added train missions to database
updated highscores to have train missions added achievements for train driver aswell
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@ -134,6 +134,8 @@ hook OnPlayerEnterDynRaceCP( playerid, checkpointid )
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GivePlayerScore( playerid, 1 + floatround( p_TrainDistance[ playerid ] / 1000.0 ) );
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GivePlayerCash( playerid, iCashEarned );
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ach_HandleTrainMissions( playerid );
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ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for transporting passengers!", cash_format( iCashEarned ) );
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StopPlayerTrainWork( playerid );
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@ -210,6 +210,7 @@ new
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p_AntiSpammyTS [ MAX_PLAYERS ],
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p_TruckedCargo [ MAX_PLAYERS ],
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p_PilotMissions [ MAX_PLAYERS ],
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p_TrainMissions [ MAX_PLAYERS ],
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p_KidnapImmunity [ MAX_PLAYERS ],
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p_GangSplitProfits [ MAX_PLAYERS ],
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Float: p_IrresistiblePoints [ MAX_PLAYERS ],
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@ -2726,6 +2726,7 @@ public OnPlayerDisconnect( playerid, reason )
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p_AntiExportCarSpam[ playerid ] = 0;
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p_TruckedCargo[ playerid ] = 0;
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p_PilotMissions[ playerid ] = 0;
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p_TrainMissions[ playerid ] = 0;
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p_HydrogenChloride{ playerid } = 0;
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p_Methamphetamine{ playerid } = 0;
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p_IsCasinoHighRoller{ playerid } = false;
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@ -5283,7 +5284,7 @@ CMD:irresistiblecoins( playerid, params[ ] )
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CMD:top( playerid, params[ ] ) return cmd_highscores( playerid, params );
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CMD:highscores( playerid, params[ ] )
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{
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ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults\nVehicles Jacked\nMeth Yielded\nTotal Trucked Cargo\nTotal Pilot Missions\n", "Select", "Close" );
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ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults\nVehicles Jacked\nMeth Yielded\nTotal Trucked Cargo\nTotal Pilot Missions\nTotal Train Missions", "Select", "Close" );
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return 1;
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}
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@ -11646,6 +11647,7 @@ thread OnAttemptPlayerLogin( playerid, password[ ] )
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p_HitsComplete[ playerid ] = cache_get_field_content_int( 0, "CONTRACTS", dbHandle );
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p_TruckedCargo[ playerid ] = cache_get_field_content_int( 0, "TRUCKED", dbHandle );
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p_PilotMissions[ playerid ] = cache_get_field_content_int( 0, "PILOT", dbHandle );
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p_TrainMissions[ playerid ] = cache_get_field_content_int( 0, "TRAIN", dbHandle );
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//p_CopTutorial{ playerid } = cache_get_field_content_int( 0, "COP_TUTORIAL", dbHandle );
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p_Job{ playerid } = cache_get_field_content_int( 0, "JOB", dbHandle );
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p_VIPJob{ playerid } = cache_get_field_content_int( 0, "VIP_JOB", dbHandle );
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@ -13035,13 +13037,14 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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""COL_GREY"Total Burglaries:{FFFFFF} %d\n",
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szLargeString, p_OwnedHouses[ pID ], GetPlayerHouseSlots( pID ), p_OwnedVehicles[ pID ], GetPlayerVehicleSlots( pID ), p_Arrests[ pID ], p_Robberies[ pID ], p_Fires[ pID ], p_HitsComplete[ pID ], p_Burglaries[ pID ] );
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format( szLargeString, 720, "%s"COL_GREY"Total Jail Raids:{FFFFFF} %d\n"\
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format( szLargeString, 750, "%s"COL_GREY"Total Jail Raids:{FFFFFF} %d\n"\
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""COL_GREY"Total Bank Raids:{FFFFFF} %d\n"\
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""COL_GREY"Total Cars Jacked:{FFFFFF} %d\n"\
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""COL_GREY"Total Trucked Cargo:{FFFFFF} %d\n"\
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""COL_GREY"Total Meth Yielded:{FFFFFF} %d\n"\
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""COL_GREY"Total Pilot Missions:{FFFFFF} %d",
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szLargeString, p_JailsBlown[ pID ], p_BankBlown[ pID ], p_CarsJacked[ pID ], p_TruckedCargo[ pID ], p_MethYielded[ pID ], p_PilotMissions[ pID ] );
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""COL_GREY"Total Pilot Missions:{FFFFFF} %d\n"\
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""COL_GREY"Total Train Missions:{FFFFFF} %d",
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szLargeString, p_JailsBlown[ pID ], p_BankBlown[ pID ], p_CarsJacked[ pID ], p_TruckedCargo[ pID ], p_MethYielded[ pID ], p_PilotMissions[ pID ], p_TrainMissions[ playerid ] );
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ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Statistics", szLargeString, "Okay", "Back" );
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}
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@ -14329,10 +14332,13 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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// pilot missons
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case 13: mysql_function_query( dbHandle, "SELECT `NAME`, `PILOT` as `SCORE_VAL` FROM `USERS` ORDER BY `PILOT` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 13 );
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// train missions
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case 14: mysql_function_query( dbHandle, "SELECT `NAME`, `TRAIN` as `SCORE_VAL` FROM `USERS` ORDER BY `TRAIN` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 14 );
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}
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}
