Merge branch 'master' of github.com:zeelorenc/sf-cnr

This commit is contained in:
Lorenc Pekaj 2019-10-06 22:29:42 +11:00
commit a1bb9d2e7a
12 changed files with 151 additions and 52 deletions

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@ -111,6 +111,7 @@ static stock
{ 3, "/ban", "Banning a player" }, { 3, "/ban", "Banning a player" },
{ 3, "/forceac", "Force a player to use CAC while playing the server" }, { 3, "/forceac", "Force a player to use CAC while playing the server" },
{ 3, "/bring", "Bring a player to you" }, { 3, "/bring", "Bring a player to you" },
{ 3, "/chatbanlist", "Shows a list of chat-banned players" },
/* ** Level 4 Commands ** */ /* ** Level 4 Commands ** */
{ 4, "/destroyallav", "Destroys all admin spawned vehicles" }, { 4, "/destroyallav", "Destroys all admin spawned vehicles" },

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@ -175,6 +175,7 @@ CMD:aod( playerid, params[ ] )
DisableRemoteVehicleCollisions( playerid, 0 ); DisableRemoteVehicleCollisions( playerid, 0 );
SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have disabled administration mode." ); SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have disabled administration mode." );
} }
SendClientMessageFormattedToAll( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) is now %s-duty.", ReturnPlayerName( playerid ), playerid, p_AdminOnDuty{ playerid } == true ? ( "on" ) : ( "off" ) );
SetPlayerColorToTeam( playerid ); SetPlayerColorToTeam( playerid );
return 1; return 1;
} }

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@ -539,8 +539,8 @@ thread OnPlayerBanLog( playerid, const Name[ ] )
for ( new row = 0; row < rows; row ++ ) for ( new row = 0; row < rows; row ++ )
{ {
cache_get_field_content_int( row, "DATE", ban_date ); ban_date = cache_get_field_content_int( row, "DATE" );
cache_get_field_content_int( row, "EXPIRE", ban_expire ); ban_expire = cache_get_field_content_int( row, "EXPIRE" );
cache_get_field_content( row, "IP", ban_ip ); cache_get_field_content( row, "IP", ban_ip );
cache_get_field_content( row, "REASON", ban_reason ); cache_get_field_content( row, "REASON", ban_reason );
cache_get_field_content( row, "BANBY", ban_by ); cache_get_field_content( row, "BANBY", ban_by );

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@ -359,6 +359,7 @@ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, lo
else if ( IsPlayingAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob" ) ) return SendError( playerid, "You cannot use this command since you're robbing." ); else if ( IsPlayingAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob" ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
else if ( IsPlayingAnimation( playerid, "GANGS", "smkcig_prtl" ) ) return SendError( playerid, "You cannot use this command since you're smoking." ); else if ( IsPlayingAnimation( playerid, "GANGS", "smkcig_prtl" ) ) return SendError( playerid, "You cannot use this command since you're smoking." );
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." ); else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." );
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) ) return SendError( playerid, "You cannot use this command since you're holding an ore." );
else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." ); else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." );
else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." ); else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." );
else if ( GetPlayerWeapon( playerid ) == 46 ) return SendError( playerid, "You cannot use this command while wearing a parachute." ); else if ( GetPlayerWeapon( playerid ) == 46 ) return SendError( playerid, "You cannot use this command while wearing a parachute." );

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@ -219,13 +219,6 @@ hook OnServerUpdate( )
// Replenish product // Replenish product
foreach ( new businessid : business ) if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] ) foreach ( new businessid : business ) if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] )
{
new
members = 0;
GetOnlineBusinessAssociates( businessid, members );
if ( members )
{ {
// reduce business production time by a second // reduce business production time by a second
g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] --; g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] --;
@ -254,7 +247,6 @@ hook OnServerUpdate( )
// update label anyway // update label anyway
UpdateBusinessProductionLabel( businessid ); UpdateBusinessProductionLabel( businessid );
} }
}
return 1; return 1;
} }

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@ -278,7 +278,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, price, .factor = 0.25 ); StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, price, .factor = 0.25 );
if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) { else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 )
{
if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ]; p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." ); ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
} }

