diff --git a/gamemodes/irresistible/anticheat/money.pwn b/gamemodes/irresistible/anticheat/money.pwn index 412985b..fee41c1 100644 --- a/gamemodes/irresistible/anticheat/money.pwn +++ b/gamemodes/irresistible/anticheat/money.pwn @@ -20,7 +20,7 @@ static stock p_Cash [ MAX_PLAYERS ]; /* ** Forwards ** */ -forward OnPlayerMoneyChanged ( playerid, before_amount, after_amount ); +forward OnPlayerMoneyChanged ( playerid, amount ); /* ** Hooks ** */ hook OnVehicleMod( playerid, vehicleid, componentid ) @@ -232,50 +232,24 @@ hook OnVehicleRespray( playerid, vehicleid, color1, color2 ) /* ** Functions ** */ stock GivePlayerCash( playerid, money ) { - if ( CallRemoteFunction( "OnPlayerMoneyChanged", "ddd", playerid, p_Cash[ playerid ], p_Cash[ playerid ] + money ) ) - { - p_Cash[ playerid ] += money; - ResetPlayerMoney( playerid ); - GivePlayerMoney( playerid, p_Cash[ playerid ] ); - } -#if defined DEBUG_MODE - else - { - printf( "GivePlayerCash( %d, %d ) prevented [Reason: OnPlayerMoneyChanged returned 0]", playerid, money ); - } -#endif + p_Cash[ playerid ] += money; + ResetPlayerMoney( playerid ); + GivePlayerMoney( playerid, p_Cash[ playerid ] ); + CallRemoteFunction( "OnPlayerMoneyChanged", "dd", playerid, money ); } stock SetPlayerCash( playerid, money ) { - if ( CallRemoteFunction( "OnPlayerMoneyChanged", "ddd", playerid, p_Cash[ playerid ], money ) ) - { - p_Cash[ playerid ] = money; - ResetPlayerMoney( playerid ); - GivePlayerMoney( playerid, p_Cash[ playerid ] ); - } -#if defined DEBUG_MODE - else - { - printf( "SetPlayerCash( %d, %d ) prevented [Reason: OnPlayerMoneyChanged returned 0]", playerid, money ); - } -#endif + p_Cash[ playerid ] = money; + ResetPlayerMoney( playerid ); + GivePlayerMoney( playerid, p_Cash[ playerid ] ); } stock ResetPlayerCash( playerid ) { - if ( CallRemoteFunction( "OnPlayerMoneyChanged", "ddd", playerid, p_Cash[ playerid ], 0 ) ) - { - p_Cash[ playerid ] = 0; - ResetPlayerMoney( playerid ); - GivePlayerMoney( playerid, p_Cash[ playerid ] ); - } -#if defined DEBUG_MODE - else - { - printf( "ResetPlayerCash( %d ) prevented [Reason: OnPlayerMoneyChanged returned 0]", playerid ); - } -#endif + p_Cash[ playerid ] = 0; + ResetPlayerMoney( playerid ); + GivePlayerMoney( playerid, p_Cash[ playerid ] ); } stock GetPlayerCash( playerid ) diff --git a/gamemodes/irresistible/cnr/features/gangs/_gangs.pwn b/gamemodes/irresistible/cnr/features/gangs/_gangs.pwn index 8e06e9a..d2fe67a 100644 --- a/gamemodes/irresistible/cnr/features/gangs/_gangs.pwn +++ b/gamemodes/irresistible/cnr/features/gangs/_gangs.pwn @@ -7,6 +7,7 @@ /* ** Includes ** */ #include "irresistible\cnr\features\gangs\gangs.pwn" +#include "irresistible\cnr\features\gangs\gbank.pwn" #include "irresistible\cnr\features\gangs\facilities.pwn" #include "irresistible\cnr\features\gangs\turfs.pwn" #include "irresistible\cnr\features\gangs\cannon.pwn" diff --git a/gamemodes/irresistible/cnr/features/gangs/gbank.pwn b/gamemodes/irresistible/cnr/features/gangs/gbank.pwn new file mode 100644 index 0000000..0db680f --- /dev/null +++ b/gamemodes/irresistible/cnr/features/gangs/gbank.pwn @@ -0,0 +1,178 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc + * Module: irresistible\cnr\features\gangs\gbank.pwn + * Purpose: banking system for gangs + */ + +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Definitions ** */ + +/* ** Variables ** */ + +/* ** Hooks ** */ +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +{ + if ( dialogid == DIALOG_BANK_MENU && response ) + { + new + gangid = p_GangID[ playerid ]; + + if ( IsPlayerJailed( playerid ) ) + return SendError( playerid, "You cannot use this while you're in jail." ); + + if ( gangid == INVALID_GANG_ID && listitem > 2 ) + return SendError( playerid, "You are not in any gang!" ); + + switch( listitem ) + { + case 3: + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + ShowPlayerDialog( playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back" ); + } + case 4: + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + ShowPlayerDialog( playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back" ); + } + case 5: + { + format( szBigString, sizeof( szBigString ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ), cash_format( GetPlayerCash( playerid ) ) ); + ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", szBigString, "Ok", "Back" ); + } + } + return 1; + } + else if ( dialogid == DIALOG_GANG_BANK_WITHDRAW ) + { + if ( !response ) + return ShowPlayerBankMenuDialog( playerid ); + + new + iWithdraw, + gangid = p_GangID[ playerid ] + ; + + if ( gangid == INVALID_GANG_ID ) + return SendError( playerid, "You must be in a gang to use this feature." ); + + if ( IsPlayerJailed( playerid ) ) + return SendError( playerid, "You cannot use this while you're in jail." ); + + if ( !IsPlayerGangLeader( playerid, gangid ) ) + return ShowPlayerBankMenuDialog( playerid ), SendError( playerid, "You must be the gang leader to use this feature." ); + + if ( strmatch( inputtext, "MAX" ) || strmatch( inputtext, "ALL" ) ) + { + iWithdraw = g_gangData[ gangid ] [ E_BANK ]; + } + else if ( sscanf( inputtext, "d", iWithdraw ) ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + return ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back"); + } + + // double check quantity + if ( iWithdraw > 99999999 || iWithdraw <= 0 ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back"); + } + else if ( iWithdraw > g_gangData[ gangid ] [ E_BANK ] ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Withdraw", "Back"); + } + else + { + g_gangData[ gangid ] [ E_BANK ] -= iWithdraw; + GivePlayerCash( playerid, iWithdraw ); + SaveGangData( gangid ); + + // transaction + format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'gang withdraw')", p_AccountID[ playerid ], g_gangData[ gangid ] [ E_SQL_ID ], iWithdraw ); + mysql_single_query( szNormalString ); + + // withdraw + SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has withdrawn %s from the gang bank account.", ReturnPlayerName( playerid ), playerid, cash_format( iWithdraw ), "%%" ); + format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iWithdraw ), cash_format( g_gangData[ gangid ] [ E_BANK ] ), cash_format( GetPlayerCash( playerid ) ) ); + ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", szBigString, "Ok", "Back" ); + } + return 1; + } + else if ( dialogid == DIALOG_GANG_BANK_DEPOSIT ) + { + if ( ! response ) + return ShowPlayerBankMenuDialog( playerid ); + + if ( ! IsPlayerSecurityVerified( playerid ) ) + return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); + + new + iDeposit, + gangid = p_GangID[ playerid ] + ; + + if ( gangid == INVALID_GANG_ID ) + return SendError( playerid, "You must be in a gang to use this feature." ); + + if ( IsPlayerJailed( playerid ) ) + return SendError( playerid, "You cannot use this while you're in jail." ); + + if ( strmatch( inputtext, "MAX" ) || strmatch( inputtext, "ALL" ) ) + { + iDeposit = GetPlayerCash( playerid ); + } + else if ( sscanf( inputtext, "d", iDeposit ) ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back"); + } + + // double check + if ( iDeposit > 99999999 || iDeposit < 1 ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + ShowPlayerDialog( playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back" ); + } + else if ( iDeposit > GetPlayerCash( playerid ) ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); + ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", szBigString, "Deposit", "Back"); + } + else + { + g_gangData[ gangid ] [ E_BANK ] += iDeposit; + GivePlayerCash( playerid, -iDeposit ); + SaveGangData( gangid ); + + // transaction + format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'gang deposit')", p_AccountID[ playerid ], g_gangData[ gangid ] [ E_SQL_ID ], iDeposit ); + mysql_single_query( szNormalString ); + + // deposit + SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has deposited %s into the gang bank account.", ReturnPlayerName( playerid ), playerid, cash_format( iDeposit ) ); + format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iDeposit ), cash_format( g_gangData[ gangid ] [ E_BANK ] ), cash_format( GetPlayerCash( playerid ) ) ); + ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", szBigString, "Ok", "Back" ); + } + return 1; + } + return 1; +} + +/* ** Functions ** */ +stock ShowPlayerGangBankMenuDialog( playerid ) +{ + new + gangid = p_GangID[ playerid ]; + + if ( gangid != -1 && Iter_Contains( gangs, gangid ) ) { + format( szBigString, sizeof( szBigString ), "Withdraw\nDeposit\nAccount Information\n{%06x}Gang Bank Withdraw\n{%06x}Gang Bank Deposit\n{%06x}Gang Bank Balance", g_gangData[ gangid ] [ E_COLOR ] >>> 8, g_gangData[ gangid ] [ E_COLOR ] >>> 8, g_gangData[ gangid ] [ E_COLOR ] >>> 8 ); + return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", szBigString, "Select", "Cancel" ); + } else { + return 0; + } +} diff --git a/gamemodes/irresistible/cnr/features/player/_player.pwn b/gamemodes/irresistible/cnr/features/player/_player.pwn index 03192de..65d4bad 100644 --- a/gamemodes/irresistible/cnr/features/player/_player.pwn +++ b/gamemodes/irresistible/cnr/features/player/_player.pwn @@ -7,6 +7,7 @@ /* ** Includes ** */ #include "irresistible\cnr\features\player\experience.pwn" +#include "irresistible\cnr\features\player\bank.pwn" #include "irresistible\cnr\features\player\player_settings.pwn" #include "irresistible\cnr\features\player\irresistibleguard.pwn" #include "irresistible\cnr\features\player\streaks.pwn" diff --git a/gamemodes/irresistible/cnr/features/player/bank.pwn b/gamemodes/irresistible/cnr/features/player/bank.pwn new file mode 100644 index 0000000..255b8e3 --- /dev/null +++ b/gamemodes/irresistible/cnr/features/player/bank.pwn @@ -0,0 +1,168 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc + * Module: irresistible\cnr\features\player\bank.pwn + * Purpose: banking system for players + */ + +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Macros ** */ +#define GetPlayerTotalCash(%0) ( GetPlayerBankMoney( %0 ) + GetPlayerCash( %0 ) ) // Bank Money and Money + +/* ** Variables ** */ +static stock p_BankMoney [ MAX_PLAYERS ]; + +/* ** Hooks ** */ +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +{ + if ( dialogid == DIALOG_BANK_MENU && response ) + { + if ( IsPlayerJailed( playerid ) ) + return SendError( playerid, "You cannot use this while you're in jail." ); + + switch( listitem ) + { + case 0: + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" ); + } + case 1: + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" ); + } + case 2: + { + format( szBigString, sizeof( szBigString ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" ); + } + // ... cases 3, 4, 5 handled in cnr\features\gangs\gbank.pwn + } + return 1; + } + else if ( dialogid == DIALOG_BANK_WITHDRAW ) + { + if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); + if ( ! response ) return ShowPlayerBankMenuDialog( playerid ); + + new + money_withdraw[ 24 ]; + + format( money_withdraw, sizeof( money_withdraw ), "%s", inputtext ); + + if ( strmatch( money_withdraw, "MAX" ) || strmatch( money_withdraw, "ALL" ) ) { + format( money_withdraw, sizeof( money_withdraw ), "%d", p_BankMoney[ playerid ] ); + } + + if ( ! strlen( money_withdraw ) ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" ); + } + else if ( ! IsNumeric( money_withdraw ) ) { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" ); + } + else if ( strval( money_withdraw ) > 99999999 || strval( money_withdraw ) <= 0 ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" ); + } + else if ( strval( money_withdraw ) > p_BankMoney[ playerid ] ) { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Withdraw", "Back" ); + } + else + { + new iWithdraw = strval( money_withdraw ); + p_BankMoney[ playerid ] -= iWithdraw; + GivePlayerCash( playerid, iWithdraw ); + format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iWithdraw ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" ); + } + return 1; + } + else if ( dialogid == DIALOG_BANK_DEPOSIT ) + { + if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); + + if ( response ) + { + new + money_deposit[ 24 ]; + + format( money_deposit, sizeof( money_deposit ), "%s", inputtext ); + + // quick deposite feature + if ( strmatch( money_deposit, "MAX" ) || strmatch( money_deposit, "ALL" ) ) { + format( money_deposit, sizeof( money_deposit ), "%d", GetPlayerCash( playerid ) ); + } + + // validate amount + if ( !strlen( money_deposit ) ) { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" ); + } + else if ( ! IsNumeric( money_deposit ) ) { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" ); + } + else if ( strval( money_deposit ) > GetPlayerCash( playerid ) ) { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" ); + } + else if ( strval( money_deposit ) > 99999999 || strval( money_deposit ) <= 0 ) + { + format( szBigString, sizeof( szBigString ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", szBigString, "Deposit", "Back" ); + } + else + { + new iDeposit = strval( money_deposit ); + p_BankMoney[ playerid ] += iDeposit; + GivePlayerCash( playerid, -iDeposit ); + format( szBigString, sizeof( szBigString ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iDeposit ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) ); + ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", szBigString, "Ok", "Back" ); + } + } + else ShowPlayerBankMenuDialog( playerid ); + } + else if ( ( dialogid == DIALOG_BANK_INFO || dialogid == DIALOG_GANG_BANK_INFO ) && !response ) + { + if ( IsPlayerJailed( playerid ) ) + return SendError( playerid, "You cannot use this while you're in jail." ); + + return ShowPlayerBankMenuDialog( playerid ); + } + return 1; +} + +hook OnPlayerDisconnect( playerid, reason ) { + p_BankMoney[ playerid ] = 0; + return 1; +} + +/* ** Functions ** */ +stock GetPlayerBankMoney( playerid ) { + return p_BankMoney[ playerid ]; +} + +stock SetPlayerBankMoney( playerid, money ) { + p_BankMoney[ playerid ] = money; +} + +stock GivePlayerBankMoney( playerid, money ) { + p_BankMoney[ playerid ] += money; +} + +stock ShowPlayerBankMenuDialog( playerid ) +{ + if ( ! ShowPlayerGangBankMenuDialog( playerid ) ) { + return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information", "Select", "Cancel" ); + } else { + return 1; + } +} \ No newline at end of file diff --git a/gamemodes/irresistible/cnr/player.pwn b/gamemodes/irresistible/cnr/player.pwn index 5a1841e..3a0fff2 100644 --- a/gamemodes/irresistible/cnr/player.pwn +++ b/gamemodes/irresistible/cnr/player.pwn @@ -43,7 +43,6 @@ new bool: p_pausedToLoad [ MAX_PLAYERS char ], bool: p_CantUseReport [ MAX_PLAYERS char ], p_pausedToLoadTimer [ MAX_PLAYERS ], - p_BankMoney [ MAX_PLAYERS ], p_OwnedHouses [ MAX_PLAYERS ], p_OwnedVehicles [ MAX_PLAYERS ], p_OwnedBusinesses [ MAX_PLAYERS ], @@ -228,7 +227,3 @@ stock IsPlayerJailed( playerid ) return p_Jailed{ playerid }; stock IsPlayerAdminOnDuty( playerid ) return p_AdminOnDuty{ playerid }; stock IsPlayerLoggedIn( playerid ) return p_PlayerLogged{ playerid }; - -stock GivePlayerBankMoney( playerid, money ) { - p_BankMoney[ playerid ] += money; -} diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index c4155ff..aad42f5 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -63,7 +63,6 @@ new bool: False = false; #define hasTickcountPassed(%1,%2) ((GetTickCount()-%1)>(%2)) #define Ach_Unlock(%0,%1) (%0 >= %1 ?("{6EF83C}"):("{FFFFFF}")) #define UpdatePlayerTime(%0) SetPlayerTime(%0,floatround(g_WorldClockSeconds/60),g_WorldClockSeconds-floatround((g_WorldClockSeconds/60)*60)) -#define GetPlayerTotalCash(%0) (p_BankMoney[%0] + GetPlayerCash(%0)) // Bank Money and Money #define Achievement:: ach_ #define IsPlayerInEntrance(%0,%1) (p_LastEnteredEntrance[%0]==(%1)) #define IsPlayerInPlayerGang(%0,%1) (p_Class[%0] == p_Class[%1] && p_Class[%0] == CLASS_CIVILIAN && p_GangID[%0] == p_GangID[%1] && p_GangID[%0] != INVALID_GANG_ID) @@ -854,7 +853,6 @@ public OnPlayerDisconnect( playerid, reason ) p_OwnedVehicles [ playerid ] = 0; p_ToggledViewPM { playerid } = false; p_VIPExpiretime [ playerid ] = 0; - p_BankMoney [ playerid ] = 0; p_Kills [ playerid ] = 0; p_Deaths [ playerid ] = 0; p_VIPLevel [ playerid ] = 0; @@ -3311,7 +3309,7 @@ CMD:richlist( playerid, params[ ] ) new rich_player = g_richList[ i ] [ 0 ]; - format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\t{666666}%s\n", szLargeString, ReturnPlayerName( rich_player ), rich_player, cash_format( GetPlayerCash( rich_player ) ), cash_format( p_BankMoney[ rich_player ] ) ); + format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\t{666666}%s\n", szLargeString, ReturnPlayerName( rich_player ), rich_player, cash_format( GetPlayerCash( rich_player ) ), cash_format( GetPlayerBankMoney( rich_player ) ) ); is_empty = false; } @@ -5280,8 +5278,13 @@ function unpause_Player( playerid ) } #if defined AC_INCLUDED - public OnPlayerMoneyChanged( playerid, before_amount, after_amount ) + public OnPlayerMoneyChanged( playerid, amount ) { + // save player money on each monetary movement + if ( IsPlayerLoggedIn( playerid ) ) + { + mysql_single_query( sprintf( "UPDATE `USERS` SET `CASH` = %d, `BANKMONEY` = %d WHERE `ID` = %d", GetPlayerCash( playerid ), GetPlayerBankMoney( playerid ), GetPlayerAccountID( playerid ) ) ); + } return 1; } @@ -5461,7 +5464,7 @@ thread OnAttemptPlayerLogin( playerid, password[ ] ) } p_AdminLevel[ playerid ] = cache_get_field_content_int( 0, "ADMINLEVEL", dbHandle ); - p_BankMoney[ playerid ] = cache_get_field_content_int( 0, "BANKMONEY", dbHandle ); + SetPlayerBankMoney( playerid, cache_get_field_content_int( 0, "BANKMONEY", dbHandle ) ); p_Kills[ playerid ] = cache_get_field_content_int( 0, "KILLS", dbHandle ); p_Deaths[ playerid ] = cache_get_field_content_int( 0, "DEATHS", dbHandle ); p_VIPLevel[ playerid ] = cache_get_field_content_int( 0, "VIP_PACKAGE", dbHandle ); @@ -5638,10 +5641,8 @@ stock randomString(strDest[], strLen = 10) public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { - new - Query[ 256 ], - szBigQuery[ 764 ] - ; + static + szBigQuery[ 764 ]; if ( g_DialogLogging ) printf( "[DIALOG_LOG] %s(%d) - %d, %d, %d, %s", ReturnPlayerName( playerid ), playerid, dialogid, response, listitem, inputtext ); @@ -5820,251 +5821,6 