increase safe picking speed with higher robbery level
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@ -17779,11 +17779,17 @@ function handlePlayerRobbery( playerid, newkeys, oldkeys )
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// trigger the robbery bot
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// trigger the robbery bot
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TriggerRobberyForClerks( playerid, robberyid );
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TriggerRobberyForClerks( playerid, robberyid );
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SendClientMessage( playerid, -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" You are now picking a safe, please wait until you've finished. Press C or type /stoprob to cancel the operation." );
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new
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g_robberyData[ robberyid ] [ E_STATE ] = STATE_PICKED;
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Float: speed_up = GetPlayerLevel( playerid, E_ROBBERY ) * 50.0;
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//SendClientMessageFormatted( playerid, COLOR_RED, "beginning - robbery %d", robberyid );
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if ( speed_up >= 50.0 ) {
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ShowProgressBar( playerid, "Picking Safe", PROGRESS_SAFEPICK, 10000, COLOR_RED, robberyid );
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SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" You are now picking a safe (%0.1f%s faster), please wait until you've finished. Press C to stop.", ( speed_up / 5000.0 ) * 100.0, "%%" );
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} else {
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SendClientMessage( playerid, -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" You are now picking a safe, please wait until you've finished. Press C to stop." );
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}
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g_robberyData[ robberyid ] [ E_STATE ] = STATE_PICKED;
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ShowProgressBar( playerid, "Picking Safe", PROGRESS_SAFEPICK, 10000 - floatround( speed_up ), COLOR_WANTED12, robberyid );
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}
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}
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}
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}
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}
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}
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