diff --git a/gamemodes/irresistible/cnr/_cnr.pwn b/gamemodes/irresistible/cnr/_cnr.pwn index 2d6606c..176f977 100644 --- a/gamemodes/irresistible/cnr/_cnr.pwn +++ b/gamemodes/irresistible/cnr/_cnr.pwn @@ -12,9 +12,8 @@ #include "irresistible\cnr\global.pwn" #include "irresistible\cnr\classes.pwn" #include "irresistible\cnr\textdraws.pwn" -#include "irresistible\cnr\cities.pwn" +#include "irresistible\cnr\spawn.pwn" #include "irresistible\cnr\dialog_ids.pwn" -#include "irresistible\cnr\vip.pwn" // static cnr features #include "irresistible\cnr\static\_cnr_static.pwn" diff --git a/gamemodes/irresistible/cnr/cities.pwn b/gamemodes/irresistible/cnr/cities.pwn deleted file mode 100644 index 774c759..0000000 --- a/gamemodes/irresistible/cnr/cities.pwn +++ /dev/null @@ -1,19 +0,0 @@ -/* - * Irresistible Gaming (c) 2018 - * Developed by Lorenc Pekaj - * Module: cities.inc - * Purpose: definitions of cities - */ - -/* ** Configuration ** */ -#define ENABLE_CITY_LV true -#define ENABLE_CITY_LS true - -/* ** Definitions ** */ -#define MAX_CITIES 3 - -#define CITY_SF 0 -#define CITY_LV 1 -#define CITY_LS 2 -#define CITY_DESERTS 3 -#define CITY_COUNTRY 4 diff --git a/gamemodes/irresistible/cnr/features/_features.pwn b/gamemodes/irresistible/cnr/features/_features.pwn index 8a9099a..7d45cc0 100644 --- a/gamemodes/irresistible/cnr/features/_features.pwn +++ b/gamemodes/irresistible/cnr/features/_features.pwn @@ -8,10 +8,13 @@ /* ** Includes ** */ // core +#include "irresistible\cnr\features\vip.pwn" +#include "irresistible\cnr\features\irresistibleguard.pwn" + +// other #include "irresistible\cnr\features\fps.pwn" #include "irresistible\cnr\features\radio.pwn" #include "irresistible\cnr\features\cash_cards.pwn" -#include "irresistible\cnr\features\furniture.pwn" #include "irresistible\cnr\features\weapon_drop.pwn" #include "irresistible\cnr\features\ammunation.pwn" #include "irresistible\cnr\features\duel.pwn" @@ -21,6 +24,9 @@ // #include "irresistible\cnr\features\fishing.pwn" // #include "irresistible\cnr\features\vote.pwn" +// houses +#include "irresistible\cnr\features\houses\_houses.pwn" + // gangs and facilities #include "irresistible\cnr\features\gangs\_gangs.pwn" diff --git a/gamemodes/irresistible/cnr/features/houses/_houses.pwn b/gamemodes/irresistible/cnr/features/houses/_houses.pwn new file mode 100644 index 0000000..2a9cd0b --- /dev/null +++ b/gamemodes/irresistible/cnr/features/houses/_houses.pwn @@ -0,0 +1,10 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: cnr\features\_features.pwn + * Purpose: encloses all feature modules & components (cnr) + */ + +/* ** Includes ** */ +#include "irresistible\cnr\features\houses\house.pwn" +#include "irresistible\cnr\features\houses\furniture.pwn" diff --git a/gamemodes/irresistible/cnr/features/furniture.pwn b/gamemodes/irresistible/cnr/features/houses/furniture.pwn similarity index 51% rename from gamemodes/irresistible/cnr/features/furniture.pwn rename to gamemodes/irresistible/cnr/features/houses/furniture.pwn index 8279008..f647a16 100644 --- a/gamemodes/irresistible/cnr/features/furniture.pwn +++ b/gamemodes/irresistible/cnr/features/houses/furniture.pwn @@ -1,18 +1,494 @@ /* - * Irresistible Gaming 2018 + * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj - * Module: static_cnr\furniture.inc - * Purpose: removals of static furniture objects in buildings or player interiors + * Module: + * Purpose: */ +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Definitions ** */ +#define MAX_FURNITURE ( 50 ) + +// Furniture Categories +#define FC_DOORS 0 +#define FC_TABLECHAIR 1 +#define FC_FITNESS 2 +#define FC_KITCHENBATH 3 +#define FC_ELECTRONIC 4 +#define FC_BEDROOM 5 +#define FC_LOUNGE 6 +#define FC_FLOWERS 7 +#define FC_MISC 8 +#define FC_WEAPONS 9 +#define FC_HOLIDAYS 10 +#define FC_FOODRINK 11 + +/* ** Variables ** */ +enum E_FURINTURE_DATA +{ + E_CATEGORY, E_NAME[ 21 ], E_MODEL, + E_COST +}; + +new + g_furnitureCategory[ ] [ ] = + { + { "Doors" }, { "Tables and Chairs" }, { "Fitness" }, { "Kitchen and Bathroom" }, { "Electronics" }, { "Bedroom" }, + { "Lounge" }, { "Flowers and Plants" }, { "Miscellaneous" }, { "Weapons" }, { "Holiday" }, { "Food/Drink" } + }, + g_houseFurniture[ ] [ E_FURINTURE_DATA ] = + { + // Doors + { FC_DOORS, "Red Door", 1504, 175 }, + { FC_DOORS, "Blue Door", 1505, 175 }, + { FC_DOORS, "White Door", 1506, 175 }, + { FC_DOORS, "Yellow Door", 1507, 175 }, + // Tables and Chairs + { FC_TABLECHAIR, "Wooden Open Table", 1817, 50 }, + { FC_TABLECHAIR, "Dining Chair", 2079, 60 }, + { FC_TABLECHAIR, "Office Chair", 1806, 62 }, + { FC_TABLECHAIR, "Wooden Circle Table", 1815, 75 }, + { FC_TABLECHAIR, "Cluckin' Table Sml", 2763, 80 }, + { FC_TABLECHAIR, "Cluckin' Table", 2762, 125 }, + { FC_TABLECHAIR, "Dining Table", 2115, 135 }, + { FC_TABLECHAIR, "Circle Dining Chair", 2125, 135 }, + { FC_TABLECHAIR, "Circle Dining Table", 2030, 150 }, + { FC_TABLECHAIR, "Swivel Chair", 1663, 180 }, + { FC_TABLECHAIR, "Rocking Chair", 11734, 200 }, + { FC_TABLECHAIR, "Gamer Chair", 19999, 320 }, + { FC_TABLECHAIR, "Poker Table", 19474, 500 }, + { FC_TABLECHAIR, "Lab Table", 3383, 900 }, + // Fitness + { FC_FITNESS, "Mattress #1", 2815, 50 }, + { FC_FITNESS, "Mattress #2", 2817, 50 }, + { FC_FITNESS, "Mattress #3", 2833, 50 }, + { FC_FITNESS, "Mattress #4", 2836, 50 }, + { FC_FITNESS, "Mattress #5", 2847, 50 }, + { FC_FITNESS, "Cycle", 2630, 950 }, + { FC_FITNESS, "Treadmill", 2627, 1250 }, + { FC_FITNESS, "Weight Lifting", 2628, 1550 }, + // Kitchen and Bathroom + { FC_KITCHENBATH, "Soap", 19874, 15 }, + { FC_KITCHENBATH, "Toilet Paper", 19873, 20 }, + { FC_KITCHENBATH, "Towel holder", 11707, 300 }, + { FC_KITCHENBATH, "Double Metal Cabin", 2007, 400 }, + { FC_KITCHENBATH, "Metal Shelf x4", 2063, 400 }, + { FC_KITCHENBATH, "Metal Table", 941, 500 }, + { FC_KITCHENBATH, "Metal Counter", 937, 600 }, + { FC_KITCHENBATH, "Metal Bench-top", 936, 685 }, + { FC_KITCHENBATH, "Toilet", 2514, 700 }, + { FC_KITCHENBATH, "Bathroom Sink", 2523, 900 }, + { FC_KITCHENBATH, "Wooden Double Draw", 2139, 910 }, + { FC_KITCHENBATH, "Wooden Low-unit", 2138, 925 }, + { FC_KITCHENBATH, "Washing Machine", 1208, 925 }, + { FC_KITCHENBATH, "Laundry Unit", 2303, 980 }, + { FC_KITCHENBATH, "White Bath Tub", 2519, 1000 }, + { FC_KITCHENBATH, "Corner Wooden Bench", 2305, 1100 }, + { FC_KITCHENBATH, "Wooden Bench w/ Sink", 2136, 1185 }, + { FC_KITCHENBATH, "Stable Counter", 2339, 1200 }, + { FC_KITCHENBATH, "Bath Tub", 2526, 1200 }, + { FC_KITCHENBATH, "Shower System", 14481, 1290 }, + { FC_KITCHENBATH, "Stable Shelf", 2141, 1300 }, + { FC_KITCHENBATH, "Stable Sink", 2132, 1500 }, + { FC_KITCHENBATH, "Love Spa", 11732, 2000 }, + { FC_KITCHENBATH, "Cooker and Oven", 2135, 2200 }, + { FC_KITCHENBATH, "Deep Fryer", 2413, 2300 }, + // Electronics + { FC_ELECTRONIC, "Blender", 19830, 120 }, + { FC_ELECTRONIC, "Mini Stereo Speaker", 2233, 450 }, + { FC_ELECTRONIC, "Coffee Machine", 11743, 500 }, + { FC_ELECTRONIC, "Red Guitar", 19317, 650 }, + { FC_ELECTRONIC, "White Guitar", 19318, 675 }, + { FC_ELECTRONIC, "Bass speaker", 2229, 675 }, + { FC_ELECTRONIC, "Black Guitar", 19319, 700 }, + { FC_ELECTRONIC, "8 Bit TV", 1748, 700 }, + { FC_ELECTRONIC, "VCR Player", 1719, 900 }, + { FC_ELECTRONIC, "Gaming Console", 2028, 1000 }, + { FC_ELECTRONIC, "Small TV with VCR", 2595, 1100 }, + { FC_ELECTRONIC, "Laptop", 19893, 1250 }, + { FC_ELECTRONIC, "TV Small", 1518, 1575 }, + { FC_ELECTRONIC, "Swank TV", 1792, 1600 }, + { FC_ELECTRONIC, "TV with Wall Hook", 2596, 1790 }, + { FC_ELECTRONIC, "TV With Stance", 1717, 2000 }, + { FC_ELECTRONIC, "Doozy TV with Stance", 2224, 2050 }, + { FC_ELECTRONIC, "Stereo System", 2100, 2175 }, + { FC_ELECTRONIC, "Wide-screen TV", 1786, 2500 }, + { FC_ELECTRONIC, "Huge LCD", 19786, 3000 }, + { FC_ELECTRONIC, "Small TV Unit", 2297, 3700 }, + { FC_ELECTRONIC, "TV Unit", 2296, 4000 }, + { FC_ELECTRONIC, "PC with Desk", 2181, 4200 }, + // Bedroom + { FC_BEDROOM, "Wooden Stance", 1743, 650 }, + { FC_BEDROOM, "Wooden Counter", 1416, 750 }, + { FC_BEDROOM, "Wooden Drawer", 1417, 800 }, + { FC_BEDROOM, "Hobo bed", 1745, 800 }, + { FC_BEDROOM, "Luxurious bed", 2298, 1300 }, + { FC_BEDROOM, "Super Luxurious bed", 2563, 1750 }, + { FC_BEDROOM, "Lavish Red Bed", 11720, 2000 }, + { FC_BEDROOM, "Love Bed", 11731, 4200 }, + // Lounge + { FC_LOUNGE, "Wooden Couch", 1755, 275 }, + { FC_LOUNGE, "Couch", 1754, 350 }, + { FC_LOUNGE, "Leather Couch", 1702, 500 }, + { FC_LOUNGE, "Single Couch", 1704, 850 }, + { FC_LOUNGE, "Luxury Mattress", 1828, 900 }, + { FC_LOUNGE, "Bookshelf", 1742, 1000 }, + { FC_LOUNGE, "Leather Couch", 1723, 1650 }, + { FC_LOUNGE, "TV Stand", 2313, 1700 }, + { FC_LOUNGE, "Fireplace", 11724, 4800 }, + { FC_LOUNGE, "Chandelier", 19806, 5200 }, + // Flowers and plants + { FC_FLOWERS, "Flower Plant 3", 2001, 30 }, + { FC_FLOWERS, "Flower Plant 4", 2253, 35 }, + { FC_FLOWERS, "Clear Flower Vase", 2247, 35 }, + { FC_FLOWERS, "Painted Flower Vase", 2251, 40 }, + { FC_FLOWERS, "Plant Vase", 2245, 50 }, + { FC_FLOWERS, "Flower Wall-Mount", 3810, 120 }, + { FC_FLOWERS, "Weed Plant", 19473, 2250 }, + // Miscellaneous + { FC_MISC, "Chainsaw Dildo", 19086, 69 }, + { FC_MISC, "Massive Die", 1851, 80 }, + { FC_MISC, "Deer Head Mount", 1736, 120 }, + { FC_MISC, "Striped Surfboard", 2404, 140 }, + { FC_MISC, "Beach Surfboard", 2406, 150 }, + { FC_MISC, "Flamed Torch", 3461, 175 }, + { FC_MISC, "Rocking Unicorn", 11733, 180 }, + { FC_MISC, "Do Not Cross Tape", 19834, 250 }, + { FC_MISC, "Grill", 19831, 300 }, + { FC_MISC, "Boxing Bag", 1985, 300 }, + { FC_MISC, "Car Engine", 19917, 500 }, + { FC_MISC, "Drum Kit", 19609, 800 }, + { FC_MISC, "Mechanic Computer", 19903, 1000 }, + { FC_MISC, "Pool Table", 2964, 1250 }, + { FC_MISC, "Cow", 19833, 1337 }, + { FC_MISC, "Deer", 19315, 1337 }, + { FC_MISC, "Money Safe", 2332, 2000 }, + { FC_MISC, "Mechanic Shelves", 19899, 2000 }, + { FC_MISC, "Dance Floor", 19128, 3250 }, + { FC_MISC, "Craps Table", 1824, 4000 }, + { FC_MISC, "Boxing Arena", 14781, 15000 }, + // Weapons + { FC_WEAPONS, "Brass Knuckles", 331, 25 }, + { FC_WEAPONS, "Pool Cue", 338, 40 }, + { FC_WEAPONS, "Parachute", 371, 60 }, + { FC_WEAPONS, "Purple Dildo", 321, 69 }, + { FC_WEAPONS, "Sledge Hammer", 19631, 90 }, + { FC_WEAPONS, "Landmine", 19602, 100 }, + { FC_WEAPONS, "Ammo Box", 19832, 120 }, + { FC_WEAPONS, "Antique Sword", 19590, 250 }, + { FC_WEAPONS, "Mac 10", 352, 250 }, + { FC_WEAPONS, "Tec 9", 372, 290 }, + { FC_WEAPONS, "Rifle", 357, 300 }, + { FC_WEAPONS, "Desert Eagle", 348, 500 }, + { FC_WEAPONS, "Shotgun", 349, 600 }, + { FC_WEAPONS, "Sawn-off Shotgun", 350, 800 }, + { FC_WEAPONS, "Sniper", 358, 800 }, + { FC_WEAPONS, "Spas 12", 351, 900 }, + { FC_WEAPONS, "M4", 356, 900 }, + { FC_WEAPONS, "Minigun", 362, 1337 }, + { FC_WEAPONS, "Heatseeker", 360, 1337 }, + { FC_WEAPONS, "RPG", 359, 1337 }, + // Holiday + { FC_HOLIDAYS, "Xmas Box 1", 19054, 100 }, + { FC_HOLIDAYS, "Xmas Box 2", 19055, 100 }, + { FC_HOLIDAYS, "Xmas Box 3", 19056, 100 }, + { FC_HOLIDAYS, "Xmas Box 4", 19057, 100 }, + { FC_HOLIDAYS, "Xmas Box 5", 19058, 100 }, + { FC_HOLIDAYS, "Witch Pot", 19527, 200 }, + { FC_HOLIDAYS, "Devil Face", 11704, 666 }, + { FC_HOLIDAYS, "Xmas Tree", 19076, 777 }, + // Food/Drink + { FC_FOODRINK, "Pizza Box", 19571, 10 }, + { FC_FOODRINK, "Coffee Mug", 19835, 15 }, + { FC_FOODRINK, "Pizza", 19580, 30 }, + { FC_FOODRINK, "Ordinary Brandy", 19821, 45 }, + { FC_FOODRINK, "Fine Scotch", 19823, 90 }, + { FC_FOODRINK, "Beer Keg", 19812, 150 }, + { FC_FOODRINK, "Vintage Whiskey", 19824, 155 }, + { FC_FOODRINK, "Premium Brandy", 19820, 190 }, + { FC_FOODRINK, "Premium Wine", 19822, 220 } + }, + g_houseFurnitureData [ MAX_HOUSES ] [ MAX_FURNITURE ], + Iterator: housefurniture [ MAX_HOUSES ] < MAX_FURNITURE > +; + /* ** Hooks ** */ -hook OnPlayerConnect( playerid ) { - initializePlayerInteriors( playerid ); +hook OnScriptInit( ) +{ + mysql_function_query( dbHandle, "SELECT * FROM `FURNITURE`", true, "OnFurnitureLoad", "" ); return 1; } -/* ** Functions ** */ -static stock initializePlayerInteriors( playerid ) +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +{ + if ( dialogid == DIALOG_FURNITURE ) + { + new houseid = p_InHouse[ playerid ]; + + if ( houseid == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( !IsPlayerHomeOwner( playerid, houseid ) ) + return SendError( playerid, "You are not the owner of this house." ); + + if ( response ) + { + switch( listitem ) + { + case 0: ShowFurnitureCategory( playerid ); + case 1: SendServerMessage( playerid, "You are now editing your furniture. Simply drag your mouse over a piece of furniture and click to edit." ), SelectObject( playerid ); + case 2: ShowOwnedFurnitureList( playerid, houseid ); + case 3: + { + new fhandle = ITER_NONE; + new i = GetClosestFurniture( houseid, playerid, .furniture_handle = fhandle ); + if ( i == INVALID_OBJECT_ID || fhandle == ITER_NONE ) return SendError( playerid, "There are no nearby furniture." ); + SetPVarInt( playerid, "furniture_house", houseid ); + SetPVarInt( playerid, "furniture_id", fhandle ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); + } + case 4: ShowPlayerDialog( playerid, DIALOG_TRUNCATE_FURNITURE, DIALOG_STYLE_MSGBOX, "Furniture", ""COL_WHITE"Are you sure you want to truncate your furniture?", "Confirm", "Back" ); + } + } + else + { + if ( p_InHouse[ playerid ] != -1 ) return cmd_h( playerid, "config" ); + return cmd_flat( playerid, "config" ); + } + } + else if ( dialogid == DIALOG_TRUNCATE_FURNITURE ) + { + if ( p_InHouse[ playerid ] == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + return SendError( playerid, "You are not the owner of this house." ); + + if ( response ) + destroyAllFurniture( p_InHouse[ playerid ] ); + + return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } + else if ( dialogid == DIALOG_FURNITURE_CATEGORY ) + { + if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + ShowFurnitureList( playerid, listitem ); + p_FurnitureCategory{ playerid } = listitem; + } + else if ( dialogid == DIALOG_FURNITURE_MAN_SEL ) + { + if ( response ) + { + new houseid = p_InHouse[ playerid ]; + + if ( houseid == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( !IsPlayerHomeOwner( playerid, houseid ) ) + return SendError( playerid, "You are not the owner of this house." ); + + new x = 0; + + foreach ( new fhandle : housefurniture[ houseid ] ) + { + new objectid = g_houseFurnitureData[ houseid ] [ fhandle ]; + + if ( IsValidDynamicObject( objectid ) ) + { + if ( x == listitem ) + { + SetPVarInt( playerid, "furniture_house", houseid ); + SetPVarInt( playerid, "furniture_id", fhandle ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); + break; + } + x++; + } + } + } + else ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } + else if ( dialogid == DIALOG_FURNITURE_OPTION ) + { + if ( !response ) + return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + + new editing_house = GetPVarInt( playerid, "furniture_house" ); + new editing_furniture = GetPVarInt( playerid, "furniture_id" ); + + new houseid = p_InHouse[ playerid ]; + + if ( houseid == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( houseid != editing_house ) + return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); + + if ( !IsPlayerHomeOwner( playerid, houseid ) ) + return SendError( playerid, "You are not the owner of this house." ); + + new objectid = g_houseFurnitureData[ editing_house ] [ editing_furniture ]; + new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ); + + switch( listitem ) + { + case 0: EditDynamicObject( playerid, objectid ); + case 1 .. 3: + { + p_FurnitureRotAxis{ playerid } = listitem; + ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.", "Confirm", "Back" ); + } + case 4: + { + new i = getFurnitureID( modelid ); + + if ( ! Iter_Count( housefurniture[ houseid ] ) ) + return SendError( playerid, "There is no furniture left to sell." ); + + if ( i == -1 ) + return SendError( playerid, "Unable to sell furniture due to an unexpected error (0x8F)." ); + + DestroyDynamicObject( objectid ); + mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `ID`=%d AND `HOUSE_ID`=%d", editing_furniture, editing_house ) ); + + new iNetProfit = floatround( g_houseFurniture[ i ] [ E_COST ] / 2 ); + + GivePlayerCash( playerid, iNetProfit ); + SendClientMessageFormatted( playerid, -1, ""COL_GREY"[FURNITURE]"COL_WHITE" You have successfully sold your "COL_WHITE"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_houseFurniture[ i ] [ E_NAME ], number_format( iNetProfit ) ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } + } + } + else if ( dialogid == DIALOG_FURNITURE_ROTATION ) + { + new editing_house = GetPVarInt( playerid, "furniture_house" ); + new editing_furniture = GetPVarInt( playerid, "furniture_id" ); + + new houseid = p_InHouse[ playerid ]; + + if ( houseid == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( houseid != editing_house ) + return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); + + if ( !IsPlayerHomeOwner( playerid, houseid ) ) + return SendError( playerid, "You are not the owner of this house." ); + + new objectid = g_houseFurnitureData[ editing_house ] [ editing_furniture ]; + + if ( !response ) + return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + + new Float: angle; + + if ( sscanf( inputtext, "f", angle ) ) + return ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.\n\n"COL_RED"Invalid Value!", "Confirm", "Back" ); + + new Float: rotX, Float: rotY, Float: rotZ; + GetDynamicObjectRot( objectid, rotX, rotY, rotZ ); + + switch( p_FurnitureRotAxis{ playerid } ) + { + case 1: SetDynamicObjectRot( objectid, angle, rotY, rotZ ); + case 2: SetDynamicObjectRot( objectid, rotX, angle, rotZ ); + case 3: SetDynamicObjectRot( objectid, rotX, rotY, angle ); + } + + GetDynamicObjectRot( objectid, rotX, rotY, rotZ ); // finalize + format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", rotX, rotY, rotZ, editing_furniture, editing_house ); + mysql_single_query( szBigString ); + + SendServerMessage( playerid, "Furniture has been successfully updated." ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } + else if ( dialogid == DIALOG_FURNITURE_LIST ) + { + if ( !response ) return ShowFurnitureCategory( playerid ); + + new houseid = p_InHouse[ playerid ]; + + if ( houseid == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( !IsPlayerHomeOwner( playerid, houseid ) ) + return SendError( playerid, "You are not the owner of this house." ); + + new vip_slots = 20 + ( p_VIPLevel[ playerid ] * 10 ); + new total_furniture = Iter_Count( housefurniture[ houseid ] ); + + if ( total_furniture > vip_slots ) + return SendError( playerid, "You have reached the maximum furniture limit of %d.", vip_slots ); + + for( new i, x = 0; i < sizeof( g_houseFurniture ); i++ ) + { + if ( p_FurnitureCategory{ playerid } == g_houseFurniture[ i ] [ E_CATEGORY ] ) + { + if ( x == listitem ) + { + if ( GetPlayerCash( playerid ) < g_houseFurniture[ i ] [ E_COST ] ) + { + ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } ); + return SendError( playerid, "You don't have enough money for this piece of furniture." ); + } + + new Float: X, Float: Y, Float: Z; + GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 ); + + new fhandle = CreateFurniture( houseid, g_houseFurniture[ i ] [ E_MODEL ], X, Y, Z, 0.0, 0.0, 0.0, .creator = p_AccountID[ playerid ] ); + + if ( fhandle == ITER_NONE ) + return SendError( playerid, "You do not have any more slots available to add furniture." ); + + GivePlayerCash( playerid, -g_houseFurniture[ i ] [ E_COST ] ); + Streamer_Update( playerid ); // SyncObject( playerid ); + + SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], total_furniture + 1, vip_slots ); + ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } ); + break; + } + x ++; + } + } + } + return 1; +} + +hook OnPlayerSelectDynObject( playerid, objectid, modelid, Float:x, Float:y, Float:z ) +{ + new houseid = p_InHouse[ playerid ]; + + if ( houseid == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( ! IsPlayerHomeOwner( playerid, houseid ) ) + return SendError( playerid, "You are not the owner of this house." ); + + if ( isFurnitureObject( modelid ) ) + { + new fhandle; + + // check the handle of the modelid + foreach ( fhandle : housefurniture[ houseid ] ) { + new furniture_model = Streamer_GetIntData( STREAMER_TYPE_OBJECT, g_houseFurnitureData[ houseid ] [ fhandle ], E_STREAMER_MODEL_ID ); + if ( furniture_model == modelid ) break; + } + + // notify + if ( fhandle != ITER_NONE ) { + SetPVarInt( playerid, "furniture_house", houseid ); + SetPVarInt( playerid, "furniture_id", fhandle ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); + } + else SendError( playerid, "This furniture item cannot be edited as its model is unrecogized in the house." ); + } + CancelEdit( playerid ); + return 1; +} + +hook OnPlayerConnect( playerid ) { //Katie - 271.884979,306.631988,999.148437 - DEFAULT - 2 RemoveBuildingForPlayer( playerid, 2251, 266.4531, 303.3672, 998.9844, 0.25 ); @@ -492,3 +968,274 @@ static stock initializePlayerInteriors( playerid ) RemoveBuildingForPlayer( playerid, 1742, -2160.3906, 647.3906, 1056.5859, 0.25 ); RemoveBuildingForPlayer( playerid, 1738, -2158.3906, 647.0859, 1057.2344, 0.25 ); } + +/* ** SQL Threads ** */ +thread OnFurnitureLoad( ) +{ + new rows, i = -1; + new loadingTick = GetTickCount( ); + + cache_get_data( rows, tmpVariable ); + if ( rows ) + { + while( ++i < rows ) + { + new fhandle = CreateFurniture( + cache_get_field_content_int( i, "HOUSE_ID", dbHandle ), + cache_get_field_content_int( i, "MODEL", dbHandle ), + cache_get_field_content_float( i, "X", dbHandle ), + cache_get_field_content_float( i, "Y", dbHandle ), + cache_get_field_content_float( i, "Z", dbHandle ), + cache_get_field_content_float( i, "RX", dbHandle ), + cache_get_field_content_float( i, "RY", dbHandle ), + cache_get_field_content_float( i, "RZ", dbHandle ), + cache_get_field_content_int( i, "ID", dbHandle ), + .creator = -1 + ); + if ( fhandle == ITER_NONE ) printf( "[FURNITURE ERROR] Too much furniture created for house id %d.", fhandle ); + } + } + printf( "[FURNITURE]: %d objects have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); + return 1; +} + +/* ** Functions ** */ +stock CreateFurniture( houseid, modelid, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz, fhandle = ITER_NONE, creator = 0 ) +{ + if ( ! ( 0 <= houseid < MAX_HOUSES ) ) + return ITER_NONE; + + if ( fhandle == ITER_NONE ) // find free slot if not preloaded + fhandle = Iter_Free( housefurniture[ houseid ] ); + + if ( fhandle != ITER_NONE ) + { + // insert into iterator + Iter_Add( housefurniture[ houseid ], fhandle ); + g_houseFurnitureData[ houseid ] [ fhandle ] = CreateDynamicObject( modelid, x, y, z, rx, ry, rz, houseid + MAX_HOUSES ); + + // insert into database + if ( creator >= 0 ) + { + format( szBigString, sizeof ( szBigString ), "INSERT INTO `FURNITURE`(`ID`,`HOUSE_ID`,`OWNER`,`MODEL`,`X`,`Y`,`Z`,`RX`,`RY`,`RZ`) VALUES (%d,%d,%d,%d,%f,%f,%f,%f,%f,%f)", fhandle, houseid, creator, modelid, x, y, z, rx, ry, rz ); + mysql_single_query( szBigString ); + } + } + return fhandle; +} + +stock isFurnitureObject( modelid ) +{ + for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) + if ( g_houseFurniture[ i ] [ E_MODEL ] == modelid ) + return true; + + return false; +} + +stock destroyAllFurniture( houseid ) +{ + if ( ! Iter_Contains( houses, houseid ) ) + return 0; + + foreach ( new fhandle : housefurniture[ houseid ] ) { + DestroyDynamicObject( g_houseFurnitureData[ houseid ] [ fhandle ] ), g_houseFurnitureData[ houseid ] [ fhandle ] = -1; + Iter_SafeRemove( housefurniture[ houseid ], fhandle, fhandle ); + } + + mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `HOUSE_ID`=%d", houseid ) ); + return 1; +} + +stock getFurnitureID( modelid ) +{ + for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) + if ( modelid == g_houseFurniture[ i ] [ E_MODEL ] ) return i; + + return -1; +} + +stock ShowOwnedFurnitureList( playerid, houseid ) +{ + if ( Iter_Count( housefurniture[ houseid ] ) > 0 ) + { + szLargeString = ""COL_WHITE"Furniture Item\n"; + foreach ( new fhandle : housefurniture[ houseid ] ) { + new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, g_houseFurnitureData[ houseid ] [ fhandle ], E_STREAMER_MODEL_ID ); + new furniture_item = getFurnitureID( modelid ); + if ( furniture_item != -1 ) { + format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseFurniture[ furniture_item ] [ E_NAME ] ); + } else { + strcat( szLargeString, "Unknown\n" ); + } + } + ShowPlayerDialog( playerid, DIALOG_FURNITURE_MAN_SEL, DIALOG_STYLE_TABLIST_HEADERS, "Furniture", szLargeString, "Select", "Back" ); + } + else + { + SendError( playerid, "You don't own any furniture." ); + ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } +} + +stock ShowFurnitureCategory( playerid ) +{ + static + szCategory[ 148 ]; + + if ( szCategory[ 0 ] == '\0' ) + { + for( new i = 0; i < sizeof( g_furnitureCategory ); i++ ) + format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_furnitureCategory[ i ] ); + } + ShowPlayerDialog( playerid, DIALOG_FURNITURE_CATEGORY, DIALOG_STYLE_LIST, "Furniture", szCategory, "Select", "Back" ); + return 1; +} + +stock ShowFurnitureList( playerid, category ) +{ + szLargeString = ""COL_WHITE"Furniture\t"COL_WHITE"Cost\n"; + + for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) if ( g_houseFurniture[ i ] [ E_CATEGORY ] == category ) + format( szLargeString, sizeof( szLargeString ), "%s%s\t"COL_GOLD"%s\n", szLargeString, g_houseFurniture[ i ] [ E_NAME ], number_format( g_houseFurniture[ i ] [ E_COST ] ) ); + + ShowPlayerDialog( playerid, DIALOG_FURNITURE_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Furniture", szLargeString, "Select", "Back" ); +} + +stock GetClosestFurniture( houseid, playerid, &Float: dis = 99999.99, &furniture_handle = ITER_NONE ) +{ + new + Float: dis2, + object = INVALID_OBJECT_ID, + Float: X, Float: Y, Float: Z + ; + foreach ( new fhandle : housefurniture[ houseid ] ) + { + new objectid = g_houseFurnitureData[ houseid ] [ fhandle ]; + if ( IsValidDynamicObject( objectid ) ) + { + GetDynamicObjectPos( objectid, X, Y, Z ); + dis2 = GetPlayerDistanceFromPoint( playerid, X, Y, Z ); + if ( dis2 < dis && dis2 != -1.00 ) { + dis = dis2; + object = objectid; + furniture_handle = fhandle; + } + } + } + return object; +} + +stock FillHomeWithFurniture( houseid, interior_id ) { + if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Cattus Interior" ) ) { + CreateFurniture( houseid, 2181, 273.795989, 304.962005, 998.148010, 0.000000, 0.000000, -90.000000 ); + CreateFurniture( houseid, 19317, 273.561004, 307.549011, 998.896972, -8.899999, 0.000000, -44.599998 ); + CreateFurniture( houseid, 1745, 269.713012, 305.380004, 998.057983, 0.000000, 0.000000, 0.000000 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Assum Interior" ) ) { + CreateFurniture( houseid, 1745, 246.465103, 302.465484, 998.127441, 0.000000, 0.000000, -90.000000 ); + CreateFurniture( houseid, 1717, 244.388854, 301.269592, 998.117431, 0.000000, 0.000000, 47.600032 ); + CreateFurniture( houseid, 1742, 250.075302, 305.350036, 998.127441, 0.000000, 0.000000, -90.000000 ); + CreateFurniture( houseid, 349, 248.876480, 302.361389, 998.922302, -95.399993, 0.000000, 0.000000 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Fossor Interior" ) ) { + CreateFurniture( houseid, 11720, 2210.785888, -1072.437988, 1049.422973, 0.000000, 0.000000, -90.000000 ); + CreateFurniture( houseid, 2100, 2214.089111, -1078.663940, 1049.483032, 0.000000, 0.000000, 180.000000 ); + CreateFurniture( houseid, 19317, 2212.149902, -1072.442993, 1051.865966, 0.000000, -45.000000, -90.000000 ); + CreateFurniture( houseid, 19317, 2212.149902, -1072.442993, 1051.865966, 0.000000, 45.000000, -90.000000 ); + } + /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Angusto Interior" ) ) { + CreateFurniture( houseid, 11743, 265.862518, 1290.442016, 1080.305175, 0.000000, 0.000000, 180.000000 ); + }*/ + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Organum Interior" ) ) { + CreateFurniture( houseid, 2297, 308.390014, 300.296997, 1002.294006, 0.000000, 0.000000, 135.000000 ); + CreateFurniture( houseid, 1754, 308.322998, 303.714996, 1002.304016, 0.000000, 0.000000, -15.600000 ); + CreateFurniture( houseid, 1754, 306.437988, 303.539001, 1002.304016, 0.000000, 0.000000, 33.099998 ); + CreateFurniture( houseid, 19631, 303.839996, 302.459014, 1002.731994, 70.099998, 93.000000, 94.300003 ); + } + /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Bulbus Interior" ) ) { + CreateFurniture( houseid, 19893, -69.010528, 1362.585815, 1079.770507, 0.000000, 0.000000, -110.200012 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Vindemia Interior" ) ) { + CreateFurniture( houseid, 1518, 292.440887, 1472.344360, 1080.087646, 0.000000, 0.000000, 180.000000 ); + CreateFurniture( houseid, 1748, 288.720428, 1490.140014, 1079.787353, 0.000000, 0.000000, 45.699871 ); + CreateFurniture( houseid, 19893, 302.293579, 1475.090209, 1079.957519, 0.000000, 0.000000, -160.199905 ); + }*/ + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Aurora Interior" ) ) { + CreateFurniture( houseid, 1828, -2165.865966, 644.096984, 1056.583007, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 11743, -2162.052978, 637.107971, 1057.515991, 0.000000, 0.000000, 129.699996 ); + CreateFurniture( houseid, 19830, -2158.127929, 637.051025, 1057.505981, 0.000000, 0.000000, -147.300003 ); + CreateFurniture( houseid, 19893, -2161.440917, 643.953002, 1057.384033, 0.000000, 0.000000, -85.699996 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Fragor Interior" ) ) { + CreateFurniture( houseid, 2563, 307.286010, 1121.037963, 1082.881958, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 2313, 318.532989, 1124.858032, 1082.871948, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 1786, 319.161987, 1125.123046, 1083.342041, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 1828, 323.757995, 1129.447021, 1082.871948, 0.000000, 0.000000, 90.000000 ); + } + /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Mundus Interior" ) ) { + CreateFurniture( houseid, 19893, 26.778570, 1347.625488, 1088.554687, 0.000000, 0.000000, 124.699920 ); + CreateFurniture( houseid, 356, 31.855621, 1346.810668, 1083.904663, 85.500068, -65.499977, -2.500000 ); + }*/ + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Artus Interior" ) ) { + CreateFurniture( houseid, 19786, 2242.808105, -1065.896972, 1049.543945, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 2313, 2242.090087, -1066.394042, 1048.050048, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 1702, 2243.757080, -1069.983032, 1047.969970, 0.000000, 0.000000, 180.000000 ); + CreateFurniture( houseid, 1704, 2244.997070, -1067.770996, 1047.969970, 0.000000, 0.000000, -102.800003 ); + CreateFurniture( houseid, 1704, 2240.719970, -1068.850952, 1047.969970, 0.000000, 0.000000, 95.699996 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Caelum Interior" ) ) { + CreateFurniture( houseid, 11720, 2230.312988, -1106.276000, 1049.852050, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 2100, 2235.194091, -1110.384033, 1049.881958, 0.000000, 0.000000, -90.000000 ); + CreateFurniture( houseid, 321, 2230.624023, -1107.496948, 1049.881958, 90.000000, 90.000000, 0.000000 ); + CreateFurniture( houseid, 362, 2226.039062, -1110.713012, 1050.806030, 0.000000, -5.199999, 0.000000 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Rotta Interior" ) ) { + CreateFurniture( houseid, 11743, 2501.027099, -1707.707031, 1014.861999, 0.000000, 0.000000, -91.699996 ); + CreateFurniture( houseid, 2181, 2492.664062, -1704.439941, 1013.742004, 0.000000, 0.000000, 180.000000 ); + CreateFurniture( houseid, 1717, 2492.029052, -1694.394042, 1013.786987, 0.000000, 0.000000, -36.900001 ); + CreateFurniture( houseid, 1755, 2494.482910, -1695.970947, 1013.721984, 0.000000, 0.000000, -124.000000 ); + CreateFurniture( houseid, 1755, 2492.474121, -1696.670043, 1013.721984, 0.000000, 0.000000, 160.500000 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Ascensor Interior" ) ) { + CreateFurniture( houseid, 19786, 2325.875000, -1017.260986, 1051.161987, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 1743, 2325.341064, -1018.752990, 1049.219970, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 1828, 2325.969970, -1022.057983, 1049.189941, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 11720, 2324.851074, -1008.127014, 1053.727050, 0.000000, 0.000000, 0.000000 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Colonel Interior" ) ) { + CreateFurniture( houseid, 2100, 2810.426025, -1164.852050, 1024.578979, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 2297, 2812.813964, -1171.582031, 1024.578979, 0.000000, 0.000000, -135.000000 ); + CreateFurniture( houseid, 1704, 2810.127929, -1171.822021, 1024.548950, 0.000000, 0.000000, 72.099998 ); + CreateFurniture( houseid, 1745, 2817.600097, -1167.550048, 1028.151000, 0.000000, 0.000000, 180.000000 ); + CreateFurniture( houseid, 19319, 2817.147949, -1171.015991, 1030.425048, 0.000000, 45.000000, 180.000000 ); + } + /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Godfather Interior" ) ) { + CreateFurniture( houseid, 358, 150.524795, 1370.906127, 1083.410156, -78.500221, 37.299991, -99.299461 ); + }*/ + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Recens Interior" ) ) { + CreateFurniture( houseid, 2229, 2257.180908, -1221.848999, 1048.001953, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 2181, 2257.602050, -1224.232055, 1047.991943, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 19318, 2258.295898, -1219.160034, 1048.699951, -10.199999, 0.000000, 0.000000 ); + CreateFurniture( houseid, 357, 2262.698974, -1225.001953, 1048.322998, 0.000000, -90.000000, 0.000000 ); + CreateFurniture( houseid, 19832, 2262.360107, -1224.750976, 1048.021972, 0.000000, 0.000000, -24.799999 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Novus Interior" ) ) { + CreateFurniture( houseid, 1745, 2364.553955, -1122.925048, 1049.864013, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 2100, 2363.528076, -1129.816040, 1049.874023, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 1416, 2374.649902, -1132.967041, 1050.415039, 0.000000, 0.000000, -90.000000 ); + CreateFurniture( houseid, 372, 2374.791015, -1133.095947, 1050.974975, 90.000000, 90.000000, 0.000000 ); + CreateFurniture( houseid, 372, 2374.615966, -1133.433959, 1050.974975, 90.000000, 90.000000, -27.100000 ); + } + else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Securuse Interior" ) ) { + CreateFurniture( houseid, 1745, 2311.577880, -1139.357055, 1053.293945, 0.000000, 0.000000, 180.000000 ); + CreateFurniture( houseid, 2181, 2310.585937, -1135.288940, 1053.303955, 0.000000, 0.000000, 0.000000 ); + CreateFurniture( houseid, 1702, 2322.388916, -1141.819946, 1049.468994, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 1702, 2326.492919, -1139.828002, 1049.468994, 0.000000, 0.000000, -90.000000 ); + CreateFurniture( houseid, 1742, 2318.163085, -1140.253051, 1049.708984, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 1742, 2318.163085, -1141.673950, 1049.708984, 0.000000, 0.000000, 90.000000 ); + CreateFurniture( houseid, 2100, 2328.367919, -1137.057006, 1049.489013, 0.000000, 0.000000, 0.000000 ); + } + // else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Lorem Interior" ) ) + // else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Domus Interior" ) ) +} diff --git a/gamemodes/irresistible/cnr/features/houses/house.pwn b/gamemodes/irresistible/cnr/features/houses/house.pwn new file mode 100644 index 0000000..596cec2 --- /dev/null +++ b/gamemodes/irresistible/cnr/features/houses/house.pwn @@ -0,0 +1,858 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: + * Purpose: + */ + +/* ** Error checking ** */ +#if !defined __sfcnr__houses + #define __sfcnr__houses +#endif + +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Definitions ** */ +#define MAX_HOUSES ( 2000 ) +#define MAX_HOUSE_WEAPONS ( 7 ) // (do not change) +#define HOUSE_MAPICON_RADIUS ( 25.0 ) + +#define H_DEFAULT_X 266.4996 +#define H_DEFAULT_Y 304.9577 +#define H_DEFAULT_Z 999.1484 + +#define PROGRESS_BRUTEFORCE 1 + +/* ** Macros ** */ +#define IsPlayerHomeOwner(%0,%1) ( strmatch( g_houseData[ %1 ] [ E_OWNER ], ReturnPlayerName( %0 ) ) ) + +/* ** Variables ** */ +enum E_HOUSE_DATA +{ + E_OWNER[ 24 ], E_HOUSE_NAME[ 30 ], + + Float: E_EX, Float: E_EY, Float: E_EZ, + Float: E_TX, Float: E_TY, Float: E_TZ, + + E_COST, E_INTERIOR_ID, E_CHECKPOINT[ 2 ], + E_WORLD, Text3D: E_LABEL [ 2 ], E_PASSWORD[ 5 ], + + bool: E_CRACKED, bool: E_BEING_CRACKED, E_CRACKED_TS, + E_CRACKED_WAIT, E_MAP_ICON +}; + +enum E_HINTERIOR_DATA +{ + E_NAME[ 19 ], Float: E_EX, Float: E_EY, + Float: E_EZ, E_INTERIOR_ID, E_COST, + bool: E_VIP, Float: E_PREVIEW_POS[ 3 ], Float: E_PREVIEW_LOOKAT[ 3 ] +}; + +new + g_houseInteriors[ ] [ E_HINTERIOR_DATA ] = + { + { "Cattus Interior", H_DEFAULT_X, H_DEFAULT_Y, H_DEFAULT_Z, 2, 0, false, { 266.60010, 302.42820, 999.14840 }, { 271.44260, 306.64240, 999.15580 } }, + { "Assum Interior", 243.71980, 304.963500, 999.14840, 1, 10000, false, { 249.61870, 300.89080, 999.14840 }, { 244.85410, 305.49680, 999.14840 } }, + { "Fossor Interior", 2218.4036, -1076.2621, 1050.4844, 1, 15000, false, { 2202.6704, -1078.198, 1050.4844 }, { 2211.8030, -1074.362, 1050.4844 } }, + //{ "Angusto Interior", 260.98790, 1284.29470, 1080.2578, 4, 20000, false, { 253.80180, 1294.2167, 1080.2578 }, { 258.55260, 1288.3639, 1080.2578 } }, + { "Organum Interior", 309.37170, 311.674700, 1003.3047, 4, 25000, false, { 310.13720, 310.80550, 1003.3047 }, { 300.02930, 300.86170, 1003.5391 } }, + //{ "Bulbus Interior", -68.84510, 1351.19570, 1080.2109, 6, 25000, false, { -71.41990, 1366.0359, 1080.2185 }, { -64.59070, 1360.7052, 1080.2185 } }, + //{ "Vindemia Interior", 295.08510, 1472.25520, 1080.2578, 15, 25000, false, { 290.14430, 1488.8372, 1080.2578 }, { 294.96960, 1483.6603, 1080.2578 } }, + { "Aurora Interior", -2170.344, 639.502500, 1052.3750, 1, 30000, false, { -2168.073, 646.40000, 1057.5938 }, { -2158.598, 638.13010, 1057.5861 } }, + { "Fragor Interior", 318.58580, 1114.47920, 1083.8828, 5, 35000, false, { 326.31450, 1117.5468, 1083.8828 }, { 317.28550, 1122.6113, 1083.8828 } }, + //{ "Mundus Interior", 24.012500, 1340.15890, 1084.3750, 10, 40000, false, { 19.801100, 1340.7814, 1084.3750 }, { 34.253800, 1342.9272, 1084.3750 } }, + { "Artus Interior", 2237.5259, -1081.6458, 1049.0234, 2, 40000, false, { 2236.2290, -1081.065, 1049.0234 }, { 2244.2285, -1069.357, 1049.0234 } }, + { "Caelum Interior", 2233.6931, -1115.2620, 1050.8828, 5, 40000, false, { 2235.1128, -1114.911, 1050.8828 }, { 2229.8982, -1105.175, 1050.8903 } }, + { "Rotta Interior", 2495.9663, -1692.0857, 1014.7422, 3, 50000, false, { 2491.1794, -1694.953, 1014.7461 }, { 2497.4587, -1704.258, 1014.7422 } }, + { "Ascensor Interior", 2317.8369, -1026.7662, 1050.2178, 9, 50000, false, { 2320.9111, -1025.776, 1050.2109 }, { 2319.0242, -1014.091, 1050.2109 } }, + { "Colonel Interior", 2807.5693, -1174.7520, 1025.5703, 8, 60000, false, { 2812.0911, -1173.043, 1025.5703 }, { 2806.0210, -1165.486, 1025.5703 } }, + //{ "Godfather Interior", 140.28170, 1365.92150, 1083.8594, 5, 65000, false, { 135.53440, 1366.6400, 1083.8615 }, { 143.49590, 1375.7461, 1083.8668 } }, + { "Recens Interior", 2270.4192, -1210.5172, 1047.5625, 10, 70000, false, { 2248.2854, -1207.207, 1049.0234 }, { 2261.0574, -1213.011, 1049.0234 } }, + { "Novus Interior", 2365.2341, -1135.5957, 1050.8826, 8, 72000, false, { 2375.3567, -1121.340, 1050.8750 }, { 2367.7095, -1130.863, 1050.8826 } }, + { "Securuse Interior", 2324.3826, -1149.5442, 1050.7101, 12, 80000, false, { 2317.5684, -1136.016, 1054.3047 }, { 2333.1262, -1147.694, 1050.7031 } }, + //{ "Lorem Interior", 234.13900, 1063.72110, 1084.2123, 6, 82500, false, { 235.83530, 1070.2394, 1084.1903 }, { 226.63560, 1073.0388, 1086.2266 } }, + //{ "Domus Interior", 225.73480, 1021.44500, 1084.0177, 7, 120000, false, { 224.76680, 1022.3558, 1084.0150 }, { 241.65380, 1037.2081, 1084.0118 } }, + { "Madd Doggs Mansion", 1260.6455, -785.46530, 1091.9063, 5, 1337, true , { 1262.1033, -772.6712, 1091.9063 }, { 1282.7361, -783.5193, 1089.9375 } }, + { "Butcher Interior", 964.93310, 2160.13210, 1011.0303, 1, 1337, true , { 933.67050, 2118.9556, 1012.8329 }, { 947.38930, 2163.8730, 1011.0234 } }, + { "Bar Interior", 501.93780, -67.563000, 998.75780, 11, 1337, true , { 511.80380, -68.01930, 999.25000 }, { 490.78870, -78.92080, 998.75780 } }, + { "Casino Interior", 1133.1831, -15.833100, 1000.6797, 12, 1337, true , { 1114.8433, -12.31790, 1003.0643 }, { 1136.3059, 2.6477000, 1000.6797 } } + }, + g_houseData [ MAX_HOUSES ] [ E_HOUSE_DATA ], + Iterator: houses < MAX_HOUSES >, + + szg_houseInteriors [ 24 * sizeof( g_houseInteriors ) ], + g_HouseWeapons [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ], + g_HouseWeaponAmmo [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ], + + p_InHouse [ MAX_PLAYERS ] +; + +/* ** Hooks ** */ +hook OnScriptInit( ) +{ + // load all house interiors into a string once + for( new i = 0; i < sizeof( g_houseInteriors ); i++ ) { + format( szg_houseInteriors, sizeof( szg_houseInteriors ), "%s%s%s\n", szg_houseInteriors, g_houseInteriors[ i ] [ E_VIP ] ? ( COL_GOLD ) : "", g_houseInteriors[ i ] [ E_NAME ] ); + } + + // load all houses + mysql_function_query( dbHandle, "SELECT * FROM `HOUSES`", true, "OnHouseLoad", "" ); + return 1; +} + +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +{ + if ( dialogid == DIALOG_HOUSE_CONFIG && response ) + { + if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); + if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + DeletePVar( playerid, "gate_edititem" ); // Definitely not in the gate dialog lol + switch( listitem ) + { + case 0: ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:", "Confirm", "Back" ); + case 1: ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" ); + case 2: ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" (without the quotation marks).", "Confirm", "Back" ); + case 3: ShowHouseWeaponStorage( playerid ); + case 4: ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); + } + } + else if ( dialogid == DIALOG_HOUSE_WEAPONS ) + { + if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); + if ( response ) + { + if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); + if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + if ( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] != 