Merged in changes (pull request #23)

Changes
This commit is contained in:
Steven Howard 2018-09-26 03:40:36 +00:00 committed by Lorenc Pekaj
commit b1ed0babba
4 changed files with 550 additions and 274 deletions

View File

@ -19,7 +19,8 @@
#include "irresistible\cnr\ammunation.pwn" #include "irresistible\cnr\ammunation.pwn"
#include "irresistible\cnr\irresistibleguard.pwn" #include "irresistible\cnr\irresistibleguard.pwn"
#include "irresistible\cnr\player_settings.pwn" #include "irresistible\cnr\player_settings.pwn"
#include "irresistible\cnr\animation.pwn"
// static cnr features // static cnr features
#include "irresistible\cnr\static\_cnr_static.pwn" #include "irresistible\cnr\static\_cnr_static.pwn"
@ -28,4 +29,3 @@
// commands // commands
#include "irresistible\cnr\commands\_commands.pwn" #include "irresistible\cnr\commands\_commands.pwn"

View File

@ -0,0 +1,306 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Steven Howard
* Module: cnr/features/animation.pwn
* Purpose: all animation and/or action commands
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Hooks ** */
hook OnPlayerConnect( playerid )
{
PreloadAnimationLibrary( playerid, "MISC" );
return 1;
}
hook OnPlayerSpawn( playerid )
{
if ( justConnected{ playerid } == true )
{
justConnected{ playerid } = false;
StopAudioStreamForPlayer( playerid );
// Preload all animations
PreloadAnimationLibrary( playerid, "DANCING" );
PreloadAnimationLibrary( playerid, "PED" );
PreloadAnimationLibrary( playerid, "PAULNMAC" );
PreloadAnimationLibrary( playerid, "INT_OFFICE" );
PreloadAnimationLibrary( playerid, "BEACH" );
PreloadAnimationLibrary( playerid, "SWEET" );
PreloadAnimationLibrary( playerid, "SNM" );
PreloadAnimationLibrary( playerid, "COP_AMBIENT" );
PreloadAnimationLibrary( playerid, "ON_LOOKERS" );
PreloadAnimationLibrary( playerid, "SHOP" );
PreloadAnimationLibrary( playerid, "RAPPING" );
PreloadAnimationLibrary( playerid, "DEALER" );
PreloadAnimationLibrary( playerid, "STRIP" );
PreloadAnimationLibrary( playerid, "RIOT" );
PreloadAnimationLibrary( playerid, "BLOWJOBZ" );
PreloadAnimationLibrary( playerid, "CRACK" );
PreloadAnimationLibrary( playerid, "GYMNASIUM" );
PreloadAnimationLibrary( playerid, "ROB_BANK" );
PreloadAnimationLibrary( playerid, "BOMBER" );
PreloadAnimationLibrary( playerid, "CARRY" );
PreloadAnimationLibrary( playerid, "VENDING" );
PreloadAnimationLibrary( playerid, "CASINO" );
PreloadAnimationLibrary( playerid, "GANGS" );
PreloadAnimationLibrary( playerid, "INT_HOUSE" );
}
return Y_HOOKS_CONTINUE_RETURN_1;
}
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
if ( PRESSED( KEY_SPRINT ) )
{
if ( p_InAnimation{ playerid } == true )
{
if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) )
return SendError( playerid, "You cannot stop your animation at the moment." );
TextDrawHideForPlayer( playerid, g_AnimationTD );
p_InAnimation{ playerid } = false;
ClearAnimations( playerid );
SetPlayerSpecialAction( playerid, 0 );
}
}
return 1;
}
/* ** Functions ** */
stock IsPlayingAnimation( playerid, library[ ], animation[ ] )
{
if ( IsPlayerConnected( playerid ) )
{
static
animlib[ 32 ], animname[ 32 ];
GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 );
return strmatch( library, animlib ) && strmatch( animation, animname );
}
return 0;
}
stock PreloadAnimationLibrary( playerid, animlib[ ] )
return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
/* ** Commands ** */
CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params );
CMD:animlist( playerid, params[ ] )
{
SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." );
SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" );
SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" );
SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" );
return 1;
}
