ( 0.0 < ( fTmp = GetDistanceBetweenPoints( g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ], X, Y, Z ) ) < distance ) // Y_Less mentioned there's no need to sqroot
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{
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distance = fTmp;
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iCurrent = robberyid;
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}
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}
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}
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return iCurrent;
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}
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stock GetXYInFrontOfSafe( robberyid, &Float: X, &Float: Y, &Float: Z, Float: distance = 1.1 ) // old 1.25
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{
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static
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@ -1731,6 +1731,7 @@ public OnPlayerSpawn( playerid )
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p_InGarage[ playerid ] = -1;
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StopSound( playerid );
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CancelEdit( playerid );
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HidePlayerHelpDialog( playerid );
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// Money Bags
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if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
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@ -7390,6 +7391,25 @@ public OnPlayerAccessEntrance( playerid, entranceid )
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if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
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return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ), 0;
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}
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// robbery helper
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if ( p_Class[ playerid ] != CLASS_POLICE )
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{
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if ( ! IsPlayerInBank( playerid ) ) p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, GetEntranceClosestRobberySafe( entranceid ) );
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else
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{
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new iCity, iWorld = GetPlayerVirtualWorld( playerid );
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for( iCity = 0; iCity < sizeof( g_bankvaultData ); iCity++ )
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if ( iWorld != 0 && iWorld == g_bankvaultData[ iCity ] [ E_WORLD ] )
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break;
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if ( g_bankvaultData[ iCity ] [ E_TIMESTAMP ] < g_iTime && !g_bankvaultData[ iCity ] [ E_DISABLED ] )
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ShowPlayerHelpDialog( playerid, 5000, "This ~g~~h~bank~w~~h~ is available for a heist." );
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else
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ShowPlayerHelpDialog( playerid, 5000, "This bank is ~r~~h~unavailable for a heist." );
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}
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}
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return 1;
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}
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@ -7503,42 +7523,14 @@ public OnPlayerExitedMenu( playerid )
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public OnPlayerInteriorChange( playerid, newinteriorid, oldinteriorid )
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{
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if ( p_InHouse[ playerid ] == -1 && p_LastEnteredEntrance[ playerid ] != -1 && newinteriorid != 0 && oldinteriorid == 0 && p_Class[ playerid ] != CLASS_POLICE ) {
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if ( !IsPlayerInBank( playerid ) ) p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, -1 );
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else
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{
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new
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iCity,
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iWorld = GetPlayerVirtualWorld( playerid )
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;
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for( iCity = 0; iCity < sizeof( g_bankvaultData ); iCity++ )
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if ( iWorld != 0 && iWorld == g_bankvaultData[ iCity ] [ E_WORLD ] )
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break;
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if ( g_bankvaultData[ iCity ] [ E_TIMESTAMP ] < g_iTime && !g_bankvaultData[ iCity ] [ E_DISABLED ] )
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ShowPlayerHelpDialog( playerid, 5000, "This ~g~~h~bank~w~~h~ is available for a heist." );
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else
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ShowPlayerHelpDialog( playerid, 5000, "This bank is ~r~~h~unavailable for a heist." );
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}
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}
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SyncSpectation( playerid );
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return 1;
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}
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function OnSafeHelperUpdate( playerid, robberyid )
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{
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if ( robberyid == -1 )
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{
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p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, getClosestRobberySafe( playerid ) );
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return 1;
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}
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new
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Float: distance = distanceFromSafe( playerid, robberyid )
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;
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Float: distance = distanceFromSafe( playerid, robberyid );
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if ( robberyid == INVALID_OBJECT_ID || distance > 100.0 || ! IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || IsPlayerInCasino( playerid ) || IsPlayerPlayingPool( playerid ) )
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{
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@ -7554,7 +7546,7 @@ function OnSafeHelperUpdate( playerid, robberyid )
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return 0;
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}
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if ( distance < 2.0 )
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if ( 0.0 < distance < 2.0 )
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{
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p_SafeHelperTimer[ playerid ] = -1;
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ShowPlayerHelpDialog( playerid, 7500, "Great, you've ~g~~h~found the safe.~w~~h~~n~~n~To rob the safe, hit ~r~~h~Left Alt~w~~h~ key." );
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@ -12032,11 +12024,8 @@ stock ShowPlayerHelpDialog( playerid, timeout, format[ ], va_args<> )
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function HidePlayerHelpDialog( playerid )
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{
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if ( p_HideHelpDialogTimer[ playerid ] != -1 )
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{
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p_HideHelpDialogTimer[ playerid ] = -1;
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PlayerTextDrawHide( playerid, p_HelpBoxTD[ playerid ] );
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}
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}
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stock fix_NightThermalVisionHack( playerid ) // Created by wups
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