code cleaning
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8855e91de7
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@ -362,16 +362,16 @@ CMD:duel( playerid, params[ ] )
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new
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new
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targetid;
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targetid;
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if ( sscanf( params[7], "u", targetid) )
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if ( sscanf( params[ 7 ], "u", targetid ) )
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return SendUsage( playerid, "/duel accept [PLAYER_ID]");
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return SendUsage( playerid, "/duel accept [PLAYER_ID]");
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if ( !IsPlayerConnected( targetid ))
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if ( !IsPlayerConnected( targetid ) )
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return SendError( playerid, "You do not have any duel invitations to accept.");
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return SendError( playerid, "You do not have any duel invitations to accept.");
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if ( gettime() > p_duelInvitation[ targetid ][ playerid ] )
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if ( gettime( ) > p_duelInvitation[ targetid ][ playerid ] )
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return SendError( playerid, "You have not been invited by %s to duel or it has expired.");
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return SendError( playerid, "You have not been invited by %s to duel or it has expired.");
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if ( IsPlayerDueling( playerid ))
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if ( IsPlayerDueling( playerid ) )
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return SendError( playerid, "You cannot accept this invite as you are currently dueling.");
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return SendError( playerid, "You cannot accept this invite as you are currently dueling.");
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if ( GetDistanceBetweenPlayers( playerid, targetid ) > 25.0)
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if ( GetDistanceBetweenPlayers( playerid, targetid ) > 25.0)
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@ -380,15 +380,15 @@ CMD:duel( playerid, params[ ] )
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new
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new
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waged_amount = g_duelData[ targetid ][ E_BET ];
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waged_amount = g_duelData[ targetid ][ E_BET ];
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if (g_duelData[ targetid ][ E_BET ] != 0)
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if ( g_duelData[ targetid ][ E_BET ] != 0 )
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{
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{
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if ( GetPlayerCash( targetid ) < waged_amount)
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if ( GetPlayerCash( targetid ) < waged_amount )
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{
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{
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SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted but you don't have money to wage (%s).", ReturnPlayerName( playerid ), cash_format( waged_amount ) );
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SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted but you don't have money to wage (%s).", ReturnPlayerName( playerid ), cash_format( waged_amount ) );
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have accepted %s's duel invitation but they don't have money.", ReturnPlayerName( targetid ) );
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" You have accepted %s's duel invitation but they don't have money.", ReturnPlayerName( targetid ) );
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return 1;
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return 1;
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}
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}
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else if ( GetPlayerCash( playerid ) < waged_amount)
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else if ( GetPlayerCash( playerid ) < waged_amount )
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{
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{
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s requires you to wage %s.", ReturnPlayerName( targetid ), cash_format( waged_amount ) );
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SendClientMessageFormatted( playerid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s requires you to wage %s.", ReturnPlayerName( targetid ), cash_format( waged_amount ) );
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SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted the duel invitation but they don't have money to wage.", ReturnPlayerName( playerid ) );
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SendClientMessageFormatted( targetid, -1, ""COL_DUEL"[DUEL]"COL_WHITE" %s has accepted the duel invitation but they don't have money to wage.", ReturnPlayerName( playerid ) );
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@ -451,9 +451,9 @@ CMD:duel( playerid, params[ ] )
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}
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}
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return 1;
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return 1;
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}
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}
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else if (strmatch(params, "cancel"))
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else if ( strmatch( params, "cancel" ) )
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{
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{
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if ( ClearDuelInvites( playerid ))
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if ( ClearDuelInvites( playerid ) )
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{
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{
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return SendServerMessage( playerid, "You have cancelled every duel offer that you have made." );
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return SendServerMessage( playerid, "You have cancelled every duel offer that you have made." );
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}
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}
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@ -486,7 +486,7 @@ stock IsPlayerDueling( playerid ) {
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return p_playerDueling{ playerid };
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return p_playerDueling{ playerid };
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}
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}