CMD:dance( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 );
case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 );
case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 );
case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 );
case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Dance ID." );
}
}
return 1;
}
CMD:piss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit
return 1;
}
CMD:wank( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:groundsit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lay( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:slapass( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:sex( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:crossarms( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:wave( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lookout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:laugh( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:deal( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:strip( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Strip ID." );
}
}
return 1;
}
CMD:aimthreat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fuckoff( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:shout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chant( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:handsup( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP );
return 1;
}
CMD:cower( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:kiss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:gangsign( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Gang Sign ID." );
}
}
return 1;
}
CMD:lean( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sleep( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fiddle( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 );
return 1;
}

View File

@ -1,17 +1,232 @@
/* /*
* Irresistible Gaming (c) 2018 * Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj * Developed by Lorenc Pekaj, Steven Howard
* Module: cnr/commands/admin/_admin.pwn * Module: cnr/commands/admin/_admin.pwn
* Purpose: encloses all admin related commands * Purpose: encloses all admin related commands
*/ */
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */ /* ** Definitions ** */
#define ADMIN_COMMAND_REJECT "You don't have an appropriate administration level to use this command." #define ADMIN_COMMAND_REJECT "You don't have an appropriate administration level to use this command."
#define ADMIN_COMMAND_TIME 4 #define ADMIN_COMMAND_TIME 4
#define DIALOG_ADMIN_CMDS 1167
#define DIALOG_ADMIN_CMDS_BACK 1168
/* ** Variables ** */
enum E_COMMAND_DATA
{
E_LEVEL,
E_COMMAND[ 64 ],
E_DESCRIPTION[ 144 ],
}
new
g_CommandData [ ] [ E_COMMAND_DATA ] =
{
/* ** Level 1 Commands ** */
{ 1, "/viewdeathmsg", "Viewing a player death message" },
{ 1, "/arepair", "Fixing a vehicle" },
{ 1, "/aka", "Player name changes (also known as)" },
{ 1, "/pinfo", "Related information about a player" },
{ 1, "/reports", "Showing the last 8 reports" },
{ 1, "/questions", "Showing the last 8 questions" },
{ 1, "/respawnalluv", "Respawning all unused vehicles" },
{ 1, "/aod", "Admin on Duty mode" },
{ 1, "/asay", "Speak as a Admin." },
{ 1, "/frules", "Forcing player to view the rules" },
{ 1, "/fpc", "Forcing player to view player colors" },
{ 1, "/freeze", "Freezing a player" },
{ 1, "/unfreeze", "Unfreezing a player" },
{ 1, "/awep", "Showing player current weapons" },
{ 1, "/alog", "Shows administration log textdraw" },
{ 1, "/stpfa", "Blocking/unblocking a player from using /ask" },
{ 1, "/ans", "Answering a question" },
{ 1, "/respond", "Responding to a report" },
{ 1, "/aspawn", "Spawning a player" },
{ 1, "/warn", "Warning a player" },
{ 1, "/setskin", "Setting a player s speific skin ID" },
