Implement Y keybind for quick arrest
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@ -88,6 +88,46 @@ hook OnPlayerEnterDynamicCP( playerid, checkpointid )
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return 1;
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return 1;
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}
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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if( IsPlayerNPC( playerid ) ) return 1;
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if ( PRESSED(KEY_YES) && AC_IsPlayerSpawned( playerid ) )
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{
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if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "Don't spam arrest key!");
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if ( p_Class[ playerid ] != CLASS_POLICE ) return 1;
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new victimid = GetClosestPlayer( playerid );
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new params[16];
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format(params, sizeof(params), "%d", victimid);
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if (!IsPlayerTazed( victimid ) && !IsPlayerCuffed( victimid ))
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{
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cmd_taze(playerid, params);
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} else if (!IsPlayerCuffed(victimid)) {
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cmd_cuff(playerid, params);
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} else {
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cmd_arrest(playerid, params);
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}
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p_AntiSpammyTS[ playerid ] = g_iTime + 1;
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}
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return 1;
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}
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hook OnPlayerUpdateEx( playerid )
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{
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if ( p_Class[ playerid ] == CLASS_POLICE && GetPlayerScore( playerid ) < 50 )
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{
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new
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Float: radius = 25.0,
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closestCivilian = GetClosestPlayerEx( playerid, CLASS_CIVILIAN, radius );
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if ( closestCivilian != INVALID_PLAYER_ID && GetPlayerWantedLevel( closestCivilian ) > 0 )
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{
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return ShowPlayerHelpDialog( playerid, 4000, "Use ~y~Y~w~ button to arrest." );
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}
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}
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return 1;
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}
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/* ** Commands ** */
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/* ** Commands ** */
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CMD:taze( playerid, params[ ] )
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CMD:taze( playerid, params[ ] )
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{
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{
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@ -497,19 +537,3 @@ hook OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid )
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}
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}
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return 1;
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return 1;
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}
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}
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hook OnPlayerUpdateEx( playerid )
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{
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if ( p_Class[ playerid ] == CLASS_POLICE && GetPlayerScore( playerid ) < 50 )
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{
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new
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Float: radius = 25.0,
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closestCivilian = GetClosestPlayerEx( playerid, CLASS_CIVILIAN, radius );
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if ( closestCivilian != INVALID_PLAYER_ID && GetPlayerWantedLevel( closestCivilian ) != 0 )
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{
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return ShowPlayerHelpDialog( playerid, 4000, "Use ~y~/taze [ID]~w~, ~b~/cuff [ID]~w~, and ~r~/ar [ID] ~w~commands to arrest." );
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}
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}
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return 1;
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}
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