0 ) + { + GivePlayerWeapon( playerid, g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ], g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] ); + SendServerMessage( playerid, "You have withdrawn your "COL_GREY"%s"COL_WHITE" with %d ammo.", ReturnWeaponName( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] ), g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] ); + g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = 0; + g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = -1; + SaveHouseWeaponStorage( p_InHouse[ playerid ] ); + ShowHouseWeaponStorage( playerid ); + } + else + { + if ( listitem > 2 && p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); + p_HouseWeaponAddSlot{ playerid } = listitem; + ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS_ADD, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Weapon Storage", "{FFFFFF}Would you like to insert your current weapon into this slot?", "Insert", "Back" ); + } + } + else cmd_h( playerid, "config" ); + } + else if ( dialogid == DIALOG_HOUSE_WEAPONS_ADD ) + { + if ( response ) + { + if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); + if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); + if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + if ( IsMeleeWeapon( GetPlayerWeapon( playerid ) ) ) + { + SendError( playerid, "You cannot insert melee weapons." ); + cmd_h( playerid, "config" ); + return 1; + } + new current_weapon = GetPlayerWeapon( playerid ); + new current_ammo = GetPlayerAmmo( playerid ); + if ( ( 16 <= current_weapon <= 18 ) || current_weapon == 35 ) { + SendError( playerid, "You cannot store this weapon." ); + cmd_h( playerid, "config" ); + return 1; + } + if ( current_ammo > 0x7FFF || current_ammo <= 0 ) current_ammo = 0x7FFF; + listitem = p_HouseWeaponAddSlot{ playerid }; + g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = current_weapon; + g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = current_ammo; + SendServerMessage( playerid, "You have inserted your "COL_GREY"%s"COL_WHITE" into your weapon storage.", ReturnWeaponName( current_weapon ) ); + RemovePlayerWeapon( playerid, current_weapon ); + SaveHouseWeaponStorage( p_InHouse[ playerid ] ); + ShowHouseWeaponStorage( playerid ); + } + else ShowHouseWeaponStorage( playerid ); + } + else if ( dialogid == DIALOG_HOUSE_SET_PW ) + { + if ( response ) + { + if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); + else if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + else if ( !strlen( inputtext ) || strlen( inputtext ) > 4 ) + { + SendError( playerid, "Your password must vary between 0 and 4 characters." ); + ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" or \"NULL\" (without the quotation marks).", "Confirm", "Back" ); + } + else if ( strmatch( inputtext, "N/A" ) || strmatch( inputtext, "NULL" ) ) + { + format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 4, "N/A" ); + SendServerMessage( playerid, "You have successfully disabled your house's password." ); + format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='N/A' WHERE `ID`=%d", p_InHouse[ playerid ] ); + mysql_single_query( szNormalString ); + cmd_h( playerid, "config" ); + } + else + { + SendServerMessage( playerid, "You have changed your house password to "COL_GREY"%s"COL_WHITE".", inputtext ); + format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 5, "%s", inputtext ); + format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='%s' WHERE `ID`=%d", mysql_escape( inputtext ), p_InHouse[ playerid ] ); + mysql_single_query( szNormalString ); + cmd_h( playerid, "config" ); + } + } + else cmd_h( playerid, "config" ); + } + else if ( dialogid == DIALOG_HOUSE_INTERIORS ) + { + if ( response ) + { + if ( p_InHouse[ playerid ] == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + return SendError( playerid, "You are not the owner of this house." ); + + p_ViewingInterior{ playerid } = listitem; + ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); + } + else cmd_h( playerid, "config" ); + } + else if ( dialogid == DIALOG_HOUSE_INT_CONFIRM ) + { + if ( response ) + { + if ( p_InHouse[ playerid ] == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + return SendError( playerid, "You are not the owner of this house." ); + + new + intid = p_ViewingInterior{ playerid }; + + switch( listitem ) + { + case 0: + { + if ( g_houseInteriors[ intid ] [ E_COST ] > GetPlayerCash( playerid ) ) + { + ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); + SendError( playerid, "This interior costs "COL_GOLD"%s"COL_WHITE". You don't have this amount.", number_format( g_houseInteriors[ intid ] [ E_COST ] ) ); + } + else if ( g_houseInteriors[ intid ] [ E_VIP ] && !p_VIPLevel[ playerid ] ) + { + ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); + SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); + } + else if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) + { + ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); + SendError( playerid, "You cannot purchase a house interior if there are people inside the building." ); + } + else + { + if ( g_houseInteriors[ intid ] [ E_VIP ] && p_VIPLevel[ playerid ] && ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) + return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ); + + new houseid = p_InHouse[ playerid ]; + GivePlayerCash( playerid, -( g_houseInteriors[ intid ] [ E_COST ] ) ); + + if ( intid != 0 ) + SendServerMessage( playerid, "You have purchased a %s for "COL_GOLD"%s"COL_WHITE". This has been applied to the House ID %d.", g_houseInteriors[ intid ] [ E_NAME ], number_format( g_houseInteriors[ intid ] [ E_COST ] ), houseid ); + else + SendServerMessage( playerid, "You have successfully reset your interior to the default interior." ); + + destroyAllFurniture( houseid ); + FillHomeWithFurniture( houseid, intid ); + g_houseData[ houseid ] [ E_TX ] = g_houseInteriors[ intid ] [ E_EX ]; + g_houseData[ houseid ] [ E_TY ] = g_houseInteriors[ intid ] [ E_EY ]; + g_houseData[ houseid ] [ E_TZ ] = g_houseInteriors[ intid ] [ E_EZ ]; + g_houseData[ houseid ] [ E_INTERIOR_ID ] = g_houseInteriors[ intid ] [ E_INTERIOR_ID ]; + SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] ); + SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] ); + DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ); + g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], 1.0, g_houseData[ houseid ] [ E_WORLD ], g_houseData[ houseid ] [ E_INTERIOR_ID ], -1, 50.0 ); + format( szBigString, sizeof( szBigString ), "UPDATE HOUSES SET TX=%f, TY=%f, TZ=%f, INTERIOR=%d WHERE ID=%d", g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], g_houseData[ houseid ] [ E_INTERIOR_ID ], houseid ); + mysql_single_query( szBigString ); + DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] ); + g_houseData[ houseid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ houseid ] [ E_WORLD ] ); + pauseToLoad( playerid ); + } + } + case 1: + { + if ( p_WantedLevel[ playerid ] ) { + ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); + return SendError( playerid, "This feature requires you not to have a wanted level." ); + } + if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) { + ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); + return SendError( playerid, "You cannot view a house interior if there are people inside the building." ); + } + TogglePlayerControllable( playerid, 0 ); + SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] ); + SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] ); + InterpolateCameraPos( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], 15000, CAMERA_MOVE ); + InterpolateCameraLookAt( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, 15000, CAMERA_MOVE ); + SendServerMessage( playerid, "You are now previewing "COL_GREY"%s "COL_GOLD"%s"COL_WHITE". Press your enter key to stop.", g_houseInteriors[ intid ] [ E_NAME ], number_format( g_houseInteriors[ intid ] [ E_COST ] ) ); + SetPVarInt( playerid, "viewing_houseints", 1 ); + } + } + } + else ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" ); + } + else if ( dialogid == DIALOG_HOUSE_TITLE ) + { + if ( response ) + { + if ( p_InHouse[ playerid ] == -1 ) + return SendError( playerid, "You're not inside any house." ); + + if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + return SendError( playerid, "You are not the owner of this house." ); + + if ( ! ( 1 <= strlen( inputtext ) <= 30 ) ) + return ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:\n\n"COL_RED"Must be between 1 and 30 characters.", "Confirm", "Back" ); + + if ( textContainsIP( inputtext ) ) + return SendError( playerid, "We do not condone advertising." ); + + new houseid = p_InHouse[ playerid ]; + format( g_houseData[ houseid ] [ E_HOUSE_NAME ], 30, "%s", inputtext); + mysql_format( dbHandle, szNormalString, sizeof( szNormalString ), "UPDATE `HOUSES` SET `NAME`='%s' WHERE `ID`=%d", g_houseData[ houseid ] [ E_HOUSE_NAME ], p_InHouse[ playerid ] ); + mysql_single_query( szNormalString ); + format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ houseid ] [ E_HOUSE_NAME ], houseid, g_houseData[ houseid ] [ E_OWNER ], number_format( g_houseData[ houseid ] [ E_COST ] ) ); + UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); + SendServerMessage( playerid, "You have successfully changed the name of your house." ); + cmd_h( playerid, "config" ); + } + else cmd_h( playerid, "config" ); + } + else if ( dialogid == DIALOG_HOUSE_PW && response ) + { + new i = p_PasswordedHouse[ playerid ]; + if ( !strlen( inputtext ) || strlen( inputtext ) > 4 || strmatch( inputtext, "N/A" ) || !strmatch( inputtext, g_houseData[ i ] [ E_PASSWORD ] ) ) ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.\n\n"COL_RED"Incorrect Password!", "Enter", "Cancel" ); + else + { + if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" ); + SendServerMessage( playerid, "Password correct. Access has been granted." ); + p_InHouse[ playerid ] = i; + SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] ); + SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] ); + SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] ); + } + } + return 1; +} + +/* ** Commands ** */ +CMD:bruteforce( playerid, params[ ] ) +{ + /* ** ANTI SPAM ** */ + if ( GetPVarInt( playerid, "last_bruteforce" ) > g_iTime ) return SendError( playerid, "You must wait 30 seconds before using this command again." ); + /* ** END OF ANTI SPAM ** */ + + if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This command is restricted for F.B.I agents." ); + if ( !( p_inFBI{ playerid } == true && p_inArmy{ playerid } == false && p_inCIA{ playerid } == false ) ) return SendError( playerid, "This command is restricted for F.B.I agents." ); + + foreach ( new i : houses ) + { + if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + { + if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled. + + if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime ) + return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ); + + if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) ) + return SendError( playerid, "This house does not require cracking as it doesn't have a password." ); + + if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] ) + return SendError( playerid, "This house is currently being cracked or is already cracked." ); + + if ( IsHouseOnFire( i ) ) + return SendError( playerid, "This house is on fire, you cannot bruteforce it!" ), 1; + + g_houseData[ i ] [ E_BEING_CRACKED ] = true; + p_HouseCrackingPW[ playerid ] = i; + SetPVarInt( playerid, "last_bruteforce", g_iTime + 30 ); + ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 5000, COLOR_BLUE ); + return 1; + } + } + SendError( playerid, "You are not standing in any house checkpoint." ); + return 1; +} + +CMD:h( playerid, params[ ] ) +{ + if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) + return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); + + if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) && ! strmatch( params, "sell" ) ) { + ResetSpawnLocation( playerid ); + return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." ); + } + + new + ID = p_InHouse[ playerid ], + query[ 140 ] + ; + if ( strmatch( params, "spawn" ) ) + { + SendServerMessage( playerid, "We have changed the command to simply "COL_GREY"/spawn"COL_WHITE"." ); + return ShowPlayerSpawnMenu( playerid ); + } + else if ( strmatch( params, "config" ) ) + { + if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); + else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + else + { + ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}House Configuration", "Set House Title\nUpgrade Interior\nSet House Password\nWeapon Storage\nFurniture", "Select", "Cancel" ); + } + return 1; + } + else if ( strmatch( params, "buy" ) ) + { + if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) return SendError( playerid, "You cannot purchase any more houses, you've reached the limit." ); + if ( GetPlayerScore( playerid ) < 200 ) return SendError( playerid, "You need at least 200 score to buy a house." ); + + foreach ( new i : houses ) + { + if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) || ( ID != -1 && ID == i ) ) + { + if ( strmatch( g_houseData[ i ] [ E_OWNER ], "No-one" ) ) + { + if ( GetPlayerCash( playerid ) < g_houseData[ i ] [ E_COST ] ) + return SendError( playerid, "You don't have enough money to purchase this house." ); + + if ( g_houseData[ i ] [ E_COST ] == 1337 && !p_VIPLevel[ playerid ] ) + return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); + + GivePlayerCash( playerid, -( g_houseData[ i ] [ E_COST ] ), .force_save = true ); + SendServerMessage( playerid, "You have bought this home for "COL_GOLD"%s"COL_WHITE"!", number_format( g_houseData[ i ] [ E_COST ] ) ); + SetHouseOwner( i, ReturnPlayerName( playerid ) ); + + p_OwnedHouses[ playerid ] ++; + return 1; + } + else return SendError( playerid, "This house isn't for sale." ); + } + } + return SendError( playerid, "You are not around any house entrances." ); + } + else if ( strmatch( params, "sell" ) ) + { + if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); + else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + else + { + format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID ); + AddFileLogLine( "log_houses.txt", szBigString ); + p_OwnedHouses[ playerid ] --; + format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); + format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" ); + format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); + for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; } + SaveHouseWeaponStorage( ID ); + GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) ); + destroyAllFurniture( ID ); + FillHomeWithFurniture( ID, 0 ); + g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ]; + g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ]; + g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ]; + g_houseData[ ID ] [ E_INTERIOR_ID ] = 2; + format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID ); + mysql_single_query( query ); + format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); + UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); + DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); + g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); + DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); + g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); + SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] ); + DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); + SetPlayerInterior( playerid, 0 ); + SetPlayerVirtualWorld( playerid, 0 ); + SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", number_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) ); + } + return 1; + } + else if ( strmatch( params, "offer cancel" ) ) + { + new + bool: bResults = false; + + foreach(new i : Player) + { + if ( p_HouseOfferer[ i ] == playerid ) + { + bResults = true; + p_HouseOfferer [ i ] = INVALID_PLAYER_ID; + p_HouseOfferTicks [ i ] = 0; + p_HouseSellingID [ i ] = 0; + p_HouseSellingPrice [ i ] = 0; + } + } + + if ( bResults ) + return SendServerMessage( playerid, "You have successfully canceled all house offers you have made to players." ); + + return SendError( playerid, "You have not made any house offers to anybody." ); + } + else if ( strmatch( params, "offer take" ) ) + { + new + houseid = p_HouseSellingID[ playerid ], + sellerid = p_HouseOfferer[ playerid ], + sellingprice = p_HouseSellingPrice[ playerid ] + ; + + if ( !IsPlayerConnected( sellerid ) ) SendError( playerid, "The person who offered you a house is no longer online." ); + else if ( p_HouseOfferTicks[ playerid ] < g_iTime ) SendError( playerid, "This house offer has expired %d seconds ago.", g_iTime - p_HouseOfferTicks[ playerid ] ); + else if ( GetPlayerCash( playerid ) < p_HouseSellingPrice[ playerid ] ) SendError( playerid, "You do not have enough money to accept this offer (%s).", number_format( p_HouseSellingPrice[ playerid ] ) ); + else if ( g_houseData[ houseid ] [ E_COST ] <= 1337 && !p_VIPLevel[ playerid ] ) SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); + else if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) SendError( playerid, "You cannot purchase any more houses, you've reached the limit." ); + else + { + format( szBigString, sizeof( szBigString ), "[SELL TO] [%s] %s | %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), ReturnPlayerName( sellerid ), number_format( sellingprice ), houseid ); + AddFileLogLine( "log_houses.txt", szBigString ); + + p_OwnedHouses[ sellerid ] --; + p_OwnedHouses[ playerid ] ++; + + // destroyAllFurniture( houseid ); + mysql_single_query( sprintf( "UPDATE `FURNITURE` SET `OWNER`=%d WHERE `HOUSE_ID`=%d", p_AccountID[ playerid ], houseid ) ); + SetHouseOwner( houseid, ReturnPlayerName( playerid ) ); + + GivePlayerCash( playerid, -sellingprice ); + GivePlayerCash( sellerid, sellingprice ); + + SendServerMessage( sellerid, "You have successfully sold your house for "COL_GOLD"%s"COL_WHITE" to %s(%d)!", number_format( p_HouseSellingPrice[ playerid ] ), ReturnPlayerName( playerid ), playerid ); + SendServerMessage( playerid, "You have successfully bought %s(%d)'s home for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( sellerid ), sellerid, number_format( p_HouseSellingPrice[ playerid ] ) ); + } + return ( p_HouseOfferer[ playerid ] = INVALID_PLAYER_ID ), ( p_HouseOfferTicks[ playerid ] = 0 ), 1; + } + else if ( !strcmp( params, "offer", false, 5 ) ) + { + new offerid, price; + + if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); + else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + else if ( sscanf( params[ 6 ],""#sscanf_u"d", offerid, price ) ) return SendUsage( playerid, "/h offer [PLAYER_ID] [PRICE]" ); + else if ( !IsPlayerConnected( offerid ) ) return SendError( playerid, "This player is not connected." ); + else if ( offerid == playerid ) return SendError( playerid, "You cannot make a house offer to yourself." ); + else if ( price > 30000000 ) return SendError( playerid, "The maximum amount you can sell a house for is $30,000,000." ); + else if ( price < g_houseData[ ID ] [ E_COST ] / 2 ) return SendError( playerid, "You cannot sell your house to somebody for less than half its cost." ); + else if ( GetDistanceBetweenPlayers( playerid, offerid ) > 4.0 ) return SendError( playerid, "You cannot send offers to players who are not near you." ); + else if ( p_HouseOfferTicks[ offerid ] > g_iTime ) return SendError( playerid, "Please wait %d seconds to make an house price offer to this player again.", p_HouseOfferTicks[ offerid ] - g_iTime ); + else if ( g_houseData[ ID ] [ E_COST ] <= 1337 && !p_VIPLevel[ offerid ] ) return SendError( playerid, "You cannot offer V.I.P homes to sell to regular players." ); + else if ( p_OwnedHouses[ offerid ] >= GetPlayerHouseSlots( offerid ) ) return SendError( playerid, "This player cannot purchase any more houses, they have reached the limit." ); + else + { + // Cannot sell to non vip vip homes k + p_HouseOfferer[ offerid ] = playerid; + p_HouseOfferTicks[ offerid ] = g_iTime + 15; + p_HouseSellingID[ offerid ] = ID; + p_HouseSellingPrice[ offerid ] = price; + SendServerMessage( offerid, "%s(%d) wishes to offer his house (id %d) for %s to you. Use "COL_GREY"/h offer take"COL_WHITE" to take the offer.", ReturnPlayerName( playerid ), playerid, ID, number_format( price ) ); + SendServerMessage( playerid, "You have offered %s(%d) %s for your house (id %d), cancel the offer with "COL_GREY"/h offer cancel"COL_WHITE".", ReturnPlayerName( offerid ), offerid, number_format( price ), ID ); + } + return 1; + } + return SendUsage( playerid, "/h [CONFIG/BUY/SELL/OFFER/OFFER TAKE/OFFER CANCEL]" ); +} + +/* ** SQL Threads ** */ +thread OnHouseLoad( ) +{ + new + rows, fields, i = -1, + loadingTick = GetTickCount( ) + ; + + cache_get_data( rows, fields ); + if ( rows ) + { + static weapon_info[ 40 ], house_name[ 30 ], password[ 5 ], owner[ 24 ]; + + while( ++ i < rows ) + { + // set name., owner, password again (less memory) + cache_get_field_content( i, "NAME", house_name, dbHandle, 30 ); + cache_get_field_content( i, "PASSWORD", password, dbHandle, 5 ); + cache_get_field_content( i, "OWNER", owner, dbHandle, 24 ); + + // create home handle + new house_sql_id = cache_get_field_content_int( i, "ID", dbHandle ); + new handle = CreateHouse( house_name, + cache_get_field_content_int( i, "COST", dbHandle ), + cache_get_field_content_float( i, "EX", dbHandle ), + cache_get_field_content_float( i, "EY", dbHandle ), + cache_get_field_content_float( i, "EZ", dbHandle ), + cache_get_field_content_float( i, "TX", dbHandle ), + cache_get_field_content_float( i, "TY", dbHandle ), + cache_get_field_content_float( i, "TZ", dbHandle ), + cache_get_field_content_int( i, "INTERIOR", dbHandle ), + password, owner, house_sql_id + ); + + if ( handle != ITER_NONE ) { + // store weapon information + cache_get_field_content( i, "WEAPONS", weapon_info ), sscanf( weapon_info, "p<.