{ 1, "/stpfr", "Blocking/unblocking a player from using /report" },
{ 1, "/getstats", "Gettings the stats of a player" },
{ 1, "/a", "Admin chat" },
{ 1, "/adminmanual", "Reading the admin manual" },
{ 1, "/slap", "Slaping a player (default offset = 10)" },
{ 1, "/jail", "Jailing a player" },
{ 1, "/unjail", "Unjailing a player" },
{ 1, "/spec", "Spectating a player" },
{ 1, "/specoff", "Turning specation mode off" },
{ 1, "/goto", "Teleporting to a player" },
{ 1, "/mutelist", "Showing a list of muted players" },
/* ** Level 2 Commands ** */
{ 2, "/slay", "Slaying a player" },
{ 2, "/viewnotes", "Viewing a players V.I.P notes" },
{ 2, "/suspend", "Suspending a player" },
{ 2, "/arenas", "Showing a dialog of arenas for events" },
{ 2, "/explode", "Exploding a player" },
{ 2, "/vrespawn", "Respawning a vehicle ID" },
{ 2, "/vdestroy", "Destroying a admin vehicle" },
{ 2, "/mute", "Muting a player" },
{ 2, "/unmute", "Unmuting a player" },
{ 2, "/kick", "Kicking a player from the server" },
/* ** Level 3 Commands ** */
{ 3, "/smlog", "Cash transaction log from a player" },
{ 3, "/iclog", "IC transaction log from a player" },
{ 3, "/resetwep", "Resetting weapons from a player" },
{ 3, "/getip", "Getting IP of a player" },
{ 3, "/geolocate", "Geographical location of a player" },
{ 3, "/copwarn", "Cop warn a player" },
{ 3, "/armywarn", "Army warn a player" },
{ 3, "/rcopwarn", "Removing a cop warning" },
{ 3, "/rarmywarn", "Removing a army warning" },
{ 3, "/forcecoptutorial", "Forcing a player to view the cop tutorial" },
{ 3, "/ann", "Creates a global annoucement" },
{ 3, "/announce", "Creates a global annoucement" },
{ 3, "/aheal", "Healing a player" },
{ 3, "/healall", "Healing everyone" },
{ 3, "/vadminstats", "Viewing vehicle stats" },
{ 3, "/vadminpark", "Parking a vehicle" },
{ 3, "/givewep", "Giving a player a weapon" },
{ 3, "/giveweapon", "Giving a player a weapon" },
{ 3, "/cc", "Clearing the main chat" },
{ 3, "/clearchat", "Clearing the main chat" },
{ 3, "/vbring", "Bring a vehicle ID to you" },
{ 3, "/vgoto", "Teleport to a vehicle ID" },
{ 3, "/venter", "Enter a vehicle ID" },
{ 3, "/vforce", "Forcing a player to enter vehicle ID" },
{ 3, "/hgoto", "Teleport to a house" },
{ 3, "/bgoto", "Teleport to a business" },
{ 3, "/cd", "Countdown (short)" },
{ 3, "/countdown", "Countdown" },
{ 3, "/pingimmune", "Making a player immune from ping kicker" },
{ 3, "/ban", "Banning a player" },
{ 3, "/bring", "Bring a player to you" },
/* ** Level 4 Commands ** */
{ 4, "/destroyallav", "Destroys all admin spawned vehicles" },
{ 4, "/event", "Set's your world to 69" },
{ 4, "/setworld", "Sets your virtual world" },
{ 4, "/setinterior", "Sets your interior ID" },
{ 4, "/uncopban", "Unbanning a player from cop class" },
{ 4, "/unarmyban", "Unbanning a player from army class" },
{ 4, "/motd", "Sets a Message Of The Day" },
{ 4, "/resetwepall", "Resets all player weapons" },
{ 4, "/giveweaponall", "Gives all players a weapon" },
{ 4, "/circleall", "Teleports all players around in a circle of you (used for events)" },
{ 4, "/vc", "Creating a admin vehicle (short)" },
{ 4, "/vcreate", "Creating a admin vehicle" },
{ 4, "/gotopos", "Teleport to a specifc location X Y Z" },
{ 4, "/addnote", "Attach a note to a player" },
{ 4, "/removenote", "Removing a player note" },
/* ** Level 5 Commands ** */
{ 5, "/armorall", "Giving everyone armour" },
{ 5, "/check", "Checking a players serial" },
{ 5, "/c", "Council chat" },
{ 5, "/creategarage", "Creating a garage" },
{ 5, "/destroygarage", "Deletes a garage" },
{ 5, "/connectsong", "Changes the conneciton song" },
{ 5, "/discordurl", "Updating the discord invite URL" },
{ 5, "/creategate", "Creating a gate" },
{ 5, "/editgate", "Editing a gate" },
