modularize chuffsec
This commit is contained in:
parent
3e739ffd48
commit
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@ -5,7 +5,15 @@
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This framework allows you to easily collaborate on Irresistible Gaming servers.
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Internal Server Hooks:
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Internal Server Callbacks (Hookable):
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- SetPlayerRandomSpawn( )
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* When a player is attempting to spawn somewhere randomly
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- OnServerUpdate( )
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- OnPlayerUpdateEx( )
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- OnNpcConnect( npcid )
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- OnPlayerDriveVehicle( playerid, vehicleid )
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*/
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@ -28,7 +28,7 @@ CMD:acmds( playerid, params[ ] )
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /createhouse, /destroyhouse, /respawnallv, /achangename, /toggleviewpm, /unban(ip)" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /createcar, /destroycar, /stripcarmods, /createbribe, /destroybribe, /doublexp, /(h/v)adminsell" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /autovehrespawn, /megaban, /acunban, /creategate, /editgate, /connectsong, /discordurl" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /creategarage, /destroygarage, /check" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /creategarage, /destroygarage, /check, /reconnectchuff" );
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if ( p_AdminLevel[ playerid ] > 5 ) {
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 6: /setirc, /seteventhost, /setlevel, /setleveloffline, /svrstats, /playaction, /playanimation" );
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@ -511,7 +511,7 @@ CMD:respawnallv( playerid, params[ ] )
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else
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{
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for( new i; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) ) {
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#if ENABLED_SECURE_TRUCK
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#if defined __cnr__chuffsec
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if ( g_secureTruckVehicle == i ) continue;
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#endif
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SetVehicleToRespawn( i );
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@ -522,6 +522,19 @@ CMD:respawnallv( playerid, params[ ] )
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return 1;
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}
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#if defined __cnr__chuffsec
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CMD:reconnectchuff( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 5 )
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return SendError( playerid, ADMIN_COMMAND_REJECT );
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ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
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AddAdminLogLineFormatted( "%s(%d) has attempted to reconnect %s", ReturnPlayerName( playerid ), playerid, SECURE_TRUCK_DRIVER_NAME );
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SendServerMessage( playerid, "You are now attempting to reconnect %s.", SECURE_TRUCK_DRIVER_NAME );
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return 1;
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}
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#endif
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CMD:createbribe( playerid, params[ ] )
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{
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new
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@ -259,16 +259,6 @@ thread OnQueryServerViaRCON( playerid )
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return 1;
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}
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#if ENABLED_SECURE_TRUCK == true
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CMD:connectnpc( playerid, params[ ] )
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{
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if ( !IsPlayerAdmin( playerid ) ) return 0;
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ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
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SendServerMessage( playerid, "Connecting NPC now." );
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return 1;
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}
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#endif
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CMD:addcomponent( playerid, params[ ] )
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{
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new
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@ -27,6 +27,7 @@
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#include "irresistible\cnr\features\crowdfund.pwn"
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#include "irresistible\cnr\features\paintball.pwn"
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#include "irresistible\cnr\features\random_messages.pwn"
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#include "irresistible\cnr\features\chuffsec.pwn"
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// #include "irresistible\cnr\features\pilot.pwn"
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// #include "irresistible\cnr\features\fishing.pwn"
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// #include "irresistible\cnr\features\vote.pwn"
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262
gamemodes/irresistible/cnr/features/chuffsec.pwn
Normal file
262
gamemodes/irresistible/cnr/features/chuffsec.pwn
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@ -0,0 +1,262 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module:
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* Purpose:
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*/
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/* ** Error checking ** */
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#if !defined __cnr__chuffsec
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#define __cnr__chuffsec
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#endif
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define SECURE_TRUCK_DRIVER_NAME ( "ChuffSec" )
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#define SECURE_TRUCK_DISTANCE ( 6.0 )
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#define SECURE_TRUCK_RADIUS ( 4.0 )
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#define COLOR_SECURITY 0xFF440500
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#define PROGRESS_ROBTRUCK 2
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/* ** Variables ** */
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enum E_SECURE_OFFSET {
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Float: E_X, Float: E_Y, Float: E_Z,
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bool: E_LEFT, bool: E_ENABLED, Float: E_HP
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};