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) SendServerMessage( playerid, "Since you like deathmatch, passive mode has been automatically enabled for you!" ); } }*/ - if ( ( dialogid == DIALOG_BANK_MENU ) && response ) - { - new - gangid = p_GangID[ playerid ]; - - if ( IsPlayerJailed( playerid ) ) - return SendError( playerid, "You cannot use this while you're in jail." ); - - if ( gangid == INVALID_GANG_ID && listitem > 2 ) - return SendError( playerid, "You are not in any gang!" ); - - switch( listitem ) - { - case 0: - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); - } - case 1: - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); - } - case 2: - { - format( Query, sizeof( Query ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back"); - } - case 3: - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); - } - case 4: - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back"); - } - case 5: - { - format( Query, sizeof( Query ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ), cash_format( GetPlayerCash( playerid ) ) ); - ShowPlayerDialog(playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back"); - } - } - } - if (dialogid == DIALOG_BANK_WITHDRAW) - { - if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); - if (response) - { - new - money_withdraw[ 24 ]; - - format( money_withdraw, sizeof( money_withdraw ), "%s", inputtext ); - - if ( strmatch( money_withdraw, "MAX" ) || strmatch( money_withdraw, "ALL" ) ) format( money_withdraw, sizeof( money_withdraw ), "%d", p_BankMoney[ playerid ] ); - - if (!strlen(money_withdraw)) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); - } - else if (!IsNumeric(money_withdraw)) { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); - } - else if ( strval( money_withdraw ) > 99999999 || strval( money_withdraw ) <= 0 ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); - } - else if (strval(money_withdraw) > p_BankMoney[ playerid ]) { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); - } - else { - new iWithdraw = strval( money_withdraw ); - p_BankMoney[ playerid ] -= iWithdraw; - GivePlayerCash( playerid, iWithdraw ); - format( Query, sizeof( Query ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iWithdraw ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) ); - ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back" ); - } - } - else ShowPlayerBankMenuDialog( playerid ); - } - if ( dialogid == DIALOG_BANK_DEPOSIT ) - { - if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); - if ( response ) - { - new - money_deposit[ 24 ]; - - format( money_deposit, sizeof( money_deposit ), "%s", inputtext ); - - if ( strmatch( money_deposit, "MAX" ) || strmatch( money_deposit, "ALL" ) ) format( money_deposit, sizeof( money_deposit ), "%d", GetPlayerCash( playerid ) ); - - if (!strlen(money_deposit)) { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); - } - else if (!IsNumeric(money_deposit)) { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); - } - else if (strval(money_deposit) > GetPlayerCash( playerid )) { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); - } - else if ( strval( money_deposit ) > 99999999 || strval( money_deposit ) <= 0 ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( p_BankMoney[ playerid ] ) ); - ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back" ); - } - else { - new iDeposit = strval( money_deposit ); - p_BankMoney[ playerid ] += iDeposit; - GivePlayerCash( playerid, -iDeposit ); - format( Query, sizeof( Query ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iDeposit ), cash_format( p_BankMoney[ playerid ] ), cash_format( GetPlayerCash( playerid ) ) ); - ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back" ); - } - } - else ShowPlayerBankMenuDialog( playerid ); - } - if ( ( dialogid == DIALOG_BANK_INFO || dialogid == DIALOG_GANG_BANK_INFO ) && !response ) - { - if ( IsPlayerJailed( playerid ) ) - return SendError( playerid, "You cannot use this while you're in jail." ); - - return ShowPlayerBankMenuDialog( playerid ); - } - if ( dialogid == DIALOG_GANG_BANK_WITHDRAW ) - { - if ( !response ) - return ShowPlayerBankMenuDialog( playerid ); - - new - iWithdraw, - gangid = p_GangID[ playerid ] - ; - - if ( gangid == INVALID_GANG_ID ) - return SendError( playerid, "You must be in a gang to use this feature." ); - - if ( IsPlayerJailed( playerid ) ) - return SendError( playerid, "You cannot use this while you're in jail." ); - - if ( !IsPlayerGangLeader( playerid, gangid ) ) - return ShowPlayerBankMenuDialog( playerid ), SendError( playerid, "You must be the gang leader to use this feature." ); - - if ( strmatch( inputtext, "MAX" ) || strmatch( inputtext, "ALL" ) ) - { - iWithdraw = g_gangData[ gangid ] [ E_BANK ]; - } - else if ( sscanf( inputtext, "d", iWithdraw ) ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - return ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); - } - - // double check quantity - if ( iWithdraw > 99999999 || iWithdraw <= 0 ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); - } - else if ( iWithdraw > g_gangData[ gangid ] [ E_BANK ] ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); - } - else - { - g_gangData[ gangid ] [ E_BANK ] -= iWithdraw; - GivePlayerCash( playerid, iWithdraw ); - SaveGangData( gangid ); - - // transaction - format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'gang withdraw')", p_AccountID[ playerid ], g_gangData[ gangid ] [ E_SQL_ID ], iWithdraw ); - mysql_single_query( szNormalString ); - - // withdraw - SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has withdrawn %s from the gang bank account.", ReturnPlayerName( playerid ), playerid, cash_format( iWithdraw ), "%%" ); - format( Query, sizeof( Query ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iWithdraw ), cash_format( g_gangData[ gangid ] [ E_BANK ] ), cash_format( GetPlayerCash( playerid ) ) ); - ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back" ); - } - return 1; - } - if ( dialogid == DIALOG_GANG_BANK_DEPOSIT ) - { - if ( !response ) - return ShowPlayerBankMenuDialog( playerid ); - - if ( ! IsPlayerSecurityVerified( playerid ) ) - return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); - - new - iDeposit, - gangid = p_GangID[ playerid ] - ; - - if ( gangid == INVALID_GANG_ID ) - return SendError( playerid, "You must be in a gang to use this feature." ); - - if ( IsPlayerJailed( playerid ) ) - return SendError( playerid, "You cannot use this while you're in jail." ); - - if ( strmatch( inputtext, "MAX" ) || strmatch( inputtext, "ALL" ) ) - { - iDeposit = GetPlayerCash( playerid ); - } - else if ( sscanf( inputtext, "d", iDeposit ) ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back"); - } - - // double check - if ( iDeposit > 99999999 || iDeposit < 1 ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - ShowPlayerDialog( playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back" ); - } - else if ( iDeposit > GetPlayerCash( playerid ) ) - { - format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", cash_format( g_gangData[ gangid ] [ E_BANK ] ) ); - ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back"); - } - else - { - g_gangData[ gangid ] [ E_BANK ] += iDeposit; - GivePlayerCash( playerid, -iDeposit ); - SaveGangData( gangid ); - - // transaction - format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'gang