Merge branch 'master' of https://github.com/basicDamen/sf-cnr
This commit is contained in:
commit
bdb6df7fa7
@ -315,6 +315,10 @@ thread OnAttemptPlayerLogin( playerid, password[ ] )
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// Log in player
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// Log in player
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SendServerMessage( playerid, "You have " COL_GREEN "successfully" COL_WHITE " logged in!" );
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SendServerMessage( playerid, "You have " COL_GREEN "successfully" COL_WHITE " logged in!" );
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// Chat Ban Player
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format( szBigString, sizeof( szBigString ), "SELECT * FROM `CHAT_BANS` WHERE `ID` = '%d' LIMIT 0,1", p_AccountID[ playerid ] );
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mysql_function_query( dbHandle, szBigString, true, "ChatBanUponLogin", "d", playerid );
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}
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}
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else
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else
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{
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{
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@ -72,11 +72,13 @@ static stock
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{ 2, "/mute", "Muting a player" },
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{ 2, "/mute", "Muting a player" },
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{ 2, "/unmute", "Unmuting a player" },
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{ 2, "/unmute", "Unmuting a player" },
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{ 2, "/kick", "Kicking a player from the server" },
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{ 2, "/kick", "Kicking a player from the server" },
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{ 2, "/smlog", "Cash transaction log from a player" },
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{ 2, "/iclog", "IC transaction log from a player" },
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/* ** Level 3 Commands ** */
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/* ** Level 3 Commands ** */
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{ 3, "/chatban", "Bans a player from using all forms of chat" },
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{ 3, "/unchatban", "Unbans a player from using all forms of chat" },
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{ 3, "/banlog", "Finding ban information about a player" },
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{ 3, "/banlog", "Finding ban information about a player" },
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{ 3, "/smlog", "Cash transaction log from a player" },
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{ 3, "/iclog", "IC transaction log from a player" },
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{ 3, "/resetwep", "Resetting weapons from a player" },
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{ 3, "/resetwep", "Resetting weapons from a player" },
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{ 3, "/getip", "Getting IP of a player" },
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{ 3, "/getip", "Getting IP of a player" },
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{ 3, "/geolocate", "Geographical location of a player" },
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{ 3, "/geolocate", "Geographical location of a player" },
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@ -105,6 +107,7 @@ static stock
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{ 3, "/countdown", "Countdown" },
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{ 3, "/countdown", "Countdown" },
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{ 3, "/pingimmune", "Making a player immune from ping kicker" },
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{ 3, "/pingimmune", "Making a player immune from ping kicker" },
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{ 3, "/ban", "Banning a player" },
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{ 3, "/ban", "Banning a player" },
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{ 3, "/forceac", "Force a player to use CAC while playing the server" },
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{ 3, "/bring", "Bring a player to you" },
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{ 3, "/bring", "Bring a player to you" },
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/* ** Level 4 Commands ** */
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/* ** Level 4 Commands ** */
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@ -260,34 +263,6 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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return 1;
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return 1;
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}
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}
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/*CMD:acmds( playerid, params[ ] )
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{
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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SendClientMessage( playerid, COLOR_GREY, "|______________________________________| Admin Commands |_____________________________________|" );
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SendClientMessage( playerid, COLOR_WHITE, " " );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 1: /goto, /spec(off), /(un)jail, /asay, /slap, /a, /getstats, /stpfr, /setskin, /frules, /fpc, /ticketlog" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 1: /pinfo, /warn, /aspawn, /ans, /stpfa, /alog, /(un)freeze, /aod, /respawnalluv, /reports, /questions" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 1: /respond, /mutelist, /aka, /arepair, /viewdeathmsg" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 2: /kick, /vdestroy, /(un)mute, /explode, /vrespawn, /arenas, /suspend, /viewnotes, /slay" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 3: /ban, /bring, /clearchat, /(ann)ounce, /giveweapon, /vadminpark, /vcreate, /healall, /getip, /smlog, /iclog" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 3: /vadminstats, /pingimmune, /vbring, /countdown, /forcecoptutorial, /vgoto, /copwarn, /armywarn, /resetwep" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 3: /venter, /geolocate" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 4: /circleall, /giveweaponall, /resetwepall, /motd, /uncopban, /unarmyban, /setworld, /destroyallav, /gotopos" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 4: /addnote, /removenote" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /createhouse, /destroyhouse, /respawnallv, /achangename, /toggleviewpm, /unban(ip)" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /createcar, /destroycar, /stripcarmods, /createbribe, /destroybribe, /doublexp, /(h/v)adminsell" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /autovehrespawn, /megaban, /acunban, /creategate, /editgate, /connectsong, /discordurl" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /creategarage, /destroygarage, /check, /reconnectchuff" );
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if ( p_AdminLevel[ playerid ] > 5 ) {
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 6: /setirc, /seteventhost, /setlevel, /setleveloffline, /svrstats, /playaction, /playanimation" );
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SendClientMessage( playerid, COLOR_WHITE, " LEVEL 6: /updaterules, /truncate, /broadcast, /setgangleader, /viewgangtalk, /createentrance, /destroyentrance" );
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}
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SendClientMessage( playerid, COLOR_GREY, "|_____________________________________________________________________________________________|" );
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return 1;
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}*/
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/* ** Modules ** */
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/* ** Modules ** */
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#include "irresistible\cnr\commands\admin\admin_one.pwn"
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#include "irresistible\cnr\commands\admin\admin_one.pwn"
