Name Directed Adjustments
Changed names to Damen instead of Lorenc for issues.
This commit is contained in:
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ca1965b9e9
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9fc85cc224
@ -58,7 +58,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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return cmd_help( playerid, "" );
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return cmd_help( playerid, "" );
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if ( listitem >= 64 )
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if ( listitem >= 64 )
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return SendError( playerid, "Unable to process request, contact Lorenc in regards to this." );
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return SendError( playerid, "Unable to process request, contact Damen in regards to this." );
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new
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new
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digits[ 64 ];
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digits[ 64 ];
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@ -639,7 +639,7 @@ thread OnPlayerGangLoaded( playerid )
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else
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else
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{
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{
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p_GangID[ playerid ] = -1;
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p_GangID[ playerid ] = -1;
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SendServerMessage( playerid, "Had an issue loading your gang. Contact Lorenc (0x92F)." );
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SendServerMessage( playerid, "Had an issue loading your gang. Contact Damen (0x92F)." );
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printf("[GANG] [ERROR] Had an issue loading a gang row id %d", gang_sql_id );
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printf("[GANG] [ERROR] Had an issue loading a gang row id %d", gang_sql_id );
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}
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}
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}
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}
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@ -630,10 +630,10 @@ thread OnHouseLoad( )
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}
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}
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printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
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printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
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// Make Lorenc the owner of unowned VIP houses
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// Make Damen the owner of unowned VIP houses
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foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) {
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foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) {
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if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], "No-one" ) ) {
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if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], "No-one" ) ) {
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SetHouseOwner( houseid, 1, "Lorenc" );
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SetHouseOwner( houseid, 1, "Damen" );
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}
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}
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}
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}
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return 1;
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return 1;
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@ -353,7 +353,7 @@ thread OnAccountGuardDelete( playerid )
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;
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;
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if ( id != p_accountSecurityData[ playerid ] [ E_ID ] )
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if ( id != p_accountSecurityData[ playerid ] [ E_ID ] )
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return SendError( playerid, "Something is wrong with your email. Talk to Lorenc." ), 1;
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return SendError( playerid, "Something is wrong with your email. Talk to Damen." ), 1;
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if ( g_iTime - last_changed < 300 ) {
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if ( g_iTime - last_changed < 300 ) {
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return SendError( playerid, "You can use this feature in %s.", secondstotime( 300 - ( g_iTime - last_changed ) ) );
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return SendError( playerid, "You can use this feature in %s.", secondstotime( 300 - ( g_iTime - last_changed ) ) );
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@ -557,7 +557,7 @@ function OnPlayerHoldupStore( playerid, clerkid, step )
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}
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}
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if ( !( 0 <= amount < 10000 ) )
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if ( !( 0 <= amount < 10000 ) )
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return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
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return SendError( playerid, "A money exploit occurred. Contact Damen ASAP." );
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GivePlayerCash( playerid, amount );
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GivePlayerCash( playerid, amount );
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GivePlayerExperience( playerid, E_ROBBERY, 0.2 ); // give 10% of what it normally does, since it does this for like 4-5 times
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GivePlayerExperience( playerid, E_ROBBERY, 0.2 ); // give 10% of what it normally does, since it does this for like 4-5 times
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@ -210,11 +210,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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// Redirect player
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// Redirect player
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if ( selected_vip == VIP_DIAMOND )
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if ( selected_vip == VIP_DIAMOND )
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{
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{
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ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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}
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}
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else if ( selected_vip == VIP_PLATINUM )
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else if ( selected_vip == VIP_PLATINUM )
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{
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{
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ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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}
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}
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else
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else
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{
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{
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@ -416,12 +416,12 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( sscanf( inputtext, "u", pID ) )
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if ( sscanf( inputtext, "u", pID ) )
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{
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{
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SendError( playerid, "Please enter a player's ID or name." );
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SendError( playerid, "Please enter a player's ID or name." );
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ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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}
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}
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else if ( !IsPlayerConnected( pID ) )
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else if ( !IsPlayerConnected( pID ) )
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{
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{
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SendError( playerid, "This player is not connected." );
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SendError( playerid, "This player is not connected." );
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ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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}
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}
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else
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else
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{
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{
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@ -447,12 +447,12 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( sscanf( inputtext, "u", pID ) )
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if ( sscanf( inputtext, "u", pID ) )
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{
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{
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SendError( playerid, "Please enter a player's ID or name." );
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SendError( playerid, "Please enter a player's ID or name." );