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enum E_SECURE_VEHICLE {
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E_LOOT, bool: E_ROBBED, bool: E_OPEN,
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bool: E_BEING_ROBBED, E_MAP_ICON
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};
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new
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Float: g_secureTruckOffsets[ ] [ E_SECURE_OFFSET ] =
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{
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{ 0.6641840, -3.134811, -0.072469, false, true, 100.0 },
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{ 0.6666250, -3.096450, 1.2469670, false, true, 100.0 },
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{ -0.641235, -3.098449, 1.2477970, true , true, 100.0 },
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{ -0.637695, -3.136108, -0.079330, true , true, 100.0 }
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},
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g_secureTruckData [ E_SECURE_VEHICLE ],
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g_secureTruckDriver = INVALID_PLAYER_ID,
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g_secureTruckVehicle = INVALID_VEHICLE_ID,
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Text3D: g_secureTruckVehicleLabel [ sizeof( g_secureTruckOffsets ) ] = { Text3D: INVALID_3DTEXT_ID, ... }
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;
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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g_secureTruckVehicle = AddStaticVehicle( 428, 2000.0, 2000.0, 2000.0, 180.0, -1, -1 );
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for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
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g_secureTruckVehicleLabel[ i ] = CreateDynamic3DTextLabel( "100%", setAlpha( COLOR_GREY, 0x90 ), g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ], 25.0, INVALID_PLAYER_ID, g_secureTruckVehicle );
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}
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ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
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return 1;
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}
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hook OnPlayerUpdateEx( playerid )
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{
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static
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Float: fX, Float: fY, Float: fZ;
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if ( IsPlayerConnected( g_secureTruckDriver ) )
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{
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if ( IsSecurityDriverAFK( ) )
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{
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if ( GetPlayerSurfingVehicleID( playerid ) == g_secureTruckVehicle || IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) {
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SendServerMessage( playerid, "You seemed to fly away with the security guard. You've been teleported to a spawn." );
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CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
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}
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if ( g_secureTruckData[ E_MAP_ICON ] != 0xFFFF ) {
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SetVehicleParamsCarDoors( g_secureTruckVehicle, 0, 0, 0, 0 );
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DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
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g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
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}
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}
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else
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{
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if ( GetPlayerPos( g_secureTruckDriver, fX, fY, fZ ) ) {
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DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] ); // Should not look sketchy
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g_secureTruckData[ E_MAP_ICON ] = CreateDynamicMapIcon( fX, fY, fZ, 52, 0, -1, -1, -1, 300.0 );
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}
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}
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}
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return 1;
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}
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hook OnNpcConnect( npcid )
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{
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static
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npc_name[ MAX_PLAYER_NAME ];
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GetPlayerName( npcid, npc_name, sizeof( npc_name ) );
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if ( strmatch( npc_name, SECURE_TRUCK_DRIVER_NAME ) ) {
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g_secureTruckDriver = npcid;
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g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
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SetPlayerColor( npcid, COLOR_SECURITY );
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PutPlayerInVehicle( npcid, g_secureTruckVehicle, 0 );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return Y_HOOKS_CONTINUE_RETURN_1;
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}
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hook OnNpcDisconnect( npcid, reason )
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{
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if ( g_secureTruckDriver == npcid )
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{
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restartSecurityGuardProcess( .inform_npc = false );
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g_secureTruckDriver = INVALID_PLAYER_ID;
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print( "Driver Crashed, Restablishing." );
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ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerText( playerid, text[ ] )
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{
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if ( IsPlayerSecurityDriver( playerid ) )
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{
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if ( strmatch( text, "End Security Guard" ) )
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{
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restartSecurityGuardProcess( );
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return Y_HOOKS_BREAK_RETURN_0;
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}
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerDriveVehicle(playerid, vehicleid)
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{
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if ( IsPlayerConnected( g_secureTruckDriver ) && vehicleid == g_secureTruckVehicle ) {
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SendError( playerid, "This vehicle cannot be accessed." );
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SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is.