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#include "irresistible\cnr\commands\admin\admin_two.pwn"
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#include "irresistible\cnr\commands\admin\admin_two.pwn"
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@ -714,3 +714,31 @@ CMD:mutelist( playerid, params[ ] )
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else
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else
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return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Muted List", szNormalString, "Close", "" ), 1;
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return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Muted List", szNormalString, "Close", "" ), 1;
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}
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}
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CMD:chatbanlist( playerid, params[ ] )
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{
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new
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count = 0;
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if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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szNormalString[ 0 ] = '\0';
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foreach( new i : Player )
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{
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if ( p_ChatBanned{ i } )
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{
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format( szNormalString, sizeof( szNormalString ), "%s"COL_WHITE"%s(%d)\t"COL_GREY"By %s for '%s'\n",
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szNormalString,
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ReturnPlayerName( i ), i,
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p_ChatBannedBy[ playerid ],
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p_ChatBanReason[ playerid ]
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);
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count ++;
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}
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}
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if ( count == 0 )
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return SendError( playerid, "There are no chat banned players online." );
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else
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return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Chat Ban List", szNormalString, "Close", "" ), 1;
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}
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@ -6,40 +6,6 @@
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*/
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*/
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/* ** Commands ** */
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/* ** Commands ** */
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CMD:smlog( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/smlog [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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{
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format( szBigString, 160, "SELECT u.`NAME`,t.`CASH`,t.`DATE` FROM `TRANSACTIONS` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
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mysql_function_query( dbHandle, szBigString, true, "readmoneylog", "dd", playerid, pID );
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}
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return 1;
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}
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CMD:iclog( playerid, params[ ] )
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{
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new
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pID
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;
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if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/iclog [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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{
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format( szBigString, 160, "SELECT u.`NAME`,t.`IC`,t.`DATE` FROM `TRANSACTIONS_IC` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
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mysql_function_query( dbHandle, szBigString, true, "readiclog", "dd", playerid, pID );
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}
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return 1;
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}
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CMD:resetwep( playerid, params[ ] )
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CMD:resetwep( playerid, params[ ] )
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{
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{
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new
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new
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@ -622,9 +588,9 @@ CMD:forceac( playerid, params[ ] )
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pID;
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pID;
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if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) SendUsage( playerid, "/forceac [PLAYER_ID]" );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/forceac [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You cant use this command on yourself." );
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else if ( pID == playerid ) return SendError( playerid, "You can't use this command on yourself." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
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//else if ( GetPlayerScore( pID ) < 100 ) return SendError( playerid, "This player's score is under 100, please spectate instead." );
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//else if ( GetPlayerScore( pID ) < 100 ) return SendError( playerid, "This player's score is under 100, please spectate instead." );
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else
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else
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@ -643,4 +609,77 @@ CMD:forceac( playerid, params[ ] )
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}
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}
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}
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}
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return 1;
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return 1;
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}
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CMD:chatban( playerid, params[ ] )
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{
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new pID, reason[ 25 ];
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if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "us[50]", pID, reason ) ) return SendUsage( playerid, "/chatban [PLAYER_ID] [REASON]" );
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else if ( strlen( reason ) < 3 || strlen( reason ) > 25 ) return SendError( playerid, "Please keep your chat ban reason between 3 - 25 characters." );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You can't use this command on yourself." );
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else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
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else if ( IsPlayerChatBanned( pID ) ) return SendError( playerid, "This player is already chat banned." );
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else
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{
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p_ChatBanned{ pID } = true;
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p_ChatBannedBy[ pID ] = ReturnPlayerName( playerid );
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p_ChatBanReason[ pID ] = reason;
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mysql_single_query( sprintf( "INSERT INTO `CHAT_BANS` (`ID`, `NAME`, `BANNED_BY_ID`, `BANNED_BY`, `REASON`) VALUES (%d, '%s', %d, '%s', '%s')", p_AccountID[ pID ], mysql_escape( ReturnPlayerName( pID ) ), p_AccountID[ playerid ], mysql_escape( ReturnPlayerName( playerid ) ), mysql_escape( reason ) ) );