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@ -677,16 +677,16 @@ static stock GangVehicles_ShowSpawnList( playerid, gangid ) {
new new
current_time = GetServerTime( ); current_time = GetServerTime( );
szBigString = ""COL_WHITE"Vehicle\t"COL_WHITE"Availablity\n"; szLargeString = ""COL_WHITE"Vehicle\t"COL_WHITE"Availablity\n";
foreach ( new slotid : gangvehicles[ gangid ] ) foreach ( new slotid : gangvehicles[ gangid ] )
{ {
format( szBigString, sizeof( szBigString ), "%s%s\t%s\n", szBigString, format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString,
GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ), GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ),
g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] > current_time ? ( secondstotime( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] - current_time ) ) : ( COL_GREEN # "Available" ) g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] > current_time ? ( secondstotime( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] - current_time ) ) : ( COL_GREEN # "Available" )
); );
} }
return ShowPlayerDialog( playerid, DIALOG_GANG_VEHICLE_SPAWN, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Gang Vehicles - Spawn", szBigString, "Select", "Close" ); return ShowPlayerDialog( playerid, DIALOG_GANG_VEHICLE_SPAWN, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Gang Vehicles - Spawn", szLargeString, "Select", "Close" );
} }
/* ** Migrations ** */ /* ** Migrations ** */
/* /*

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@ -399,6 +399,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
DestroyDynamicObject( objectid ); DestroyDynamicObject( objectid );
mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `ID`=%d AND `HOUSE_ID`=%d", editing_furniture, editing_house ) ); mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `ID`=%d AND `HOUSE_ID`=%d", editing_furniture, editing_house ) );
Iter_Remove( housefurniture[ houseid ], i );
new iNetProfit = floatround( g_houseFurniture[ i ] [ E_COST ] / 2 ); new iNetProfit = floatround( g_houseFurniture[ i ] [ E_COST ] / 2 );
@ -496,7 +497,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
GivePlayerCash( playerid, -g_houseFurniture[ i ] [ E_COST ] ); GivePlayerCash( playerid, -g_houseFurniture[ i ] [ E_COST ] );
Streamer_Update( playerid ); // SyncObject( playerid ); Streamer_Update( playerid ); // SyncObject( playerid );
SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], total_furniture + 1, vip_slots ); SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], total_furniture, vip_slots );
ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } ); ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } );
break; break;
} }

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@ -272,6 +272,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{ {
static static
Float: X, Float: Y, Float: Z; Float: X, Float: Y, Float: Z;
static Float: offset = 0.0;
foreach ( new m : miningrock ) foreach ( new m : miningrock )
{ {
@ -283,7 +284,8 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
if ( g_miningData[ m ] [ E_ORES ] <= 0 ) if ( g_miningData[ m ] [ E_ORES ] <= 0 )
return SendError( playerid, "There are no ores left in this rock." ); return SendError( playerid, "There are no ores left in this rock." );
SetPlayerFacePoint( playerid, X, Y, Z ); GetDynamicObjectPos( g_miningData[ m ] [ E_OBJECT ], X, Y, Z );
SetPlayerFacePoint( playerid, X, Y, offset );
SetPlayerMineOre( playerid, m ); SetPlayerMineOre( playerid, m );
SendServerMessage( playerid, "You're now mining a rock." ); SendServerMessage( playerid, "You're now mining a rock." );
return 1; return 1;