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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new Float: X, Float: Y, Float: Z, Float: Angle;
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new player_vehicle = GetPlayerVehicleID( playerid );
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if ( PRESSED( KEY_WALK ) )
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{
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if ( CanPlayerExitEntrance( playerid ) && player_vehicle )
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{
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new Float: fX, Float: fY;
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UpdatePlayerEntranceExitTick( playerid );
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GetVehiclePos( g_secureTruckVehicle, X, Y, Z );
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GetVehicleZAngle( g_secureTruckVehicle, Angle );
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fX = X + ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) );
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fY = Y + ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) );
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if ( IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, fX, fY, Z ) && p_Class[ playerid ] != CLASS_POLICE )
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{
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new
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every_thing_shot = allSecurityOffsetsShot( );
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if ( every_thing_shot && g_secureTruckData[ E_OPEN ] == true )
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{
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if ( IsSecurityDriverAFK( ) ) return 1;
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if ( g_secureTruckData[ E_BEING_ROBBED ] ) return SendError( playerid, "This truck is currently being robbed." );
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if ( g_secureTruckData[ E_ROBBED ] ) return SendError( playerid, "This truck has been robbed." );
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SetPlayerFacePoint( playerid, X, Y );
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//SetPlayerPos( playerid, fX, fY, Z );
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g_secureTruckData[ E_BEING_ROBBED ] = true;
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ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 );
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ShowProgressBar( playerid, "Robbing Truck", PROGRESS_ROBTRUCK, 4000, COLOR_GOLD );
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}
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return Y_HOOKS_BREAK_RETURN_1;
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}
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}
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:chuffloc( playerid, params[ ] )
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{
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static
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Float: X, Float: Y, Float: Z,
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szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ]
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;
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if ( IsSecurityDriverAFK( ) ) SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
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else
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{
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if ( GetPlayerPos( g_secureTruckDriver, X, Y, Z ) )
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{
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Get2DCity( szCity, X, Y, Z );
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GetZoneFromCoordinates( szLocation, X, Y, Z );
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SendServerMessage( playerid, "ChuffSec schedules show that the security truck is located near %s in %s.", szLocation, szCity );
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}
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else SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
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}
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return 1;
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}
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/* ** Functions ** */
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stock IsPlayerSecurityDriver( playerid ) {
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new
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npc_id = IsPlayerNPC( playerid );
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if ( strmatch( ReturnPlayerName( playerid ), SECURE_TRUCK_DRIVER_NAME ) && !npc_id ) {
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return 0;
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}
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return ( npc_id && playerid == g_secureTruckDriver );
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}
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stock IsVehicleSecurityVehicle( vehicleid )
