Added XP for meth
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@ -304,6 +304,7 @@ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
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ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." );
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ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." );
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SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." );
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SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." );
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GivePlayerWantedLevel( playerid, 12 );
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GivePlayerWantedLevel( playerid, 12 );
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GivePlayerExperience( playerid, E_ROLEPLAY );
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GivePlayerScore( playerid, 3 );
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GivePlayerScore( playerid, 3 );
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ach_HandleMethYielded( playerid );
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ach_HandleMethYielded( playerid );
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SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
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SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
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@ -415,6 +416,7 @@ CMD:meth( playerid, params[ ] )
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cashEarned = p_Methamphetamine{ playerid } * ( 5000 + random( 1000 ) );
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cashEarned = p_Methamphetamine{ playerid } * ( 5000 + random( 1000 ) );
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GivePlayerCash( playerid, cashEarned );
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GivePlayerCash( playerid, cashEarned );
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GivePlayerExperience( playerid, E_ROLEPLAY, float( p_Methamphetamine{ playerid } ) * 0.2 );
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StockMarket_UpdateEarnings( E_STOCK_CLUCKIN_BELL, cashEarned, .factor = 0.3 );
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StockMarket_UpdateEarnings( E_STOCK_CLUCKIN_BELL, cashEarned, .factor = 0.3 );
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SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, cash_format( cashEarned ) );
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SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, cash_format( cashEarned ) );
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p_Methamphetamine{ playerid } = 0;
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p_Methamphetamine{ playerid } = 0;
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