remove pool function placeholder
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@ -53,7 +53,7 @@ native gpci ( playerid, serial[ ], len );
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new bool: False = false;
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new bool: False = false;
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#define IsPlayerPlayingPool(%0) (False)
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// #define IsPlayerPlayingPool(%0) (False)
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/* ** SF-CNR ** */
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/* ** SF-CNR ** */
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#include "irresistible\_main.pwn"
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#include "irresistible\_main.pwn"
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@ -18008,7 +18008,7 @@ stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false )
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format( szWanted, sizeof( szWanted ), "] %d ]", p_WantedLevel[ playerid ] );
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format( szWanted, sizeof( szWanted ), "] %d ]", p_WantedLevel[ playerid ] );
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PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szWanted );
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PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szWanted );
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if ( ! p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
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if ( ! p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
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PassiveMode_Reset( playerid, 0 ); // remove passive mode if the player is wanted
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ResetPlayerPassiveMode( playerid, .passive_disabled = true ); // remove passive mode if the player is wanted
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}
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}
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}
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}
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else SetPlayerColorToTeam( playerid ), PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ), Uncuff( playerid );
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else SetPlayerColorToTeam( playerid ), PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ), Uncuff( playerid );
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