bug fixes
This commit is contained in:
parent
c3162a0d96
commit
bd8b584cb3
@ -1,213 +0,0 @@
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/*
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* Irresistible Gaming (c) 2018
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* Developed by Stev
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* Module: pilot.pwn
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* Purpose: Pilot mini-job
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*/
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#include <YSI\y_hooks>
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// ** ENUMS
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enum taskEnum
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{
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taskName[64],
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Float:taskStart[3],
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Float:taskFinish[3],
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taskReward[2],
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};
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// ** VARIABLES
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new bool:playerWorking[MAX_PLAYERS char] = false;
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new playerTaskCheckpoint[MAX_PLAYERS];
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new playerTaskMapIcon[MAX_PLAYERS];
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new playerTaskProgress[MAX_PLAYERS];
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new playerTask[MAX_PLAYERS];
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new playerTaskDistance[MAX_PLAYERS char];
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new playerPilotTasks[MAX_PLAYERS char]; // DATABASE FOR HIGHEST SCORE
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new taskInfo[][taskEnum] =
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{
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{"Weapons", {324.0082, 2501.9749, 17.2114}, {1773.6418, -2492.8054, 14.2744}, {2250, 6000}},
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{"Weapons", {324.0082, 2501.9749, 17.2114}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
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{"Passengers", {324.0082, 2501.9749, 17.2114}, {1478.1902, 1653.5984, 11.5396}, {2000, 6000}},
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{"Drugs", {1478.1902, 1653.5984, 11.5396}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
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{"Weapons", {1478.1902, 1653.5984, 11.5396}, {1773.6418, -2492.8054, 14.2744}, {2250, 6000}},
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{"Drinks", {1478.1902, 1653.5984, 11.5396}, {324.0082, 2501.9749, 17.2114}, {1500, 6000}},
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{"Passengers", {-1452.0604, 40.2788, 14.8709}, {1773.6418, -2492.8054, 14.2744}, {1500, 6000}},
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{"Passengers", {-1452.0604, 40.2788, 14.8709}, {324.0082, 2501.9749, 17.2114}, {2000, 6000}},
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{"Passengers", {-1452.0604, 40.2788, 14.8709}, {1478.1902, 1653.5984, 11.5396}, {2250, 6000}},
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{"Drugs", {1773.6418, -2492.8054, 14.2744}, {324.0082, 2501.9749, 17.2114}, {2000, 6000}},
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{"Ammo", {1773.6418, -2492.8054, 14.2744}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
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{"Food", {1773.6418, -2492.8054, 14.2744}, {1478.1902, 1653.5984, 11.5396}, {2250, 6000}}
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};
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// ** HOOKS
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hook OnPlayerStateChange(playerid, newstate, oldstate)
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{
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if (newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid))
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{
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new vehicleid = GetPlayerVehicleID(playerid);
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if (GetVehicleModel(vehicleid) == 519 && !playerWorking{playerid})
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{
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ShowPlayerHelpDialog(playerid, 3000, "You can begin a pilot job by typing ~g~/work");
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}
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}
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}
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hook OnPlayerExitVehicle(playerid, vehicleid)
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{
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if (playerWorking{playerid} && playerTask[playerid] > 0)
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{
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SendServerMessage(playerid, "Your pilot mission has been stopped.");
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playerTask[playerid] = -1;
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playerTaskProgress[playerid] = 0;
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pTaskDistance{playerid} = 0;
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playerWorking{playerid} = false;
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DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
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DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
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}
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}
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hook OnPlayerUpdate(playerid)
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{
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UpdatePilotTask(playerid);
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}
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hook OnPlayerEnterDynamicRaceCP(playerid, checkpointid)
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{
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if (playerWorking{playerid} && playerTask[playerid] > 0)
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{
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new index = playerTask[playerid];
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switch (playerTaskProgress[playerid])
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{
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case 0:
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{
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if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
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return SendError(playerid, "You must be the driver of the vehicle to continue this mission.");
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playerTaskProgress[playerid] ++;
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DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
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DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
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playerTaskCheckpoint[playerid] = CreateDynamicRaceCP(1, taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][2], taskInfo[index][taskFinish][2], 0.0, 0.0, 0.0, 5.0, 0, 0, playerid);
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playerTaskMapIcon[playerid] = CreateDynamicMapIcon(taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2], 5, -1, 0, 0, playerid);
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}
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case 1:
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{
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if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
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return SendError(playerid, "You must be the driver of the vehicle to complete this mission.");
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new reward = RandomEx(taskInfo[index][taskReward][0], taskInfo[index][taskReward][1]);
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ShowPlayerHelpDialog(playerid, 5000, "You have earned ~y~$%s ~w~for transporting %s!", taskInfo[index][taskName], number_format(reward));