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if ( dialogid == DIALOG_HIGHSCORES_BACK && ! response ) {
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return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults\nVehicles Jacked\nMeth Yielded\nTotal Trucked Cargo\nTotal Pilot Missions\n", "Select", "Close" );
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return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies\nHits Completed\nFires Extinguished\nBurglaries\nBlown Jails\nBlown Vaults\nVehicles Jacked\nMeth Yielded\nTotal Trucked Cargo\nTotal Pilot Missions\nTotal Train Missions", "Select", "Close" );
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}
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return 1;
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}
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@ -14367,6 +14373,7 @@ thread OnHighScoreCheck( playerid, highscore_item )
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case 11: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Meth\n", szSmallString = "Top 25 Meth Yielded";
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case 12: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Trucked\n", szSmallString = "Top 25 Total Trucked Cargo";
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case 13: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Missions\n", szSmallString = "Top 25 Total Pilot Missions";
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case 14: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Missions\n", szSmallString = "Top 25 Total Train Missions";
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}
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for ( new row = 0; row < rows; row ++ )
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@ -14810,14 +14817,14 @@ stock SavePlayerData( playerid, bool: logout = false )
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p_ContractedAmount[ playerid ], p_WeedGrams[ playerid ], logout ? ( bQuitToAvoid ? 1 : 0 ) : 0,
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p_drillStrength[ playerid ] );
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format( Query, sizeof( Query ), "%s`BLEW_JAILS`=%d,`BLEW_VAULT`=%d,`VEHICLES_JACKED`=%d,`METH_YIELDED`=%d,`LAST_IP`='%s',`VIP_JOB`=%d,`TRUCKED`=%d,`COINS`=%f,`EXPLOSIVE_BULLETS`=%d,`RANK`=%f,`ONLINE`=%d,`HIT_SOUND`=%d,`EXTRA_SLOTS`=%d,`PILOT`=%d WHERE `ID`=%d",
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format( Query, sizeof( Query ), "%s`BLEW_JAILS`=%d,`BLEW_VAULT`=%d,`VEHICLES_JACKED`=%d,`METH_YIELDED`=%d,`LAST_IP`='%s',`VIP_JOB`=%d,`TRUCKED`=%d,`COINS`=%f,`EXPLOSIVE_BULLETS`=%d,`RANK`=%f,`ONLINE`=%d,`HIT_SOUND`=%d,`EXTRA_SLOTS`=%d,`PILOT`=%d,`TRAIN`=%d WHERE `ID`=%d",
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Query,
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p_JailsBlown[ playerid ], p_BankBlown[ playerid ], p_CarsJacked[ playerid ],
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p_MethYielded[ playerid ], mysql_escape( ReturnPlayerIP( playerid ) ),
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p_VIPJob{ playerid }, p_TruckedCargo[ playerid ], p_IrresistibleCoins[ playerid ],
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p_ExplosiveBullets[ playerid ], p_IrresistiblePoints[ playerid ],
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!logout, p_HitmarkerSound{ playerid }, p_ExtraAssetSlots{ playerid },
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p_PilotMissions[ playerid ],
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p_PilotMissions[ playerid ], p_TrainMissions[ playerid ],
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p_AccountID[ playerid ] );
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mysql_single_query( Query );
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@ -18142,6 +18149,20 @@ stock Achievement::HandlePilotMissions( playerid )
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}
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}
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stock Achievement::HandleTrainMissions( playerid )
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{
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switch( ++p_TrainMissions[ playerid ])
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{
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case 5: ShowAchievement( playerid, "Completed ~r~5~w~~h~~h~ train missions!", 3 );
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case 20: ShowAchievement( playerid, "Completed ~r~20~w~~h~~h~ train missions!", 6 );
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case 50: ShowAchievement( playerid, "Completed ~r~50~w~~h~~h~ train missions!", 9 );
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case 100: ShowAchievement( playerid, "Completed ~r~100~w~~h~~h~ train missions!", 12 );
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case 200: ShowAchievement( playerid, "Completed ~r~200~w~~h~~h~ train missions!", 15 );
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case 500: ShowAchievement( playerid, "Completed ~r~500~w~~h~~h~ train missions!", 18 );
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case 1000: ShowAchievement( playerid, "Completed ~r~1000~w~~h~~h~ train missions!", 25 );
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}
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}
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thread readplayernotes( playerid )
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{
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new
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@ -18453,6 +18474,12 @@ stock displayAchievements( playerid, dialogid = DIALOG_NULL, szSecondButton[ ] =
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Ach_Unlock( p_PilotMissions[ playerid ], 100 ), Ach_Unlock( p_PilotMissions[ playerid ], 200 ), Ach_Unlock( p_PilotMissions[ playerid ], 500 ),
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Ach_Unlock( p_PilotMissions[ playerid ], 1000 )
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);
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format( szAchievements, sizeof( szAchievements ),
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"%s"COL_GREY"Total Train Missions\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
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Ach_Unlock( p_TrainMissions[ playerid ], 5 ), Ach_Unlock( p_TrainMissions[ playerid ], 20 ), Ach_Unlock( p_TrainMissions[ playerid ], 50 ),
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Ach_Unlock( p_TrainMissions[ playerid ], 100 ), Ach_Unlock( p_TrainMissions[ playerid ], 200 ), Ach_Unlock( p_TrainMissions[ playerid ], 500 ),
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Ach_Unlock( p_TrainMissions[ playerid ], 1000 )
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);
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if ( !IsPlayerConnected( forid ) ) forid = playerid;
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ShowPlayerDialog( forid, dialogid, DIALOG_STYLE_MSGBOX, "{FFFFFF}Achievements", szAchievements, "Okay", szSecondButton );
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