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{
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return vehicleid == g_secureTruckVehicle;
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}
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stock restartSecurityGuardProcess( bool: inform_npc = true ) {
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g_secureTruckData[ E_LOOT ] = 0;
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g_secureTruckData[ E_ROBBED ] = false;
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g_secureTruckData[ E_BEING_ROBBED ] = false;
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g_secureTruckData[ E_OPEN ] = false;
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DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
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g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
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for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
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g_secureTruckOffsets[ i ] [ E_LEFT ] = false;
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g_secureTruckOffsets[ i ] [ E_ENABLED ] = true;
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g_secureTruckOffsets[ i ] [ E_HP ] = 100.0;
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UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_GREY, 0x90 ), "100%" );
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}
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if ( inform_npc ) SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x03] 300 SECOND START." );
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}
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stock allSecurityOffsetsShot( ) {
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for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ )
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if ( g_secureTruckOffsets[ i ] [ E_ENABLED ] )
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return 0;
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return 1;
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}
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stock IsSecurityDriverAFK( ) { // Damn thing bugged with range of point
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new
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Float: Z;
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return ( GetPlayerPos( g_secureTruckDriver, Z, Z, Z ) && Z > 1000.0 );
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}
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@ -151,7 +151,6 @@ enum E_DONATION_DATA
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/* ** Progress Bars ** */
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#define PROGRESS_CRACKING 0
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#define PROGRESS_ROBTRUCK 2
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#define PROGRESS_MINING 3
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#define PROGRESS_ROBBING 4
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#define PROGRESS_SAFEPICK 5
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@ -1361,39 +1360,6 @@ new
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p_HighrollersBarrier [ MAX_PLAYERS ] [ 2 ]
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;
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/* ** Secure Truck Mod ** */
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#define ENABLED_SECURE_TRUCK true
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#define SECURE_TRUCK_DRIVER_NAME ( "ChuffSec" )
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#define SECURE_TRUCK_DISTANCE ( 6.0 )
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#define SECURE_TRUCK_RADIUS ( 4.0 )
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#define COLOR_SECURITY 0xFF440500
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#if ENABLED_SECURE_TRUCK == true
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enum E_SECURE_OFFSET {
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Float: E_X, Float: E_Y, Float: E_Z,
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bool: E_LEFT, bool: E_ENABLED, Float: E_HP
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};
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enum E_SECURE_VEHICLE {
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E_LOOT, bool: E_ROBBED, bool: E_OPEN,
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bool: E_BEING_ROBBED, E_MAP_ICON
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};
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new
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Float: g_secureTruckOffsets[ ] [ E_SECURE_OFFSET ] =
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{
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{ 0.6641840, -3.134811, -0.072469, false, true, 100.0 },
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{ 0.6666250, -3.096450, 1.2469670, false, true, 100.0 },
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{ -0.641235, -3.098449, 1.2477970, true , true, 100.0 },
