bug fixes

This commit is contained in:
Lorenc Pekaj 2018-09-16 16:06:12 +10:00
parent c3162a0d96
commit bd8b584cb3
4 changed files with 10 additions and 230 deletions

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@ -1,213 +0,0 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Stev
* Module: pilot.pwn
* Purpose: Pilot mini-job
*/
#include <YSI\y_hooks>
// ** ENUMS
enum taskEnum
{
taskName[64],
Float:taskStart[3],
Float:taskFinish[3],
taskReward[2],
};
// ** VARIABLES
new bool:playerWorking[MAX_PLAYERS char] = false;
new playerTaskCheckpoint[MAX_PLAYERS];
new playerTaskMapIcon[MAX_PLAYERS];
new playerTaskProgress[MAX_PLAYERS];
new playerTask[MAX_PLAYERS];
new playerTaskDistance[MAX_PLAYERS char];
new playerPilotTasks[MAX_PLAYERS char]; // DATABASE FOR HIGHEST SCORE
new taskInfo[][taskEnum] =
{
{"Weapons", {324.0082, 2501.9749, 17.2114}, {1773.6418, -2492.8054, 14.2744}, {2250, 6000}},
{"Weapons", {324.0082, 2501.9749, 17.2114}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
{"Passengers", {324.0082, 2501.9749, 17.2114}, {1478.1902, 1653.5984, 11.5396}, {2000, 6000}},
{"Drugs", {1478.1902, 1653.5984, 11.5396}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
{"Weapons", {1478.1902, 1653.5984, 11.5396}, {1773.6418, -2492.8054, 14.2744}, {2250, 6000}},
{"Drinks", {1478.1902, 1653.5984, 11.5396}, {324.0082, 2501.9749, 17.2114}, {1500, 6000}},
{"Passengers", {-1452.0604, 40.2788, 14.8709}, {1773.6418, -2492.8054, 14.2744}, {1500, 6000}},
{"Passengers", {-1452.0604, 40.2788, 14.8709}, {324.0082, 2501.9749, 17.2114}, {2000, 6000}},
{"Passengers", {-1452.0604, 40.2788, 14.8709}, {1478.1902, 1653.5984, 11.5396}, {2250, 6000}},
{"Drugs", {1773.6418, -2492.8054, 14.2744}, {324.0082, 2501.9749, 17.2114}, {2000, 6000}},
{"Ammo", {1773.6418, -2492.8054, 14.2744}, {-1452.0604, 40.2788, 14.8709}, {2000, 6000}},
{"Food", {1773.6418, -2492.8054, 14.2744}, {1478.1902, 1653.5984, 11.5396}, {2250, 6000}}
};
// ** HOOKS
hook OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if (GetVehicleModel(vehicleid) == 519 && !playerWorking{playerid})
{
ShowPlayerHelpDialog(playerid, 3000, "You can begin a pilot job by typing ~g~/work");
}
}
}
hook OnPlayerExitVehicle(playerid, vehicleid)
{
if (playerWorking{playerid} && playerTask[playerid] > 0)
{
SendServerMessage(playerid, "Your pilot mission has been stopped.");
playerTask[playerid] = -1;
playerTaskProgress[playerid] = 0;
pTaskDistance{playerid} = 0;
playerWorking{playerid} = false;
DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
}
}
hook OnPlayerUpdate(playerid)
{
UpdatePilotTask(playerid);
}
hook OnPlayerEnterDynamicRaceCP(playerid, checkpointid)
{
if (playerWorking{playerid} && playerTask[playerid] > 0)
{
new index = playerTask[playerid];
switch (playerTaskProgress[playerid])
{
case 0:
{
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendError(playerid, "You must be the driver of the vehicle to continue this mission.");
playerTaskProgress[playerid] ++;
DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
playerTaskCheckpoint[playerid] = CreateDynamicRaceCP(1, taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][2], taskInfo[index][taskFinish][2], 0.0, 0.0, 0.0, 5.0, 0, 0, playerid);
playerTaskMapIcon[playerid] = CreateDynamicMapIcon(taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2], 5, -1, 0, 0, playerid);
}
case 1:
{
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendError(playerid, "You must be the driver of the vehicle to complete this mission.");
new reward = RandomEx(taskInfo[index][taskReward][0], taskInfo[index][taskReward][1]);
ShowPlayerHelpDialog(playerid, 5000, "You have earned ~y~$%s ~w~for transporting %s!", taskInfo[index][taskName], number_format(reward));
GivePlayerMoney(playerid, reward);
// GIVE THE XP
// GIVE THE SCORE ASWELL (IF YOU WANT)
playerTask[playerid] = -1;
playerTaskProgress[playerid] = 0;
pTaskDistance{playerid} = 0;
playerWorking{playerid} = false;
DestroyDynamicRaceCP(playerTaskCheckpoint[playerid]);
