disable walls

This commit is contained in:
Lorenc Pekaj 2019-02-17 17:12:10 +11:00
parent 46a8566dab
commit 9cedfbde13

View File

@ -123,10 +123,10 @@ static stock
// lobby data & info // lobby data & info
br_lobbyData [ BR_MAX_LOBBIES ] [ E_BR_LOBBY_DATA ], br_lobbyData [ BR_MAX_LOBBIES ] [ E_BR_LOBBY_DATA ],
br_lobbyPickupData [ BR_MAX_LOBBIES ] [ BR_MAX_PICKUPS ] [ E_BR_PICKUP_DATA ], br_lobbyPickupData [ BR_MAX_LOBBIES ] [ BR_MAX_PICKUPS ] [ E_BR_PICKUP_DATA ],
br_wallBorderObjectUp [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], //br_wallBorderObjectUp [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
br_wallBorderObjectDown [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], //br_wallBorderObjectDown [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
br_wallBorderObjectLeft [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], //br_wallBorderObjectLeft [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
br_wallBorderObjectRight [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], //br_wallBorderObjectRight [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ],
Iterator: battleroyale < BR_MAX_LOBBIES >, Iterator: battleroyale < BR_MAX_LOBBIES >,
Iterator: battleroyaleplayers [ BR_MAX_LOBBIES ] < BR_MAX_PLAYERS >, Iterator: battleroyaleplayers [ BR_MAX_LOBBIES ] < BR_MAX_PLAYERS >,
@ -1034,6 +1034,9 @@ static stock BattleRoyale_DestroyLobby( lobbyid )
static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float: top_rate = 1.0 ) static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float: top_rate = 1.0 )
{ {
#pragma unused sides_rate
#pragma unused top_rate
new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ]; new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ];
new temporary_gangzone[ 4 ]; new temporary_gangzone[ 4 ];
@ -1057,7 +1060,7 @@ static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float:
} }
// move objects // move objects
for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ ) /*for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ )
{ {
for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ ) for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ )
{ {
@ -1078,7 +1081,7 @@ static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float:
SetDynamicObjectPos( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ) ); SetDynamicObjectPos( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ) );
} }
} }
} }*/
} }
static stock BattleRoyale_CreateBorder( lobbyid ) static stock BattleRoyale_CreateBorder( lobbyid )
@ -1092,7 +1095,7 @@ static stock BattleRoyale_CreateBorder( lobbyid )
br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ 3 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ], br_areaData[ areaid ] [ E_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 ); br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ 3 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ], br_areaData[ areaid ] [ E_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 );
// walls // walls
for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ ) /*for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ )
{ {
for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ ) for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ )
{ {
@ -1112,7 +1115,7 @@ static stock BattleRoyale_CreateBorder( lobbyid )
SetDynamicObjectMaterialText( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 0, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); SetDynamicObjectMaterialText( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 0, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
SetDynamicObjectMaterialText( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); SetDynamicObjectMaterialText( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 );
} }
} }*/
} }
static stock BattleRoyale_DestroyBorder( lobbyid ) static stock BattleRoyale_DestroyBorder( lobbyid )
@ -1125,7 +1128,7 @@ static stock BattleRoyale_DestroyBorder( lobbyid )
} }
// walls // walls
for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ ) /*for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ )
{ {
for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ ) for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ )
{ {
@ -1134,7 +1137,7 @@ static stock BattleRoyale_DestroyBorder( lobbyid )
DestroyDynamicObject( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = -1; DestroyDynamicObject( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = -1;
DestroyDynamicObject( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = -1; DestroyDynamicObject( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = -1;
} }
} }*/
} }
static stock BR_IsValidLobby( lobbyid ) { static stock BR_IsValidLobby( lobbyid ) {