>e", g_HouseWeapons[ handle ] ); + cache_get_field_content( i, "AMMO", weapon_info ), sscanf( weapon_info, "p<.>e", g_HouseWeaponAmmo[ handle ] ); + } + } + } + printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick ); + + // Make Lorenc the owner of unowned VIP houses + foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) { + if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], "No-one" ) ) { + SetHouseOwner( houseid, "Lorenc" ); + } + } + + // The server crashes when the fires aren't correctly loaded. + CreateFire( ); + return 1; +} + +/* ** Functions ** */ +stock CreateHouse( house_name[ 30 ], cost, Float: eX, Float: eY, Float: eZ, Float: tX = H_DEFAULT_X, Float: tY = H_DEFAULT_Y, Float: tZ = H_DEFAULT_Z, interior = 2, password[ 5 ] = "N/A", owner[ 24 ] = "No-one", sql_id = ITER_NONE ) +{ + new + hID = ( 0 <= sql_id < MAX_HOUSES ) ? sql_id : Iter_Free( houses ); + + if ( Iter_Contains( houses, sql_id ) ) + hID = ITER_NONE; + + if ( hID != ITER_NONE ) + { + Iter_Add( houses, hID ); + + // set house name, password, owner + format( g_houseData[ hID ] [ E_HOUSE_NAME ], 30, "%s", house_name ); + format( g_houseData[ hID ] [ E_PASSWORD ], 5, "%s", password ); + format( g_houseData[ hID ] [ E_OWNER ], 24, "%s", owner ); + + // set home variables + g_houseData[ hID ] [ E_COST ] = cost; + g_houseData[ hID ] [ E_EX ] = eX; + g_houseData[ hID ] [ E_EY ] = eY; + g_houseData[ hID ] [ E_EZ ] = eZ; + g_houseData[ hID ] [ E_TX ] = tX; + g_houseData[ hID ] [ E_TY ] = tY; + g_houseData[ hID ] [ E_TZ ] = tZ; + g_houseData[ hID ] [ E_INTERIOR_ID ] = interior; + g_houseData[ hID ] [ E_WORLD ] = ( hID + MAX_HOUSES ); + + // reset weapons (in case) + for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { + g_HouseWeapons[ hID ] [ i ] = 0, g_HouseWeaponAmmo[ hID ] [ i ] = -1; + } + + // prefurnish home + if ( sql_id == ITER_NONE ) FillHomeWithFurniture( hID, 0 ); + + // set global + g_houseData[ hID ] [ E_MAP_ICON ] = strmatch( owner, "No-one" ) ? CreateDynamicMapIcon( eX, eY, eZ, 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS ) : -1; + + g_houseData[ hID ] [ E_CHECKPOINT ] [ 0 ] = CreateDynamicCP( eX, eY, eZ, 1.0, -1, 0, -1, 100.0 ); + g_houseData[ hID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( tX, tY, tZ, 1.0, g_houseData[ hID ] [ E_WORLD ], g_houseData[ hID ] [ E_INTERIOR_ID ], -1, 100.0 ); + + format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ hID ] [ E_HOUSE_NAME ], hID, g_houseData[ hID ] [ E_OWNER ], number_format( cost ) ); + + g_houseData[ hID ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( szBigString, COLOR_WHITE, eX, eY, eZ, 20.0 ); + g_houseData[ hID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, tX, tY, tZ, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ hID ] [ E_WORLD ] ); + + // insert if non existant prior + if ( sql_id == ITER_NONE ) { + format( szBigString, sizeof( szBigString ), "INSERT INTO `HOUSES` VALUES (%d,'Home','No-one',%d,%f,%f,%f,%f,%f,%f,%d,'N/A','0.0.0.0.0.0.0.','-1.-1.-1.-1.-1.-1.-1.')", hID, cost, eX, eY, eZ, tX, tY, tZ, interior ); + mysql_single_query( szBigString ); + } + } + return hID; +} + +stock DestroyHouse( houseid ) +{ + if ( ! Iter_Contains( houses, houseid ) ) + return 0; + + new + query[ 40 ], + playerid = GetPlayerIDFromName( g_houseData[ houseid ] [ E_OWNER ] ) + ; + + if ( IsPlayerConnected( playerid ) ) + { + SendClientMessage( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been destroyed."); + p_OwnedHouses[ playerid ] --; + } + + format( query, sizeof( query ), "DELETE FROM HOUSES WHERE ID=%d", houseid ); + mysql_single_query( query ); + destroyAllFurniture( houseid ); + g_houseData[ houseid ] [ E_HOUSE_NAME ] [ 0 ] = '\0'; + g_houseData[ houseid ] [ E_OWNER ] [ 0 ] = '\0'; + DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] ); + DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 0 ] ); + DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ); + DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 0 ] ); + DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] ); + Iter_Remove( houses, houseid ); + return 1; +} + +stock SetHouseForAuction( ID ) +{ + if ( ID == -1 ) + return 0; + + if ( ! Iter_Contains( houses, ID ) ) + return 0; + + new + query[ 128 ], + player = GetPlayerIDFromName( g_houseData[ ID ] [ E_OWNER ] ) + ; + + if ( IsPlayerConnected( player ) ) + { + SendClientMessage( player, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been taken for auction."); + p_OwnedHouses[ player ] --; + } + for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; } + format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); + format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" ); + format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); + g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ]; + g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ]; + g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ]; + g_houseData[ ID ] [ E_INTERIOR_ID ] = 2; + destroyAllFurniture( ID ); + FillHomeWithFurniture( ID, 0 ); + format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID ); + mysql_single_query( query ); + format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); + UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString); + DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); + g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); + DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); + g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); + DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); + g_houseData[ ID ] [ E_MAP_ICON ] = CreateDynamicMapIcon( g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ], 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS ); + return 1; +} + +stock SetHouseOwner( houseid, szOwner[ MAX_PLAYER_NAME ] ) +{ + if ( ! Iter_Contains( houses, houseid ) || isnull( szOwner ) ) + return 0; + + new + query[ 128 ] + ; + format( g_houseData[ houseid ] [ E_OWNER ], 24, "%s", szOwner ); + + format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='%s' WHERE ID=%d", mysql_escape( szOwner ), houseid ); + mysql_single_query( query ); + + DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] ); + format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", houseid, g_houseData[ houseid ] [ E_OWNER ], number_format( g_houseData[ houseid ] [ E_COST ] ) ); + UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString); + return 1; +} + +stock SwitchHouseOwners( ID, playerid, buyerid ) +{ + if ( IsPlayerConnected( playerid ) ) + { + p_OwnedHouses[ playerid ] --; + SetPlayerInterior( playerid, 0 ); + SetPlayerVirtualWorld( playerid, 0 ); + SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", number_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) ); + SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] ); + } + + strcpy( g_houseData[ ID ] [ E_PASSWORD ], "N/A" ); + strcpy( g_houseData[ ID ] [ E_HOUSE_NAME ], "Home" ); + format( g_houseData[ ID ] [ E_OWNER ], 7, "%s", ReturnPlayerName( buyerid ) ); + + format( szBigString, sizeof( szBigString ), "UPDATE HOUSES SET OWNER='%s',PASSWORD='N/A',NAME='Home' WHERE ID=%d", mysql_escape( ReturnPlayerName( buyerid ) ) , ID ); + mysql_single_query( szBigString ); + + format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); + UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); + + DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); + g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); + + DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); + g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); + + DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); +} + +stock GetPlayerOwnedHouses( playerid ) +{ + new + count = 0; + + foreach ( new i : houses ) if ( IsPlayerHomeOwner( playerid, i ) ) { + count ++; + } + return count; +} + +stock ShowHouseWeaponStorage( playerid ) +{ + if ( !IsPlayerConnected( playerid ) ) + return 0; + + new id = p_InHouse[ playerid ]; + if ( id == -1 ) return SendError( playerid, "You're not inside any house." ); + if ( !strmatch( g_houseData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); + szLargeString[ 0 ] = '\0'; + for( new i = 0; i < MAX_HOUSE_WEAPONS; i++ ) + { + if ( g_HouseWeapons[ id ] [ i ] != 0 ) + format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\n", szLargeString, i > 2 ? (""#COL_GOLD"") : ("{FFFFFF}"), ReturnWeaponName( g_HouseWeapons[ id ] [ i ] ), g_HouseWeaponAmmo[ id ] [ i ] ); + else + strcat( szLargeString, i > 2 ? ( ""COL_GOLD"Empty\n" ) : ( ""COL_WHITE"Empty\n" ) ); + + } + ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS, DIALOG_STYLE_LIST, "{FFFFFF}House Weapon Storage", szLargeString, "Withdraw", "Back" ); + return 1; +} + +stock SaveHouseWeaponStorage( houseid ) +{ + new szWeapon[ 21 ], szAmmo[ 50 ]; + for( new i; i < MAX_HOUSE_WEAPONS; i++ ) + { + format( szWeapon, sizeof( szWeapon ), "%s%d.", szWeapon, g_HouseWeapons[ houseid ] [ i ] ); + format( szAmmo, sizeof( szAmmo ), "%s%d.", szAmmo, g_HouseWeaponAmmo[ houseid ] [ i ] ); + } + format( szBigString, sizeof( szBigString ), "UPDATE `HOUSES` SET `WEAPONS`='%s',`AMMO`='%s' WHERE `ID`=%d", szWeapon, szAmmo, houseid ); + mysql_single_query( szBigString ); + return 1; +} + +stock ArePlayersInHouse( houseid, owner ) +{ + foreach ( new i : Player ) if ( i != owner ) + { + if ( p_InHouse[ i ] == houseid ) + { + if ( GetPlayerVirtualWorld( i ) == g_houseData[ houseid ] [ E_WORLD ] ) + return true; + + p_InHouse[ i ] = -1; // They're bugged probably + } + } + return false; +} diff --git a/gamemodes/irresistible/cnr/features/irresistibleguard.pwn b/gamemodes/irresistible/cnr/features/irresistibleguard.pwn new file mode 100644 index 0000000..bad7fcb --- /dev/null +++ b/gamemodes/irresistible/cnr/features/irresistibleguard.pwn @@ -0,0 +1,127 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: cnr\irresistibleguard.pwn + * Purpose: provides account protection in the form of email securing + */ + +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Definitions ** */ +#define SECURITY_MODE_MILD ( 0 ) +#define SECURITY_MODE_PARANOID ( 1 ) +#define SECURITY_MODE_DISABLED ( 2 ) + +/* ** Variables ** */ +enum E_IRRESISTIBLE_GUARD +{ + E_ID, E_EMAIL[ 64 ], E_MODE, + bool: E_VERIFIED, E_LAST_DISABLED +}; + +new + p_accountSecurityData [ MAX_PLAYERS ] [ E_IRRESISTIBLE_GUARD ] +; + +/* ** Hooks ** */ +hook OnPlayerDisconnect( playerid, reason ) +{ + p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false; + p_accountSecurityData[ playerid ] [ E_ID ] = 0; + p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; + return 1; +} + +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +{ + if ( ( dialogid == DIALOG_ACC_GUARD ) && response ) + { + if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) + return SendError( playerid, "You must be verified to use this feature." ); + + switch ( listitem ) + { + case 0: + { + if ( p_accountSecurityData[ playerid ] [ E_ID ] ) + return SendError( playerid, "Your email is already confirmed!" ), ShowPlayerAccountGuard( playerid ), 1; + + format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `EMAILS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); + mysql_function_query( dbHandle, szNormalString, true, "OnEmailConfirm", "d", playerid ); + } + case 1: ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_MODE, DIALOG_STYLE_TABLIST, "{FFFFFF}Irresistible Guard - Mode", "Mild\t"COL_GREY"Must verify IP before making transactions\nParanoid\t"COL_GREY"Must verify IP after logging in\nDisable\t"COL_GREY"No form of verification", "Select", "Back" ); + case 2: + { + format( szBigString, sizeof( szBigString ), "SELECT * FROM `EMAILS` WHERE `ID`=%d", p_accountSecurityData[ playerid ] [ E_ID ] ); + mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardDelete", "d", playerid ); + } + case 3: + { + if ( p_AddedEmail{ playerid } ) + return SendError( playerid, "You already added an email to your account before." ); + + if ( GetPlayerScore( playerid ) < 1000 ) + return SendServerMessage( playerid, "Get at least 1000 score, then use this feature." ); + + Beep( playerid ); + p_AddedEmail{ playerid } = true; + SetPlayerVipLevel( playerid, VIP_REGULAR, .interval = 259560 ); // 3 days of vip + mysql_single_query( sprintf( "UPDATE `USERS` SET `USED_EMAIL`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); + SendGlobalMessage( COLOR_GOLD, "[EMAIL CONFIRMED]"COL_GREY" %s(%d) has confirmed their "COL_GOLD"/email"COL_GREY" and received 3 days of V.I.P!", ReturnPlayerName( playerid ), playerid ); + return 1; + } + } + return 1; + } + else if ( dialogid == DIALOG_ACC_GUARD_CONFIRM ) + { + if ( ! response ) + { + if ( p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_PARANOID ) { + return Kick( playerid ); + } + + // allow other modes + return 1; + } + + static + szInput[ 10 ]; + + format( szInput, sizeof( szInput ), "%s", inputtext ); + trimString( szInput ); // gotta take out the whitespace + + if ( strlen( szInput ) != 8 ) + return SendError( playerid, "The verification code must be 8 characters." ), ShowPlayerAccountVerification( playerid ); + + mysql_format( dbHandle, szBigString, sizeof( szBigString ), "SELECT * FROM `USER_CONFIRMED_IPS` WHERE `USER_ID`=%d AND `IP`='%e' AND `TOKEN`='%e'", p_AccountID[ playerid ], ReturnPlayerIP( playerid ), szInput ); + mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardVerify", "d", playerid ); + return 1; + } + else if ( dialogid == DIALOG_ACC_GUARD_DEL_CANCEL ) + { + if ( !response ) + return ShowPlayerAccountGuard( playerid ); + + p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; + mysql_single_query( sprintf( "UPDATE `EMAILS` SET `LAST_CHANGED`=%d,`LAST_DISABLED`=0 WHERE `ID`=%d", g_iTime, p_accountSecurityData[ playerid ] [ E_ID ] ) ); + return SendServerMessage( playerid, "You have cancelled the process to removing Irresistible Guard." ); + } + else if ( dialogid == DIALOG_ACC_GUARD_MODE ) + { + if ( !response ) + return ShowPlayerAccountGuard( playerid ); + + if ( ! p_accountSecurityData[ playerid ] [ E_ID ] ) + return SendError( playerid, "You need to assign an email to your account." ); + + p_accountSecurityData[ playerid ] [ E_MODE ] = listitem; + mysql_single_query( sprintf( "UPDATE `EMAILS` SET `MODE`=%d WHERE `ID`=%d", listitem, p_accountSecurityData[ playerid ] [ E_ID ] ) ); + SendServerMessage( playerid, "Your Irresistible Guard mode is now set to "COL_GREY"%s"COL_WHITE".", SecurityModeToString( listitem ) ); + return ShowPlayerAccountGuard( playerid ); + } + return 1; +} + +/* ** Functions ** */ diff --git a/gamemodes/irresistible/cnr/vip.pwn b/gamemodes/irresistible/cnr/features/vip.pwn similarity index 100% rename from gamemodes/irresistible/cnr/vip.pwn rename to gamemodes/irresistible/cnr/features/vip.pwn diff --git a/gamemodes/irresistible/cnr/player.pwn b/gamemodes/irresistible/cnr/player.pwn index 9de2382..727e7ea 100644 --- a/gamemodes/irresistible/cnr/player.pwn +++ b/gamemodes/irresistible/cnr/player.pwn @@ -54,7 +54,6 @@ new bool: p_Spectating [ MAX_PLAYERS char ], bool: p_Muted [ MAX_PLAYERS char ], bool: p_InfectedHIV [ MAX_PLAYERS char ], - p_InHouse [ MAX_PLAYERS ], p_ExperienceHideTimer [ MAX_PLAYERS ], p_AntiTextSpam [ MAX_PLAYERS ], bool: p_BlockedPM [ MAX_PLAYERS ] [ MAX_PLAYERS ], @@ -238,8 +237,6 @@ new p_Fireworks [ MAX_PLAYERS ], p_ExplosiveBullets [ MAX_PLAYERS ], bool: p_AddedEmail [ MAX_PLAYERS char ], - p_SpawningKey [ MAX_PLAYERS ] [ 4 ], - p_SpawningIndex [ MAX_PLAYERS ], p_TazingImmunity [ MAX_PLAYERS ], p_PlayerAltBind [ MAX_PLAYERS ] = { -1, ... }, p_PlayerAltBindTick [ MAX_PLAYERS ] diff --git a/gamemodes/irresistible/cnr/spawn.pwn b/gamemodes/irresistible/cnr/spawn.pwn new file mode 100644 index 0000000..04aa012 --- /dev/null +++ b/gamemodes/irresistible/cnr/spawn.pwn @@ -0,0 +1,136 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: cities.inc + * Purpose: definitions of spawn & cities + */ + +/* ** Configuration ** */ +#define ENABLE_CITY_LV true +#define ENABLE_CITY_LS true + +/* ** Definitions ** */ +#define MAX_CITIES 3 + +#define CITY_SF 0 +#define CITY_LV 1 +#define CITY_LS 2 +#define CITY_DESERTS 3 +#define CITY_COUNTRY 4 + +/* ** Macros ** */ +#define ResetSpawnLocation(%0) SetPlayerSpawnLocation(%0, "") + +/* ** Variables ** */ + +enum E_RANDOM_SPAWNS +{ + Float:RANDOM_SPAWN_X, + Float:RANDOM_SPAWN_Y, + Float:RANDOM_SPAWN_Z, + Float:RANDOM_SPAWN_A, + RANDOM_SPAWN_INTERIOR, + RANDOM_SPAWN_WORLD +}; + +new const + g_SanFierroSpawns[ ] [ E_RANDOM_SPAWNS ] = + { + { -2097.5737, 715.2664, 69.5625, 277.9042, 0, 0 }, + { -1757.4670, 961.8670, 24.8828, 181.7833, 0, 0 }, + { -1953.8724, 300.1801, 41.0471, 133.1765, 0, 0 }, + { -2020.3107, -96.6103, 35.1641, 331.9525, 0, 0 }, + { -2343.3860, -138.315, 35.3203, 3.2265, 0, 0 }, + { -2519.0496, -30.7666, 25.6172, 319.5007, 0, 0 }, + { -2759.6978, 375.4238, 4.5230, 270.5632, 0, 0 }, + { -2474.5874, 1264.014, 28.7647, 275.3246, 0, 0 }, + { -1501.3506, 914.5378, 7.1875, 90.5807, 0, 0 }, + { -2238.6428, 113.4054, 35.3203, 243.0862, 0, 0 }, + { -1983.5684, 129.8655, 27.6875, 74.4550, 0, 0 }, + { -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 }, + { -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 }, + { -2587.4861, 212.0579, 9.0733, 9.073300, 0, 0 } + }, + + g_LasVenturasSpawns[ ] [ E_RANDOM_SPAWNS ] = + { + { 2170.4834, 1714.3723, 11.0469, 137.5881, 0, 0 }, + { 2000.1403, 1564.7941, 15.3672, 236.5212, 0, 0 }, + { 2417.5991, 1136.6140, 10.8125, 225.6512, 0, 0 }, + { 2484.6160, 1528.7273, 10.8954, 323.0129, 0, 0 }, + { 2464.4070, 2033.2441, 11.0625, 47.88940, 0, 0 }, + { 2451.2332, 2347.0044, 12.1635, 112.7286, 0, 0 }, + { 1480.3296, 2250.1125, 11.0291, 279.2149, 0, 0 }, + { 2143.3252, 2840.4441, 10.8203, 139.9116, 0, 0 } + }, + + g_LosSantosSpawns [ ] [ E_RANDOM_SPAWNS ] = + { + { 810.63520, -1340.0682, 13.5386, 37.33070, 0, 0 }, + { 1124.6071, -1427.5155, 15.7969, 350.9336, 0, 0 }, + { 585.81520, -1247.9160, 17.9521, 335.6035, 0, 0 }, + { 2025.2626, -1423.2682, 16.9922, 135.4516, 0, 0 }, + { 2509.2468, -1679.2029, 13.5469, 50.24740, 0, 0 }, + { 1457.1467, -1011.7307, 26.8438, 51.79910, 0, 0 }, + { 2017.8206, -1279.4851, 23.9820, 47.38920, 0, 0 }, + { 1935.7644, -1794.6068, 13.5469, 295.5515, 0, 0 }, + { 1371.4569, -1090.6387, 24.5459, 92.84640, 0, 0 }, + { 2298.4055, -1500.3264, 25.3047, 199.6940, 0, 0 } + }, + + g_FiremanSpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = + { + { -2026.3287, 67.1439, 28.6916, 270.0000, 0, 0 }, + { 1744.56240, 2079.43, 10.8203, 172.1325, 0, 0 }, + { 1757.44350, -1456.7, 13.5469, 282.4133, 0, 0 } + }, + + g_MedicSpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = + { + { -2658.0764, 634.333, 14.4531, 180.0000, 0, 0 }, + { 1615.62490, 1840.19, 10.9696, 0.000000, 0, 0 }, + { 1178.04170, -1323.6, 14.1005, 285.5701, 0, 0 } + }, + + g_ArmySpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = + { + { -1401.8173, 493.496, 18.2294, 0.000000, 0, 0 }, + { 199.572200, 1920.97, 17.6406, 180.0000, 0, 0 }, + { 1229.35670, -2611.4, 19.7344, 264.2092, 0, 0 } + }, + + g_CIASpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = + { + { -2455.4487, 503.92360, 30.078, 270.000, 0, 0 }, + { 940.813400, 1733.6327, 8.8516, 270.000, 0, 0 }, + { 1518.82930, -1452.430, 14.203, 0.00000, 0, 0 } + }, + + g_PoliceSpawns [ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = + { + { -1606.3693, 674.1749, -5.2422, 0.0000, 0, 0 }, + { 2295.62960, 2468.796, 10.8203, 90.000, 0, 0 }, + { 1528.58340, -1677.49, 5.89060, 270.00, 0, 0 } + } +; + +new + p_SpawningKey [ MAX_PLAYERS ] [ 4 ], + p_SpawningIndex [ MAX_PLAYERS ] +; + +/* ** Functions ** */ +stock SetPlayerSpawnLocation( playerid, spawn_key[ 4 ], spawn_index = 0 ) +{ + // set sql, null if key is null + if ( spawn_key[ 0 ] == '\0' ) { + mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`=NULL WHERE `ID`=%d", p_AccountID[ playerid ] ) ); + } else { + mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`='%s %d' WHERE `ID`=%d", spawn_key, spawn_index, p_AccountID[ playerid ] ) ); + } + + // variable update + strcpy( p_SpawningKey[ playerid ], spawn_key ); + p_SpawningIndex[ playerid ] = spawn_index; + return 1; +} diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index da3f9f4..831eb53 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -87,7 +87,6 @@ new bool: False = false; #define IsPlayerInPlayerGang(%0,%1) (p_Class[%0] == p_Class[%1] && p_Class[%0] == CLASS_CIVILIAN && p_GangID[%0] == p_GangID[%1] && p_GangID[%0] != INVALID_GANG_ID) #define IsPlayerNpcEx(%0) (IsPlayerNPC(%0) || strmatch(p_PlayerIP[%0], "127.0.0.1")) #define