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ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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}
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}
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else if ( !IsPlayerConnected( pID ) )
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else if ( !IsPlayerConnected( pID ) )
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{
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{
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SendError( playerid, "This player is not connected." );
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SendError( playerid, "This player is not connected." );
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ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
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}
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}
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else
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else
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{
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{
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@ -801,7 +801,7 @@ static stock ShowPlayerVipRedeemedDialog( playerid )
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""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\
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""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\
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""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" );
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""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" );
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strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\
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strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\
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""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThanks for choosing to spend your Irresistible Coins, enjoy what you've got! :P" );
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""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Damen via the forums!\n\nThanks for choosing to spend your Irresistible Coins, enjoy what you've got! :P" );
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
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}
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}
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@ -146,7 +146,7 @@ thread deleteplayernote( playerid, noteid )
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if ( rows ) {
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if ( rows ) {
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SaveToAdminLog( playerid, noteid, "removed note" );
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SaveToAdminLog( playerid, noteid, "removed note" );
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mysql_single_query( sprintf( "UPDATE `NOTES` SET `DELETED`=%d WHERE `ID`=%d", p_AccountID[ playerid ], noteid ) );
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mysql_single_query( sprintf( "UPDATE `NOTES` SET `DELETED`=%d WHERE `ID`=%d", p_AccountID[ playerid ], noteid ) );
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SendServerMessage( playerid, "You have removed note id %d. If there are any problems, contact Lorenc/Council.", noteid );
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SendServerMessage( playerid, "You have removed note id %d. If there are any problems, contact Damen/Council.", noteid );
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AddAdminLogLineFormatted( "%s(%d) has deleted note id %d", ReturnPlayerName( playerid ), playerid, noteid );
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AddAdminLogLineFormatted( "%s(%d) has deleted note id %d", ReturnPlayerName( playerid ), playerid, noteid );
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return 1;
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return 1;
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}
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}
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@ -44,7 +44,7 @@ hook OnScriptInit( )
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SetDynamicObjectMaterialText( ( g_TopDonorWall = CreateDynamicObject( 3074, -1574.3559, 885.1296, 14.0153, 0.0000, 0.0000, -0.0156 ) ), 0, "Nobody donated :(", 130, "Arial", 48, 0, -65536, 0, 1 );
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SetDynamicObjectMaterialText( ( g_TopDonorWall = CreateDynamicObject( 3074, -1574.3559, 885.1296, 14.0153, 0.0000, 0.0000, -0.0156 ) ), 0, "Nobody donated :(", 130, "Arial", 48, 0, -65536, 0, 1 );
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// Latest Donor TD
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// Latest Donor TD
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g_TopDonorTD = TextDrawCreate(320.000000, 2.000000, "Top Donor Lorenc - $0.00, ~w~~h~~h~Latest Donor Lorenc - $0.00");
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g_TopDonorTD = TextDrawCreate(320.000000, 2.000000, "Top Donor Damen - $0.00, ~w~~h~~h~Latest Donor Damen - $0.00");
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TextDrawAlignment(g_TopDonorTD, 2);
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TextDrawAlignment(g_TopDonorTD, 2);
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TextDrawBackgroundColor(g_TopDonorTD, 0);
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TextDrawBackgroundColor(g_TopDonorTD, 0);
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TextDrawFont(g_TopDonorTD, 1);
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TextDrawFont(g_TopDonorTD, 1);
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@ -87,7 +87,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Irresistible Coins.\n\n"\
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strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Irresistible Coins.\n\n"\
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""COL_GREY" * What do I do with Irresistible Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" );
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""COL_GREY" * What do I do with Irresistible Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" );
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strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Irresistible Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \
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strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Irresistible Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \
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""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThank you once again for your contribution to our community! :P" );
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""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Damen via the forums!\n\nThank you once again for your contribution to our community! :P" );
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return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
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return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
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}
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}
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else if ( dialogid == DIALOG_FINISHED_DONATING )
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else if ( dialogid == DIALOG_FINISHED_DONATING )
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@ -97,7 +97,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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else if ( dialogid == DIALOG_LATEST_DONOR )
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else if ( dialogid == DIALOG_LATEST_DONOR )
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{
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{
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if ( GetPVarType( playerid, "just_donated" ) != PLAYER_VARTYPE_FLOAT )
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if ( GetPVarType( playerid, "just_donated" ) != PLAYER_VARTYPE_FLOAT )
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return SendError( playerid, "Seems to be an issue where we couldn't find how much you donated. Report to Lorenc." );
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return SendError( playerid, "Seems to be an issue where we couldn't find how much you donated. Report to Damen." );
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new
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new
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Float: fAmount = GetPVarFloat( playerid, "just_donated" );
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Float: fAmount = GetPVarFloat( playerid, "just_donated" );
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@ -706,7 +706,7 @@ stock SendClientMessageToBlackjack( tableid, colour, format[ ], va_args<> )
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stock InitializeBlackjackTextdraws( id )
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stock InitializeBlackjackTextdraws( id )
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{
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{
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g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds");
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g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Damen has 5 seconds");
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TextDrawAlignment(g_blackjackTurnTD[ id ], 2);
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TextDrawAlignment(g_blackjackTurnTD[ id ], 2);
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TextDrawBackgroundColor(g_blackjackTurnTD[ id ], 255);
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TextDrawBackgroundColor(g_blackjackTurnTD[ id ], 255);
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TextDrawFont(g_blackjackTurnTD[ id ], 1);
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TextDrawFont(g_blackjackTurnTD[ id ], 1);
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