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@ -10,6 +10,7 @@
/* ** Definitions ** */ /* ** Definitions ** */
#define MAX_PAINTBALL_ARENAS ( 6 ) #define MAX_PAINTBALL_ARENAS ( 6 )
#define MAX_RANDOM_SPAWNS ( 6 )
/* ** Variables ** */ /* ** Variables ** */
enum E_PAINTBALL_DATA enum E_PAINTBALL_DATA
@ -18,7 +19,8 @@ enum E_PAINTBALL_DATA
E_LIMIT, E_WEAPONS[ 3 ], E_PLAYERS, E_LIMIT, E_WEAPONS[ 3 ], E_PLAYERS,
E_ARENA, Float: E_ARMOUR, Float: E_HEALTH, E_ARENA, Float: E_ARMOUR, Float: E_HEALTH,
bool: E_ACTIVE, bool: E_PASSWORDED, bool: E_REFILLER, bool: E_ACTIVE, bool: E_PASSWORDED, bool: E_REFILLER,
E_CD_TIMER, bool: E_HEADSHOT, bool: E_CHAT E_CD_TIMER, bool: E_HEADSHOT, bool: E_CHAT,
bool: E_RANDOM
}; };
enum E_PAINTBALL_ARENAS enum E_PAINTBALL_ARENAS
@ -27,6 +29,12 @@ enum E_PAINTBALL_ARENAS
E_INTERIOR, E_NAME[ 16 ] E_INTERIOR, E_NAME[ 16 ]
}; };
enum E_PAINTBALL_SPAWNS
{
E_ARENA_ID, Float: E_X, Float: E_Y,
Float: E_Z, E_INTERIOR
}
new new
g_paintballArenaData [ ] [ E_PAINTBALL_ARENAS ] = g_paintballArenaData [ ] [ E_PAINTBALL_ARENAS ] =
{ {
@ -42,6 +50,63 @@ new
{ 1721.863800, -1655.338, 20.96800000, 18, "Atrium" } { 1721.863800, -1655.338, 20.96800000, 18, "Atrium" }
}, },
Float: g_paintballSpawns [ sizeof( g_paintballArenaData ) ] [ MAX_RANDOM_SPAWNS ] [ 3 ] =
{
// warehouse 1
{
{ 1412.6399, -1.7875, 1000.9244 }, { 1367.4644, -1.3951, 1000.9219 }, { 1402.3909, -23.1311, 1000.9103 },
{ 1384.0382, -22.2924, 1000.9230 }, { 1415.2482, -40.9799, 1000.9257 }, { 1366.4021, -44.1363, 1000.9192 }
},
// warehouse 2
{
{ 1302.5199, -1.7875, 1001.0283 }, { 1278.9091, -12.1906, 1001.0156 }, { 1252.9880, -58.8240, 1002.4990 },
{ 1294.0881, -64.9856, 1002.4960 }, { 1303.2255, -44.0086, 1001.0367 }, { 1251.5754, 2.1243, 1001.0344 }
},
// warehouse 3
{
{ 1063.6504, 2134.9487, 10.8203 }, { 1089.6921, 2117.0010, 10.8203 }, { 1089.5262, 2081.0449, 10.8203 },
{ 1089.7534, 2077.9897, 15.3504 }, { 1092.3716, 2119.8259, 15.3504 }, { 1069.9283, 2103.4949, 10.8203 }
},
// Jizzy's
{
{ -2659.2817, 1410.3884, 910.1703 }, { -2688.3000, 1430.0179, 906.4609 }, { -2652.9834, 1427.8518, 912.4114 },
{ -2636.7776, 1406.3575, 906.4609 }, { -2633.1707, 1392.9563, 906.4609 }, { -2649.0347, 1391.7921, 918.3582 }
},
// LV-PD
{
{ 296.8772, 174.7912, 1007.1719 }, { 297.3651, 191.2529, 1007.1719 }, { 246.5930, 185.2390, 1008.1719 },
{ 231.5877, 171.6264, 1003.0234 }, { 202.1714, 167.9985, 1003.0234 }, { 239.5641, 141.4648, 1003.0234 }
},
// Stadium 1
{
{ -1401.6895, 107.4380, 1032.2734 }, { -1403.2545, 126.9025, 1030.4382 }, { -1419.7942, 127.4668, 1030.7443 },
{ -1420.6074, 94.6617, 1031.5850 }, { -1403.0911, 87.1951, 1031.0742 }, { -1383.1639, 94.1880, 1030.7531 }
},
// Jefferson Motel
{
{ 2193.3997,- 1142.2720, 1029.7969 }, { 2189.8071,- 1146.4943, 1033.7969 }, { 2186.7761,- 1156.9148, 1029.7969 },
{ 2187.3259,- 1180.2784, 1029.7969 }, { 2192.7627,- 1181.1935, 1033.7896 }, { 2236.1255,- 1192.7971, 1029.8043 }
},
// Sherman Dam
{
{ -949.2946, 1887.0156, 5.0000 }, { -961.5467, 1867.0323, 9.0000 }, { -951.4822, 1847.6415, 5.0000 },
{ -956.1313, 1910.7572, 5.0000 }, { -955.7346, 1930.8940, 5.0000 }, { -942.3181, 1951.5886, 5.0000 }
},
// Atrium
{
{ 1721.8638, -1655.3380, 20.9688 }, { 1733.5320, -1640.5344, 20.2306 }, { 1702.6398, -1667.7361, 20.2188 },
{ 1727.9952, -1640.1686, 23.7289 }, { 1729.5344, -1669.1146, 22.6151 }, { 1709.9868, -1643.1584, 20.2188 }
}
},
g_paintballData [ MAX_PAINTBALL_ARENAS ] [ E_PAINTBALL_DATA ], g_paintballData [ MAX_PAINTBALL_ARENAS ] [ E_PAINTBALL_DATA ],
bool: p_LeftPaintball [ MAX_PLAYERS char ], bool: p_LeftPaintball [ MAX_PLAYERS char ],
@ -150,6 +215,9 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{ {
if ( response ) if ( response )
{ {
new
iLobby = p_PaintBallArena{ playerid };
SetPVarInt( playerid, "paintball_edititem", listitem ); SetPVarInt( playerid, "paintball_edititem", listitem );
switch( listitem ) switch( listitem )
@ -157,7 +225,6 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
case 0 .. 4: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?", "Commit", "Back" ); case 0 .. 4: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?", "Commit", "Back" );
case 5: case 5:
{ {
new iLobby = p_PaintBallArena{ playerid };
g_paintballData[ iLobby ] [ E_REFILLER ] = !g_paintballData[ iLobby ] [ E_REFILLER ]; g_paintballData[ iLobby ] [ E_REFILLER ] = !g_paintballData[ iLobby ] [ E_REFILLER ];
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_REFILLER ] == false ? ( " not" ) : ( "" ) ); SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_REFILLER ] == false ? ( " not" ) : ( "" ) );
showPaintBallLobbyData( playerid, iLobby ); showPaintBallLobbyData( playerid, iLobby );