GetBusinessSecurity(%0) (g_businessSecurityData[%0][E_LEVEL]) -#define ResetSpawnLocation(%0) SetPlayerSpawnLocation(%0, "") // #define ITER_NONE -1 @@ -159,7 +158,6 @@ enum E_DONATION_DATA /* ** Progress Bars ** */ #define PROGRESS_CRACKING 0 -#define PROGRESS_BRUTEFORCE 1 #define PROGRESS_ROBTRUCK 2 #define PROGRESS_MINING 3 #define PROGRESS_ROBBING 4 @@ -332,367 +330,6 @@ stock const } ; -/* ** Player Spawns ** */ -enum E_RANDOM_SPAWNS -{ - Float:RANDOM_SPAWN_X, - Float:RANDOM_SPAWN_Y, - Float:RANDOM_SPAWN_Z, - Float:RANDOM_SPAWN_A, - RANDOM_SPAWN_INTERIOR, - RANDOM_SPAWN_WORLD -}; - -stock const - g_SanFierroSpawns[ ] [ E_RANDOM_SPAWNS ] = - { - { -2097.5737, 715.2664, 69.5625, 277.9042, 0, 0 }, - { -1757.4670, 961.8670, 24.8828, 181.7833, 0, 0 }, - { -1953.8724, 300.1801, 41.0471, 133.1765, 0, 0 }, - { -2020.3107, -96.6103, 35.1641, 331.9525, 0, 0 }, - { -2343.3860, -138.315, 35.3203, 3.2265, 0, 0 }, - { -2519.0496, -30.7666, 25.6172, 319.5007, 0, 0 }, - { -2759.6978, 375.4238, 4.5230, 270.5632, 0, 0 }, - { -2474.5874, 1264.014, 28.7647, 275.3246, 0, 0 }, - { -1501.3506, 914.5378, 7.1875, 90.5807, 0, 0 }, - { -2238.6428, 113.4054, 35.3203, 243.0862, 0, 0 }, - { -1983.5684, 129.8655, 27.6875, 74.4550, 0, 0 }, - { -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 }, - { -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 }, - { -2587.4861, 212.0579, 9.0733, 9.073300, 0, 0 } - }, - - g_LasVenturasSpawns[ ] [ E_RANDOM_SPAWNS ] = - { - { 2170.4834, 1714.3723, 11.0469, 137.5881, 0, 0 }, - { 2000.1403, 1564.7941, 15.3672, 236.5212, 0, 0 }, - { 2417.5991, 1136.6140, 10.8125, 225.6512, 0, 0 }, - { 2484.6160, 1528.7273, 10.8954, 323.0129, 0, 0 }, - { 2464.4070, 2033.2441, 11.0625, 47.88940, 0, 0 }, - { 2451.2332, 2347.0044, 12.1635, 112.7286, 0, 0 }, - { 1480.3296, 2250.1125, 11.0291, 279.2149, 0, 0 }, - { 2143.3252, 2840.4441, 10.8203, 139.9116, 0, 0 } - }, - - g_LosSantosSpawns[ ] [ E_RANDOM_SPAWNS ] = - { - { 810.63520, -1340.0682, 13.5386, 37.33070, 0, 0 }, - { 1124.6071, -1427.5155, 15.7969, 350.9336, 0, 0 }, - { 585.81520, -1247.9160, 17.9521, 335.6035, 0, 0 }, - { 2025.2626, -1423.2682, 16.9922, 135.4516, 0, 0 }, - { 2509.2468, -1679.2029, 13.5469, 50.24740, 0, 0 }, - { 1457.1467, -1011.7307, 26.8438, 51.79910, 0, 0 }, - { 2017.8206, -1279.4851, 23.9820, 47.38920, 0, 0 }, - { 1935.7644, -1794.6068, 13.5469, 295.5515, 0, 0 }, - { 1371.4569, -1090.6387, 24.5459, 92.84640, 0, 0 }, - { 2298.4055, -1500.3264, 25.3047, 199.6940, 0, 0 } - }, - - g_FiremanSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = - { - { -2026.3287, 67.1439, 28.6916, 270.0000, 0, 0 }, - { 1744.56240, 2079.43, 10.8203, 172.1325, 0, 0 }, - { 1757.44350, -1456.7, 13.5469, 282.4133, 0, 0 } - }, - - g_MedicSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = - { - { -2658.0764, 634.333, 14.4531, 180.0000, 0, 0 }, - { 1615.62490, 1840.19, 10.9696, 0.000000, 0, 0 }, - { 1178.04170, -1323.6, 14.1005, 285.5701, 0, 0 } - }, - - g_ArmySpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = - { - { -1401.8173, 493.496, 18.2294, 0.000000, 0, 0 }, - { 199.572200, 1920.97, 17.6406, 180.0000, 0, 0 }, - { 1229.35670, -2611.4, 19.7344, 264.2092, 0, 0 } - }, - - g_CIASpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = - { - { -2455.4487, 503.92360, 30.078, 270.000, 0, 0 }, - { 940.813400, 1733.6327, 8.8516, 270.000, 0, 0 }, - { 1518.82930, -1452.430, 14.203, 0.00000, 0, 0 } - }, - - g_PoliceSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = - { - { -1606.3693, 674.1749, -5.2422, 0.0000, 0, 0 }, - { 2295.62960, 2468.796, 10.8203, 90.000, 0, 0 }, - { 1528.58340, -1677.49, 5.89060, 270.00, 0, 0 } - } -; - -/* ** House System ** */ -#define MAX_HOUSES ( 2000 ) -#define MAX_FURNITURE ( 50 ) -#define MAX_HOUSE_WEAPONS ( 7 ) // Don't change... -#define HOUSE_MAPICON_RADIUS ( 25.0 ) - -// Furniture Categories -#define FC_DOORS 0 -#define FC_TABLECHAIR 1 -#define FC_FITNESS 2 -#define FC_KITCHENBATH 3 -#define FC_ELECTRONIC 4 -#define FC_BEDROOM 5 -#define FC_LOUNGE 6 -#define FC_FLOWERS 7 -#define FC_MISC 8 -#define FC_WEAPONS 9 -#define FC_HOLIDAYS 10 -#define FC_FOODRINK 11 - -enum E_HOUSE_DATA -{ - E_OWNER[ 24 ], E_HOUSE_NAME[ 30 ], - - Float: E_EX, Float: E_EY, Float: E_EZ, - Float: E_TX, Float: E_TY, Float: E_TZ, - - E_COST, E_INTERIOR_ID, E_CHECKPOINT[ 2 ], - E_WORLD, Text3D: E_LABEL [ 2 ], E_PASSWORD[ 5 ], - - bool: E_CRACKED, bool: E_BEING_CRACKED, E_CRACKED_TS, - E_CRACKED_WAIT, E_MAP_ICON -}; - -enum E_HINTERIOR_DATA -{ - E_NAME[ 19 ], Float: E_EX, Float: E_EY, - Float: E_EZ, E_INTERIOR_ID, E_COST, - bool: E_VIP, Float: E_PREVIEW_POS[ 3 ], Float: E_PREVIEW_LOOKAT[ 3 ] -}; - -enum E_FURINTURE_DATA -{ - E_CATEGORY, E_NAME[ 21 ], E_MODEL, - E_COST -}; - -#define H_DEFAULT_X 266.4996 -#define H_DEFAULT_Y 304.9577 -#define H_DEFAULT_Z 999.1484 - -new - g_houseInteriors[ ] [ E_HINTERIOR_DATA ] = - { - { "Cattus Interior", H_DEFAULT_X, H_DEFAULT_Y, H_DEFAULT_Z, 2, 0, false, { 266.60010, 302.42820, 999.14840 }, { 271.44260, 306.64240, 999.15580 } }, - { "Assum Interior", 243.71980, 304.963500, 999.14840, 1, 10000, false, { 249.61870, 300.89080, 999.14840 }, { 244.85410, 305.49680, 999.14840 } }, - { "Fossor Interior", 2218.4036, -1076.2621, 1050.4844, 1, 15000, false, { 2202.6704, -1078.198, 1050.4844 }, { 2211.8030, -1074.362, 1050.4844 } }, - //{ "Angusto Interior", 260.98790, 1284.29470, 1080.2578, 4, 20000, false, { 253.80180, 1294.2167, 1080.2578 }, { 258.55260, 1288.3639, 1080.2578 } }, - { "Organum Interior", 309.37170, 311.674700, 1003.3047, 4, 25000, false, { 310.13720, 310.80550, 1003.3047 }, { 300.02930, 300.86170, 1003.5391 } }, - //{ "Bulbus Interior", -68.84510, 1351.19570, 1080.2109, 6, 25000, false, { -71.41990, 1366.0359, 1080.2185 }, { -64.59070, 1360.7052, 1080.2185 } }, - //{ "Vindemia Interior", 295.08510, 1472.25520, 1080.2578, 15, 25000, false, { 290.14430, 1488.8372, 1080.2578 }, { 294.96960, 1483.6603, 1080.2578 } }, - { "Aurora Interior", -2170.344, 639.502500, 1052.3750, 1, 30000, false, { -2168.073, 646.40000, 1057.5938 }, { -2158.598, 638.13010, 1057.5861 } }, - { "Fragor Interior", 318.58580, 1114.47920, 1083.8828, 5, 35000, false, { 326.31450, 1117.5468, 1083.8828 }, { 317.28550, 1122.6113, 1083.8828 } }, - //{ "Mundus Interior", 24.012500, 1340.15890, 1084.3750, 10, 40000, false, { 19.801100, 1340.7814, 1084.3750 }, { 34.253800, 1342.9272, 1084.3750 } }, - { "Artus Interior", 2237.5259, -1081.6458, 1049.0234, 2, 40000, false, { 2236.2290, -1081.065, 1049.0234 }, { 2244.2285, -1069.357, 1049.0234 } }, - { "Caelum Interior", 2233.6931, -1115.2620, 1050.8828, 5, 40000, false, { 2235.1128, -1114.911, 1050.8828 }, { 2229.8982, -1105.175, 1050.8903 } }, - { "Rotta Interior", 2495.9663, -1692.0857, 1014.7422, 3, 50000, false, { 2491.1794, -1694.953, 1014.7461 }, { 2497.4587, -1704.258, 1014.7422 } }, - { "Ascensor Interior", 2317.8369, -1026.7662, 1050.2178, 9, 50000, false, { 2320.9111, -1025.776, 1050.2109 }, { 2319.0242, -1014.091, 1050.2109 } }, - { "Colonel Interior", 2807.5693, -1174.7520, 1025.5703, 8, 60000, false, { 2812.0911, -1173.043, 1025.5703 }, { 2806.0210, -1165.486, 1025.5703 } }, - //{ "Godfather Interior", 140.28170, 1365.92150, 1083.8594, 5, 65000, false, { 135.53440, 1366.6400, 1083.8615 }, { 143.49590, 1375.7461, 1083.8668 } }, - { "Recens Interior", 2270.4192, -1210.5172, 1047.5625, 10, 70000, false, { 2248.2854, -1207.207, 1049.0234 }, { 2261.0574, -1213.011, 1049.0234 } }, - { "Novus Interior", 2365.2341, -1135.5957, 1050.8826, 8, 72000, false, { 2375.3567, -1121.340, 1050.8750 }, { 2367.7095, -1130.863, 1050.8826 } }, - { "Securuse Interior", 2324.3826, -1149.5442, 1050.7101, 12, 80000, false, { 2317.5684, -1136.016, 1054.3047 }, { 2333.1262, -1147.694, 1050.7031 } }, - //{ "Lorem Interior", 234.13900, 1063.72110, 1084.2123, 6, 82500, false, { 235.83530, 1070.2394, 1084.1903 }, { 226.63560, 1073.0388, 1086.2266 } }, - //{ "Domus Interior", 225.73480, 1021.44500, 1084.0177, 7, 120000, false, { 224.76680, 1022.3558, 1084.0150 }, { 241.65380, 1037.2081, 1084.0118 } }, - { "Madd Doggs Mansion", 1260.6455, -785.46530, 1091.9063, 5, 1337, true , { 1262.1033, -772.6712, 1091.9063 }, { 1282.7361, -783.5193, 1089.9375 } }, - { "Butcher Interior", 964.93310, 2160.13210, 1011.0303, 1, 1337, true , { 933.67050, 2118.9556, 1012.8329 }, { 947.38930, 2163.8730, 1011.0234 } }, - { "Bar Interior", 501.93780, -67.563000, 998.75780, 11, 1337, true , { 511.80380, -68.01930, 999.25000 }, { 490.78870, -78.92080, 998.75780 } }, - { "Casino Interior", 1133.1831, -15.833100, 1000.6797, 12, 1337, true , { 1114.8433, -12.31790, 1003.0643 }, { 1136.3059, 2.6477000, 1000.6797 } } - }, - g_furnitureCategory[ ] [ ] = - { - { "Doors" }, { "Tables and Chairs" }, { "Fitness" }, { "Kitchen and Bathroom" }, { "Electronics" }, { "Bedroom" }, - { "Lounge" }, { "Flowers and Plants" }, { "Miscellaneous" }, { "Weapons" }, { "Holiday" }, { "Food/Drink" } - }, - g_houseFurniture[ ] [ E_FURINTURE_DATA ] = - { - // Doors - { FC_DOORS, "Red Door", 1504, 175 }, - { FC_DOORS, "Blue Door", 1505, 175 }, - { FC_DOORS, "White Door", 1506, 175 }, - { FC_DOORS, "Yellow Door", 1507, 175 }, - // Tables and Chairs - { FC_TABLECHAIR, "Wooden Open Table", 1817, 50 }, - { FC_TABLECHAIR, "Dining Chair", 2079, 60 }, - { FC_TABLECHAIR, "Office Chair", 1806, 62 }, - { FC_TABLECHAIR, "Wooden Circle Table", 1815, 75 }, - { FC_TABLECHAIR, "Cluckin' Table Sml", 2763, 80 }, - { FC_TABLECHAIR, "Cluckin' Table", 2762, 125 }, - { FC_TABLECHAIR, "Dining Table", 2115, 135 }, - { FC_TABLECHAIR, "Circle Dining Chair", 2125, 135 }, - { FC_TABLECHAIR, "Circle Dining Table", 2030, 150 }, - { FC_TABLECHAIR, "Swivel Chair", 1663, 180 }, - { FC_TABLECHAIR, "Rocking Chair", 11734, 200 }, - { FC_TABLECHAIR, "Gamer Chair", 19999, 320 }, - { FC_TABLECHAIR, "Poker Table", 19474, 500 }, - { FC_TABLECHAIR, "Lab Table", 3383, 900 }, - // Fitness - { FC_FITNESS, "Mattress #1", 2815, 50 }, - { FC_FITNESS, "Mattress #2", 2817, 50 }, - { FC_FITNESS, "Mattress #3", 2833, 50 }, - { FC_FITNESS, "Mattress #4", 2836, 50 }, - { FC_FITNESS, "Mattress #5", 2847, 50 }, - { FC_FITNESS, "Cycle", 2630, 950 }, - { FC_FITNESS, "Treadmill", 2627, 1250 }, - { FC_FITNESS, "Weight Lifting", 2628, 1550 }, - // Kitchen and Bathroom - { FC_KITCHENBATH, "Soap", 19874, 15 }, - { FC_KITCHENBATH, "Toilet Paper", 19873, 20 }, - { FC_KITCHENBATH, "Towel holder", 11707, 300 }, - { FC_KITCHENBATH, "Double Metal Cabin", 2007, 400 }, - { FC_KITCHENBATH, "Metal Shelf x4", 2063, 400 }, - { FC_KITCHENBATH, "Metal Table", 941, 500 }, - { FC_KITCHENBATH, "Metal Counter", 937, 600 }, - { FC_KITCHENBATH, "Metal Bench-top", 936, 685 }, - { FC_KITCHENBATH, "Toilet", 2514, 700 }, - { FC_KITCHENBATH, "Bathroom Sink", 2523, 900 }, - { FC_KITCHENBATH, "Wooden Double Draw", 2139, 910 }, - { FC_KITCHENBATH, "Wooden Low-unit", 2138, 925 }, - { FC_KITCHENBATH, "Washing Machine", 1208, 925 }, - { FC_KITCHENBATH, "Laundry Unit", 2303, 980 }, - { FC_KITCHENBATH, "White Bath Tub", 2519, 1000 }, - { FC_KITCHENBATH, "Corner Wooden Bench", 2305, 1100 }, - { FC_KITCHENBATH, "Wooden Bench w/ Sink", 2136, 1185 }, - { FC_KITCHENBATH, "Stable Counter", 2339, 1200 }, - { FC_KITCHENBATH, "Bath Tub", 2526, 1200 }, - { FC_KITCHENBATH, "Shower System", 14481, 1290 }, - { FC_KITCHENBATH, "Stable Shelf", 2141, 1300 }, - { FC_KITCHENBATH, "Stable Sink", 2132, 1500 }, - { FC_KITCHENBATH, "Love Spa", 11732, 2000 }, - { FC_KITCHENBATH, "Cooker and Oven", 2135, 2200 }, - { FC_KITCHENBATH, "Deep Fryer", 2413, 2300 }, - // Electronics - { FC_ELECTRONIC, "Blender", 19830, 120 }, - { FC_ELECTRONIC, "Mini Stereo Speaker", 2233, 450 }, - { FC_ELECTRONIC, "Coffee Machine", 11743, 500 }, - { FC_ELECTRONIC, "Red Guitar", 19317, 650 }, - { FC_ELECTRONIC, "White Guitar", 19318, 675 }, - { FC_ELECTRONIC, "Bass speaker", 2229, 675 }, - { FC_ELECTRONIC, "Black Guitar", 19319, 700 }, - { FC_ELECTRONIC, "8 Bit TV", 1748, 700 }, - { FC_ELECTRONIC, "VCR Player", 1719, 900 }, - { FC_ELECTRONIC, "Gaming Console", 2028, 1000 }, - { FC_ELECTRONIC, "Small TV with VCR", 2595, 1100 }, - { FC_ELECTRONIC, "Laptop", 19893, 1250 }, - { FC_ELECTRONIC, "TV Small", 1518, 1575 }, - { FC_ELECTRONIC, "Swank TV", 1792, 1600 }, - { FC_ELECTRONIC, "TV with Wall Hook", 2596, 1790 }, - { FC_ELECTRONIC, "TV With Stance", 1717, 2000 }, - { FC_ELECTRONIC, "Doozy TV with Stance", 2224, 2050 }, - { FC_ELECTRONIC, "Stereo System", 2100, 2175 }, - { FC_ELECTRONIC, "Wide-screen TV", 1786, 2500 }, - { FC_ELECTRONIC, "Huge LCD", 19786, 3000 }, - { FC_ELECTRONIC, "Small TV Unit", 2297, 3700 }, - { FC_ELECTRONIC, "TV Unit", 2296, 4000 }, - { FC_ELECTRONIC, "PC with Desk", 2181, 4200 }, - // Bedroom - { FC_BEDROOM, "Wooden Stance", 1743, 650 }, - { FC_BEDROOM, "Wooden Counter", 1416, 750 }, - { FC_BEDROOM, "Wooden Drawer", 1417, 800 }, - { FC_BEDROOM, "Hobo bed", 1745, 800 }, - { FC_BEDROOM, "Luxurious bed", 2298, 1300 }, - { FC_BEDROOM, "Super Luxurious bed", 2563, 1750 }, - { FC_BEDROOM, "Lavish Red Bed", 11720, 2000 }, - { FC_BEDROOM, "Love Bed", 11731, 4200 }, - // Lounge - { FC_LOUNGE, "Wooden Couch", 1755, 275 }, - { FC_LOUNGE, "Couch", 1754, 350 }, - { FC_LOUNGE, "Leather Couch", 1702, 500 }, - { FC_LOUNGE, "Single Couch", 1704, 850 }, - { FC_LOUNGE, "Luxury Mattress", 1828, 900 }, - { FC_LOUNGE, "Bookshelf", 1742, 1000 }, - { FC_LOUNGE, "Leather Couch", 1723, 1650 }, - { FC_LOUNGE, "TV Stand", 2313, 1700 }, - { FC_LOUNGE, "Fireplace", 11724, 4800 }, - { FC_LOUNGE, "Chandelier", 19806, 5200 }, - // Flowers and plants - { FC_FLOWERS, "Flower Plant 3", 2001, 30 }, - { FC_FLOWERS, "Flower Plant 4", 2253, 35 }, - { FC_FLOWERS, "Clear Flower Vase", 2247, 35 }, - { FC_FLOWERS, "Painted Flower Vase", 2251, 40 }, - { FC_FLOWERS, "Plant Vase", 2245, 50 }, - { FC_FLOWERS, "Flower Wall-Mount", 3810, 120 }, - { FC_FLOWERS, "Weed Plant", 19473, 2250 }, - // Miscellaneous - { FC_MISC, "Chainsaw Dildo", 19086, 69 }, - { FC_MISC, "Massive Die", 1851, 80 }, - { FC_MISC, "Deer Head Mount", 1736, 120 }, - { FC_MISC, "Striped Surfboard", 2404, 140 }, - { FC_MISC, "Beach Surfboard", 2406, 150 }, - { FC_MISC, "Flamed Torch", 3461, 175 }, - { FC_MISC, "Rocking Unicorn", 11733, 180 }, - { FC_MISC, "Do Not Cross Tape", 19834, 250 }, - { FC_MISC, "Grill", 19831, 300 }, - { FC_MISC, "Boxing Bag", 1985, 300 }, - { FC_MISC, "Car Engine", 19917, 500 }, - { FC_MISC, "Drum Kit", 19609, 800 }, - { FC_MISC, "Mechanic Computer", 19903, 1000 }, - { FC_MISC, "Pool Table", 2964, 1250 }, - { FC_MISC, "Cow", 19833, 1337 }, - { FC_MISC, "Deer", 19315, 1337 }, - { FC_MISC, "Money Safe", 2332, 2000 }, - { FC_MISC, "Mechanic Shelves", 19899, 2000 }, - { FC_MISC, "Dance Floor", 19128, 3250 }, - { FC_MISC, "Craps Table", 1824, 4000 }, - { FC_MISC, "Boxing Arena", 14781, 15000 }, - // Weapons - { FC_WEAPONS, "Brass Knuckles", 331, 25 }, - { FC_WEAPONS, "Pool Cue", 338, 40 }, - { FC_WEAPONS, "Parachute", 371, 60 }, - { FC_WEAPONS, "Purple Dildo", 321, 69 }, - { FC_WEAPONS, "Sledge Hammer", 19631, 90 }, - { FC_WEAPONS, "Landmine", 19602, 100 }, - { FC_WEAPONS, "Ammo Box", 19832, 120 }, - { FC_WEAPONS, "Antique Sword", 19590, 250 }, - { FC_WEAPONS, "Mac 10", 352, 250 }, - { FC_WEAPONS, "Tec 9", 372, 290 }, - { FC_WEAPONS, "Rifle", 357, 300 }, - { FC_WEAPONS, "Desert Eagle", 348, 500 }, - { FC_WEAPONS, "Shotgun", 349, 600 }, - { FC_WEAPONS, "Sawn-off Shotgun", 350, 800 }, - { FC_WEAPONS, "Sniper", 358, 800 }, - { FC_WEAPONS, "Spas 12", 351, 900 }, - { FC_WEAPONS, "M4", 356, 900 }, - { FC_WEAPONS, "Minigun", 362, 1337 }, - { FC_WEAPONS, "Heatseeker", 360, 1337 }, - { FC_WEAPONS, "RPG", 359, 1337 }, - // Holiday - { FC_HOLIDAYS, "Xmas Box 1", 19054, 100 }, - { FC_HOLIDAYS, "Xmas Box 2", 19055, 100 }, - { FC_HOLIDAYS, "Xmas Box 3", 19056, 100 }, - { FC_HOLIDAYS, "Xmas Box 4", 19057, 100 }, - { FC_HOLIDAYS, "Xmas Box 5", 19058, 100 }, - { FC_HOLIDAYS, "Witch Pot", 19527, 200 }, - { FC_HOLIDAYS, "Devil Face", 11704, 666 }, - { FC_HOLIDAYS, "Xmas Tree", 19076, 777 }, - // Food/Drink - { FC_FOODRINK, "Pizza Box", 19571, 10 }, - { FC_FOODRINK, "Coffee Mug", 19835, 15 }, - { FC_FOODRINK, "Pizza", 19580, 30 }, - { FC_FOODRINK, "Ordinary Brandy", 19821, 45 }, - { FC_FOODRINK, "Fine Scotch", 19823, 90 }, - { FC_FOODRINK, "Beer Keg", 19812, 150 }, - { FC_FOODRINK, "Vintage Whiskey", 19824, 155 }, - { FC_FOODRINK, "Premium Brandy", 19820, 190 }, - { FC_FOODRINK, "Premium Wine", 19822, 220 } - }, - g_houseData [ MAX_HOUSES ] [ E_HOUSE_DATA ], - Iterator: houses < MAX_HOUSES >, - - szg_houseInteriors [ 24 * sizeof( g_houseInteriors ) ], - g_HouseWeapons [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ], - g_HouseWeaponAmmo [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ], - - // furniture v2 - g_houseFurnitureData [ MAX_HOUSES ] [ MAX_FURNITURE ], - Iterator: housefurniture [ MAX_HOUSES ] < MAX_FURNITURE > -; - /* ** Bribe Data ** */ #define MAX_BRIBES ( 200 ) #define MAX_BRIBE_WAIT ( 300000 ) @@ -2513,21 +2150,6 @@ new Iterator:WeaponLockers< MAX_WEAPON_LOCKERS > ; -/* ** Security System ** */ -#define SECURITY_MODE_MILD ( 0 ) -#define SECURITY_MODE_PARANOID ( 1 ) -#define SECURITY_MODE_DISABLED ( 2 ) - -enum E_IRRESISTIBLE_GUARD -{ - E_ID, E_EMAIL[ 64 ], E_MODE, - bool: E_VERIFIED, E_LAST_DISABLED -}; - -new - p_accountSecurityData [ MAX_PLAYERS ] [ E_IRRESISTIBLE_GUARD ] -; - /* ** Race System ** */ #define MAX_RACES ( 32 ) @@ -2822,10 +2444,6 @@ public OnGameModeInit() initializeActors( ); /* ** Loading default string values - Makes it efficient. ** */ - for( new i = 0; i < sizeof( g_houseInteriors ); i++ ) { - format( szg_houseInteriors, sizeof( szg_houseInteriors ), "%s%s%s\n", szg_houseInteriors, g_houseInteriors[ i ] [ E_VIP ] ? ( COL_GOLD ) : "", g_houseInteriors[ i ] [ E_NAME ] ); - } - for( new i = 0; i < sizeof( g_garageInteriorData ); i++ ) format( szg_garageInteriors, sizeof( szg_garageInteriors ), "%s"COL_GREY"%d Vehicle Slots"COL_WHITE"\t%s\n", szg_garageInteriors, g_garageInteriorData[ i ] [ E_VEHICLE_CAPACITY ], g_garageInteriorData[ i ] [ E_NAME ] ); @@ -3888,10 +3506,10 @@ public OnGameModeInit() printf( "[ROBBERIES]: %d robberies have been successfully loaded.", Iter_Count(RobberyCount) ); printf( "[ROBBERIES]: %d robbery NPCs have been successfully loaded.", Iter_Count(RobberyNpc) ); - mysql_function_query( dbHandle, "SELECT * FROM `HOUSES`", true, "OnHouseLoad", "" ); + // mysql_function_query( dbHandle, "SELECT * FROM `HOUSES`", true, "OnHouseLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `BRIBES`", true, "OnBribeLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `APARTMENTS`", true, "OnApartmentLoad", "" ); - mysql_function_query( dbHandle, "SELECT * FROM `FURNITURE`", true, "OnFurnitureLoad", "" ); + // mysql_function_query( dbHandle, "SELECT * FROM `FURNITURE`", true, "OnFurnitureLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `GATES`", true, "OnGatesLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `GARAGES`", true, "OnGaragesLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `ENTRANCES`", true, "OnEntrancesLoad", "" ); @@ -4046,38 +3664,6 @@ public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, return 1; } -public OnPlayerSelectDynamicObject( playerid, objectid, modelid, Float:x, Float:y, Float:z ) -{ - new houseid = p_InHouse[ playerid ]; - - if ( houseid == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - if ( isFurnitureObject( modelid ) ) - { - new fhandle; - - // check the handle of the modelid - foreach ( fhandle : housefurniture[ houseid ] ) { - new furniture_model = Streamer_GetIntData( STREAMER_TYPE_OBJECT, g_houseFurnitureData[ houseid ] [ fhandle ], E_STREAMER_MODEL_ID ); - if ( furniture_model == modelid ) break; - } - - // notify - if ( fhandle != ITER_NONE ) { - SetPVarInt( playerid, "furniture_house", houseid ); - SetPVarInt( playerid, "furniture_id", fhandle ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); - } - else SendError( playerid, "This furniture item cannot be edited as its model is unrecogized in the house." ); - } - CancelEdit( playerid ); - return 1; -} - public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz ) { new gateItem = GetPVarInt( playerid, "gate_edititem" ); @@ -4119,7 +3705,6 @@ public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y return 1; } - #if ENABLE_COMPONENTS_SYSTEM == true if ( GetPVarType( playerid, "components_editing" ) != 0 ) { @@ -4224,7 +3809,7 @@ public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y if ( houseid != editing_house ) return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); - if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + if ( ! IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You are not the owner of this house." ); static Float: lastX, Float: lastY, Float: lastZ; @@ -5964,9 +5549,6 @@ public OnPlayerDisconnect( playerid, reason ) resetPlayerToys( playerid, 0 ); resetPlayerToys( playerid, 1 ); resetPlayerToys( playerid, 2 ); - p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false; - p_accountSecurityData[ playerid ] [ E_ID ] = 0; - p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1; DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1; @@ -9585,43 +9167,6 @@ CMD:robitems( playerid, params[ ] ) return 1; } -CMD:bruteforce( playerid, params[ ] ) -{ - /* ** ANTI SPAM ** */ - if ( GetPVarInt( playerid, "last_bruteforce" ) > g_iTime ) return SendError( playerid, "You must wait 30 seconds before using this command again." ); - /* ** END OF ANTI SPAM ** */ - - if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This command is restricted for F.B.I agents." ); - if ( !