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SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been chat banned by %s for '%s'.", ReturnPlayerName( playerid ), reason );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have chat banned %s for '%s'.", ReturnPlayerName( pID ), reason );
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AddAdminLogLineFormatted( "%s(%d) has chat banned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SaveToAdminLog( playerid, p_AccountID[ pID ], "chat ban" );
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}
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return 1;
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}
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CMD:unchatban( playerid, params[ ] )
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{
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new pID;
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if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/chatban [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else if ( pID == playerid ) return SendError( playerid, "You can't use this command on yourself." );
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else if ( !IsPlayerChatBanned( pID ) ) return SendError( playerid, "This player is not chat banned." );
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else
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{
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p_ChatBanned{ pID } = false;
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mysql_single_query( sprintf( "DELETE FROM `CHAT_BANS` WHERE `ID`=%d", p_AccountID[ pID ] ) );
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SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been chat unbanned by %s.", ReturnPlayerName( pID ) );
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SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have chat unbanned %s.", ReturnPlayerName( pID ) );
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AddAdminLogLineFormatted( "%s(%d) has chat unbanned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
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SaveToAdminLog( playerid, p_AccountID[ pID ], "chat unban" );
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}
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return 1;
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}
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thread ChatBanUponLogin( playerid )
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{
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|
new
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|
rows, fields
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|
;
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cache_get_data( rows, fields );
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if ( rows )
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{
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new banned_by[ MAX_PLAYER_NAME ], reason[ 25 ];
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cache_get_field_content( 0, "BANNED_BY", banned_by );
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cache_get_field_content( 0, "REASON", reason );
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p_ChatBanned{ playerid } = true;
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p_ChatBannedBy[ playerid ] = banned_by;
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p_ChatBanReason[ playerid ] = reason;
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print("done with chatbanuponlogin");
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}
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return 1;
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}
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}
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@ -6,6 +6,40 @@
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*/
|
*/
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||||||
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/* ** Commands ** */
|
/* ** Commands ** */
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CMD:smlog( playerid, params[ ] )
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{
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|
new
|
||||||
|
pID
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||||||
|
;
|
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if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/smlog [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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else
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{
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format( szBigString, 160, "SELECT u.`NAME`,t.`CASH`,t.`DATE` FROM `TRANSACTIONS` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
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mysql_function_query( dbHandle, szBigString, true, "readmoneylog", "dd", playerid, pID );
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|
}
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return 1;
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}
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CMD:iclog( playerid, params[ ] )
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{
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|
new
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||||||
|
pID
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||||||
|
;
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|
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if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
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else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/iclog [PLAYER_ID]" );
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else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
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||||||
|
else
|
||||||
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{
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format( szBigString, 160, "SELECT u.`NAME`,t.`IC`,t.`DATE` FROM `TRANSACTIONS_IC` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
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mysql_function_query( dbHandle, szBigString, true, "readiclog", "dd", playerid, pID );
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||||||
|
}
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||||||
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return 1;
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||||||
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}
|
||||||
|
|
||||||
CMD:slay( playerid, params[ ] )
|
CMD:slay( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
|
@ -58,7 +58,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
return cmd_help( playerid, "" );
|
return cmd_help( playerid, "" );
|
||||||
|
|
||||||
if ( listitem >= 64 )
|
if ( listitem >= 64 )
|
||||||
return SendError( playerid, "Unable to process request, contact Lorenc in regards to this." );
|
return SendError( playerid, "Unable to process request, contact Damen in regards to this." );
|
||||||
|
|
||||||
new
|
new
|
||||||
digits[ 64 ];
|
digits[ 64 ];
|
||||||
|
@ -452,4 +452,10 @@ DQCMD:rcon( DCC_Channel: channel, DCC_User: user, params[ ] )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ** In-Game Discord Commands * **/
|
||||||
|
CMD:discord( playerid, params[ ] )
|
||||||
|
{
|
||||||
|
return SendServerMessage( playerid, "You can access our Discord server at {7289da}sfcnr.com/discord" );
|
||||||
}
|
}
|
@ -11,3 +11,19 @@
|
|||||||
#include "irresistible\cnr\features\cop\arrest.pwn"
|
#include "irresistible\cnr\features\cop\arrest.pwn"
|
||||||
#include "irresistible\cnr\features\cop\bail.pwn"
|
#include "irresistible\cnr\features\cop\bail.pwn"
|
||||||
#include "irresistible\cnr\features\cop\ticket.pwn"
|
#include "irresistible\cnr\features\cop\ticket.pwn"
|
||||||
|
#include "irresistible\cnr\features\cop\emp.pwn"
|
||||||
|
|
||||||
|
/* ** Hooks ** */
|
||||||
|
/*hook OnPlayerTakeDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
|
||||||
|
{
|
||||||
|
if ( p_Class[ playerid ] == CLASS_POLICE && !IsPlayerNPC( playerid ) )
|
||||||
|
{
|
||||||
|
new Float: x, Float: y, Float: z;
|
||||||
|
|
||||||
|
GetPlayerPos( playerid, x, y, z );
|
||||||
|
|
||||||
|
if ( x >= -1650.0 && x <= -1571.0 && y >= 647.0 && y <= 711.0 )
|
||||||
|
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage LEO officers while they are within the Police Department HQ." ), 0;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}*/
