diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index acc887b..3754218 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -716,16 +716,16 @@ enum E_SHOP_DATA new g_shopItemData[ ] [ E_SHOP_DATA ] = { - { true , "Drain Cleaner", "Caustic Soda", LIMIT_CS, 150, 1 }, // 0 - { true , "Stone Cleaner", "Muriatic Acid", LIMIT_MU, 250, 2 }, // 1 - { true , "Gas Tank", "Hydrogen Chloride", LIMIT_HCL, 300, 3 }, // 2 - { false, "Chastity Belt", "Protection from aids", LIMIT_ONE, 500, 4 }, // 3 - { false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 600, 5 }, // 4 - { true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1000, 6 }, // 5 - { true , "Rope", "/tie", LIMIT_ROPES, 1500, 7 }, // 8 [1500] - { true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 2500, 9 }, // 9 - { false, "Money Case", "Increases robbing amount", LIMIT_ONE, 3000, 10 }, // 7 [1250] + { true , "Drain Cleaner", "Caustic Soda", LIMIT_CS, 190, 1 }, // 0 + { true , "Stone Cleaner", "Muriatic Acid", LIMIT_MU, 275, 2 }, // 1 + { true , "Gas Tank", "Hydrogen Chloride", LIMIT_HCL, 330, 3 }, // 2 + { false, "Chastity Belt", "Protection from aids", LIMIT_ONE, 550, 4 }, // 3 + { false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 660, 5 }, // 4 + { true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1100, 6 }, // 5 + { true , "Rope", "/tie", LIMIT_ROPES, 2250, 7 }, // 8 [1500] + { true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 3500, 9 }, // 9 { true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 3900, 8 }, // 6 [1000] -makecopgreatagain + { false, "Money Case", "Increases robbing amount", LIMIT_ONE, 4500, 10 }, // 7 [1250] { true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10 { true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11 } @@ -5361,8 +5361,10 @@ function Untaze( playerid ) if ( !IsPlayerTied( playerid ) ) TogglePlayerControllable( playerid, 1 ); + SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE ); ClearAnimations( playerid ); p_BulletInvulnerbility[ playerid ] = g_iTime + 3; + p_TazingImmunity[ playerid ] = g_iTime + 6; p_Tazed{ playerid } = false; return 1; } @@ -22441,9 +22443,16 @@ stock IsRandomDeathmatch( issuerid, damagedid ) dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ] ; - if ( IsPlayerBoxing( issuerid ) || ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) || ! IsPlayerInMinigame( damagedid ) || ! IsPlayerInMinigame( issuerid ) ) + + if ( IsPlayerBoxing( issuerid ) ) return false; + if ( IsPlayerInMinigame( damagedid ) || IsPlayerInMinigame( issuerid ) ) + return true; + + if ( IsPlayerInCasino( issuerid ) || IsPlayerInCasino( damagedid ) ) + return true; + return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE ); } return false; @@ -22458,9 +22467,6 @@ stock IsPlayerInCasino( playerid ) { return ( GetPlayerInterior( playerid ) == 10 && GetPlayerVirtualWorld( playerid ) == 23 ) || ( GetPlayerInterior( playerid ) == 1 && GetPlayerVirtualWorld( playerid ) == 82 ); } -//function RespawnVehicle( vehicleid ) -// return SetVehicleToRespawn( vehicleid ); - stock ShowPlayerBankMenuDialog( playerid ) { new @@ -25628,7 +25634,7 @@ stock CuffPlayer( victimid, playerid ) if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." ); new - break_attempts; + break_attempts = 0; if ( ! BreakPlayerCuffs( victimid, break_attempts ) ) { @@ -25652,7 +25658,7 @@ stock CuffPlayer( victimid, playerid ) if ( break_attempts >= 2 ) { new - money_dropped = 390 * break_attempts; + money_dropped = RandomEx( 350, 500 ) * break_attempts; SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off, and dropped %s!", ReturnPlayerName( victimid ), victimid, cash_format( money_dropped ) ); GivePlayerCash( playerid, money_dropped ); @@ -25677,7 +25683,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 ) for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ ) { - if ( random( 101 ) < 50 ) { + if ( random( 101 ) < 35 ) { // 35% success rate RIP! success = true; break; } @@ -25700,7 +25706,7 @@ stock BreakPlayerCuffs( playerid, &attempts = 0 ) //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; //p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;*/ - p_TazingImmunity[ playerid ] = g_iTime + 6; + Untaze( playerid ); SendServerMessage( playerid, "You have used %d bobby pins to successfully break your cuffs.", attempts ); GivePlayerWantedLevel( playerid, 6 ); } else {