( p_inFBI{ playerid } == true && p_inArmy{ playerid } == false && p_inCIA{ playerid } == false ) ) return SendError( playerid, "This command is restricted for F.B.I agents." ); - - foreach ( new i : houses ) - { - if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - { - if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled. - - if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime ) - return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ); - - if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) ) - return SendError( playerid, "This house does not require cracking as it doesn't have a password." ); - - if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] ) - return SendError( playerid, "This house is currently being cracked or is already cracked." ); - - if ( IsHouseOnFire( i ) ) - return SendError( playerid, "This house is on fire, you cannot bruteforce it!" ), 1; - - g_houseData[ i ] [ E_BEING_CRACKED ] = true; - p_HouseCrackingPW[ playerid ] = i; - SetPVarInt( playerid, "last_bruteforce", g_iTime + 30 ); - ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 5000, COLOR_BLUE ); - return 1; - } - } - SendError( playerid, "You are not standing in any house checkpoint." ); - return 1; -} CMD:pdjail( playerid, params[ ] ) { @@ -9737,7 +9282,7 @@ CMD:burglar( playerid, params[ ] ) if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); - if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + if ( IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You can't steal a piece of furniture from your house!" ); new Float: distance = 99999.99, furniture_slot = ITER_NONE; @@ -11884,218 +11429,6 @@ CMD:setspike( playerid, params[ ] ) return 1; } -CMD:h( playerid, params[ ] ) -{ - if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) - return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); - - if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) && ! strmatch( params, "sell" ) ) { - ResetSpawnLocation( playerid ); - return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." ); - } - - new - ID = p_InHouse[ playerid ], - query[ 140 ] - ; - if ( strmatch( params, "spawn" ) ) - { - SendServerMessage( playerid, "We have changed the command to simply "COL_GREY"/spawn"COL_WHITE"." ); - return ShowPlayerSpawnMenu( playerid ); - } - else if ( strmatch( params, "config" ) ) - { - if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); - else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - else - { - ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}House Configuration", "Set House Title\nUpgrade Interior\nSet House Password\nWeapon Storage\nFurniture", "Select", "Cancel" ); - } - return 1; - } - else if ( strmatch( params, "buy" ) ) - { - if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) return SendError( playerid, "You cannot purchase any more houses, you've reached the limit." ); - if ( GetPlayerScore( playerid ) < 200 ) return SendError( playerid, "You need at least 200 score to buy a house." ); - - foreach ( new i : houses ) - { - if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) || ( ID != -1 && ID == i ) ) - { - if ( strmatch( g_houseData[ i ] [ E_OWNER ], "No-one" ) ) - { - if ( GetPlayerCash( playerid ) < g_houseData[ i ] [ E_COST ] ) - return SendError( playerid, "You don't have enough money to purchase this house." ); - - if ( g_houseData[ i ] [ E_COST ] == 1337 && !p_VIPLevel[ playerid ] ) - return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); - - GivePlayerCash( playerid, -( g_houseData[ i ] [ E_COST ] ), .force_save = true ); - SendServerMessage( playerid, "You have bought this home for "COL_GOLD"%s"COL_WHITE"!", number_format( g_houseData[ i ] [ E_COST ] ) ); - SetHouseOwner( i, ReturnPlayerName( playerid ) ); - - p_OwnedHouses[ playerid ] ++; - return 1; - } - else return SendError( playerid, "This house isn't for sale." ); - } - } - return SendError( playerid, "You are not around any house entrances." ); - } - else if ( strmatch( params, "sell" ) ) - { - if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); - else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - else - { - format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID ); - AddFileLogLine( "log_houses.txt", szBigString ); - p_OwnedHouses[ playerid ] --; - format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); - format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" ); - format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); - for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; } - SaveHouseWeaponStorage( ID ); - GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) ); - destroyAllFurniture( ID ); - FillHomeWithFurniture( ID, 0 ); - g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ]; - g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ]; - g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ]; - g_houseData[ ID ] [ E_INTERIOR_ID ] = 2; - format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID ); - mysql_single_query( query ); - format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); - UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); - DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); - g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); - DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); - g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); - SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] ); - DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); - SetPlayerInterior( playerid, 0 ); - SetPlayerVirtualWorld( playerid, 0 ); - SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", number_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) ); - } - return 1; - } - else if ( strmatch( params, "offer cancel" ) ) - { - new - bool: bResults = false; - - foreach(new i : Player) - { - if ( p_HouseOfferer[ i ] == playerid ) - { - bResults = true; - p_HouseOfferer [ i ] = INVALID_PLAYER_ID; - p_HouseOfferTicks [ i ] = 0; - p_HouseSellingID [ i ] = 0; - p_HouseSellingPrice [ i ] = 0; - } - } - - if ( bResults ) - return SendServerMessage( playerid, "You have successfully canceled all house offers you have made to players." ); - - return SendError( playerid, "You have not made any house offers to anybody." ); - } - else if ( strmatch( params, "offer take" ) ) - { - new - houseid = p_HouseSellingID[ playerid ], - sellerid = p_HouseOfferer[ playerid ], - sellingprice = p_HouseSellingPrice[ playerid ] - ; - - if ( !IsPlayerConnected( sellerid ) ) SendError( playerid, "The person who offered you a house is no longer online." ); - else if ( p_HouseOfferTicks[ playerid ] < g_iTime ) SendError( playerid, "This house offer has expired %d seconds ago.", g_iTime - p_HouseOfferTicks[ playerid ] ); - else if ( GetPlayerCash( playerid ) < p_HouseSellingPrice[ playerid ] ) SendError( playerid, "You do not have enough money to accept this offer (%s).", number_format( p_HouseSellingPrice[ playerid ] ) ); - else if ( g_houseData[ houseid ] [ E_COST ] <= 1337 && !p_VIPLevel[ playerid ] ) SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); - else if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) SendError( playerid, "You cannot purchase any more houses, you've reached the limit." ); - else - { - format( szBigString, sizeof( szBigString ), "[SELL TO] [%s] %s | %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), ReturnPlayerName( sellerid ), number_format( sellingprice ), houseid ); - AddFileLogLine( "log_houses.txt", szBigString ); - - p_OwnedHouses[ sellerid ] --; - p_OwnedHouses[ playerid ] ++; - - // destroyAllFurniture( houseid ); - mysql_single_query( sprintf( "UPDATE `FURNITURE` SET `OWNER`=%d WHERE `HOUSE_ID`=%d", p_AccountID[ playerid ], houseid ) ); - SetHouseOwner( houseid, ReturnPlayerName( playerid ) ); - - GivePlayerCash( playerid, -sellingprice ); - GivePlayerCash( sellerid, sellingprice ); - - SendServerMessage( sellerid, "You have successfully sold your house for "COL_GOLD"%s"COL_WHITE" to %s(%d)!", number_format( p_HouseSellingPrice[ playerid ] ), ReturnPlayerName( playerid ), playerid ); - SendServerMessage( playerid, "You have successfully bought %s(%d)'s home for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( sellerid ), sellerid, number_format( p_HouseSellingPrice[ playerid ] ) ); - } - return ( p_HouseOfferer[ playerid ] = INVALID_PLAYER_ID ), ( p_HouseOfferTicks[ playerid ] = 0 ), 1; - } - else if ( !strcmp( params, "offer", false, 5 ) ) - { - new offerid, price; - - if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); - else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - else if ( sscanf( params[ 6 ],""#sscanf_u"d", offerid, price ) ) return SendUsage( playerid, "/h offer [PLAYER_ID] [PRICE]" ); - else if ( !IsPlayerConnected( offerid ) ) return SendError( playerid, "This player is not connected." ); - else if ( offerid == playerid ) return SendError( playerid, "You cannot make a house offer to yourself." ); - else if ( price > 30000000 ) return SendError( playerid, "The maximum amount you can sell a house for is $30,000,000." ); - else if ( price < g_houseData[ ID ] [ E_COST ] / 2 ) return SendError( playerid, "You cannot sell your house to somebody for less than half its cost." ); - else if ( GetDistanceBetweenPlayers( playerid, offerid ) > 4.0 ) return SendError( playerid, "You cannot send offers to players who are not near you." ); - else if ( p_HouseOfferTicks[ offerid ] > g_iTime ) return SendError( playerid, "Please wait %d seconds to make an house price offer to this player again.", p_HouseOfferTicks[ offerid ] - g_iTime ); - else if ( g_houseData[ ID ] [ E_COST ] <= 1337 && !p_VIPLevel[ offerid ] ) return SendError( playerid, "You cannot offer V.I.P homes to sell to regular players." ); - else if ( p_OwnedHouses[ offerid ] >= GetPlayerHouseSlots( offerid ) ) return SendError( playerid, "This player cannot purchase any more houses, they have reached the limit." ); - else - { - // Cannot sell to non vip vip homes k - p_HouseOfferer[ offerid ] = playerid; - p_HouseOfferTicks[ offerid ] = g_iTime + 15; - p_HouseSellingID[ offerid ] = ID; - p_HouseSellingPrice[ offerid ] = price; - SendServerMessage( offerid, "%s(%d) wishes to offer his house (id %d) for %s to you. Use "COL_GREY"/h offer take"COL_WHITE" to take the offer.", ReturnPlayerName( playerid ), playerid, ID, number_format( price ) ); - SendServerMessage( playerid, "You have offered %s(%d) %s for your house (id %d), cancel the offer with "COL_GREY"/h offer cancel"COL_WHITE".", ReturnPlayerName( offerid ), offerid, number_format( price ), ID ); - } - return 1; - } - return SendUsage( playerid, "/h [CONFIG/BUY/SELL/OFFER/OFFER TAKE/OFFER CANCEL]" ); -} - -stock SwitchHouseOwners( ID, playerid, buyerid ) -{ - if ( IsPlayerConnected( playerid ) ) - { - p_OwnedHouses[ playerid ] --; - SetPlayerInterior( playerid, 0 ); - SetPlayerVirtualWorld( playerid, 0 ); - SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", number_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) ); - SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] ); - } - - // format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); - // format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); - strcpy( g_houseData[ ID ] [ E_PASSWORD ], "N/A" ); - strcpy( g_houseData[ ID ] [ E_HOUSE_NAME ], "Home" ); - format( g_houseData[ ID ] [ E_OWNER ], 7, "%s", ReturnPlayerName( buyerid ) ); - - format( szBigString, sizeof( szBigString ), "UPDATE HOUSES SET OWNER='%s',PASSWORD='N/A',NAME='Home' WHERE ID=%d", mysql_escape( ReturnPlayerName( buyerid ) ) , ID ); - mysql_single_query( szBigString ); - - format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); - UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); - - DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); - g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); - - DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); - g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); - - DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); -} - CMD:drball( playerid, params[ ] ) { new removed = 0; @@ -18026,7 +17359,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) new x = 0; - foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + foreach ( new i : houses ) if ( IsPlayerHomeOwner( playerid, i ) ) { if ( x == listitem ) { @@ -18135,232 +17468,6 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) } } } - if ( ( dialogid == DIALOG_HOUSE_CONFIG ) && response ) - { - if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); - if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - DeletePVar( playerid, "gate_edititem" ); // Definitely not in the gate dialog lol - switch( listitem ) - { - case 0: ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:", "Confirm", "Back" ); - case 1: ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" ); - case 2: ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" (without the quotation marks).", "Confirm", "Back" ); - case 3: ShowHouseWeaponStorage( playerid ); - case 4: ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } - } - if ( dialogid == DIALOG_HOUSE_WEAPONS ) - { - if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); - if ( response ) - { - if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); - if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - if ( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] != 0 ) - { - GivePlayerWeapon( playerid, g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ], g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] ); - SendServerMessage( playerid, "You have withdrawn your "COL_GREY"%s"COL_WHITE" with %d ammo.", ReturnWeaponName( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] ), g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] ); - g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = 0; - g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = -1; - SaveHouseWeaponStorage( p_InHouse[ playerid ] ); - ShowHouseWeaponStorage( playerid ); - } - else - { - if ( listitem > 2 && p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); - p_HouseWeaponAddSlot{ playerid } = listitem; - ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS_ADD, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Weapon Storage", "{FFFFFF}Would you like to insert your current weapon into this slot?", "Insert", "Back" ); - } - } - else cmd_h( playerid, "config" ); - } - if ( dialogid == DIALOG_HOUSE_WEAPONS_ADD ) - { - if ( response ) - { - if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); - if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); - if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - if ( IsMeleeWeapon( GetPlayerWeapon( playerid ) ) ) - { - SendError( playerid, "You cannot insert melee weapons." ); - cmd_h( playerid, "config" ); - return 1; - } - new current_weapon = GetPlayerWeapon( playerid ); - new current_ammo = GetPlayerAmmo( playerid ); - if ( ( 16 <= current_weapon <= 18 ) || current_weapon == 35 ) { - SendError( playerid, "You cannot store this weapon." ); - cmd_h( playerid, "config" ); - return 1; - } - if ( current_ammo > 0x7FFF || current_ammo <= 0 ) current_ammo = 0x7FFF; - listitem = p_HouseWeaponAddSlot{ playerid }; - g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = current_weapon; - g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = current_ammo; - SendServerMessage( playerid, "You have inserted your "COL_GREY"%s"COL_WHITE" into your weapon storage.", ReturnWeaponName( current_weapon ) ); - RemovePlayerWeapon( playerid, current_weapon ); - SaveHouseWeaponStorage( p_InHouse[ playerid ] ); - ShowHouseWeaponStorage( playerid ); - } - else ShowHouseWeaponStorage( playerid ); - } - if ( dialogid == DIALOG_HOUSE_SET_PW ) - { - if ( response ) - { - if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); - else if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - else if ( !strlen( inputtext ) || strlen( inputtext ) > 4 ) - { - SendError( playerid, "Your password must vary between 0 and 4 characters." ); - ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" or \"NULL\" (without the quotation marks).", "Confirm", "Back" ); - } - else if ( strmatch( inputtext, "N/A" ) || strmatch( inputtext, "NULL" ) ) - { - format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 4, "N/A" ); - SendServerMessage( playerid, "You have successfully disabled your house's password." ); - format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='N/A' WHERE `ID`=%d", p_InHouse[ playerid ] ); - mysql_single_query( szNormalString ); - cmd_h( playerid, "config" ); - } - else - { - SendServerMessage( playerid, "You have changed your house password to "COL_GREY"%s"COL_WHITE".", inputtext ); - format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 5, "%s", inputtext ); - format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='%s' WHERE `ID`=%d", mysql_escape( inputtext ), p_InHouse[ playerid ] ); - mysql_single_query( szNormalString ); - cmd_h( playerid, "config" ); - } - } - else cmd_h( playerid, "config" ); - } - if ( dialogid == DIALOG_HOUSE_INTERIORS ) - { - if ( response ) - { - if ( p_InHouse[ playerid ] == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - p_ViewingInterior{ playerid } = listitem; - ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); - } - else cmd_h( playerid, "config" ); - } - if ( dialogid == DIALOG_HOUSE_INT_CONFIRM ) - { - if ( response ) - { - if ( p_InHouse[ playerid ] == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - new - intid = p_ViewingInterior{ playerid }; - - switch( listitem ) - { - case 0: - { - if ( g_houseInteriors[ intid ] [ E_COST ] > GetPlayerCash( playerid ) ) - { - ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); - SendError( playerid, "This interior costs "COL_GOLD"%s"COL_WHITE". You don't have this amount.", number_format( g_houseInteriors[ intid ] [ E_COST ] ) ); - } - else if ( g_houseInteriors[ intid ] [ E_VIP ] && !p_VIPLevel[ playerid ] ) - { - ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); - SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); - } - else if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) - { - ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); - SendError( playerid, "You cannot purchase a house interior if there are people inside the building." ); - } - else - { - if ( g_houseInteriors[ intid ] [ E_VIP ] && p_VIPLevel[ playerid ] && ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) - return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ); - - new houseid = p_InHouse[ playerid ]; - GivePlayerCash( playerid, -( g_houseInteriors[ intid ] [ E_COST ] ) ); - - if ( intid != 0 ) - SendServerMessage( playerid, "You have purchased a %s for "COL_GOLD"%s"COL_WHITE". This has been applied to the House ID %d.", g_houseInteriors[ intid ] [ E_NAME ], number_format( g_houseInteriors[ intid ] [ E_COST ] ), houseid ); - else - SendServerMessage( playerid, "You have successfully reset your interior to the default interior." ); - - destroyAllFurniture( houseid ); - FillHomeWithFurniture( houseid, intid ); - g_houseData[ houseid ] [ E_TX ] = g_houseInteriors[ intid ] [ E_EX ]; - g_houseData[ houseid ] [ E_TY ] = g_houseInteriors[ intid ] [ E_EY ]; - g_houseData[ houseid ] [ E_TZ ] = g_houseInteriors[ intid ] [ E_EZ ]; - g_houseData[ houseid ] [ E_INTERIOR_ID ] = g_houseInteriors[ intid ] [ E_INTERIOR_ID ]; - SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] ); - SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] ); - DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ); - g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], 1.0, g_houseData[ houseid ] [ E_WORLD ], g_houseData[ houseid ] [ E_INTERIOR_ID ], -1, 50.0 ); - format( Query, sizeof( Query ), "UPDATE HOUSES SET TX=%f, TY=%f, TZ=%f, INTERIOR=%d WHERE ID=%d", g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], g_houseData[ houseid ] [ E_INTERIOR_ID ], houseid ); - mysql_single_query( Query ); - DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] ); - g_houseData[ houseid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ houseid ] [ E_WORLD ] ); - pauseToLoad( playerid ); - } - } - case 1: - { - if ( p_WantedLevel[ playerid ] ) { - ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); - return SendError( playerid, "This feature requires you not to have a wanted level." ); - } - if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) { - ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); - return SendError( playerid, "You cannot view a house interior if there are people inside the building." ); - } - TogglePlayerControllable( playerid, 0 ); - SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] ); - SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] ); - InterpolateCameraPos( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], 15000, CAMERA_MOVE ); - InterpolateCameraLookAt( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, 15000, CAMERA_MOVE ); - SendServerMessage( playerid, "You are now previewing "COL_GREY"%s "COL_GOLD"%s"COL_WHITE". Press your enter key to stop.", g_houseInteriors[ intid ] [ E_NAME ], number_format( g_houseInteriors[ intid ] [ E_COST ] ) ); - SetPVarInt( playerid, "viewing_houseints", 1 ); - } - } - } - else ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" ); - } - if ( dialogid == DIALOG_HOUSE_TITLE ) - { - if ( response ) - { - if ( p_InHouse[ playerid ] == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - if ( ! ( 1 <= strlen( inputtext ) <= 30 ) ) - return ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:\n\n"COL_RED"Must be between 1 and 30 characters.", "Confirm", "Back" ); - - if ( textContainsIP( inputtext ) ) - return SendError( playerid, "We do not condone advertising." ); - - new houseid = p_InHouse[ playerid ]; - format( g_houseData[ houseid ] [ E_HOUSE_NAME ], 30, "%s", inputtext); - format( Query, sizeof( Query ), "UPDATE `HOUSES` SET NAME='%s' WHERE ID=%d", mysql_escape( g_houseData[ houseid ] [ E_HOUSE_NAME ] ), p_InHouse[ playerid ] ); - mysql_single_query( Query ); - format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ houseid ] [ E_HOUSE_NAME ], houseid, g_houseData[ houseid ] [ E_OWNER ], number_format( g_houseData[ houseid ] [ E_COST ] ) ); - UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); - SendServerMessage( playerid, "You have successfully changed the name of your house." ); - cmd_h( playerid, "config" ); - } - else cmd_h( playerid, "config" ); - } if ( ( dialogid == DIALOG_VEHICLE_SPAWN ) && response ) { if ( !listitem ) @@ -19873,92 +18980,6 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) SendServerMessage( playerid, "Please read this thoroughly so you know what you can be facing. %d seconds left.", GetPVarInt( playerid, "bought_veh_ts" ) - g_iTime ); ShowPlayerDialog( playerid, DIALOG_BOUGHT_VEH, DIALOG_STYLE_MSGBOX, "{FFFFFF}You've purchased a vehicle!", "{FFFFFF}Glad to see you've purchased a vehicle. Please ensure you read:\n\n* Vehicles are kept until you sell them or go two months inactive. This is not refundable.