|
@ -51,7 +51,7 @@ hook OnPlayerDeath( playerid, killerid, reason )
|
|||||||
|
|
||||||
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||||||
{
|
{
|
||||||
if ( PRESSED( KEY_LOOK_BEHIND ) ) // MMB to taze/cuff/ar
|
/*if ( PRESSED( KEY_LOOK_BEHIND ) ) // MMB to taze/cuff/ar
|
||||||
{
|
{
|
||||||
if ( p_Class[ playerid ] == CLASS_POLICE && ! IsPlayerSpawnProtected( playerid ) )
|
if ( p_Class[ playerid ] == CLASS_POLICE && ! IsPlayerSpawnProtected( playerid ) )
|
||||||
{
|
{
|
||||||
@ -68,7 +68,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -546,4 +546,20 @@ hook OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid )
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
hook OnPlayerUpdateEx( playerid )
|
||||||
|
{
|
||||||
|
if ( p_Class[ playerid ] == CLASS_POLICE && GetPlayerScore( playerid ) < 50 )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
Float: radius = 25.0,
|
||||||
|
closestCivilian = GetClosestPlayerEx( playerid, CLASS_CIVILIAN, radius );
|
||||||
|
|
||||||
|
if ( closestCivilian != INVALID_PLAYER_ID && GetPlayerWantedLevel( closestCivilian ) != 0 )
|
||||||
|
{
|
||||||
|
return ShowPlayerHelpDialog( playerid, 4000, "Use ~y~/taze [ID]~w~, ~b~/cuff [ID]~w~, and ~r~/ar [ID] ~w~commands to arrest." );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
}
|
}
|
98
gamemodes/irresistible/cnr/features/cop/emp.pwn
Normal file
98
gamemodes/irresistible/cnr/features/cop/emp.pwn
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
/*
|
||||||
|
* Irresistible Gaming (c) 2018
|
||||||
|
* Developed by Lorenc
|
||||||
|
* Module: \cnr\features\cop\emp.pwn
|
||||||
|
* Purpose: handle vehicle emp
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* ** Includes ** */
|
||||||
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
|
/* ** Commands ** */
|
||||||
|
CMD:emp( playerid, params[ ] )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
pID
|
||||||
|
;
|
||||||
|
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to Police only." );
|
||||||
|
else if ( p_inCIA{ playerid } == false || p_inArmy{ playerid } == true ) return SendError( playerid, "This is restricted to CIA only." );
|
||||||
|
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/emp [PLAYER_ID]" );
|
||||||
|
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
|
else if ( pID == playerid ) return SendError( playerid, "You cannot do this to yourself." );
|
||||||
|
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
|
||||||
|
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
|
||||||
|
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This person is an admin on duty!" );
|
||||||
|
else if ( IsPlayerAdminOnDuty( playerid ) ) return SendError( playerid, "You cannot use this command while AOD." );
|
||||||
|
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This person is a apart of the Police Force." );
|
||||||
|
else if ( !p_WantedLevel[ pID ] ) return SendError( playerid, "This person is innocent!" );
|
||||||
|
else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't inside any vehicle." );
|
||||||
|
else if ( GetPlayerState( pID ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not a driver of any vehicle." );
|
||||||
|
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 30.0 )
|
||||||
|
{
|
||||||
|
/* ** ANTI EMP SPAM ** */
|
||||||
|
if ( p_AntiEmpSpam[ pID ] > g_iTime )
|
||||||
|
return SendError( playerid, "You cannot EMP this person for %s.", secondstotime( p_AntiEmpSpam[ pID ] - g_iTime ) );
|
||||||
|
/* ** END OF ANTI SPAM ** */
|
||||||
|
|
||||||
|
new
|
||||||
|
iVehicle = GetPlayerVehicleID( pID );
|
||||||
|
|
||||||
|
if ( g_buyableVehicle{ iVehicle } )
|
||||||
|
return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." );
|
||||||
|
|
||||||
|
p_AntiEmpSpam[ pID ] = g_iTime + 60;
|
||||||
|
|
||||||
|
if ( p_AntiEMP[ pID ] > 0 )
|
||||||
|
{
|
||||||
|
p_AntiEMP[ pID ] --;
|
||||||
|
|
||||||
|
new
|
||||||
|
iRandom = random( 101 );
|
||||||
|
|
||||||
|
if ( iRandom < 90 )
|
||||||
|
{
|
||||||
|
SendClientMessage( playerid, -1, ""COL_RED"[EMP]{FFFFFF} An Electromagnetic Pulse attempt has been repelled by an aluminum foil!" );
|
||||||
|
SendClientMessage( pID, -1, ""COL_GREEN"[EMP]{FFFFFF} Electromagnetic Pulse had been repelled by aluminum foil set on vehicle." );
|
||||||
|
p_QuitToAvoidTimestamp[ pID ] = g_iTime + 15;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SendClientMessageFormatted( pID, -1, ""COL_RED"[EMP]{FFFFFF} %s(%d) has sent an electromagnetic pulse on your vehicle causing it to crash for 30 seconds.", ReturnPlayerName( playerid ), playerid );
|
||||||
|
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[EMP]{FFFFFF} You have activated a electromagnetic pulse on %s(%d)'s vehicle!", ReturnPlayerName( pID ), pID );
|
||||||
|
p_QuitToAvoidTimestamp[ pID ] = g_iTime + 15;
|
||||||
|
SetTimerEx( "emp_deactivate", 30000, false, "d", GetPlayerVehicleID( pID ) );
|
||||||
|
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
|
||||||
|
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective );
|
||||||
|
}
|
||||||
|
else SendError( playerid, "This player is not nearby." );
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
CMD:demp( playerid, params[ ] ) return cmd_disableemp(playerid, params);
|
||||||
|
CMD:disableemp( playerid, params[ ] )
|
||||||
|
{
|
||||||
|
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to Police only." );
|
||||||
|
else if ( p_inCIA{ playerid } == false || p_inArmy{ playerid } == true ) return SendError( playerid, "This is restricted to CIA only." );
|
||||||
|
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
|
||||||
|
else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
|
||||||
|
|
||||||
|
new
|
||||||
|
iVehicle = GetPlayerVehicleID( playerid );
|
||||||
|
|
||||||
|
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
|
||||||
|
|
||||||
|
if ( engine != VEHICLE_PARAMS_OFF ) return SendError( playerid, "This has not been affected by any EMP attacks.");
|
||||||
|
|
||||||
|
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
|
||||||
|
|
||||||
|
return SendServerMessage( playerid, "You have successfully re-initialized the vehicle." );
|
||||||
|
}
|
||||||
|
|
||||||
|
function emp_deactivate( vehicleid )
|
||||||
|
{
|
||||||
|
if ( !IsValidVehicle( vehicleid ) ) return 0;
|
||||||
|
GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
|
||||||
|
SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
|
||||||
|
return 1;
|
||||||
|
}
|
@ -639,7 +639,7 @@ thread OnPlayerGangLoaded( playerid )
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
p_GangID[ playerid ] = -1;
|
p_GangID[ playerid ] = -1;
|
||||||
SendServerMessage( playerid, "Had an issue loading your gang. Contact Lorenc (0x92F)." );
|
SendServerMessage( playerid, "Had an issue loading your gang. Contact Damen (0x92F)." );
|
||||||
printf("[GANG] [ERROR] Had an issue loading a gang row id %d", gang_sql_id );
|
printf("[GANG] [ERROR] Had an issue loading a gang row id %d", gang_sql_id );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -630,10 +630,10 @@ thread OnHouseLoad( )
|
|||||||
}
|
}
|
||||||
printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
|
printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
|
||||||
|
|
||||||
// Make Lorenc the owner of unowned VIP houses
|
// Make Damen the owner of unowned VIP houses
|
||||||
foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) {
|
foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) {
|
||||||
if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], "No-one" ) ) {
|
if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], "No-one" ) ) {
|
||||||
SetHouseOwner( houseid, 1, "Lorenc" );
|
SetHouseOwner( houseid, 1, "Damen" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -217,9 +217,12 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
/* ** Commands ** */
|
/* ** Commands ** */
|
||||||
CMD:perks( playerid, params[ ] )
|
CMD:perks( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
if ( IsPlayerInEvent( playerid ) || IsPlayerInBattleRoyale( playerid ) ) {
|
if ( IsPlayerInEvent( playerid ) || IsPlayerInBattleRoyale( playerid ) )
|
||||||
return SendError( playerid, "You cannot use this command since you're in an event." );
|
return SendError( playerid, "You cannot use this command since you're in an event." );
|
||||||
}
|
|
||||||
|
if ( IsPlayerInArmyVehicle( playerid ) )
|
||||||
|
return SendError( playerid, "You cannot use this command while in an army vehicle." );
|
||||||
|
|
||||||
return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
|
