prevent NPCs from continuing with OnPlayerSpawn
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@ -246,6 +246,11 @@ hook OnScriptInit( )
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hook OnPlayerSpawn( playerid )
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{
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// prevent npcs from being treated like players
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if ( IsPlayerNPC( playerid ) ) {
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return Y_HOOKS_BREAK_RETURN_1; // add a callback otherwise OnNpcSpawn
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}
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// check if this spawn is even approved
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if ( ! IsPlayerClassApproved( playerid ) )
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{
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@ -205,13 +205,13 @@ hook OnPlayerUpdate( playerid )
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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hook OnPlayerSpawn( playerid )
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/*hook OnPlayerSpawn( playerid )
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{
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if ( IsPlayerSecurityDriver( playerid ) ) {
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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}*/
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hook OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ )
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{
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