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{ -0.637695, -3.136108, -0.079330, true , true, 100.0 }
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},
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g_secureTruckData [ E_SECURE_VEHICLE ],
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g_secureTruckDriver = INVALID_PLAYER_ID,
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g_secureTruckVehicle = INVALID_VEHICLE_ID,
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Text3D: g_secureTruckVehicleLabel [ sizeof( g_secureTruckOffsets ) ] = { Text3D: INVALID_3DTEXT_ID, ... }
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;
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#endif
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/* ** Admin Ban Codes ** */
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enum E_BAN_CODE
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{
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@ -2796,17 +2762,6 @@ public OnGameModeInit()
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CreateWeedPlant( 2454.947, -1718.407, 13.5094, 0.0, 0.0, -21.49 );
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#endif
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/* ** Secure Truck Mod ** */
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#if ENABLED_SECURE_TRUCK == true
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g_secureTruckVehicle = AddStaticVehicle( 428, 2000.0, 2000.0, 2000.0, 180.0, -1, -1 );
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for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
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g_secureTruckVehicleLabel[ i ] = CreateDynamic3DTextLabel( "100%", setAlpha( COLOR_GREY, 0x90 ), g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ], 25.0, INVALID_PLAYER_ID, g_secureTruckVehicle );
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}
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ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
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#endif
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/* ** Custom Vehicles ** */
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g_TrolleyVehicles[ 0 ] = AddStaticVehicle( 457, -2511.7935, 760.5610, 34.8990, 90.6223, 123, 1 ); // trolley
|
||||
g_TrolleyVehicles[ 1 ] = AddStaticVehicle( 457, -2511.5742, 766.5329, 34.8990, 91.5108, 112, 1 ); // trolley
|
||||
@ -3790,27 +3745,6 @@ public OnServerUpdateTimer( )
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
if ( IsPlayerConnected( g_secureTruckDriver ) )
|
||||
{
|
||||
if ( IsSecurityDriverAFK( ) )
|
||||
{
|
||||
if ( g_secureTruckData[ E_MAP_ICON ] != 0xFFFF ) {
|
||||
SetVehicleParamsCarDoors( g_secureTruckVehicle, 0, 0, 0, 0 );
|
||||
DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
|
||||
g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( GetPlayerPos( g_secureTruckDriver, fX, fY, fZ ) ) {
|
||||
DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] ); // Should not look sketchy
|
||||
g_secureTruckData[ E_MAP_ICON ] = CreateDynamicMapIcon( fX, fY, fZ, 52, 0, -1, -1, -1, 300.0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( IsPlayerInAnyVehicle( playerid ) )
|
||||
{
|
||||
if ( iState == PLAYER_STATE_PASSENGER )
|
||||
@ -4536,27 +4470,16 @@ thread OnPlayerDuplicateAccountCheck( playerid )
|
||||
public OnNpcConnect( npcid )
|
||||
{
|
||||
static
|
||||
npc_name[ MAX_PLAYER_NAME ], npc_ip[ 16 ];
|
||||
npc_ip[ 16 ];
|
||||
|
||||
GetPlayerIp( npcid, npc_ip, sizeof( npc_ip ) );
|
||||
GetPlayerName( npcid, npc_name, sizeof( npc_name ) );
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
if ( strmatch( npc_name, SECURE_TRUCK_DRIVER_NAME ) ) {
|
||||
g_secureTruckDriver = npcid;
|
||||
g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
|
||||
SetPlayerColor( npcid, COLOR_SECURITY );
|
||||
PutPlayerInVehicle( npcid, g_secureTruckVehicle, 0 );
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
#if ENABLED_NPC_ROBBERIES == true
|
||||
if ( strmatch( npc_ip, "127.0.0.1" ) ) {
|
||||
SetPlayerColor( npcid, 0xFFFFFF20 );
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
print( "Kicked" );
|
||||
return Kick( npcid ), 1;
|
||||
}
|
||||
|
||||
@ -4785,16 +4708,6 @@ thread OnPlayerBanCheck( playerid )
|
||||
}*/
|
||||
public OnNpcDisconnect( npcid, reason )
|
||||
{
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
if ( g_secureTruckDriver == npcid )
|
||||
{
|
||||
restartSecurityGuardProcess( .inform_npc = false );
|
||||
g_secureTruckDriver = INVALID_PLAYER_ID;
|
||||
print( "Driver Crashed, Restablishing." );
|
||||
ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -5402,7 +5315,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f
|
||||
|
||||
Damage = GetWeaponDamageFromDistance( weaponid, GetVehicleDistanceFromPoint( hitid, X, Y, Z ) );
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
#if defined __cnr__chuffsec
|
||||
// Secured Truck!
|
||||
if ( g_secureTruckVehicle == hitid && GetPlayerSurfingVehicleID( playerid ) != g_secureTruckVehicle && IsPlayerConnected( g_secureTruckDriver ) && p_Class[ playerid ] != CLASS_POLICE )
|
||||
{
|
||||
@ -6320,16 +6233,6 @@ public OnPlayerText( playerid, text[ ] )
|
||||
new
|
||||
time = g_iTime;