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GivePlayerMoney(playerid, reward);
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// GIVE THE XP
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// GIVE THE SCORE ASWELL (IF YOU WANT)
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playerTask[playerid] = -1;
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playerTaskProgress[playerid] = 0;
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pTaskDistance{playerid} = 0;
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playerWorking{playerid} = false;
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DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
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DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
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playerPilotTasks{playerid} ++;
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}
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}
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}
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}
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// ** COMMANDS
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CMD:work(playerid, params[])
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{
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if (playerWorking{playerid})
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return SendError(playerid, "You are already doing a task.");
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if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
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return SendError(playerid, "You must be the driver of the vehicle to start a task.");
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if (GetVehicleModel(GetPlayerVehicleID(playerid)) != 519)
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return SendError(playerid, "There are currently no jobs for this particular vehicle.");
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new index = RandomEx(0, sizeof(taskInfo));
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playerTaskProgress[playerid] = 0;
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pTaskDistance{playerid} = 0;
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playerTask[playerid] = index;
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playerWorking{playerid} = true;
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ShowPlayerHelpDialog(playerid, 5000, "A ~g~air blip~w~ has been shown on your radar. Go to where the air blip is pick up the %s.", taskInfo[index][taskName]);
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playerTaskCheckpoint[playerid] = CreateDynamicRaceCP(1, taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2], taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2], 5.0, 0, 0, playerid, 100.0);
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playerTaskMapIcon[playerid] = CreateDynamicMapIcon(taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2], 5, -1, 0, 0, playerid);
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return 1;
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}
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// ** FUNCTIONS
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ShowAirportLocation(Float:fX, Float:fY, Float:fZ)
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{
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enum e_ZoneData
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{
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e_ZoneName[32 char],
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Float:e_ZoneArea[6]
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};
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new const g_arrZoneData[][e_ZoneData] =
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{
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{!"SF Airport", {-1499.80, -50.00, -0.00, -1242.90, 249.90, 200.00}},
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{!"SF Airport", {-1794.90, -730.10, -3.00, -1213.90, -50.00, 200.00}},
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{!"SF Airport", {-1213.90, -730.10, 0.00, -1132.80, -50.00, 200.00}},
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{!"SF Airport", {-1242.90, -50.00, 0.00, -1213.90, 578.30, 200.00}},
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{!"SF Airport", {-1213.90, -50.00, -4.50, -947.90, 578.30, 200.00}},
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{!"SF Airport", {-1315.40, -405.30, 15.40, -1264.40, -209.50, 25.40}},
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{!"SF Airport", {-1354.30, -287.30, 15.40, -1315.40, -209.50, 25.40}},
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{!"SF Airport", {-1490.30, -209.50, 15.40, -1264.40, -148.30, 25.40}},
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{!"LV Airport", {1236.60, 1203.20, -89.00, 1457.30, 1883.10, 110.90}},
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{!"LV Airport", {1457.30, 1203.20, -89.00, 1777.30, 1883.10, 110.90}},
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{!"LV Airport", {1457.30, 1143.20, -89.00, 1777.40, 1203.20, 110.90}},
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{!"LV Airport", {1515.80, 1586.40, -12.50, 1729.90, 1714.50, 87.50}},
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{!"LS Airport", {1249.60, -2394.30, -89.00, 1852.00, -2179.20, 110.90}},
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{!"LS Airport", {1852.00, -2394.30, -89.00, 2089.00, -2179.20, 110.90}},
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{!"LS Airport", {1382.70, -2730.80, -89.00, 2201.80, -2394.30, 110.90}},
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{!"LS Airport", {1974.60, -2394.30, -39.00, 2089.00, -2256.50, 60.90}},
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{!"LS Airport", {1400.90, -2669.20, -39.00, 2189.80, -2597.20, 60.90}},
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{!"LS Airport", {2051.60, -2597.20, -39.00, 2152.40, -2394.30, 60.90}},
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{!"Verdant Meadows", {37.00, 2337.10, -3.00, 435.90, 2677.90, 200.00}}
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};
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new
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szName[32] = "No-where";
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for (new i = 0; i != sizeof(g_arrZoneData); i ++) if ((fX >= g_arrZoneData[i][e_ZoneArea][0] && fX <= g_arrZoneData[i][e_ZoneArea][3]) && (fY >= g_arrZoneData[i][e_ZoneArea][1] && fY <= g_arrZoneData[i][e_ZoneArea][4]) && (fZ >= g_arrZoneData[i][e_ZoneArea][2] && fZ <= g_arrZoneData[i][e_ZoneArea][5])) {
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strunpack(szName, g_arrZoneData[i][e_ZoneName]);
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break;
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}
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return szName;
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}
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UpdatePilotTask(playerid)
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{
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new index = playerTask[playerid];
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switch (playerTaskProgress[playerid])
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{
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case 0: pTaskDistance{playerid} = floatround(GetPlayerDistanceFromPoint(playerid, taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2]));
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case 1: pTaskDistance{playerid} = floatround(GetPlayerDistanceFromPoint(playerid, taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2]));
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}
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format(szNormalString, sizeof(szNormalString), "~b~Location:~w~ %s~n~~b~Distance:~w~ %dm", (playerTaskProgress[playerid] == 1 ? (ShowAirportLocation(taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2])) : (ShowAirportLocation(taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2]))), pTaskDistance{playerid});
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TextDrawSetString(p_TruckingTD[playerid], szNormalString);
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return 1;