\n* Do not mispark your vehicle or it can be removed/impounded.\n* Check out /v for vehicle commands.\n* Find an acceptable place to park your new vehicle such as your house or a parking lot.", "Okay", "" ); } - if ( ( dialogid == DIALOG_ACC_GUARD ) && response ) - { - if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) - return SendError( playerid, "You must be verified to use this feature." ); - - switch ( listitem ) - { - case 0: - { - if ( p_accountSecurityData[ playerid ] [ E_ID ] ) - return SendError( playerid, "Your email is already confirmed!" ), ShowPlayerAccountGuard( playerid ), 1; - - format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `EMAILS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); - mysql_function_query( dbHandle, szNormalString, true, "OnEmailConfirm", "d", playerid ); - } - case 1: ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_MODE, DIALOG_STYLE_TABLIST, "{FFFFFF}Irresistible Guard - Mode", "Mild\t"COL_GREY"Must verify IP before making transactions\nParanoid\t"COL_GREY"Must verify IP after logging in\nDisable\t"COL_GREY"No form of verification", "Select", "Back" ); - case 2: - { - format( szBigString, sizeof( szBigString ), "SELECT * FROM `EMAILS` WHERE `ID`=%d", p_accountSecurityData[ playerid ] [ E_ID ] ); - mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardDelete", "d", playerid ); - } - case 3: - { - if ( p_AddedEmail{ playerid } ) - return SendError( playerid, "You already added an email to your account before." ); - - if ( GetPlayerScore( playerid ) < 1000 ) - return SendServerMessage( playerid, "Get at least 1000 score, then use this feature." ); - - Beep( playerid ); - p_AddedEmail{ playerid } = true; - SetPlayerVipLevel( playerid, VIP_REGULAR, .interval = 259560 ); // 3 days of vip - mysql_single_query( sprintf( "UPDATE `USERS` SET `USED_EMAIL`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); - SendGlobalMessage( COLOR_GOLD, "[EMAIL CONFIRMED]"COL_GREY" %s(%d) has confirmed their "COL_GOLD"/email"COL_GREY" and received 3 days of V.I.P!", ReturnPlayerName( playerid ), playerid ); - return 1; - } - } - return 1; - } - if ( dialogid == DIALOG_ACC_GUARD_CONFIRM ) - { - if ( ! response ) - { - if ( p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_PARANOID ) { - return Kick( playerid ); - } - - // allow other modes - return 1; - } - - static - szInput[ 10 ]; - - format( szInput, sizeof( szInput ), "%s", inputtext ); - trimString( szInput ); // gotta take out the whitespace - - if ( strlen( szInput ) != 8 ) - return SendError( playerid, "The verification code must be 8 characters." ), ShowPlayerAccountVerification( playerid ); - - mysql_format( dbHandle, szBigString, sizeof( szBigString ), "SELECT * FROM `USER_CONFIRMED_IPS` WHERE `USER_ID`=%d AND `IP`='%e' AND `TOKEN`='%e'", p_AccountID[ playerid ], ReturnPlayerIP( playerid ), szInput ); - mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardVerify", "d", playerid ); - return 1; - } - if ( dialogid == DIALOG_ACC_GUARD_DEL_CANCEL ) - { - if ( !response ) - return ShowPlayerAccountGuard( playerid ); - - p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; - mysql_single_query( sprintf( "UPDATE `EMAILS` SET `LAST_CHANGED`=%d,`LAST_DISABLED`=0 WHERE `ID`=%d", g_iTime, p_accountSecurityData[ playerid ] [ E_ID ] ) ); - return SendServerMessage( playerid, "You have cancelled the process to removing Irresistible Guard." ); - } - if ( dialogid == DIALOG_ACC_GUARD_MODE ) - { - if ( !response ) - return ShowPlayerAccountGuard( playerid ); - - if ( ! p_accountSecurityData[ playerid ] [ E_ID ] ) - return SendError( playerid, "You need to assign an email to your account." ); - - p_accountSecurityData[ playerid ] [ E_MODE ] = listitem; - mysql_single_query( sprintf( "UPDATE `EMAILS` SET `MODE`=%d WHERE `ID`=%d", listitem, p_accountSecurityData[ playerid ] [ E_ID ] ) ); - SendServerMessage( playerid, "Your Irresistible Guard mode is now set to "COL_GREY"%s"COL_WHITE".", SecurityModeToString( listitem ) ); - return ShowPlayerAccountGuard( playerid ); - } if ( dialogid == DIALOG_ACC_EMAIL ) { if ( ! response ) { @@ -20362,250 +19383,6 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) SendServerMessage( playerid, "You have successfully changed the name of your apartment." ); ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment", "Select", "Back" ); } - if ( ( dialogid == DIALOG_HOUSE_PW ) && response ) - { - new i = p_PasswordedHouse[ playerid ]; - if ( !strlen( inputtext ) || strlen( inputtext ) > 4 || strmatch( inputtext, "N/A" ) || !strmatch( inputtext, g_houseData[ i ] [ E_PASSWORD ] ) ) ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.\n\n"COL_RED"Incorrect Password!", "Enter", "Cancel" ); - else - { - if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" ); - SendServerMessage( playerid, "Password correct. Access has been granted." ); - p_InHouse[ playerid ] = i; - SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] ); - SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] ); - SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] ); - } - } - if ( dialogid == DIALOG_FURNITURE ) - { - new houseid = p_InHouse[ playerid ]; - - if ( houseid == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - if ( response ) - { - switch( listitem ) - { - case 0: ShowFurnitureCategory( playerid ); - case 1: SendServerMessage( playerid, "You are now editing your furniture. Simply drag your mouse over a piece of furniture and click to edit." ), SelectObject( playerid ); - case 2: ShowOwnedFurnitureList( playerid, houseid ); - case 3: - { - new fhandle = ITER_NONE; - new i = GetClosestFurniture( houseid, playerid, .furniture_handle = fhandle ); - if ( i == INVALID_OBJECT_ID || fhandle == ITER_NONE ) return SendError( playerid, "There are no nearby furniture." ); - SetPVarInt( playerid, "furniture_house", houseid ); - SetPVarInt( playerid, "furniture_id", fhandle ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); - } - case 4: ShowPlayerDialog( playerid, DIALOG_TRUNCATE_FURNITURE, DIALOG_STYLE_MSGBOX, "Furniture", ""COL_WHITE"Are you sure you want to truncate your furniture?", "Confirm", "Back" ); - } - } - else - { - if ( p_InHouse[ playerid ] != -1 ) return cmd_h( playerid, "config" ); - return cmd_flat( playerid, "config" ); - } - } - if ( dialogid == DIALOG_TRUNCATE_FURNITURE ) - { - if ( p_InHouse[ playerid ] == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - if ( response ) - destroyAllFurniture( p_InHouse[ playerid ] ); - - return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } - if ( dialogid == DIALOG_FURNITURE_CATEGORY ) - { - if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - ShowFurnitureList( playerid, listitem ); - p_FurnitureCategory{ playerid } = listitem; - } - if ( dialogid == DIALOG_FURNITURE_MAN_SEL ) - { - if ( response ) - { - new houseid = p_InHouse[ playerid ]; - - if ( houseid == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - new x = 0; - - foreach ( new fhandle : housefurniture[ houseid ] ) - { - new objectid = g_houseFurnitureData[ houseid ] [ fhandle ]; - - if ( IsValidDynamicObject( objectid ) ) - { - if ( x == listitem ) - { - SetPVarInt( playerid, "furniture_house", houseid ); - SetPVarInt( playerid, "furniture_id", fhandle ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); - break; - } - x++; - } - } - } - else ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } - if ( dialogid == DIALOG_FURNITURE_OPTION ) - { - if ( !response ) - return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - - new editing_house = GetPVarInt( playerid, "furniture_house" ); - new editing_furniture = GetPVarInt( playerid, "furniture_id" ); - - new houseid = p_InHouse[ playerid ]; - - if ( houseid == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( houseid != editing_house ) - return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); - - if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - new objectid = g_houseFurnitureData[ editing_house ] [ editing_furniture ]; - new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ); - - switch( listitem ) - { - case 0: EditDynamicObject( playerid, objectid ); - case 1 .. 3: - { - p_FurnitureRotAxis{ playerid } = listitem; - ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.", "Confirm", "Back" ); - } - case 4: - { - new i = getFurnitureID( modelid ); - - if ( ! Iter_Count( housefurniture[ houseid ] ) ) - return SendError( playerid, "There is no furniture left to sell." ); - - if ( i == -1 ) - return SendError( playerid, "Unable to sell furniture due to an unexpected error (0x8F)." ); - - DestroyDynamicObject( objectid ); - mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `ID`=%d AND `HOUSE_ID`=%d", editing_furniture, editing_house ) ); - - new iNetProfit = floatround( g_houseFurniture[ i ] [ E_COST ] / 2 ); - - GivePlayerCash( playerid, iNetProfit ); - SendClientMessageFormatted( playerid, -1, ""COL_GREY"[FURNITURE]"COL_WHITE" You have successfully sold your "COL_WHITE"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_houseFurniture[ i ] [ E_NAME ], number_format( iNetProfit ) ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } - } - } - if ( dialogid == DIALOG_FURNITURE_ROTATION ) - { - new editing_house = GetPVarInt( playerid, "furniture_house" ); - new editing_furniture = GetPVarInt( playerid, "furniture_id" ); - - new houseid = p_InHouse[ playerid ]; - - if ( houseid == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( houseid != editing_house ) - return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); - - if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - new objectid = g_houseFurnitureData[ editing_house ] [ editing_furniture ]; - - if ( !response ) - return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - - new Float: angle; - - if ( sscanf( inputtext, "f", angle ) ) - return ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.\n\n"COL_RED"Invalid Value!", "Confirm", "Back" ); - - new Float: rotX, Float: rotY, Float: rotZ; - GetDynamicObjectRot( objectid, rotX, rotY, rotZ ); - - switch( p_FurnitureRotAxis{ playerid } ) - { - case 1: SetDynamicObjectRot( objectid, angle, rotY, rotZ ); - case 2: SetDynamicObjectRot( objectid, rotX, angle, rotZ ); - case 3: SetDynamicObjectRot( objectid, rotX, rotY, angle ); - } - - GetDynamicObjectRot( objectid, rotX, rotY, rotZ ); // finalize - format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", rotX, rotY, rotZ, editing_furniture, editing_house ); - mysql_single_query( szBigString ); - - SendServerMessage( playerid, "Furniture has been successfully updated." ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } - if ( dialogid == DIALOG_FURNITURE_LIST ) - { - if ( !response ) return ShowFurnitureCategory( playerid ); - - new houseid = p_InHouse[ playerid ]; - - if ( houseid == -1 ) - return SendError( playerid, "You're not inside any house." ); - - if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) - return SendError( playerid, "You are not the owner of this house." ); - - new vip_slots = 20 + ( p_VIPLevel[ playerid ] * 10 ); - new total_furniture = Iter_Count( housefurniture[ houseid ] ); - - if ( total_furniture > vip_slots ) - return SendError( playerid, "You have reached the maximum furniture limit of %d.", vip_slots ); - - for( new i, x = 0; i < sizeof( g_houseFurniture ); i++ ) - { - if ( p_FurnitureCategory{ playerid } == g_houseFurniture[ i ] [ E_CATEGORY ] ) - { - if ( x == listitem ) - { - if ( GetPlayerCash( playerid ) < g_houseFurniture[ i ] [ E_COST ] ) - { - ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } ); - return SendError( playerid, "You don't have enough money for this piece of furniture." ); - } - - new Float: X, Float: Y, Float: Z; - GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 ); - - new fhandle = CreateFurniture( houseid, g_houseFurniture[ i ] [ E_MODEL ], X, Y, Z, 0.0, 0.0, 0.0, .creator = p_AccountID[ playerid ] ); - - if ( fhandle == ITER_NONE ) - return SendError( playerid, "You do not have any more slots available to add furniture." ); - - GivePlayerCash( playerid, -g_houseFurniture[ i ] [ E_COST ] ); - Streamer_Update( playerid ); // SyncObject( playerid ); - - SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], total_furniture + 1, vip_slots ); - ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } ); - break; - } - x ++; - } - } - } if ( ( dialogid == DIALOG_ONLINE_JOB ) && response ) { new @@ -22871,7 +21648,7 @@ function SetPlayerRandomSpawn( playerid ) // house spawning if ( strmatch( p_SpawningKey[ playerid ], "HSE" ) ) { - if ( Iter_Contains( houses, index ) &&strmatch( g_houseData[ index ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) + if ( Iter_Contains( houses, index ) && IsPlayerHomeOwner( playerid, index ) ) { if ( ! IsHouseOnFire( index ) ) { @@ -22880,10 +21657,6 @@ function SetPlayerRandomSpawn( playerid ) p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = -1; SetPlayerInterior( playerid, 0 ); SetPlayerPos( playerid, g_houseData[ index ] [ E_EX ], g_houseData[ index ] [ E_EY ], g_houseData[ index ] [ E_EZ ] ); - /*p_InHouse[ playerid ] = index, p_InBusiness[ playerid ] = -1; - SetPlayerPos( playerid, g_houseData[ index ] [ E_TX ], g_houseData[ index ] [ E_TY ], g_houseData[ index ] [ E_TZ ] + 1 ); - SetPlayerVirtualWorld( playerid, g_houseData[ index ] [ E_WORLD ] ); - SetPlayerInterior( playerid, g_houseData[ index ] [ E_INTERIOR_ID ] );*/ return 1; } else SendServerMessage( playerid, "The house you were to be spawned at is on fire therefore normal spawning has been applied." ); @@ -23480,206 +22253,6 @@ thread OnApartmentLoad( ) return 1; } -thread OnHouseLoad( ) -{ - new - rows, fields, i = -1, - loadingTick = GetTickCount( ) - ; - - cache_get_data( rows, fields ); - if ( rows ) - { - static weapon_info[ 40 ], house_name[ 30 ], password[ 5 ], owner[ 24 ]; - - while( ++ i < rows ) - { - // set name., owner, password again (less memory) - cache_get_field_content( i, "NAME", house_name, dbHandle, 30 ); - cache_get_field_content( i, "PASSWORD", password, dbHandle, 5 ); - cache_get_field_content( i, "OWNER", owner, dbHandle, 24 ); - - // create home handle - new house_sql_id = cache_get_field_content_int( i, "ID", dbHandle ); - new handle = CreateHouse( house_name, - cache_get_field_content_int( i, "COST", dbHandle ), - cache_get_field_content_float( i, "EX", dbHandle ), - cache_get_field_content_float( i, "EY", dbHandle ), - cache_get_field_content_float( i, "EZ", dbHandle ), - cache_get_field_content_float( i, "TX", dbHandle ), - cache_get_field_content_float( i, "TY", dbHandle ), - cache_get_field_content_float( i, "TZ", dbHandle ), - cache_get_field_content_int( i, "INTERIOR", dbHandle ), - password, owner, house_sql_id - ); - - if ( handle != ITER_NONE ) { - // store weapon information - cache_get_field_content( i, "WEAPONS", weapon_info ), sscanf( weapon_info, "p<.>e", g_HouseWeapons[ handle ] ); - cache_get_field_content( i, "AMMO", weapon_info ), sscanf( weapon_info, "p<.>e", g_HouseWeaponAmmo[ handle ] ); - } - } - } - printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick ); - - // Make Lorenc the owner of unowned VIP houses - foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) { - if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], "No-one" ) ) { - SetHouseOwner( houseid, "Lorenc" ); - } - } - - // The server crashes when the fires aren't correctly loaded. - CreateFire( ); - return 1; -} - -stock CreateHouse( house_name[ 30 ], cost, Float: eX, Float: eY, Float: eZ, Float: tX = H_DEFAULT_X, Float: tY = H_DEFAULT_Y, Float: tZ = H_DEFAULT_Z, interior = 2, password[ 5 ] = "N/A", owner[ 24 ] = "No-one", sql_id = ITER_NONE ) -{ - new - hID = ( 0 <= sql_id < MAX_HOUSES ) ? sql_id : Iter_Free( houses ); - - if ( Iter_Contains( houses, sql_id ) ) - hID = ITER_NONE; - - if ( hID != ITER_NONE ) - { - Iter_Add( houses, hID ); - - // set house name, password, owner - format( g_houseData[ hID ] [ E_HOUSE_NAME ], 30, "%s", house_name ); - format( g_houseData[ hID ] [ E_PASSWORD ], 5, "%s", password ); - format( g_houseData[ hID ] [ E_OWNER ], 24, "%s", owner ); - - // set home variables - g_houseData[ hID ] [ E_COST ] = cost; - g_houseData[ hID ] [ E_EX ] = eX; - g_houseData[ hID ] [ E_EY ] = eY; - g_houseData[ hID ] [ E_EZ ] = eZ; - g_houseData[ hID ] [ E_TX ] = tX; - g_houseData[ hID ] [ E_TY ] = tY; - g_houseData[ hID ] [ E_TZ ] = tZ; - g_houseData[ hID ] [ E_INTERIOR_ID ] = interior; - g_houseData[ hID ] [ E_WORLD ] = ( hID + MAX_HOUSES ); - - // reset weapons (in case) - for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { - g_HouseWeapons[ hID ] [ i ] = 0, g_HouseWeaponAmmo[ hID ] [ i ] = -1; - } - - // prefurnish home - if ( sql_id == ITER_NONE ) FillHomeWithFurniture( hID, 0 ); - - // set global - g_houseData[ hID ] [ E_MAP_ICON ] = strmatch( owner, "No-one" ) ? CreateDynamicMapIcon( eX, eY, eZ, 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS ) : -1; - - g_houseData[ hID ] [ E_CHECKPOINT ] [ 0 ] = CreateDynamicCP( eX, eY, eZ, 1.0, -1, 0, -1, 100.0 ); - g_houseData[ hID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( tX, tY, tZ, 1.0, g_houseData[ hID ] [ E_WORLD ], g_houseData[ hID ] [ E_INTERIOR_ID ], -1, 100.0 ); - - format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ hID ] [ E_HOUSE_NAME ], hID, g_houseData[ hID ] [ E_OWNER ], number_format( cost ) ); - - g_houseData[ hID ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( szBigString, COLOR_WHITE, eX, eY, eZ, 20.0 ); - g_houseData[ hID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, tX, tY, tZ, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ hID ] [ E_WORLD ] ); - - // insert if non existant prior - if ( sql_id == ITER_NONE ) { - format( szBigString, sizeof( szBigString ), "INSERT INTO `HOUSES` VALUES (%d,'Home','No-one',%d,%f,%f,%f,%f,%f,%f,%d,'N/A','0.0.0.0.0.0.0.','-1.-1.-1.-1.-1.-1.