From 98941bbc7feaacbb3a6623fab71f1633f43d80c5 Mon Sep 17 00:00:00 2001 From: Lorenc Pekaj Date: Wed, 17 Oct 2018 04:34:29 +1100 Subject: [PATCH] move furniture code to furniture module --- .../cnr/features/houses/furniture.pwn | 47 +++++++++++++++++++ gamemodes/sf-cnr.pwn | 47 ------------------- 2 files changed, 47 insertions(+), 47 deletions(-) diff --git a/gamemodes/irresistible/cnr/features/houses/furniture.pwn b/gamemodes/irresistible/cnr/features/houses/furniture.pwn index cf416bf..3f87b28 100644 --- a/gamemodes/irresistible/cnr/features/houses/furniture.pwn +++ b/gamemodes/irresistible/cnr/features/houses/furniture.pwn @@ -221,6 +221,53 @@ hook OnScriptInit( ) return 1; } +hook OnPlayerEditDynObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz ) +{ + new + houseid = p_InHouse[ playerid ]; + + if ( houseid != -1 ) + { + new editing_house = GetPVarInt( playerid, "furniture_house" ); + new editing_furniture = GetPVarInt( playerid, "furniture_id" ); + + if ( houseid != editing_house ) + return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); + + if ( ! IsPlayerHomeOwner( playerid, houseid ) ) + return SendError( playerid, "You are not the owner of this house." ); + + static Float: lastX, Float: lastY, Float: lastZ; + static Float: lastRX, Float: lastRY, Float: lastRZ; + + GetDynamicObjectPos( objectid, lastX, lastY, lastZ ); + GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ ); + + switch ( response ) + { + case EDIT_RESPONSE_FINAL: + { + SetDynamicObjectPos( objectid, x, y, z ); + SetDynamicObjectRot( objectid, rx, ry, rz ); + + format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", x, y, z, rx, ry, rz, editing_furniture, editing_house ); + mysql_single_query( szBigString ); + + SendServerMessage( playerid, "Furniture has been successfully updated." ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } + case EDIT_RESPONSE_CANCEL: + { + SetDynamicObjectPos( objectid, lastX, lastY, lastZ ); + SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ ); + SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } + } + } + return 1; +} + hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_FURNITURE ) diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 19a8a69..aafa788 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -577,53 +577,6 @@ public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, return 1; } -public OnPlayerEditDynamicObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz ) -{ - new - houseid = p_InHouse[ playerid ]; - - if ( houseid != -1 ) - { - new editing_house = GetPVarInt( playerid, "furniture_house" ); - new editing_furniture = GetPVarInt( playerid, "furniture_id" ); - - if ( houseid != editing_house ) - return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); - - if ( ! IsPlayerHomeOwner( playerid, houseid ) ) - return SendError( playerid, "You are not the owner of this house." ); - - static Float: lastX, Float: lastY, Float: lastZ; - static Float: lastRX, Float: lastRY, Float: lastRZ; - - GetDynamicObjectPos( objectid, lastX, lastY, lastZ ); - GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ ); - - switch ( response ) - { - case EDIT_RESPONSE_FINAL: - { - SetDynamicObjectPos( objectid, x, y, z ); - SetDynamicObjectRot( objectid, rx, ry, rz ); - - format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", x, y, z, rx, ry, rz, editing_furniture, editing_house ); - mysql_single_query( szBigString ); - - SendServerMessage( playerid, "Furniture has been successfully updated." ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } - case EDIT_RESPONSE_CANCEL: - { - SetDynamicObjectPos( objectid, lastX, lastY, lastZ ); - SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ ); - SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } - } - } - return 1; -} - public OnGameModeExit( ) { KillTimer( rl_ServerUpdate );