moved into features

changed the colors of textdraws
This commit is contained in:
Steven Howard 2018-10-11 11:10:16 +01:00
parent 9fd02514c4
commit 9d3fc9838e

View File

@ -1,7 +1,7 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Steven Howard
* Module: anticheat/damage_feed.pwn
* Module: cnr/features/damage_feed.pwn
* Purpose: damage feed for dmers
*/
@ -16,10 +16,12 @@
#define HIDE_FEED_DELAY ( 3000 )
#define MAX_UPDATE_RATE ( 250 )
#define TYPE_NONE ( 0 )
#define TYPE_GIVEN ( 1 )
#define TYPE_TAKEN ( 2 )
#define DAMAGE_GIVEN_COLOR "~~"
#define DAMAGE_TAKEN_COLOR "~~"
/* ** Forwards ** */
forward OnPlayerFeedUpdate( playerid );
@ -54,7 +56,6 @@ hook OnPlayerConnect( playerid )
return 1;
}
/* ** Functions ** */
public OnPlayerFeedUpdate( playerid )
{
@ -223,11 +224,11 @@ stock UpdateDamageFeedLabel( playerid )
if ( g_damageGiven[ playerid ][ givenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
{
format( szLabel, sizeof( szLabel ), "%s%s +%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
format( szLabel, sizeof( szLabel ), "%s~g~~h~%s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
}
else
{
format( szLabel, sizeof( szLabel ), "%s%s - %s +%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_NAME ], g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
format( szLabel, sizeof( szLabel ), "%s~g~~h~%s - %s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_NAME ], g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
}
}
@ -265,11 +266,11 @@ stock UpdateDamageFeedLabel( playerid )
if ( g_damageTaken[ playerid ][ takenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
{
format( szLabel, sizeof( szLabel ), "%s%s -%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
format( szLabel, sizeof( szLabel ), "%s~b~~h~%s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
}
else
{
format( szLabel, sizeof( szLabel ), "%s%s - %s -%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_NAME ], g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
format( szLabel, sizeof( szLabel ), "%s~b~~h~%s - %s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_NAME ], g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
}
}