-1.')", hID, cost, eX, eY, eZ, tX, tY, tZ, interior ); - mysql_single_query( szBigString ); - } - } - return hID; -} - -stock DestroyHouse( houseid ) -{ - if ( ! Iter_Contains( houses, houseid ) ) - return 0; - - new - query[ 40 ], - playerid = GetPlayerIDFromName( g_houseData[ houseid ] [ E_OWNER ] ) - ; - - if ( IsPlayerConnected( playerid ) ) - { - SendClientMessage( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been destroyed."); - p_OwnedHouses[ playerid ] --; - } - - format( query, sizeof( query ), "DELETE FROM HOUSES WHERE ID=%d", houseid ); - mysql_single_query( query ); - destroyAllFurniture( houseid ); - g_houseData[ houseid ] [ E_HOUSE_NAME ] [ 0 ] = '\0'; - g_houseData[ houseid ] [ E_OWNER ] [ 0 ] = '\0'; - DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] ); - DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 0 ] ); - DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ); - DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 0 ] ); - DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] ); - Iter_Remove( houses, houseid ); - return 1; -} - -stock SetHouseForAuction( ID ) -{ - if ( ID == -1 ) - return 0; - - if ( ! Iter_Contains( houses, ID ) ) - return 0; - - new - query[ 128 ], - player = GetPlayerIDFromName( g_houseData[ ID ] [ E_OWNER ] ) - ; - - if ( IsPlayerConnected( player ) ) - { - SendClientMessage( player, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been taken for auction."); - p_OwnedHouses[ player ] --; - } - for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; } - format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); - format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" ); - format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); - g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ]; - g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ]; - g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ]; - g_houseData[ ID ] [ E_INTERIOR_ID ] = 2; - destroyAllFurniture( ID ); - FillHomeWithFurniture( ID, 0 ); - format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID ); - mysql_single_query( query ); - format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); - UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString); - DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); - g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); - DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); - g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); - DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); - g_houseData[ ID ] [ E_MAP_ICON ] = CreateDynamicMapIcon( g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ], 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS ); - return 1; -} - -stock SetHouseOwner( houseid, szOwner[ MAX_PLAYER_NAME ] ) -{ - if ( ! Iter_Contains( houses, houseid ) || isnull( szOwner ) ) - return 0; - - new - query[ 128 ] - ; - format( g_houseData[ houseid ] [ E_OWNER ], 24, "%s", szOwner ); - - format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='%s' WHERE ID=%d", mysql_escape( szOwner ), houseid ); - mysql_single_query( query ); - - DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] ); - format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", houseid, g_houseData[ houseid ] [ E_OWNER ], number_format( g_houseData[ houseid ] [ E_COST ] ) ); - UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString); - return 1; -} - stock GetPlayerOwnedApartments( playerid ) { for( new i; i < sizeof( g_apartmentData ); i++ ) if ( g_apartmentData[ i ] [ E_CREATED ] ) @@ -23690,19 +22263,6 @@ stock GetPlayerOwnedApartments( playerid ) return 0; } -stock GetPlayerOwnedHouses( playerid ) -{ - new count = 0; - foreach ( new i : houses ) - { - if ( strmatch( g_houseData[ i ][ E_OWNER ], ReturnPlayerName( playerid ) ) ) - { - count ++; - } - } - return count; -} - stock GetPlayerOwnedBusinesses( playerid ) { new @@ -26372,40 +24932,6 @@ stock RemovePlayerWeapon(playerid, ...) } } -stock ShowHouseWeaponStorage( playerid ) -{ - if ( !IsPlayerConnected( playerid ) ) - return 0; - - new id = p_InHouse[ playerid ]; - if ( id == -1 ) return SendError( playerid, "You're not inside any house." ); - if ( !strmatch( g_houseData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); - szLargeString[ 0 ] = '\0'; - for( new i = 0; i < MAX_HOUSE_WEAPONS; i++ ) - { - if ( g_HouseWeapons[ id ] [ i ] != 0 ) - format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\n", szLargeString, i > 2 ? (""#COL_GOLD"") : ("{FFFFFF}"), ReturnWeaponName( g_HouseWeapons[ id ] [ i ] ), g_HouseWeaponAmmo[ id ] [ i ] ); - else - strcat( szLargeString, i > 2 ? ( ""COL_GOLD"Empty\n" ) : ( ""COL_WHITE"Empty\n" ) ); - - } - ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS, DIALOG_STYLE_LIST, "{FFFFFF}House Weapon Storage", szLargeString, "Withdraw", "Back" ); - return 1; -} - -stock SaveHouseWeaponStorage( houseid ) -{ - new szWeapon[ 21 ], szAmmo[ 50 ]; - for( new i; i < MAX_HOUSE_WEAPONS; i++ ) - { - format( szWeapon, sizeof( szWeapon ), "%s%d.", szWeapon, g_HouseWeapons[ houseid ] [ i ] ); - format( szAmmo, sizeof( szAmmo ), "%s%d.", szAmmo, g_HouseWeaponAmmo[ houseid ] [ i ] ); - } - format( szBigString, sizeof( szBigString ), "UPDATE `HOUSES` SET `WEAPONS`='%s',`AMMO`='%s' WHERE `ID`=%d", szWeapon, szAmmo, houseid ); - mysql_single_query( szBigString ); - return 1; -} - stock IsMeleeWeapon(value) { static const valid_values[2] = { 65535, 28928 @@ -26480,136 +25006,6 @@ stock UpdateBuyableVehicleMods( playerid, v ) return 1; } -thread OnFurnitureLoad( ) -{ - new rows, i = -1; - new loadingTick = GetTickCount( ); - - cache_get_data( rows, tmpVariable ); - if ( rows ) - { - while( ++i < rows ) - { - new fhandle = CreateFurniture( - cache_get_field_content_int( i, "HOUSE_ID", dbHandle ), - cache_get_field_content_int( i, "MODEL", dbHandle ), - cache_get_field_content_float( i, "X", dbHandle ), - cache_get_field_content_float( i, "Y", dbHandle ), - cache_get_field_content_float( i, "Z", dbHandle ), - cache_get_field_content_float( i, "RX", dbHandle ), - cache_get_field_content_float( i, "RY", dbHandle ), - cache_get_field_content_float( i, "RZ", dbHandle ), - cache_get_field_content_int( i, "ID", dbHandle ), - .creator = -1 - ); - if ( fhandle == ITER_NONE ) printf( "[FURNITURE ERROR] Too much furniture created for house id %d.", fhandle ); - } - } - printf( "[FURNITURE]: %d objects have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); - return 1; -} - -stock CreateFurniture( houseid, modelid, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz, fhandle = ITER_NONE, creator = 0 ) -{ - if ( ! ( 0 <= houseid < MAX_HOUSES ) ) - return ITER_NONE; - - if ( fhandle == ITER_NONE ) // find free slot if not preloaded - fhandle = Iter_Free( housefurniture[ houseid ] ); - - if ( fhandle != ITER_NONE ) - { - // insert into iterator - Iter_Add( housefurniture[ houseid ], fhandle ); - g_houseFurnitureData[ houseid ] [ fhandle ] = CreateDynamicObject( modelid, x, y, z, rx, ry, rz, houseid + MAX_HOUSES ); - - // insert into database - if ( creator >= 0 ) - { - format( szBigString, sizeof ( szBigString ), "INSERT INTO `FURNITURE`(`ID`,`HOUSE_ID`,`OWNER`,`MODEL`,`X`,`Y`,`Z`,`RX`,`RY`,`RZ`) VALUES (%d,%d,%d,%d,%f,%f,%f,%f,%f,%f)", fhandle, houseid, creator, modelid, x, y, z, rx, ry, rz ); - mysql_single_query( szBigString ); - } - } - return fhandle; -} - -stock isFurnitureObject( modelid ) -{ - for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) - if ( g_houseFurniture[ i ] [ E_MODEL ] == modelid ) - return true; - - return false; -} - -stock destroyAllFurniture( houseid ) -{ - if ( ! Iter_Contains( houses, houseid ) ) - return 0; - - foreach ( new fhandle : housefurniture[ houseid ] ) { - DestroyDynamicObject( g_houseFurnitureData[ houseid ] [ fhandle ] ), g_houseFurnitureData[ houseid ] [ fhandle ] = -1; - Iter_SafeRemove( housefurniture[ houseid ], fhandle, fhandle ); - } - - mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `HOUSE_ID`=%d", houseid ) ); - return 1; -} - -stock getFurnitureID( modelid ) -{ - for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) - if ( modelid == g_houseFurniture[ i ] [ E_MODEL ] ) return i; - - return -1; -} - -stock ShowOwnedFurnitureList( playerid, houseid ) -{ - if ( Iter_Count( housefurniture[ houseid ] ) > 0 ) - { - szLargeString = ""COL_WHITE"Furniture Item\n"; - foreach ( new fhandle : housefurniture[ houseid ] ) { - new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, g_houseFurnitureData[ houseid ] [ fhandle ], E_STREAMER_MODEL_ID ); - new furniture_item = getFurnitureID( modelid ); - if ( furniture_item != -1 ) { - format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseFurniture[ furniture_item ] [ E_NAME ] ); - } else { - strcat( szLargeString, "Unknown\n" ); - } - } - ShowPlayerDialog( playerid, DIALOG_FURNITURE_MAN_SEL, DIALOG_STYLE_TABLIST_HEADERS, "Furniture", szLargeString, "Select", "Back" ); - } - else - { - SendError( playerid, "You don't own any furniture." ); - ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); - } -} - -stock ShowFurnitureCategory( playerid ) -{ - static - szCategory[ 148 ]; - - if ( szCategory[ 0 ] == '\0' ) - { - for( new i = 0; i < sizeof( g_furnitureCategory ); i++ ) - format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_furnitureCategory[ i ] ); - } - ShowPlayerDialog( playerid, DIALOG_FURNITURE_CATEGORY, DIALOG_STYLE_LIST, "Furniture", szCategory, "Select", "Back" ); - return 1; -} - -stock ShowFurnitureList( playerid, category ) -{ - szLargeString = ""COL_WHITE"Furniture\t"COL_WHITE"Cost\n"; - - for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) if ( g_houseFurniture[ i ] [ E_CATEGORY ] == category ) - format( szLargeString, sizeof( szLargeString ), "%s%s\t"COL_GOLD"%s\n", szLargeString, g_houseFurniture[ i ] [ E_NAME ], number_format( g_houseFurniture[ i ] [ E_COST ] ) ); - - ShowPlayerDialog( playerid, DIALOG_FURNITURE_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Furniture", szLargeString, "Select", "Back" ); -} stock IsPaintJobVehicle(value) { static const valid_values[3] = { @@ -26748,29 +25144,6 @@ stock RemovePlayerStolensFromHands( playerid ) return 1; } -stock GetClosestFurniture( houseid, playerid, &Float: dis = 99999.99, &furniture_handle = ITER_NONE ) -{ - new - Float: dis2, - object = INVALID_OBJECT_ID, - Float: X, Float: Y, Float: Z - ; - foreach ( new fhandle : housefurniture[ houseid ] ) - { - new objectid = g_houseFurnitureData[ houseid ] [ fhandle ]; - if ( IsValidDynamicObject( objectid ) ) - { - GetDynamicObjectPos( objectid, X, Y, Z ); - dis2 = GetPlayerDistanceFromPoint( playerid, X, Y, Z ); - if ( dis2 < dis && dis2 != -1.00 ) { - dis = dis2; - object = objectid; - furniture_handle = fhandle; - } - } - } - return object; -} stock IsPlayerInWater(playerid) // SuperViper { @@ -27815,21 +26188,6 @@ stock calculateVehicleSellPrice( vehicleid ) return floatround( float( g_aVehicleSellingPrice[ iModel - 400 ] ) * ( fHealth / 1000.0 ) * 0.75 ); } -stock ArePlayersInHouse( houseid, owner ) -{ - foreach(new i : Player) if ( i != owner ) - { - if ( p_InHouse[ i ] == houseid ) - { - if ( GetPlayerVirtualWorld( i ) == g_houseData[ houseid ] [ E_WORLD ] ) - return true; - - p_InHouse[ i ] = -1; // They're bugged probably - } - } - return false; -} - stock massUnjailPlayers( city, bool: alcatraz = false ) { foreach(new p : Player) @@ -29791,12 +28149,10 @@ thread OnPlayerChangeName( playerid, Float: iCoinRequirement, newName[ ] ) // Update houses (furniture also?) mysql_single_query( sprintf( "UPDATE `HOUSES` SET `OWNER` = '%s' WHERE `OWNER` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) ); - foreach ( new i : houses ) { - if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { - format( g_houseData[ i ] [ E_OWNER ], 24, "%s", newName ); - format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ i ] [ E_HOUSE_NAME ], i, g_houseData[ i ] [ E_OWNER ], number_format( g_houseData[ i ] [ E_COST ] ) ); - UpdateDynamic3DTextLabelText( g_houseData[ i ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); - } + foreach ( new i : houses ) if ( IsPlayerHomeOwner( playerid, i ) ) { + format( g_houseData[ i ] [ E_OWNER ], 24, "%s", newName ); + format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ i ] [ E_HOUSE_NAME ], i, g_houseData[ i ] [ E_OWNER ], number_format( g_houseData[ i ] [ E_COST ] ) ); + UpdateDynamic3DTextLabelText( g_houseData[ i ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); } // Update apartments @@ -32629,119 +30985,6 @@ stock ShowBusinessSecurityUpgrades( playerid, businessid ) return ShowPlayerDialog( playerid, DIALOG_BUSINESS_SECURITY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", security, "Purchase", "Back" ); } -stock FillHomeWithFurniture( houseid, interior_id ) { - if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Cattus Interior" ) ) { - CreateFurniture( houseid, 2181, 273.795989, 304.962005, 998.148010, 0.000000, 0.000000, -90.000000 ); - CreateFurniture( houseid, 19317, 273.561004, 307.549011, 998.896972, -8.899999, 0.000000, -44.599998 ); - CreateFurniture( houseid, 1745, 269.713012, 305.380004, 998.057983, 0.000000, 0.000000, 0.000000 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Assum Interior" ) ) { - CreateFurniture( houseid, 1745, 246.465103, 302.465484, 998.127441, 0.000000, 0.000000, -90.000000 ); - CreateFurniture( houseid, 1717, 244.388854, 301.269592, 998.117431, 0.000000, 0.000000, 47.600032 ); - CreateFurniture( houseid, 1742, 250.075302, 305.350036, 998.127441, 0.000000, 0.000000, -90.000000 ); - CreateFurniture( houseid, 349, 248.876480, 302.361389, 998.922302, -95.399993, 0.000000, 0.000000 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Fossor Interior" ) ) { - CreateFurniture( houseid, 11720, 2210.785888, -1072.437988, 1049.422973, 0.000000, 0.000000, -90.000000 ); - CreateFurniture( houseid, 2100, 2214.089111, -1078.663940, 1049.483032, 0.000000, 0.000000, 180.000000 ); - CreateFurniture( houseid, 19317, 2212.149902, -1072.442993, 1051.865966, 0.000000, -45.000000, -90.000000 ); - CreateFurniture( houseid, 19317, 2212.149902, -1072.442993, 1051.865966, 0.000000, 45.000000, -90.000000 ); - } - /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Angusto Interior" ) ) { - CreateFurniture( houseid, 11743, 265.862518, 1290.442016, 1080.305175, 0.000000, 0.000000, 180.000000 ); - }*/ - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Organum Interior" ) ) { - CreateFurniture( houseid, 2297, 308.390014, 300.296997, 1002.294006, 0.000000, 0.000000, 135.000000 ); - CreateFurniture( houseid, 1754, 308.322998, 303.714996, 1002.304016, 0.000000, 0.000000, -15.600000 ); - CreateFurniture( houseid, 1754, 306.437988, 303.539001, 1002.304016, 0.000000, 0.000000, 33.099998 ); - CreateFurniture( houseid, 19631, 303.839996, 302.459014, 1002.731994, 70.099998, 93.000000, 94.300003 ); - } - /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Bulbus Interior" ) ) { - CreateFurniture( houseid, 19893, -69.010528, 1362.585815, 1079.770507, 0.000000, 0.000000, -110.200012 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Vindemia Interior" ) ) { - CreateFurniture( houseid, 1518, 292.440887, 1472.344360, 1080.087646, 0.000000, 0.000000, 180.000000 ); - CreateFurniture( houseid, 1748, 288.720428, 1490.140014, 1079.787353, 0.000000, 0.000000, 45.699871 ); - CreateFurniture( houseid, 19893, 302.293579, 1475.090209, 1079.957519, 0.000000, 0.000000, -160.199905 ); - }*/ - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Aurora Interior" ) ) { - CreateFurniture( houseid, 1828, -2165.865966, 644.096984, 1056.583007, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 11743, -2162.052978, 637.107971, 1057.515991, 0.000000, 0.000000, 129.699996 ); - CreateFurniture( houseid, 19830, -2158.127929, 637.051025, 1057.505981, 0.000000, 0.000000, -147.300003 ); - CreateFurniture( houseid, 19893, -2161.440917, 643.953002, 1057.384033, 0.000000, 0.000000, -85.699996 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Fragor Interior" ) ) { - CreateFurniture( houseid, 2563, 307.286010, 1121.037963, 1082.881958, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 2313, 318.532989, 1124.858032, 1082.871948, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 1786, 319.161987, 1125.123046, 1083.342041, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 1828, 323.757995, 1129.447021, 1082.871948, 0.000000, 0.000000, 90.000000 ); - } - /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Mundus Interior" ) ) { - CreateFurniture( houseid, 19893, 26.778570, 1347.625488, 1088.554687, 0.000000, 0.000000, 124.699920 ); - CreateFurniture( houseid, 356, 31.855621, 1346.810668, 1083.904663, 85.500068, -65.499977, -2.500000 ); - }*/ - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Artus Interior" ) ) { - CreateFurniture( houseid, 19786, 2242.808105, -1065.896972, 1049.543945, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 2313, 2242.090087, -1066.394042, 1048.050048, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 1702, 2243.757080, -1069.983032, 1047.969970, 0.000000, 0.000000, 180.000000 ); - CreateFurniture( houseid, 1704, 2244.997070, -1067.770996, 1047.969970, 0.000000, 0.000000, -102.800003 ); - CreateFurniture( houseid, 1704, 2240.719970, -1068.850952, 1047.969970, 0.000000, 0.000000, 95.699996 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Caelum Interior" ) ) { - CreateFurniture( houseid, 11720, 2230.312988, -1106.276000, 1049.852050, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 2100, 2235.194091, -1110.384033, 1049.881958, 0.000000, 0.000000, -90.000000 ); - CreateFurniture( houseid, 321, 2230.624023, -1107.496948, 1049.881958, 90.000000, 90.000000, 0.000000 ); - CreateFurniture( houseid, 362, 2226.039062, -1110.713012, 1050.806030, 0.000000, -5.199999, 0.000000 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Rotta Interior" ) ) { - CreateFurniture( houseid, 11743, 2501.027099, -1707.707031, 1014.861999, 0.000000, 0.000000, -91.699996 ); - CreateFurniture( houseid, 2181, 2492.664062, -1704.439941, 1013.742004, 0.000000, 0.000000, 180.000000 ); - CreateFurniture( houseid, 1717, 2492.029052, -1694.394042, 1013.786987, 0.000000, 0.000000, -36.900001 ); - CreateFurniture( houseid, 1755, 2494.482910, -1695.970947, 1013.721984, 0.000000, 0.000000, -124.000000 ); - CreateFurniture( houseid, 1755, 2492.474121, -1696.670043, 1013.721984, 0.000000, 0.000000, 160.500000 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Ascensor Interior" ) ) { - CreateFurniture( houseid, 19786, 2325.875000, -1017.260986, 1051.161987, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 1743, 2325.341064, -1018.752990, 1049.219970, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 1828, 2325.969970, -1022.057983, 1049.189941, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 11720, 2324.851074, -1008.127014, 1053.727050, 0.000000, 0.000000, 0.000000 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Colonel Interior" ) ) { - CreateFurniture( houseid, 2100, 2810.426025, -1164.852050, 1024.578979, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 2297, 2812.813964, -1171.582031, 1024.578979, 0.000000, 0.000000, -135.000000 ); - CreateFurniture( houseid, 1704, 2810.127929, -1171.822021, 1024.548950, 0.000000, 0.000000, 72.099998 ); - CreateFurniture( houseid, 1745, 2817.600097, -1167.550048, 1028.151000, 0.000000, 0.000000, 180.000000 ); - CreateFurniture( houseid, 19319, 2817.147949, -1171.015991, 1030.425048, 0.000000, 45.000000, 180.000000 ); - } - /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Godfather Interior" ) ) { - CreateFurniture( houseid, 358, 150.524795, 1370.906127, 1083.410156, -78.500221, 37.299991, -99.299461 ); - }*/ - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Recens Interior" ) ) { - CreateFurniture( houseid, 2229, 2257.180908, -1221.848999, 1048.001953, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 2181, 2257.602050, -1224.232055, 1047.991943, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 19318, 2258.295898, -1219.160034, 1048.699951, -10.199999, 0.000000, 0.000000 ); - CreateFurniture( houseid, 357, 2262.698974, -1225.001953, 1048.322998, 0.000000, -90.000000, 0.000000 ); - CreateFurniture( houseid, 19832, 2262.360107, -1224.750976, 1048.021972, 0.000000, 0.000000, -24.799999 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Novus Interior" ) ) { - CreateFurniture( houseid, 1745, 2364.553955, -1122.925048, 1049.864013, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 2100, 2363.528076, -1129.816040, 1049.874023, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 1416, 2374.649902, -1132.967041, 1050.415039, 0.000000, 0.000000, -90.000000 ); - CreateFurniture( houseid, 372, 2374.791015, -1133.095947, 1050.974975, 90.000000, 90.000000, 0.000000 ); - CreateFurniture( houseid, 372, 2374.615966, -1133.433959, 1050.974975, 90.000000, 90.000000, -27.100000 ); - } - else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Securuse Interior" ) ) { - CreateFurniture( houseid, 1745, 2311.577880, -1139.357055, 1053.293945, 0.000000, 0.000000, 180.000000 ); - CreateFurniture( houseid, 2181, 2310.585937, -1135.288940, 1053.303955, 0.000000, 0.000000, 0.000000 ); - CreateFurniture( houseid, 1702, 2322.388916, -1141.819946, 1049.468994, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 1702, 2326.492919, -1139.828002, 1049.468994, 0.000000, 0.000000, -90.000000 ); - CreateFurniture( houseid, 1742, 2318.163085, -1140.253051, 1049.708984, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 1742, 2318.163085, -1141.673950, 1049.708984, 0.000000, 0.000000, 90.000000 ); - CreateFurniture( houseid, 2100, 2328.367919, -1137.057006, 1049.489013, 0.000000, 0.000000, 0.000000 ); - } - // else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Lorem Interior" ) ) - // else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Domus Interior" ) ) -} stock IsPlayerUnderCover( playerid ) { // StefiTV852, Shepard23, JamesComey return ( p_AccountID[ playerid ] == 577142 || p_AccountID[ playerid ] == 536230 || p_AccountID[ playerid ] == 668504 ) && p_PlayerLogged{ playerid }; @@ -32751,20 +30994,6 @@ stock ShowPlayerSpawnMenu( playerid ) { return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" ); } -stock SetPlayerSpawnLocation( playerid, spawn_key[ 4 ], spawn_index = 0 ) -{ - // set sql, null if key is null - if ( spawn_key[ 0 ] == '\0' ) { - mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`=NULL WHERE `ID`=%d", p_AccountID[ playerid ] ) ); - } else { - mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`='%s %d' WHERE `ID`=%d", spawn_key, spawn_index, p_AccountID[ playerid ] ) ); - } - - // variable update - strcpy( p_SpawningKey[ playerid ], spawn_key ); - p_SpawningIndex[ playerid ] = spawn_index; - return 1; -} stock PlayerPlaceRandomHits( ) {