@ -166,18 +233,22 @@ hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
case 7 .. 9: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel"); case 7 .. 9: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel");
case 10: case 10:
{ {
new iLobby = p_PaintBallArena{ playerid };
g_paintballData[ iLobby ] [ E_HEADSHOT ] = !g_paintballData[ iLobby ] [ E_HEADSHOT ]; g_paintballData[ iLobby ] [ E_HEADSHOT ] = !g_paintballData[ iLobby ] [ E_HEADSHOT ];
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Headshot mode has been %s.", g_paintballData[ iLobby ] [ E_HEADSHOT ] == false ? ( "un-toggled" ) : ( "toggled" ) ); SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Headshot mode has been %s.", g_paintballData[ iLobby ] [ E_HEADSHOT ] == false ? ( "un-toggled" ) : ( "toggled" ) );
showPaintBallLobbyData( playerid, iLobby ); showPaintBallLobbyData( playerid, iLobby );
} }
case 11: case 11:
{ {
new iLobby = p_PaintBallArena{ playerid };
g_paintballData[ iLobby ] [ E_CHAT ] = !g_paintballData[ iLobby ] [ E_CHAT ]; g_paintballData[ iLobby ] [ E_CHAT ] = !g_paintballData[ iLobby ] [ E_CHAT ];
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_CHAT ] == false ? ( " not" ) : ( "" ) ); SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_CHAT ] == false ? ( " not" ) : ( "" ) );
showPaintBallLobbyData( playerid, iLobby ); showPaintBallLobbyData( playerid, iLobby );
} }
case 12:
{
g_paintballData[ iLobby ] [ E_RANDOM ] = !g_paintballData[ iLobby ] [ E_RANDOM ];
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Random spawn has been %s.", g_paintballData[ iLobby ] [ E_RANDOM ] == false ? ( "un-toggled" ) : ( "toggled" ) );
showPaintBallLobbyData( playerid, iLobby );
}
} }
} }
else else
@ -521,7 +592,7 @@ stock listPaintBallLobbies( playerid )
stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" ) stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" )
{ {
format( szLargeString, sizeof( szLargeString ), "Lobby Name\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t"COL_GREY"%d"COL_WHITE"\nHealth\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s"COL_WHITE"\nHeadshot Mode\t"COL_GREY"%s"COL_WHITE"\nChat\t"COL_GREY"%s", format( szLargeString, sizeof( szLargeString ), "Lobby Name\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t"COL_GREY"%d"COL_WHITE"\nHealth\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s"COL_WHITE"\nHeadshot Mode\t"COL_GREY"%s"COL_WHITE"\nChat\t"COL_GREY"%s\nRandom Spawns\t"COL_GREY"%s",
g_paintballData[ id ] [ E_NAME ], g_paintballData[ id ] [ E_NAME ],
g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
g_paintballData[ id ] [ E_LIMIT ], g_paintballData[ id ] [ E_LIMIT ],
@ -533,7 +604,8 @@ stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" )
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ),
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] ),
g_paintballData[ id ] [ E_HEADSHOT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballData[ id ] [ E_HEADSHOT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
g_paintballData[ id ] [ E_CHAT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ) g_paintballData[ id ] [ E_CHAT ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ),
g_paintballData[ id ] [ E_RANDOM ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" )
); );
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_TABLIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button ); ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_TABLIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button );
} }
@ -595,7 +667,17 @@ stock SpawnToPaintball( playerid, p )
SetPlayerHealth( playerid, g_paintballData[ p ] [ E_HEALTH ] ); SetPlayerHealth( playerid, g_paintballData[ p ] [ E_HEALTH ] );
SetPlayerArmour( playerid, g_paintballData[ p ] [ E_ARMOUR ] ); SetPlayerArmour( playerid, g_paintballData[ p ] [ E_ARMOUR ] );
SetPlayerPos( playerid, g_paintballArenaData[ iArena ] [ E_X ], g_paintballArenaData[ iArena ] [ E_Y ], g_paintballArenaData[ iArena ] [ E_Z ] );
// random spawns
if ( g_paintballData[ p ][ E_RANDOM ] )
{
new
random_spawn_id = random( MAX_RANDOM_SPAWNS );
SetPlayerPos( playerid, g_paintballSpawns[ iArena ][ random_spawn_id ][ 0 ], g_paintballSpawns[ iArena ][ random_spawn_id ][ 1 ], g_paintballSpawns[ iArena ][ random_spawn_id ][ 2 ] );
}
else SetPlayerPos( playerid, g_paintballArenaData[ iArena ] [ E_X ], g_paintballArenaData[ iArena ] [ E_Y ], g_paintballArenaData[ iArena ] [ E_Z ] );
SetPlayerInterior( playerid, g_paintballArenaData[ iArena ] [ E_INTERIOR ] ); SetPlayerInterior( playerid, g_paintballArenaData[ iArena ] [ E_INTERIOR ] );
SetPlayerVirtualWorld( playerid, p + 10000 ); SetPlayerVirtualWorld( playerid, p + 10000 );
} }

