diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index a3fd101..c02b57d 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -5283,7 +5283,7 @@ CMD:irresistiblecoins( playerid, params[ ] ) CMD:top( playerid, params[ ] ) return cmd_highscores( playerid, params ); CMD:highscores( playerid, params[ ] ) { - ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults", "Select", "Close" ); + ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults\nVehicles Jacked\nMeth Yielded\nTotal Trucked Cargo\nTotal Pilot Missions\n", "Select", "Close" ); return 1; } @@ -11364,7 +11364,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) // taze mechanism else if ( PRESSED( KEY_LOOK_BEHIND ) ) { - if ( p_Class[ playerid ] == CLASS_POLICE && p_AntiSpawnKillEnabled{ playerid } ) + if ( p_Class[ playerid ] == CLASS_POLICE && !p_AntiSpawnKillEnabled{ playerid } ) { new closestid = GetClosestPlayer( playerid ); @@ -14318,10 +14318,21 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) // blown vaults case 9: mysql_function_query( dbHandle, "SELECT `NAME`, `BLEW_VAULT` as `SCORE_VAL` FROM `USERS` ORDER BY `BLEW_VAULT` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 9 ); + // vehicles jacked + case 10: mysql_function_query( dbHandle, "SELECT `NAME`, `VEHICLES_JACKED` as `SCORE_VAL` FROM `USERS` ORDER BY `VEHICLES_JACKED` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 10 ); + + // meth yielded + case 11: mysql_function_query( dbHandle, "SELECT `NAME`, `METH_YIELDED` as `SCORE_VAL` FROM `USERS` ORDER BY `METH_YIELDED` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 11 ); + + // total trucked cargo + case 12: mysql_function_query( dbHandle, "SELECT `NAME`, `TRUCKED` as `SCORE_VAL` FROM `USERS` ORDER BY `TRUCKED` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 12 ); + + // pilot missons + case 13: mysql_function_query( dbHandle, "SELECT `NAME`, `PILOT` as `SCORE_VAL` FROM `USERS` ORDER BY `PILOT` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 13 ); } } if ( dialogid == DIALOG_HIGHSCORES_BACK && ! response ) { - return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults", "Select", "Close" ); + return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults\nVehicles Jacked\nMeth Yielded\nTotal Trucked Cargo\nTotal Pilot Missions\n", "Select", "Close" ); } return 1; } @@ -14342,16 +14353,20 @@ thread OnHighScoreCheck( playerid, highscore_item ) switch ( highscore_item ) { - case 0: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Seasonal Rank\n", szSmallString = "Top 25 Seasonal"; - case 1: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Score\n", szSmallString = "Top 25 Score"; - case 2: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Kills\n", szSmallString = "Top 25 Kills"; - case 3: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Arrests\n", szSmallString = "Top 25 Arrests"; - case 4: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Robberies\n", szSmallString = "Top 25 Robberies"; - case 5: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Contracts\n", szSmallString = "Top 25 Hits Completed"; - case 6: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Fires\n", szSmallString = "Top 25 Fires Extinguished"; - case 7: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Burglaries\n", szSmallString = "Top 25 Burglaries"; - case 8: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Jailes\n", szSmallString = "Top 25 Blown Jails"; - case 9: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Vaults\n", szSmallString = "Top 25 Blown Vaults"; + case 0: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Seasonal Rank\n", szSmallString = "Top 25 Seasonal"; + case 1: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Score\n", szSmallString = "Top 25 Score"; + case 2: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Kills\n", szSmallString = "Top 25 Kills"; + case 3: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Arrests\n", szSmallString = "Top 25 Arrests"; + case 4: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Robberies\n", szSmallString = "Top 25 Robberies"; + case 5: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Contracts\n", szSmallString = "Top 25 Hits Completed"; + case 6: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Fires\n", szSmallString = "Top 25 Fires Extinguished"; + case 7: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Burglaries\n", szSmallString = "Top 25 Burglaries"; + case 8: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Jailes\n", szSmallString = "Top 25 Blown Jails"; + case 9: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Vaults\n", szSmallString = "Top 25 Blown Vaults"; + case 10: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Vehicles\n", szSmallString = "Top 25 Vehicles Jacked"; + case 11: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Meth\n", szSmallString = "Top 25 Meth Yielded"; + case 12: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Trucked\n", szSmallString = "Top 25 Total Trucked Cargo"; + case 13: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Missions\n", szSmallString = "Top 25 Total Pilot Missions"; } for ( new row = 0; row < rows; row ++ )