DestroyDynamicMapIcon(playerTaskMapIcon[playerid]);
playerPilotTasks{playerid} ++;
}
}
}
}
// ** COMMANDS
CMD:work(playerid, params[])
{
if (playerWorking{playerid})
return SendError(playerid, "You are already doing a task.");
if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
return SendError(playerid, "You must be the driver of the vehicle to start a task.");
if (GetVehicleModel(GetPlayerVehicleID(playerid)) != 519)
return SendError(playerid, "There are currently no jobs for this particular vehicle.");
new index = RandomEx(0, sizeof(taskInfo));
playerTaskProgress[playerid] = 0;
pTaskDistance{playerid} = 0;
playerTask[playerid] = index;
playerWorking{playerid} = true;
ShowPlayerHelpDialog(playerid, 5000, "A ~g~air blip~w~ has been shown on your radar. Go to where the air blip is pick up the %s.", taskInfo[index][taskName]);
playerTaskCheckpoint[playerid] = CreateDynamicRaceCP(1, taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2], taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2], 5.0, 0, 0, playerid, 100.0);
playerTaskMapIcon[playerid] = CreateDynamicMapIcon(taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2], 5, -1, 0, 0, playerid);
return 1;
}
// ** FUNCTIONS
ShowAirportLocation(Float:fX, Float:fY, Float:fZ)
{
enum e_ZoneData
{
e_ZoneName[32 char],
Float:e_ZoneArea[6]
};
new const g_arrZoneData[][e_ZoneData] =
{
{!"SF Airport", {-1499.80, -50.00, -0.00, -1242.90, 249.90, 200.00}},
{!"SF Airport", {-1794.90, -730.10, -3.00, -1213.90, -50.00, 200.00}},
{!"SF Airport", {-1213.90, -730.10, 0.00, -1132.80, -50.00, 200.00}},
{!"SF Airport", {-1242.90, -50.00, 0.00, -1213.90, 578.30, 200.00}},
{!"SF Airport", {-1213.90, -50.00, -4.50, -947.90, 578.30, 200.00}},
{!"SF Airport", {-1315.40, -405.30, 15.40, -1264.40, -209.50, 25.40}},
{!"SF Airport", {-1354.30, -287.30, 15.40, -1315.40, -209.50, 25.40}},
{!"SF Airport", {-1490.30, -209.50, 15.40, -1264.40, -148.30, 25.40}},
{!"LV Airport", {1236.60, 1203.20, -89.00, 1457.30, 1883.10, 110.90}},
{!"LV Airport", {1457.30, 1203.20, -89.00, 1777.30, 1883.10, 110.90}},
{!"LV Airport", {1457.30, 1143.20, -89.00, 1777.40, 1203.20, 110.90}},
{!"LV Airport", {1515.80, 1586.40, -12.50, 1729.90, 1714.50, 87.50}},
{!"LS Airport", {1249.60, -2394.30, -89.00, 1852.00, -2179.20, 110.90}},
{!"LS Airport", {1852.00, -2394.30, -89.00, 2089.00, -2179.20, 110.90}},
{!"LS Airport", {1382.70, -2730.80, -89.00, 2201.80, -2394.30, 110.90}},
{!"LS Airport", {1974.60, -2394.30, -39.00, 2089.00, -2256.50, 60.90}},
{!"LS Airport", {1400.90, -2669.20, -39.00, 2189.80, -2597.20, 60.90}},
{!"LS Airport", {2051.60, -2597.20, -39.00, 2152.40, -2394.30, 60.90}},
{!"Verdant Meadows", {37.00, 2337.10, -3.00, 435.90, 2677.90, 200.00}}
};
new
szName[32] = "No-where";
for (new i = 0; i != sizeof(g_arrZoneData); i ++) if ((fX >= g_arrZoneData[i][e_ZoneArea][0] && fX <= g_arrZoneData[i][e_ZoneArea][3]) && (fY >= g_arrZoneData[i][e_ZoneArea][1] && fY <= g_arrZoneData[i][e_ZoneArea][4]) && (fZ >= g_arrZoneData[i][e_ZoneArea][2] && fZ <= g_arrZoneData[i][e_ZoneArea][5])) {
strunpack(szName, g_arrZoneData[i][e_ZoneName]);
break;
}
return szName;
}
UpdatePilotTask(playerid)
{
new index = playerTask[playerid];
switch (playerTaskProgress[playerid])
{
case 0: pTaskDistance{playerid} = floatround(GetPlayerDistanceFromPoint(playerid, taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2]));
case 1: pTaskDistance{playerid} = floatround(GetPlayerDistanceFromPoint(playerid, taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2]));
}
format(szNormalString, sizeof(szNormalString), "~b~Location:~w~ %s~n~~b~Distance:~w~ %dm", (playerTaskProgress[playerid] == 1 ? (ShowAirportLocation(taskInfo[index][taskFinish][0], taskInfo[index][taskFinish][1], taskInfo[index][taskFinish][2])) : (ShowAirportLocation(taskInfo[index][taskStart][0], taskInfo[index][taskStart][1], taskInfo[index][taskStart][2]))), pTaskDistance{playerid});
TextDrawSetString(p_TruckingTD[playerid], szNormalString);
return 1;
}