{ 5, "/acunban", "Unbanning a player from AC" },
{ 5, "/safeisbugged", "Debug command for robbery safes" },
{ 5, "/autovehrespawn", "Setting auto respawn for vehicles" },
{ 5, "/megaban", "The Mega Ban" },
{ 5, "/achangename", "Change a players name" },
{ 5, "/unbanip", "Unbanning a IP address" },
{ 5, "/unban", "Unban a player from the server" },
{ 5, "/doublexp", "Enable/disable double XP" },
{ 5, "/toggleviewpm", "Toggle to view private messages" },
{ 5, "/respawnallv", "Respawning all server vehicles" },
{ 5, "/reconnectchuff", "Reconnecting the ChuffSec NPC" },
{ 5, "/createbribe", "Creates a bribe" },
{ 5, "/destroybribe", "Deletes a bribe " },
{ 5, "/createcar", "Create owned vehicle" },
{ 5, "/destroycar", "Deletes owned vehicle" },
{ 5, "/stripcarmods", "Removing all vehicle modifications" },
{ 5, "/createhouse", "Creating a house" },
{ 5, "/destroyhouse", "Deleting a house" },
{ 5, "/hadminsell", "Selling a house (as admin)" },
{ 5, "/forceac", "Forcing a player to use SAMP-CAC" },
{ 5, "/createbusiness", "Creates a business" },
{ 5, "/destroybusiness", "Deletes a business" },
{ 5, "/seteventhost", "Setting event host to player" },
{ 5, "/weather", "Settings world weather" },
/* ** Level 6 Commands ** */
{ 6, "/reloadeditor", "Reloads object editer script" },
{ 6, "/createentrance", "Creates a entrance" },
{ 6, "/destroyentrance", "Deleting a entrance" },
{ 6, "/setgangleader", "Settings a player into a gang leader" },
{ 6, "/viewgangtalk", "Viewing gang chat" },
{ 6, "/broadcast", "Broadcasting a music stream" },
{ 6, "/setlevel", "Setting a players admin level " },
{ 6, "/setleveloffline", "Setting a players admin level offline" },
{ 6, "/svrstats", "Show server statistics" },
{ 6, "/playaction", "Playing a action" },
{ 6, "/playanimation", "Playing an animation" },
{ 6, "/updaterules", "Updating the server rules" },
{ 6, "/truncate", "Truncating a account" }
}
;
/* ** Commands ** */ /* ** Commands ** */
CMD:acommands( playerid, params[ ] ) return cmd_acmds( playerid, params ); CMD:acommands( playerid, params[ ] ) return cmd_acmds( playerid, params );
CMD:acmds( playerid, params[ ] ) CMD:acmds( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
szNormalString[ 0 ] = '\0';
for (new iPos = 1; iPos != 7; iPos ++)
{
format( szNormalString, sizeof( szNormalString ), "%sAdmin Level %d Commands\n", szNormalString, iPos );
}
ShowPlayerDialog( playerid, DIALOG_ADMIN_CMDS, DIALOG_STYLE_LIST, ""COL_PINK"Admin Commands", szNormalString, "Select", "Cancel" );
return 1;
}
/* ** Hooks ** */
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_ADMIN_CMDS && response )
{
szHugeString[ 0 ] = '\0';
new
level = ( listitem + 1 );
if ( p_AdminLevel[ playerid ] < level )
return SendError( playerid, "You don't have permission to view these admin commands." ), cmd_acmds( playerid, "" );
for (new iLine = 0; iLine < sizeof( g_CommandData ); iLine ++ ) if ( g_CommandData[ iLine ][ E_LEVEL ] == level )
{
format( szHugeString, sizeof( szHugeString ), "%s"COL_GREY"%s\t"COL_WHITE"%s\n",
szHugeString,
g_CommandData[ iLine ][ E_COMMAND ],
g_CommandData[ iLine ][ E_DESCRIPTION ]);
}
ShowPlayerDialog( playerid, DIALOG_ADMIN_CMDS_BACK, DIALOG_STYLE_TABLIST, sprintf( ""COL_PINK"Admin Level %d Commands", level ), szHugeString, "Back", "" );
return 1;
}
else if ( dialogid == DIALOG_ADMIN_CMDS_BACK && response )
{
return cmd_acmds( playerid, "" ), 1;
}
return 1;
}
/*CMD:acmds( playerid, params[ ] )
{ {
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
SendClientMessage( playerid, COLOR_GREY, "|______________________________________| Admin Commands |_____________________________________|" ); SendClientMessage( playerid, COLOR_GREY, "|______________________________________| Admin Commands |_____________________________________|" );