return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -353,7 +353,7 @@ thread OnAccountGuardDelete( playerid )
|
|||||||
;
|
;
|
||||||
|
|
||||||
if ( id != p_accountSecurityData[ playerid ] [ E_ID ] )
|
if ( id != p_accountSecurityData[ playerid ] [ E_ID ] )
|
||||||
return SendError( playerid, "Something is wrong with your email. Talk to Lorenc." ), 1;
|
return SendError( playerid, "Something is wrong with your email. Talk to Damen." ), 1;
|
||||||
|
|
||||||
if ( g_iTime - last_changed < 300 ) {
|
if ( g_iTime - last_changed < 300 ) {
|
||||||
return SendError( playerid, "You can use this feature in %s.", secondstotime( 300 - ( g_iTime - last_changed ) ) );
|
return SendError( playerid, "You can use this feature in %s.", secondstotime( 300 - ( g_iTime - last_changed ) ) );
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
#include < YSI\y_hooks >
|
#include < YSI\y_hooks >
|
||||||
|
|
||||||
/* ** Definitions ** */
|
/* ** Definitions ** */
|
||||||
#define MAX_SETTINGS ( 12 )
|
#define MAX_SETTINGS ( 13 )
|
||||||
|
|
||||||
#define SETTING_BAILOFFERS ( 0 )
|
#define SETTING_BAILOFFERS ( 0 )
|
||||||
#define SETTING_EVENT_TP ( 1 )
|
#define SETTING_EVENT_TP ( 1 )
|
||||||
@ -23,13 +23,14 @@
|
|||||||
#define SETTING_COINS_BAR ( 9 )
|
#define SETTING_COINS_BAR ( 9 )
|
||||||
#define SETTING_TOP_DONOR ( 10 )
|
#define SETTING_TOP_DONOR ( 10 )
|
||||||
#define SETTING_WEAPON_PICKUP ( 11 )
|
#define SETTING_WEAPON_PICKUP ( 11 )
|
||||||
|
#define SETTING_HIDE_GAMB_MSG ( 12 )
|
||||||
|
|
||||||
/* ** Variables ** */
|
/* ** Variables ** */
|
||||||
static stock
|
static stock
|
||||||
g_PlayerSettings [ MAX_SETTINGS ] [ 24 ] = {
|
g_PlayerSettings [ MAX_SETTINGS ] [ 24 ] = {
|
||||||
{ "Prevent Bail Offers" }, { "Prevent Event Teleports" }, { "Prevent Gang Invites" }, { "Prevent Chat Prefixes" }, { "Prevent Ransom Offers" },
|
{ "Prevent Bail Offers" }, { "Prevent Event Teleports" }, { "Prevent Gang Invites" }, { "Prevent Chat Prefixes" }, { "Prevent Ransom Offers" },
|
||||||
{ "Display User ID In Chat" }, { "Display Connection Log" }, { "Display Hitmarker" }, { "Set V.I.P Skin" }, { "Hide Total Coin Bar" }, { "Hide Last Donor Text" },
|
{ "Display User ID In Chat" }, { "Display Connection Log" }, { "Display Hitmarker" }, { "Set V.I.P Skin" }, { "Hide Total Coin Bar" }, { "Hide Last Donor Text" },
|
||||||
{ "Manual Pickup Weapon" }
|
{ "Manual Pickup Weapon" }, { "Hide Gambling Win Msgs" }
|
||||||
},
|
},
|
||||||
bool: p_PlayerSettings [ MAX_PLAYERS ] [ MAX_SETTINGS char ]
|
bool: p_PlayerSettings [ MAX_PLAYERS ] [ MAX_SETTINGS char ]
|
||||||
;
|
;
|
||||||
|
@ -66,7 +66,7 @@ static stock
|
|||||||
{ "{8ADE47}Stephanie:"COL_WHITE" Play Poker with your friends at any casino! Beat your way to riches!" },
|
{ "{8ADE47}Stephanie:"COL_WHITE" Play Poker with your friends at any casino! Beat your way to riches!" },
|
||||||
{ "{8ADE47}Stephanie:"COL_WHITE" Get casino rewards points by gambling at any casino! Use "COL_GREY"/casino rewards"COL_WHITE" to spend them!" },
|
{ "{8ADE47}Stephanie:"COL_WHITE" Get casino rewards points by gambling at any casino! Use "COL_GREY"/casino rewards"COL_WHITE" to spend them!" },
|
||||||
{ "{8ADE47}Stephanie:"COL_WHITE" Race your friends in a street race or outrun race by using "COL_GREY"/race"COL_WHITE"!" },
|
{ "{8ADE47}Stephanie:"COL_WHITE" Race your friends in a street race or outrun race by using "COL_GREY"/race"COL_WHITE"!" },
|
||||||
{ "{8ADE47}Stephanie:"COL_WHITE" Want 3 days of free V.I.P? Add an "COL_GREY"/email"COL_WHITE" to your account!" },
|
//{ "{8ADE47}Stephanie:"COL_WHITE" Want 3 days of free V.I.P? Add an "COL_GREY"/email"COL_WHITE" to your account!" },
|
||||||
{ "{8ADE47}Stephanie:"COL_WHITE" Contribute to our feature "COL_GREY"/crowdfunds"COL_WHITE"! Early supporters get benefits!" },
|
{ "{8ADE47}Stephanie:"COL_WHITE" Contribute to our feature "COL_GREY"/crowdfunds"COL_WHITE"! Early supporters get benefits!" },
|
||||||
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy premium player homes using "COL_GREY"/estate"COL_WHITE"!" },
|
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy premium player homes using "COL_GREY"/estate"COL_WHITE"!" },
|
||||||
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy Irresistible Coins from players using "COL_GREY"/ic buy"COL_WHITE"!" },
|
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy Irresistible Coins from players using "COL_GREY"/ic buy"COL_WHITE"!" },
|
||||||
@ -101,7 +101,7 @@ hook OnServerUpdate( )
|
|||||||
}
|
}
|
||||||
|
|
||||||
// throttle
|
// throttle
|
||||||
g_randomMessageTick = GetServerTime( ) + 30;
|
g_randomMessageTick = GetServerTime( ) + 60;
|
||||||
}
|
}
|
||||||
return Y_HOOKS_CONTINUE_RETURN_1;
|
return Y_HOOKS_CONTINUE_RETURN_1;
|
||||||
}
|
}
|
||||||
|
@ -557,7 +557,7 @@ function OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ( !( 0 <= amount < 10000 ) )
|
if ( !( 0 <= amount < 10000 ) )
|
||||||
return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
|
return SendError( playerid, "A money exploit occurred. Contact Damen ASAP." );
|
||||||
|
|
||||||
GivePlayerCash( playerid, amount );
|
GivePlayerCash( playerid, amount );
|
||||||
GivePlayerExperience( playerid, E_ROBBERY, 0.2 ); // give 10% of what it normally does, since it does this for like 4-5 times
|
GivePlayerExperience( playerid, E_ROBBERY, 0.2 ); // give 10% of what it normally does, since it does this for like 4-5 times
|
||||||
|
@ -210,11 +210,11 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
// Redirect player
|
// Redirect player
|
||||||
if ( selected_vip == VIP_DIAMOND )
|
if ( selected_vip == VIP_DIAMOND )
|
||||||
{
|
{
|
||||||
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
||||||
}
|
}
|
||||||
else if ( selected_vip == VIP_PLATINUM )
|
else if ( selected_vip == VIP_PLATINUM )
|
||||||
{
|
{
|
||||||
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -416,12 +416,12 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
if ( sscanf( inputtext, "u", pID ) )
|
if ( sscanf( inputtext, "u", pID ) )
|
||||||
{
|
{
|
||||||
SendError( playerid, "Please enter a player's ID or name." );
|
SendError( playerid, "Please enter a player's ID or name." );
|
||||||
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
||||||
}
|
}
|
||||||
else if ( !IsPlayerConnected( pID ) )
|
else if ( !IsPlayerConnected( pID ) )
|
||||||
{
|
{
|
||||||
SendError( playerid, "This player is not connected." );
|
SendError( playerid, "This player is not connected." );
|
||||||
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -447,12 +447,12 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
if ( sscanf( inputtext, "u", pID ) )
|
if ( sscanf( inputtext, "u", pID ) )
|
||||||
{
|
{
|
||||||
SendError( playerid, "Please enter a player's ID or name." );
|
SendError( playerid, "Please enter a player's ID or name." );
|
||||||
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
||||||
}
|
}
|
||||||
else if ( !IsPlayerConnected( pID ) )
|
else if ( !IsPlayerConnected( pID ) )
|
||||||
{
|
{
|
||||||
SendError( playerid, "This player is not connected." );
|
SendError( playerid, "This player is not connected." );
|
||||||
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Damen on the forum when you make a decision!", "Gift it!", "I'll Think!" );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -493,7 +493,7 @@ CMD:irresistiblecoins( playerid, params[ ] )
|
|||||||
|
|
||||||
if ( sscanf( params[ 5 ],"uf", senttoid, coins ) ) return SendUsage( playerid, "/irresistiblecoins send [PLAYER_ID] [COINS]" );
|
if ( sscanf( params[ 5 ],"uf", senttoid, coins ) ) return SendUsage( playerid, "/irresistiblecoins send [PLAYER_ID] [COINS]" );
|
||||||
else if ( !IsPlayerConnected( senttoid ) || IsPlayerNPC( senttoid ) ) return SendError( playerid, "Invalid Player ID." );
|
else if ( !IsPlayerConnected( senttoid ) || IsPlayerNPC( senttoid ) ) return SendError( playerid, "Invalid Player ID." );
|
||||||
else if ( p_VIPLevel[ playerid ] < VIP_BRONZE ) return SendError( playerid, "You are not a Bronze V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
else if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a Regular V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||||||
else if ( coins < 0.1 || coins > 10000.0 ) return SendError( playerid, "You can only send between 0.1 and 10,000.0 coins at a single time." );
|
else if ( coins < 0.1 || coins > 10000.0 ) return SendError( playerid, "You can only send between 0.1 and 10,000.0 coins at a single time." );
|
||||||
else if ( coins > 99999999 || coins < 0 ) return SendError( playerid, "You can only send between 0.1 and 5,000.0 coins at a single time." ); // Making cash go over billions...