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@ -358,6 +358,9 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
SetCameraBehindPlayer( playerid );
ApplyAnimation( playerid, "CARRY", "crry_prtial", 4.0, 0, 1, 1, 0, 0 );
TextDrawHideForPlayer( playerid, g_PoolTextdraw );
HidePlayerProgressBar( playerid, g_PoolPowerBar[playerid] );
g_poolTableData[ poolid ] [ E_AIMER ] = -1;
DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = -1;

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@ -16,7 +16,7 @@
#pragma option -d3
#pragma dynamic 7200000
#define DEBUG_MODE
//#define DEBUG_MODE
#if defined DEBUG_MODE
#pragma option -d3
@ -5381,7 +5381,7 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:f
return 0;
// Anti Random Deathmatch
if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerInMinigame( playerid ) )
if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerDueling( playerid ) )
return 0;
if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime )
@ -5594,7 +5594,7 @@ public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, b
return 0;
// Anti RDM and gang member damage
if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerInMinigame( playerid ) )
if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) )
{
if ( IsPlayerInPlayerGang( issuerid, playerid ) )
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
@ -7148,7 +7148,7 @@ CMD:business( playerid, params[ ] )
}
return 1;
}
return SendUsage( playerid, "/(b)usiness [BUY/SELL/LEAVE]" );
return SendUsage( playerid, "/(b)usiness [BUY/PRODUCTION/SELL/LEAVE]" );
}
CMD:race( playerid, params[ ] )
@ -9776,17 +9776,6 @@ thread OnPlayerWeeklyTime( playerid, irc, player[ ] )
return 1;
}
CMD:pleave( playerid, params[ ] )
{
if ( !IsPlayerInPaintBall( playerid ) )
return SendError( playerid, "You're not inside the paintball." );
LeavePlayerPaintball( playerid );
SetPlayerHealth( playerid, -1 );
SendServerMessage( playerid, "You have left the paintball arena." );
return 1;
}
CMD:xpmarket( playerid, params[ ] )
{
ShowPlayerDialog(playerid, DIALOG_XPMARKET, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", ""COL_WHITE"Welcome, enter inside the input box how much XP you're willing\nto trade in for.\n\nExchange Rate: "COL_GOLD"1 XP = $"#EXCHANGE_XPCASH"", "Select", "Cancel");

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@ -1,5 +1,6 @@
(+) Adds pool system minigame, like in singleplayer.
(+) Adds pilot minijob, accessible using pilot in specific plane models.
(+) Adds pilot minijob, accessible using "/pilot" in specific plane models.
(+) Adds "/p" to be able to chat inside the paintball lobby
(+) Adds "/b production" to see what the status of your business production is.
(+) Adds "/reconnectchuff" for level 5 administrators.
(*) Fix textdraw issue within casinos.