Merged in houses-bugs (pull request #11)

fixed bugs when player enters password into a house and automatically spawns outside the house
This commit is contained in:
Steven Howard 2018-09-13 21:37:51 +00:00 committed by Lorenc Pekaj
commit 9fcae25208

View File

@ -338,6 +338,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" ); if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" );
SendServerMessage( playerid, "Password correct. Access has been granted." ); SendServerMessage( playerid, "Password correct. Access has been granted." );
p_InHouse[ playerid ] = i; p_InHouse[ playerid ] = i;
UpdatePlayerEntranceExitTick( playerid );
SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] ); SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] );
SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] ); SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] );
SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] ); SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] );
@ -410,7 +411,15 @@ CMD:h( playerid, params[ ] )
else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
else else
{ {
ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}House Configuration", "Set House Title\nUpgrade Interior\nSet House Password\nWeapon Storage\nFurniture", "Select", "Cancel" ); szBigString = ""COL_WHITE"Option\t"COL_WHITE"Current Value\n";
format(szBigString, sizeof( szBigString ), "%sSet House Title\t%s\nUpgrade Interior\t\nSet House Password\t"COL_GREY"%s\nWeapon Storage\t\nFurniture\t\n",
szBigString,
g_houseData[ ID ] [ E_HOUSE_NAME ],
g_houseData[ ID ] [ E_PASSWORD ] );
ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}House Configuration", szBigString, "Select", "Cancel" );
//ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}House Configuration", "Set House Title\nUpgrade Interior\nSet House Password\nWeapon Storage\nFurniture", "Select", "Cancel" );
} }
return 1; return 1;
} }