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
if ( IsPlayerSecurityDriver( playerid ) ) {
|
||||
if ( strmatch( text, "End Security Guard" ) ) {
|
||||
restartSecurityGuardProcess( );
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( GetPlayerScore( playerid ) < 10 )
|
||||
return SendServerMessage( playerid, "You need at least 10 score to talk. "COL_GREY"Use /ask or /report to talk to an admin in the meanwhile." ), 0;
|
||||
|
||||
@ -6676,7 +6579,7 @@ public OnPlayerProgressUpdate( playerid, progressid, params )
|
||||
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) || !IsPlayerInMethlab( playerid ) || canceled )
|
||||
return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1;
|
||||
}
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
#if defined __cnr__chuffsec
|
||||
else if ( progressid == PROGRESS_ROBTRUCK )
|
||||
{
|
||||
static Float: Angle;
|
||||
@ -7010,7 +6913,7 @@ public OnProgressCompleted( playerid, progressid, params )
|
||||
SendServerMessage( playerid, "You've yielded a pound of meth. Take your bags over to "COL_GREY"Cluckin' Bell"COL_WHITE" for exportation." );
|
||||
}
|
||||
}
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
#if defined __cnr__chuffsec
|
||||
case PROGRESS_ROBTRUCK:
|
||||
{
|
||||
static Float: Angle;
|
||||
@ -8091,31 +7994,6 @@ CMD:pl( playerid, params[ ] )
|
||||
return 1;
|
||||
}
|
||||
|
||||
CMD:chuffloc( playerid, params[ ] )
|
||||
{
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
static
|
||||
Float: X, Float: Y, Float: Z,
|
||||
szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ]
|
||||
;
|
||||
|
||||
if ( IsSecurityDriverAFK( ) ) SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
|
||||
else
|
||||
{
|
||||
if ( GetPlayerPos( g_secureTruckDriver, X, Y, Z ) )
|
||||
{
|
||||
Get2DCity( szCity, X, Y, Z );
|
||||
GetZoneFromCoordinates( szLocation, X, Y, Z );
|
||||
SendServerMessage( playerid, "ChuffSec schedules show that the security truck is located near %s in %s.", szLocation, szCity );
|
||||
}
|
||||
else SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
|
||||
}
|
||||
#else
|
||||
SendServerMessage( playerid, "This feature is currently disabled." );
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
CMD:deathmessage( playerid, params[ ] ) return cmd_deathmsg( playerid, params );
|
||||
CMD:deathmsg( playerid, params[ ] )
|
||||
{
|
||||
@ -12044,7 +11922,7 @@ CMD:c4( playerid, params[ ] )
|
||||
if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an arena." );
|
||||
if ( p_C4Amount[ playerid ] < 1 ) return SendError( playerid, "You don't have any C4's" );
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
#if defined __cnr__chuffsec
|
||||
if ( IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) return SendError( playerid, "You cannot be in this vehicle while planting C4." );
|
||||
#endif
|
||||
|
||||
@ -13151,7 +13029,7 @@ stock getVehicleSlotFromID( vID, &playerid=0, &slot=0 )
|
||||
return -1;
|
||||
}
|
||||
|
||||
public OnPlayerDriveVehicle(playerid, vehicleid)
|
||||
public OnPlayerDriveVehicle( playerid, vehicleid )
|
||||
{
|
||||
new
|
||||
model = GetVehicleModel( vehicleid ),
|
||||
@ -13167,14 +13045,6 @@ public OnPlayerDriveVehicle(playerid, vehicleid)
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
if ( IsPlayerConnected( g_secureTruckDriver ) && vehicleid == g_secureTruckVehicle ) {
|
||||
SendError( playerid, "This vehicle cannot be accessed." );
|
||||
SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is.
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( ! g_Driveby ) {
|
||||
SetPlayerArmedWeapon( playerid, 0 );
|
||||
}
|
||||
@ -15111,33 +14981,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||
{
|
||||
p_CheckpointEnterTick[ playerid ] = g_iTime + 2;
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
// Secured Truck!
|
||||
new Float: fX, Float: fY;
|
||||
GetVehiclePos( g_secureTruckVehicle, X, Y, Z );
|
||||
GetVehicleZAngle( g_secureTruckVehicle, Angle );
|
||||
fX = X + ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) );
|
||||
fY = Y + ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) );
|
||||
|
||||
if ( IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, fX, fY, Z ) && p_Class[ playerid ] != CLASS_POLICE )
|
||||
{
|
||||
new
|
||||
every_thing_shot = allSecurityOffsetsShot( );
|
||||
|
||||
if ( every_thing_shot && g_secureTruckData[ E_OPEN ] == true ) {
|
||||
if ( IsSecurityDriverAFK( ) ) return 1;
|
||||
if ( g_secureTruckData[ E_BEING_ROBBED ] ) return SendError( playerid, "This truck is currently being robbed." );
|
||||
if ( g_secureTruckData[ E_ROBBED ] ) return SendError( playerid, "This truck has been robbed." );
|
||||
SetPlayerFacePoint( playerid, X, Y );
|
||||
//SetPlayerPos( playerid, fX, fY, Z );
|
||||
g_secureTruckData[ E_BEING_ROBBED ] = true;
|
||||
ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 );
|
||||
ShowProgressBar( playerid, "Robbing Truck", PROGRESS_ROBTRUCK, 4000, COLOR_GOLD );
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
return handlePlayerRobbery( playerid, newkeys, oldkeys );
|
||||
}
|
||||
}
|
||||
@ -15309,16 +15152,6 @@ public OnPlayerUpdate( playerid )
|
||||
SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
||||
}
|
||||
|
||||
// Don't teleport with the car!