deposit')", p_AccountID[ playerid ], g_gangData[ gangid ] [ E_SQL_ID ], iDeposit ); - mysql_single_query( szNormalString ); - - // deposit - SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has deposited %s into the gang bank account.", ReturnPlayerName( playerid ), playerid, cash_format( iDeposit ) ); - format( Query, sizeof( Query ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", cash_format( iDeposit ), cash_format( g_gangData[ gangid ] [ E_BANK ] ), cash_format( GetPlayerCash( playerid ) ) ); - ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back" ); - } - return 1; - } if ( dialogid == DIALOG_HOUSES ) { if ( ! response ) @@ -6599,7 +6355,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) ""COL_GREY"Kills:{FFFFFF} %d\n"\ ""COL_GREY"Deaths:{FFFFFF} %d\n"\ ""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n", - GetPlayerScore( pID ), number_format( total_experience, .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( p_BankMoney[ pID ] ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) ); + GetPlayerScore( pID ), number_format( total_experience, .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( GetPlayerBankMoney( pID ) ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) ); format( szLargeString, 800, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\ ""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\ @@ -7155,9 +6911,9 @@ stock SavePlayerData( playerid, bool: logout = false ) if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) || p_LeftCuffed{ playerid } || p_QuitToAvoidTimestamp[ playerid ] > g_iTime ) bQuitToAvoid = true; - format( Query, sizeof( Query ), "UPDATE `USERS` SET `SCORE`=%d,`CASH`=%d,`ADMINLEVEL`=%d,`BANKMONEY`=%d,`OWNEDHOUSES`=%d,`KILLS`=%d,`DEATHS`=%d,`VIP_PACKAGE`=%d,`OWNEDCARS`=%d,`LASTLOGGED`=%d,`VIP_EXPIRE`=%d,`LAST_SKIN`=%d,`BURGLARIES`=%d,`UPTIME`=%d,`ARRESTS`=%d,`CITY`=%d,`METH`=%d,`SODA`=%d,`ACID`=%d,`GAS`=%d,", - GetPlayerScore( playerid ), GetPlayerCash( playerid ), p_AdminLevel[ playerid ], - p_BankMoney[ playerid ], p_OwnedHouses[ playerid ], p_Kills[ playerid ], + format( Query, sizeof( Query ), "UPDATE `USERS` SET `SCORE`=%d,`ADMINLEVEL`=%d,`OWNEDHOUSES`=%d,`KILLS`=%d,`DEATHS`=%d,`VIP_PACKAGE`=%d,`OWNEDCARS`=%d,`LASTLOGGED`=%d,`VIP_EXPIRE`=%d,`LAST_SKIN`=%d,`BURGLARIES`=%d,`UPTIME`=%d,`ARRESTS`=%d,`CITY`=%d,`METH`=%d,`SODA`=%d,`ACID`=%d,`GAS`=%d,", + GetPlayerScore( playerid ), p_AdminLevel[ playerid ], + p_OwnedHouses[ playerid ], p_Kills[ playerid ], p_Deaths[ playerid ], p_VIPLevel[ playerid ], p_OwnedVehicles[ playerid ], g_iTime, p_VIPExpiretime[ playerid ], p_LastSkin[ playerid ], p_Burglaries[ playerid ], p_Uptime[ playerid ], @@ -8955,19 +8711,6 @@ stock IsPlayerInCasino( playerid ) { return ( GetPlayerInterior( playerid ) == 10 && GetPlayerVirtualWorld( playerid ) == 23 ) || ( GetPlayerInterior( playerid ) == 1 && GetPlayerVirtualWorld( playerid ) == 82 ); } -stock ShowPlayerBankMenuDialog( playerid ) -{ - new - gangid = p_GangID[ playerid ]; - - if ( gangid != -1 && Iter_Contains( gangs, gangid ) ) { - format( szBigString, sizeof( szBigString ), "Withdraw\nDeposit\nAccount Information\n{%06x}Gang Bank Withdraw\n{%06x}Gang Bank Deposit\n{%06x}Gang Bank Balance", g_gangData[ gangid ] [ E_COLOR ] >>> 8, g_gangData[ gangid ] [ E_COLOR ] >>> 8, g_gangData[ gangid ] [ E_COLOR ] >>> 8 ); - return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", szBigString, "Select", "Cancel" ); - } - - return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information", "Select", "Cancel" ); -} - stock SetPlayerPosition( playerid, Float: x, Float: y, Float: z, interiorid = 0, worldid = 0 ) { new