address issue with clerks giving too much xp
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@ -551,6 +551,7 @@ function OnPlayerHoldupStore( playerid, clerkid, step )
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SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", cash_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
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SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", cash_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
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}*/
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}*/
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GivePlayerExperience( playerid, E_ROBBERY, 0.8 );
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PlayerPlaySound( playerid, 5201, 0.0, 0.0, 0.0 );
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PlayerPlaySound( playerid, 5201, 0.0, 0.0, 0.0 );
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} else {
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} else {
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PlayerPlaySound( playerid, 5205, 0.0, 0.0, 0.0 );
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PlayerPlaySound( playerid, 5205, 0.0, 0.0, 0.0 );
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@ -560,7 +561,6 @@ function OnPlayerHoldupStore( playerid, clerkid, step )
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return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
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return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
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GivePlayerCash( playerid, amount );
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GivePlayerCash( playerid, amount );
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GivePlayerExperience( playerid, E_ROBBERY, 0.8 );
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SetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ), robbedNpc );
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SetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ), robbedNpc );
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PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], sprintf( "Robbed ~g~~h~%s", cash_format( robbedNpc ) ) );
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PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], sprintf( "Robbed ~g~~h~%s", cash_format( robbedNpc ) ) );
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}
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}
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