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
if ( GetPlayerSurfingVehicleID( playerid ) == g_secureTruckVehicle || IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) {
|
||||
if ( IsSecurityDriverAFK( ) ) {
|
||||
CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
|
||||
SendServerMessage( playerid, "You seemed to fly away with the security guard. You've been teleported to a spawn." );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// FPS Counter
|
||||
iDrunkLevel = GetPlayerDrunkLevel( playerid );
|
||||
if ( iDrunkLevel < 100 ) SetPlayerDrunkLevel( playerid, 2000 );
|
||||
@ -24701,60 +24534,6 @@ stock ShowPlayerShopMenu( playerid )
|
||||
return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" );
|
||||
}
|
||||
|
||||
stock IsPlayerSecurityDriver( playerid ) {
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
new
|
||||
npc_id = IsPlayerNPC( playerid );
|
||||
|
||||
if ( strmatch( ReturnPlayerName( playerid ), SECURE_TRUCK_DRIVER_NAME ) && !npc_id ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return ( npc_id && playerid == g_secureTruckDriver );
|
||||
#else
|
||||
#pragma unused playerid
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
stock IsVehicleSecurityVehicle( vehicleid )
|
||||
{
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
return vehicleid == g_secureTruckVehicle;
|
||||
#else
|
||||
#pragma unused vehicleid
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
stock restartSecurityGuardProcess( bool: inform_npc = true ) {
|
||||
g_secureTruckData[ E_LOOT ] = 0;
|
||||
g_secureTruckData[ E_ROBBED ] = false;
|
||||
g_secureTruckData[ E_BEING_ROBBED ] = false;
|
||||
g_secureTruckData[ E_OPEN ] = false;
|
||||
|
||||
DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
|
||||
g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
|
||||
|
||||
for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
|
||||
g_secureTruckOffsets[ i ] [ E_LEFT ] = false;
|
||||
g_secureTruckOffsets[ i ] [ E_ENABLED ] = true;
|
||||
g_secureTruckOffsets[ i ] [ E_HP ] = 100.0;
|
||||
UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_GREY, 0x90 ), "100%" );
|
||||
}
|
||||
|
||||
if ( inform_npc ) SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x03] 300 SECOND START." );
|
||||
}
|
||||
|
||||
stock allSecurityOffsetsShot( ) {
|
||||
for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ )
|
||||
if ( g_secureTruckOffsets[ i ] [ E_ENABLED ] )
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
stock KillEveryoneInShamal( vehicleid )
|
||||
{
|
||||
static
|
||||
@ -25628,17 +25407,6 @@ stock GetVehicleDriver( vehicleid )
|
||||
return INVALID_PLAYER_ID;
|
||||
}
|
||||
|
||||
stock IsSecurityDriverAFK( ) { // Damn thing bugged with range of point
|
||||
new
|
||||
Float: Z;
|
||||
|
||||
#if ENABLED_SECURE_TRUCK == true
|
||||
return ( GetPlayerPos( g_secureTruckDriver, Z, Z, Z ) && Z > 1000.0 );
|
||||
#else
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*stock CreateNoDeathmatchZone( const Float: fRadius, const Float: fX, const Float: fY, const fSize = 15 ) // Warning: do not change size!
|
||||
{
|
||||
new
|
||||
|
@ -1,2 +1,3 @@
|
||||
(+) Adds "/p" to be able to chat inside the paintball lobby
|
||||
(+) Adds "/b production" to see what the status of your business production is.
|
||||
(+) Adds "/b production" to see what the status of your business production is.
|
||||
(+) Adds "/reconnectchuff" for level 5 administrators.
|
Loading…
Reference in New Issue
Block a user