View File

@ -70,6 +70,9 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{ {
case 0: case 0:
{ {
if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
p_ExplosiveBullets[ playerid ] += 10; p_ExplosiveBullets[ playerid ] += 10;
ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." ); ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
} }

View File

@ -51,6 +51,8 @@ native WP_Hash ( buffer[ ], len, const str[ ] );
native IsValidVehicle ( vehicleid ); native IsValidVehicle ( vehicleid );
native gpci ( playerid, serial[ ], len ); native gpci ( playerid, serial[ ], len );
#define MAX_EXPLOSIVE_ROUNDS ( 1024 )
/* ** SF-CNR ** */ /* ** SF-CNR ** */
#include "irresistible\_main.pwn" #include "irresistible\_main.pwn"
@ -112,7 +114,7 @@ public OnGameModeInit()
mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 ); mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 );
// Truncate accounts older than 2 months // Truncate accounts older than 2 months
mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0,XP=0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 ); mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 );
// Remove inactive homes older than 2 weeks // Remove inactive homes older than 2 weeks
mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \ mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \
@ -816,10 +818,12 @@ public OnPlayerSpawn( playerid )
SetPlayerColorToTeam( playerid ); SetPlayerColorToTeam( playerid );
SetPlayerVirtualWorld( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 );
if ( p_VIPLevel[ playerid ] >= VIP_REGULAR ){
if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 );
if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 );
if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 );
if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn. if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn.
}
CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid ); CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
@ -1107,7 +1111,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
return 0; return 0;
// Anti RDM and gang member damage // Anti RDM and gang member damage
if ( ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) && ! IsPlayerInBattleRoyale( playerid ) ) if ( ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) && ! IsPlayerInBattleRoyale( playerid ) && ! IsPlayerInEvent( playerid ) )
{ {
#if defined __cloudy_event_system #if defined __cloudy_event_system
if ( IsPlayerInPlayerGang( issuerid, playerid ) && ! ( IsPlayerInEvent( playerid ) && IsPlayerInEvent( issuerid ) && g_eventData[ EV_FIGHT_TYPE] <= 2 ) ) if ( IsPlayerInPlayerGang( issuerid, playerid ) && ! ( IsPlayerInEvent( playerid ) && IsPlayerInEvent( issuerid ) && g_eventData[ EV_FIGHT_TYPE] <= 2 ) )
@ -5537,7 +5541,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 ); SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) );
if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, 100.0 ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, 100.0 );
else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) { else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 )
{
if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ]; p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." ); ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
} }
@ -5594,7 +5602,11 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } ); RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } );
if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) { else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 )
{
if ( p_ExplosiveBullets[ playerid ] >= MAX_EXPLOSIVE_ROUNDS )
return SendError( playerid, "You can only purchase a max of %d rounds.", MAX_EXPLOSIVE_ROUNDS );
p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ]; p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." ); ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
} }