@ -37,7 +252,7 @@ CMD:acmds( playerid, params[ ] )
SendClientMessage( playerid, COLOR_GREY, "|_____________________________________________________________________________________________|" ); SendClientMessage( playerid, COLOR_GREY, "|_____________________________________________________________________________________________|" );
return 1; return 1;
} }*/
/* ** Modules ** */ /* ** Modules ** */
#include "irresistible\cnr\commands\admin\admin_one.pwn" #include "irresistible\cnr\commands\admin\admin_one.pwn"

View File

@ -3604,7 +3604,7 @@ public OnPlayerConnect( playerid )
PlayAudioStreamForPlayer( playerid, szNormalString ); PlayAudioStreamForPlayer( playerid, szNormalString );
} }
PreloadAnimationLibrary( playerid, "MISC" ); //PreloadAnimationLibrary( playerid, "MISC" );
return 1; return 1;
} }
@ -4055,30 +4055,30 @@ public OnPlayerSpawn( playerid )
StopAudioStreamForPlayer( playerid ); StopAudioStreamForPlayer( playerid );
// Preload all animations // Preload all animations
PreloadAnimationLibrary( playerid, "DANCING" ); // PreloadAnimationLibrary( playerid, "DANCING" );
PreloadAnimationLibrary( playerid, "PED" ); // PreloadAnimationLibrary( playerid, "PED" );
PreloadAnimationLibrary( playerid, "PAULNMAC" ); // PreloadAnimationLibrary( playerid, "PAULNMAC" );
PreloadAnimationLibrary( playerid, "INT_OFFICE" ); // PreloadAnimationLibrary( playerid, "INT_OFFICE" );
PreloadAnimationLibrary( playerid, "BEACH" ); // PreloadAnimationLibrary( playerid, "BEACH" );
PreloadAnimationLibrary( playerid, "SWEET" ); // PreloadAnimationLibrary( playerid, "SWEET" );
PreloadAnimationLibrary( playerid, "SNM" ); // PreloadAnimationLibrary( playerid, "SNM" );
PreloadAnimationLibrary( playerid, "COP_AMBIENT" ); // PreloadAnimationLibrary( playerid, "COP_AMBIENT" );
PreloadAnimationLibrary( playerid, "ON_LOOKERS" ); // PreloadAnimationLibrary( playerid, "ON_LOOKERS" );
PreloadAnimationLibrary( playerid, "SHOP" ); // PreloadAnimationLibrary( playerid, "SHOP" );
PreloadAnimationLibrary( playerid, "RAPPING" ); // PreloadAnimationLibrary( playerid, "RAPPING" );
PreloadAnimationLibrary( playerid, "DEALER" ); // PreloadAnimationLibrary( playerid, "DEALER" );
PreloadAnimationLibrary( playerid, "STRIP" ); // PreloadAnimationLibrary( playerid, "STRIP" );
PreloadAnimationLibrary( playerid, "RIOT" ); // PreloadAnimationLibrary( playerid, "RIOT" );
PreloadAnimationLibrary( playerid, "BLOWJOBZ" ); // PreloadAnimationLibrary( playerid, "BLOWJOBZ" );
PreloadAnimationLibrary( playerid, "CRACK" ); // PreloadAnimationLibrary( playerid, "CRACK" );
PreloadAnimationLibrary( playerid, "GYMNASIUM" ); // PreloadAnimationLibrary( playerid, "GYMNASIUM" );
PreloadAnimationLibrary( playerid, "ROB_BANK" ); // PreloadAnimationLibrary( playerid, "ROB_BANK" );
PreloadAnimationLibrary( playerid, "BOMBER" ); // PreloadAnimationLibrary( playerid, "BOMBER" );
PreloadAnimationLibrary( playerid, "CARRY" ); // PreloadAnimationLibrary( playerid, "CARRY" );
PreloadAnimationLibrary( playerid, "VENDING" ); // PreloadAnimationLibrary( playerid, "VENDING" );
PreloadAnimationLibrary( playerid, "CASINO" ); // PreloadAnimationLibrary( playerid, "CASINO" );
PreloadAnimationLibrary( playerid, "GANGS" ); // PreloadAnimationLibrary( playerid, "GANGS" );
PreloadAnimationLibrary( playerid, "INT_HOUSE" ); // PreloadAnimationLibrary( playerid, "INT_HOUSE" );
// Jail people that left jailed // Jail people that left jailed
if ( p_JailTime[ playerid ] ) // We load this when the player logs in. if ( p_JailTime[ playerid ] ) // We load this when the player logs in.
@ -7907,221 +7907,6 @@ CMD:savestats( playerid, params[ ] )
return 1; return 1;
} }
CMD:dance( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 );
case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 );