|
else if ( coins > 99999999 || coins < 0 ) return SendError( playerid, "You can only send between 0.1 and 5,000.0 coins at a single time." ); // Making cash go over billions...
|
||||||
else if ( GetPlayerIrresistibleCoins( playerid ) < coins ) return SendError( playerid, "You do not have this number of coins to send." );
|
else if ( GetPlayerIrresistibleCoins( playerid ) < coins ) return SendError( playerid, "You do not have this number of coins to send." );
|
||||||
@ -801,7 +801,7 @@ static stock ShowPlayerVipRedeemedDialog( playerid )
|
|||||||
""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\
|
""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\
|
||||||
""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" );
|
""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" );
|
||||||
strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\
|
strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\
|
||||||
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThanks for choosing to spend your Irresistible Coins, enjoy what you've got! :P" );
|
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Damen via the forums!\n\nThanks for choosing to spend your Irresistible Coins, enjoy what you've got! :P" );
|
||||||
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
|
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -146,7 +146,7 @@ thread deleteplayernote( playerid, noteid )
|
|||||||
if ( rows ) {
|
if ( rows ) {
|
||||||
SaveToAdminLog( playerid, noteid, "removed note" );
|
SaveToAdminLog( playerid, noteid, "removed note" );
|
||||||
mysql_single_query( sprintf( "UPDATE `NOTES` SET `DELETED`=%d WHERE `ID`=%d", p_AccountID[ playerid ], noteid ) );
|
mysql_single_query( sprintf( "UPDATE `NOTES` SET `DELETED`=%d WHERE `ID`=%d", p_AccountID[ playerid ], noteid ) );
|
||||||
SendServerMessage( playerid, "You have removed note id %d. If there are any problems, contact Lorenc/Council.", noteid );
|
SendServerMessage( playerid, "You have removed note id %d. If there are any problems, contact Damen/Council.", noteid );
|
||||||
AddAdminLogLineFormatted( "%s(%d) has deleted note id %d", ReturnPlayerName( playerid ), playerid, noteid );
|
AddAdminLogLineFormatted( "%s(%d) has deleted note id %d", ReturnPlayerName( playerid ), playerid, noteid );
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -44,7 +44,7 @@ hook OnScriptInit( )
|
|||||||
SetDynamicObjectMaterialText( ( g_TopDonorWall = CreateDynamicObject( 3074, -1574.3559, 885.1296, 14.0153, 0.0000, 0.0000, -0.0156 ) ), 0, "Nobody donated :(", 130, "Arial", 48, 0, -65536, 0, 1 );
|
SetDynamicObjectMaterialText( ( g_TopDonorWall = CreateDynamicObject( 3074, -1574.3559, 885.1296, 14.0153, 0.0000, 0.0000, -0.0156 ) ), 0, "Nobody donated :(", 130, "Arial", 48, 0, -65536, 0, 1 );
|
||||||
|
|
||||||
// Latest Donor TD
|
// Latest Donor TD
|
||||||
g_TopDonorTD = TextDrawCreate(320.000000, 2.000000, "Top Donor Lorenc - $0.00, ~w~~h~~h~Latest Donor Lorenc - $0.00");
|
g_TopDonorTD = TextDrawCreate(320.000000, 2.000000, "Top Donor Damen - $0.00, ~w~~h~~h~Latest Donor Damen - $0.00");
|
||||||
TextDrawAlignment(g_TopDonorTD, 2);
|
TextDrawAlignment(g_TopDonorTD, 2);
|
||||||
TextDrawBackgroundColor(g_TopDonorTD, 0);
|
TextDrawBackgroundColor(g_TopDonorTD, 0);
|
||||||
TextDrawFont(g_TopDonorTD, 1);
|
TextDrawFont(g_TopDonorTD, 1);
|
||||||
@ -87,7 +87,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Irresistible Coins.\n\n"\
|
strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Irresistible Coins.\n\n"\
|
||||||
""COL_GREY" * What do I do with Irresistible Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" );
|
""COL_GREY" * What do I do with Irresistible Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" );
|
||||||
strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Irresistible Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \
|
strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Irresistible Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \
|
||||||
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThank you once again for your contribution to our community! :P" );
|
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Damen via the forums!\n\nThank you once again for your contribution to our community! :P" );
|
||||||
return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
|
return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" );
|
||||||
}
|
}
|
||||||
else if ( dialogid == DIALOG_FINISHED_DONATING )
|
else if ( dialogid == DIALOG_FINISHED_DONATING )
|
||||||
@ -97,7 +97,7 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
else if ( dialogid == DIALOG_LATEST_DONOR )
|
else if ( dialogid == DIALOG_LATEST_DONOR )
|
||||||
{
|
{
|
||||||
if ( GetPVarType( playerid, "just_donated" ) != PLAYER_VARTYPE_FLOAT )
|
if ( GetPVarType( playerid, "just_donated" ) != PLAYER_VARTYPE_FLOAT )
|
||||||
return SendError( playerid, "Seems to be an issue where we couldn't find how much you donated. Report to Lorenc." );
|
return SendError( playerid, "Seems to be an issue where we couldn't find how much you donated. Report to Damen." );
|
||||||
|
|
||||||
new
|
new
|
||||||
Float: fAmount = GetPVarFloat( playerid, "just_donated" );
|
Float: fAmount = GetPVarFloat( playerid, "just_donated" );
|
||||||
|
@ -572,7 +572,7 @@ stock CheckForBlackjack( tableid )
|
|||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has been returned %s due to a push.", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has been returned %s due to a push.", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
||||||
GameTextForPlayer( playerid, sprintf( "~n~~n~~y~%s returned!", cash_format( payout ) ), 4000, 3 );
|
GameTextForPlayer( playerid, sprintf( "~n~~n~~y~%s returned!", cash_format( payout ) ), 4000, 3 );