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stock ShowPlayerDuelMenu(playerid)
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stock ShowPlayerDuelMenu( playerid )
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{
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{
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if ( p_Class[ playerid ] != CLASS_CIVILIAN )
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if ( p_Class[ playerid ] != CLASS_CIVILIAN )
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return SendError( playerid, "You can only use this feature whist being a civilian.");
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return SendError( playerid, "You can only use this feature whist being a civilian.");
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@ -496,7 +496,7 @@ stock ShowPlayerDuelMenu(playerid)
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format( szBigString, sizeof(szBigString),
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format( szBigString, sizeof(szBigString),
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"Player\t"COL_GREY"%s\nHealth\t"COL_GREY"%.2f%%\nArmour\t"COL_GREY"%.2f%%\nPrimary Weapon\t"COL_GREY"%s\nSecondary Weapon\t"COL_GREY"%s\nLocation\t"COL_GREY"%s\nWager\t"COL_GREY"%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>",
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"Player\t"COL_GREY"%s\nHealth\t"COL_GREY"%.2f%%\nArmour\t"COL_GREY"%.2f%%\nPrimary Weapon\t"COL_GREY"%s\nSecondary Weapon\t"COL_GREY"%s\nLocation\t"COL_GREY"%s\nWager\t"COL_GREY"%s\n"COL_GOLD"Send Invite\t"COL_GOLD">>>",
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(!IsPlayerConnected(g_duelData[ playerid ][ E_PLAYER ]) ? (""COL_RED"No-one") : (ReturnPlayerName( g_duelData[ playerid ][ E_PLAYER ] ) ) ),
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( ! IsPlayerConnected( g_duelData[ playerid ][ E_PLAYER ] ) ? ( ""COL_RED"No-one" ) : ( ReturnPlayerName( g_duelData[ playerid ][ E_PLAYER ] ) ) ),
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g_duelData[ playerid ][ E_HEALTH ],
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g_duelData[ playerid ][ E_HEALTH ],
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g_duelData[ playerid ][ E_ARMOUR ],
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g_duelData[ playerid ][ E_ARMOUR ],
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ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 0 ] ),
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ReturnWeaponName( g_duelData[ playerid ][ E_WEAPON ][ 0 ] ),
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@ -505,13 +505,13 @@ stock ShowPlayerDuelMenu(playerid)
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cash_format( g_duelData[ playerid ][ E_BET ] )
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cash_format( g_duelData[ playerid ][ E_BET ] )
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);
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);
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ShowPlayerDialog(playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Duel Settings", szBigString, "Select", "Cancel");
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ShowPlayerDialog( playerid, DIALOG_DUEL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Duel Settings", szBigString, "Select", "Cancel" );
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return 1;
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return 1;
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}
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}
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static stock forfeitPlayerDuel(playerid)
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static stock forfeitPlayerDuel(playerid)
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{
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{
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if ( !IsPlayerDueling( playerid ))
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if ( !IsPlayerDueling( playerid ) )
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return 0;
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return 0;
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ClearDuelInvites( playerid );
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ClearDuelInvites( playerid );
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@ -519,22 +519,22 @@ static stock forfeitPlayerDuel(playerid)
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new
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new
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winnerid = g_duelData[ playerid ][ E_PLAYER ];
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winnerid = g_duelData[ playerid ][ E_PLAYER ];
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if ( ! IsPlayerConnected( winnerid ) || ! IsPlayerDueling( winnerid ))
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if ( ! IsPlayerConnected( winnerid ) || ! IsPlayerDueling( winnerid ) )
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return 0;
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return 0;
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// begin wager info
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// begin wager info
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new
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new
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amount_waged = g_duelData[ playerid ][ E_BET ];
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amount_waged = g_duelData[ playerid ][ E_BET ];
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SpawnPlayer(winnerid);
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SpawnPlayer( winnerid );
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ClearDuelInvites(winnerid);
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ClearDuelInvites( winnerid );
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// decrement rounds
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// decrement rounds
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g_duelData[ playerid ][ E_ROUNDS ] --;
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g_duelData[ playerid ][ E_ROUNDS ] --;
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g_duelData[ winnerid ][ E_ROUNDS ] = g_duelData[ playerid ][ E_ROUNDS ];
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g_duelData[ winnerid ][ E_ROUNDS ] = g_duelData[ playerid ][ E_ROUNDS ];
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// check if theres a remaining round
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// check if theres a remaining round
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if (g_duelData[ playerid ][ E_ROUNDS ] == 0)
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if ( g_duelData[ playerid ][ E_ROUNDS ] == 0)
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{
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{
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if ( 0 < amount_waged < 10000000 )
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if ( 0 < amount_waged < 10000000 )
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{
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{
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@ -552,10 +552,10 @@ static stock forfeitPlayerDuel(playerid)