case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 );
case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 );
case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Dance ID." );
}
}
return 1;
}
CMD:piss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit
return 1;
}
CMD:wank( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:groundsit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lay( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:slapass( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:sex( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:crossarms( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:wave( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lookout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:laugh( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:deal( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:strip( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Strip ID." );
}
}
return 1;
}
CMD:aimthreat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fuckoff( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:shout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chant( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:handsup( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP );
return 1;
}
CMD:cower( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:kiss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:gangsign( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Gang Sign ID." );
}
}
return 1;
}
CMD:lean( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sleep( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fiddle( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params );
CMD:animlist( playerid, params[ ] )
{
SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." );
SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" );
SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" );
SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" );
return 1;
}
CMD:email( playerid, params[ ] ) { CMD:email( playerid, params[ ] ) {
return ShowPlayerAccountGuard( playerid ); return ShowPlayerAccountGuard( playerid );
} }
@ -13134,20 +12919,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
} }
} }
else if ( PRESSED( KEY_SPRINT ) )
{
if ( p_InAnimation{ playerid } == true )
{
if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) )
return SendError( playerid, "You cannot stop your animation at the moment." );
TextDrawHideForPlayer( playerid, g_AnimationTD );
p_InAnimation{ playerid } = false;
ClearAnimations( playerid );
SetPlayerSpecialAction( playerid, 0 );
}
}
else if ( HOLDING( KEY_AIM ) ) else if ( HOLDING( KEY_AIM ) )
{ {
if ( IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && iWeapon == WEAPON_SNIPER ) if ( IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && iWeapon == WEAPON_SNIPER )
@ -13193,19 +12964,6 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
return 1; return 1;
} }
stock IsPlayingAnimation( playerid, library[ ], animation[ ] )
{
if ( IsPlayerConnected( playerid ) )
{
static
animlib[ 32 ], animname[ 32 ];
GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 );
return strmatch( library, animlib ) && strmatch( animation, animname );
}
return 0;
}
stock pauseToLoad( playerid ) stock pauseToLoad( playerid )
{ {
p_pausedToLoad{ playerid } = true; p_pausedToLoad{ playerid } = true;
@ -20358,9 +20116,6 @@ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, lo
return 1; return 1;
} }
stock PreloadAnimationLibrary( playerid, animlib[ ] )
return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
stock secondstotime(seconds, const delimiter[] = ", ", start = 0, end = -1) stock secondstotime(seconds, const delimiter[] = ", ", start = 0, end = -1)
{ {
static const times[] = { static const times[] = {