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
if ( payout != 0 ) GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
||||||
GivePlayerCash( playerid, payout );
|
GivePlayerCash( playerid, payout );
|
||||||
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
||||||
}
|
}
|
||||||
@ -585,18 +585,18 @@ stock CheckForBlackjack( tableid )
|
|||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a card count of 21!", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a card count of 21!", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
||||||
}
|
}
|
||||||
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
|
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
if ( payout != 0 ) GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
||||||
GivePlayerCash( playerid, payout );
|
GivePlayerCash( playerid, payout );
|
||||||
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
||||||
}
|
}
|
||||||
else if ( dealer_score == 21 ) {
|
else if ( dealer_score == 21 ) {
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
if ( payout != 0 ) GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a dealer %s.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ), IsDealerHandBlackjack( tableid, dealer_score ) ? ( "blackjack" ) : ( "21" ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a dealer %s.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ), IsDealerHandBlackjack( tableid, dealer_score ) ? ( "blackjack" ) : ( "21" ) );
|
||||||
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
||||||
}
|
}
|
||||||
else if ( player_score > 21 ) {
|
else if ( player_score > 21 ) {
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
if ( payout != 0 ) GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
||||||
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
||||||
@ -605,12 +605,12 @@ stock CheckForBlackjack( tableid )
|
|||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a dealer bust.", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a dealer bust.", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
||||||
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
|
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
if ( payout != 0 ) GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
||||||
GivePlayerCash( playerid, payout );
|
GivePlayerCash( playerid, payout );
|
||||||
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
||||||
}
|
}
|
||||||
else if ( player_score < dealer_score && dealer_score >= 17 ) {
|
else if ( player_score < dealer_score && dealer_score >= 17 ) {
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
if ( payout != 0 ) GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_BUST;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has lost %s due to a bust.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
||||||
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
GameTextForPlayer( playerid, "~n~~n~~r~No win!", 4000, 3 );
|
||||||
@ -619,7 +619,7 @@ stock CheckForBlackjack( tableid )
|
|||||||
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
|
g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
|
||||||
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a dealer bust.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
SendClientMessageToBlackjack( tableid, COLOR_GREY, "[BLACKJACK]"COL_WHITE" %s(%d) has won %s due to a dealer bust.", ReturnPlayerName( playerid ), playerid, cash_format( g_blackjackData[ tableid ] [ E_PAYOUT ] ) );
|
||||||
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
|
GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
if ( payout != 0 ) GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
|
||||||
GivePlayerCash( playerid, payout );
|
GivePlayerCash( playerid, payout );
|
||||||
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
|
||||||
}
|
}
|
||||||
@ -627,8 +627,12 @@ stock CheckForBlackjack( tableid )
|
|||||||
// alert world
|
// alert world
|
||||||
if ( g_blackjackPlayerState[ tableid ] [ player_index ] == BLACKJACK_STATE_WIN && payout > g_blackjackData[ tableid ] [ E_PAYOUT ] && payout >= 10000 ) {
|
if ( g_blackjackPlayerState[ tableid ] [ player_index ] == BLACKJACK_STATE_WIN && payout > g_blackjackData[ tableid ] [ E_PAYOUT ] && payout >= 10000 ) {
|
||||||
UpdateServerVariable( "blackjack_wins", 0, GetGVarFloat( "blackjack_wins" ) + ( float( payout ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
|
UpdateServerVariable( "blackjack_wins", 0, GetGVarFloat( "blackjack_wins" ) + ( float( payout ) / 1000000.0 ), "", GLOBAL_VARTYPE_FLOAT );
|
||||||
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from blackjack!", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
foreach(new i : Player)
|
||||||
}
|
{
|
||||||
|
if ( !IsPlayerSettingToggled( i, 12 ) )
|
||||||
|
SendClientMessageFormatted( i, -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from blackjack!", ReturnPlayerName( playerid ), playerid, cash_format( payout ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return dealer_score;
|
return dealer_score;
|
||||||
@ -706,7 +710,7 @@ stock SendClientMessageToBlackjack( tableid, colour, format[ ], va_args<> )
|
|||||||
|
|
||||||
stock InitializeBlackjackTextdraws( id )
|
stock InitializeBlackjackTextdraws( id )
|
||||||
{
|
{
|
||||||
g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Lorenc has 5 seconds");
|
g_blackjackTurnTD[ id ] = TextDrawCreate(330.000000, 204.000000, "Damen has 5 seconds");
|
||||||
TextDrawAlignment(g_blackjackTurnTD[ id ], 2);
|
TextDrawAlignment(g_blackjackTurnTD[ id ], 2);
|
||||||
TextDrawBackgroundColor(g_blackjackTurnTD[ id ], 255);
|
TextDrawBackgroundColor(g_blackjackTurnTD[ id ], 255);
|
||||||
TextDrawFont(g_blackjackTurnTD[ id ], 1);