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return 1;
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return 1;
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}
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}
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function OnDuelTimer(targetid)
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function OnDuelTimer( targetid )
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{
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{
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new
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new
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playerid = g_duelData[targetid][ E_PLAYER ];
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playerid = g_duelData[ targetid ][ E_PLAYER ];
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g_duelData[ targetid ][ E_COUNTDOWN ] --;
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g_duelData[ targetid ][ E_COUNTDOWN ] --;
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@ -574,7 +574,7 @@ function OnDuelTimer(targetid)
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}
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}
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else
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else
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{
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{
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format(szSmallString, sizeof(szSmallString), "~w~%d", g_duelData[ targetid ][ E_COUNTDOWN ]);
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format( szSmallString, sizeof( szSmallString ), "~w~%d", g_duelData[ targetid ][ E_COUNTDOWN ] );
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GameTextForPlayer( targetid, szSmallString, 1500, 4 );
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GameTextForPlayer( targetid, szSmallString, 1500, 4 );
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GameTextForPlayer( playerid, szSmallString, 1500, 4 );
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GameTextForPlayer( playerid, szSmallString, 1500, 4 );
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@ -10,20 +10,17 @@
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//#include < physics_dynamic >
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//#include < physics_dynamic >
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/* ** Definitions ** */
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/* ** Definitions ** */
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#define POCKET_RADIUS 0.09
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#define POCKET_RADIUS ( 0.09 )
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#define POOL_TIMER_SPEED 30
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#define POOL_TIMER_SPEED ( 30 )
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#define DEFAULT_AIM 0.38
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#define DEFAULT_AIM ( 0.38 )
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#define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play"
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#define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play"
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#define POOL_FEE_RATE 0.02
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#define POOL_FEE_RATE ( 0.02 )
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#define MAX_POOL_TABLES 48
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#define MAX_POOL_TABLES ( 48 )
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#define MAX_POOL_BALLS (16) // do not modify
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#define MAX_POOL_BALLS ( 16 ) // do not modify
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//#define DIALOG_POOL_WAGER 3284
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/* ** Macros ** */
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/* ** Macros ** */
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#define SendPoolMessage(%0,%1) \
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#define SendPoolMessage(%0,%1) SendClientMessageFormatted(%0, -1, "{4B8774}[POOL] {E5861A}" # %1)
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SendClientMessageFormatted(%0, -1, "{4B8774}[POOL] {E5861A}" # %1)
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/* ** Constants (do not modify) ** */
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/* ** Constants (do not modify) ** */
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enum E_POOL_BALL_TYPE {
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enum E_POOL_BALL_TYPE {
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@ -133,14 +130,14 @@ forward PlayPoolSound ( poolid, soundid );
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hook OnScriptInit( )
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hook OnScriptInit( )
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{
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{
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// textdraws
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// textdraws
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g_PoolTextdraw = TextDrawCreate(529.000000, 218.000000, "Power");
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g_PoolTextdraw = TextDrawCreate( 529.000000, 218.000000, "Power" );
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TextDrawBackgroundColor(g_PoolTextdraw, 255);
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TextDrawBackgroundColor( g_PoolTextdraw, 255 );
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TextDrawFont(g_PoolTextdraw, 1);
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TextDrawFont( g_PoolTextdraw, 1 );
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TextDrawLetterSize(g_PoolTextdraw, 0.300000, 1.299998);
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TextDrawLetterSize( g_PoolTextdraw, 0.300000, 1.299998 );
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TextDrawColor(g_PoolTextdraw, -1);
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TextDrawColor( g_PoolTextdraw, -1 );
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TextDrawSetOutline(g_PoolTextdraw, 1);
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TextDrawSetOutline( g_PoolTextdraw, 1 );
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TextDrawSetProportional(g_PoolTextdraw, 1);
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TextDrawSetProportional( g_PoolTextdraw, 1 );
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TextDrawSetSelectable(g_PoolTextdraw, 0);
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TextDrawSetSelectable( g_PoolTextdraw, 0 );
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// create static pooltables
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// create static pooltables
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CreatePoolTableEx( 510.10159, -84.83590, 998.9375, 90.00000, POOL_SKIN_DEFAULT, 11, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
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CreatePoolTableEx( 510.10159, -84.83590, 998.9375, 90.00000, POOL_SKIN_DEFAULT, 11, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
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