fixed bugs when player enters password into a house and automatically spawns outside the house

http://forum.sfcnr.com/showthread.php?58726-House-password-bug
This commit is contained in:
Steven Howard 2018-09-13 00:01:49 +01:00
parent 0f49d7a74b
commit abd26b8ef1

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@ -338,6 +338,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" ); if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" );
SendServerMessage( playerid, "Password correct. Access has been granted." ); SendServerMessage( playerid, "Password correct. Access has been granted." );
p_InHouse[ playerid ] = i; p_InHouse[ playerid ] = i;
UpdatePlayerEntranceExitTick( playerid );
SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] ); SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] );
SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] ); SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] );
SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] ); SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] );