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}
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@ -358,6 +358,9 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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SetCameraBehindPlayer( playerid );
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SetCameraBehindPlayer( playerid );
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ApplyAnimation( playerid, "CARRY", "crry_prtial", 4.0, 0, 1, 1, 0, 0 );
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ApplyAnimation( playerid, "CARRY", "crry_prtial", 4.0, 0, 1, 1, 0, 0 );
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TextDrawHideForPlayer( playerid, g_PoolTextdraw );
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HidePlayerProgressBar( playerid, g_PoolPowerBar[playerid] );
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
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DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = -1;
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = -1;
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@ -16,7 +16,7 @@
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#pragma option -d3
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#pragma option -d3
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#pragma dynamic 7200000
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#pragma dynamic 7200000
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#define DEBUG_MODE
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//#define DEBUG_MODE
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#if defined DEBUG_MODE
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#if defined DEBUG_MODE
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#pragma option -d3
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#pragma option -d3
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@ -5381,7 +5381,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f
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return 0;
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return 0;
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// Anti Random Deathmatch
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// Anti Random Deathmatch
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if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerInMinigame( playerid ) )
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if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerDueling( playerid ) )
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return 0;
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return 0;
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if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime )
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if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime )
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@ -5594,7 +5594,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
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return 0;
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return 0;
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// Anti RDM and gang member damage
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// Anti RDM and gang member damage
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if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerInMinigame( playerid ) )
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if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) )
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{
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{
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if ( IsPlayerInPlayerGang( issuerid, playerid ) )
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if ( IsPlayerInPlayerGang( issuerid, playerid ) )
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return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
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return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
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@ -7148,7 +7148,7 @@ CMD:business( playerid, params[ ] )
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}
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}
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return 1;
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return 1;
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}
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}
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return SendUsage( playerid, "/(b)usiness [BUY/SELL/LEAVE]" );
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return SendUsage( playerid, "/(b)usiness [BUY/PRODUCTION/SELL/LEAVE]" );
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}
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}
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CMD:race( playerid, params[ ] )
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CMD:race( playerid, params[ ] )
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@ -9776,17 +9776,6 @@ thread OnPlayerWeeklyTime( playerid, irc, player[ ] )
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return 1;
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return 1;
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}
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}
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CMD:pleave( playerid, params[ ] )
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{
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if ( !IsPlayerInPaintBall( playerid ) )
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return SendError( playerid, "You're not inside the paintball." );
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LeavePlayerPaintball( playerid );
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SetPlayerHealth( playerid, -1 );
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SendServerMessage( playerid, "You have left the paintball arena." );
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return 1;
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}
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CMD:xpmarket( playerid, params[ ] )
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CMD:xpmarket( playerid, params[ ] )
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{
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{
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ShowPlayerDialog(playerid, DIALOG_XPMARKET, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", ""COL_WHITE"Welcome, enter inside the input box how much XP you're willing\nto trade in for.\n\nExchange Rate: "COL_GOLD"1 XP = $"#EXCHANGE_XPCASH"", "Select", "Cancel");
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ShowPlayerDialog(playerid, DIALOG_XPMARKET, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", ""COL_WHITE"Welcome, enter inside the input box how much XP you're willing\nto trade in for.\n\nExchange Rate: "COL_GOLD"1 XP = $"#EXCHANGE_XPCASH"", "Select", "Cancel");
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@ -1,5 +1,6 @@
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(+) Adds pool system minigame, like in singleplayer.
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(+) Adds pool system minigame, like in singleplayer.
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(+) Adds pilot minijob, accessible using pilot in specific plane models.
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(+) Adds pilot minijob, accessible using "/pilot" in specific plane models.
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(+) Adds "/p" to be able to chat inside the paintball lobby
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(+) Adds "/p" to be able to chat inside the paintball lobby
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(+) Adds "/b production" to see what the status of your business production is.
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(+) Adds "/b production" to see what the status of your business production is.
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(+) Adds "/reconnectchuff" for level 5 administrators.
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(+) Adds "/reconnectchuff" for level 5 administrators.
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(*) Fix textdraw issue within casinos.
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