|
TextDrawFont(g_blackjackTurnTD[ id ], 1);
|
||||||
|
@ -686,11 +686,15 @@ public OnRouletteWheelStop( rouletteid, winner )
|
|||||||
|
|
||||||
// inform users
|
// inform users
|
||||||
if ( profit >= 10000 ) {
|
if ( profit >= 10000 ) {
|
||||||
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from roulette!", ReturnPlayerName( playerid ), playerid, cash_format( profit ) );
|
foreach(new i : Player)
|
||||||
|
{
|
||||||
|
if ( !IsPlayerSettingToggled( i, 12 ) )
|
||||||
|
SendClientMessageFormatted( i, -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from roulette!", ReturnPlayerName( playerid ), playerid, cash_format( profit ) );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// give user points
|
// give user points
|
||||||
GivePlayerCasinoRewardsPoints( playerid, waged, .house_edge = 2.7 );
|
if ( profit != 0 ) GivePlayerCasinoRewardsPoints( playerid, waged, .house_edge = 2.7 );
|
||||||
|
|
||||||
// gametext
|
// gametext
|
||||||
if ( profit > 0 ) {
|
if ( profit > 0 ) {
|
||||||
|
@ -288,7 +288,12 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
|
|||||||
// alert user
|
// alert user
|
||||||
if ( iNetWin > g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] ) {
|
if ( iNetWin > g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] ) {
|
||||||
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, cash_format( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] >= 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
|
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, cash_format( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] >= 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
|
||||||
} else {
|
foreach(new i : Player)
|
||||||
|
{
|
||||||
|
if ( !IsPlayerSettingToggled( i, 12 ) )
|
||||||
|
SendClientMessageFormatted( i, -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, cash_format( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] >= 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
|
||||||
|
}
|
||||||
|
} else {
|
||||||
SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", cash_format( iNetWin ) );
|
SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", cash_format( iNetWin ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,6 +52,9 @@ new
|
|||||||
// p_XP [ MAX_PLAYERS ],
|
// p_XP [ MAX_PLAYERS ],
|
||||||
bool: p_Spectating [ MAX_PLAYERS char ],
|
bool: p_Spectating [ MAX_PLAYERS char ],
|
||||||
bool: p_Muted [ MAX_PLAYERS char ],
|
bool: p_Muted [ MAX_PLAYERS char ],
|
||||||
|
bool: p_ChatBanned [ MAX_PLAYERS char ],
|
||||||
|
p_ChatBannedBy [ MAX_PLAYERS ] [ MAX_PLAYER_NAME ],
|
||||||
|
p_ChatBanReason [ MAX_PLAYERS ] [ 25 ],
|
||||||
bool: p_InfectedHIV [ MAX_PLAYERS char ],
|
bool: p_InfectedHIV [ MAX_PLAYERS char ],
|
||||||
p_AntiTextSpam [ MAX_PLAYERS ],
|
p_AntiTextSpam [ MAX_PLAYERS ],
|
||||||
bool: p_BlockedPM [ MAX_PLAYERS ] [ MAX_PLAYERS ],
|
bool: p_BlockedPM [ MAX_PLAYERS ] [ MAX_PLAYERS ],
|
||||||
@ -218,3 +221,5 @@ stock IsPlayerSpawned( playerid ) return p_Spawned{ playerid };
|
|||||||
stock IsPlayerJailed( playerid ) return p_Jailed{ playerid };
|
stock IsPlayerJailed( playerid ) return p_Jailed{ playerid };
|
||||||
|
|
||||||
stock IsPlayerAdminOnDuty( playerid ) return p_AdminOnDuty{ playerid };
|
stock IsPlayerAdminOnDuty( playerid ) return p_AdminOnDuty{ playerid };
|
||||||
|
|
||||||
|
stock IsPlayerChatBanned( playerid ) return p_ChatBanned{ playerid };
|
@ -42,6 +42,8 @@ new
|
|||||||
/* ** Hooks ** */
|
/* ** Hooks ** */
|
||||||
hook OnScriptInit( )
|
hook OnScriptInit( )
|
||||||
{
|
{
|
||||||
|
TextDrawSetString( g_MotdTD, "~w~Want more ~g~money, houses, and xp~w~? Consider donating! ~y~/vip" );
|
||||||
|
|
||||||
g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP");
|
g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP");
|
||||||
TextDrawBackgroundColor(g_currentXPTD, 255);
|
TextDrawBackgroundColor(g_currentXPTD, 255);
|
||||||
TextDrawFont(g_currentXPTD, 3);
|
TextDrawFont(g_currentXPTD, 3);
|
||||||
|
@ -0,0 +1,14 @@
|
|||||||
|
-- CREATE A MIGRATION ENTRY
|
||||||
|
INSERT INTO `DB_MIGRATIONS` (`MIGRATION`) VALUES ('20190405_cnr_chat_ban_creation');
|
||||||
|
|
||||||
|
--BEGIN
|
||||||
|
|
||||||
|
-- CREATE TABLE
|
||||||
|
CREATE TABLE IF NOT EXISTS `CHAT_BANS` (
|
||||||
|
`ID` int(11) NOT NULL,
|
||||||
|
`NAME` varchar(25) DEFAULT NULL,
|
||||||
|
`BANNED_BY_ID` int(11) NOT NULL,
|
||||||
|
`BANNED_BY` varchar(25) DEFAULT NULL,
|
||||||
|
`REASON` varchar(25) DEFAULT NULL,
|
||||||
|
UNIQUE KEY `ID` (`ID`)
|
||||||
|
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
@ -41,6 +41,7 @@ stock szNormalString[ 144 ];
|
|||||||
stock szBigString[ 256 ];
|
stock szBigString[ 256 ];
|
||||||
stock szLargeString[ 1024 ];
|
stock szLargeString[ 1024 ];
|
||||||
stock szHugeString[ 2048 ];
|
stock szHugeString[ 2048 ];
|
||||||
|
stock szMassiveString[ 4096 ];
|
||||||
stock g_szSprintfBuffer[ 1024 ];
|
stock g_szSprintfBuffer[ 1024 ];
|
||||||
stock tmpVariable;
|
stock tmpVariable;
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
#pragma option -d3
|
#pragma option -d3
|
||||||
#pragma dynamic 7200000
|
#pragma dynamic 7200000
|
||||||
|
|
||||||
// #define DEBUG_MODE
|
//#define DEBUG_MODE
|
||||||
|
|
||||||
#if defined DEBUG_MODE
|
#if defined DEBUG_MODE
|
||||||
#pragma option -d3
|
#pragma option -d3
|
||||||
@ -197,6 +197,8 @@ public OnServerUpdateTimer( )
|
|||||||
|
|
||||||
// better to store in a variable as we are getting the timestamp from hardware
|
// better to store in a variable as we are getting the timestamp from hardware
|
||||||
g_iTime = gettime( );
|
g_iTime = gettime( );
|
||||||
|
|
||||||
|
UpdatePlayerCounters();
|
||||||
|
|
||||||
// for hooks
|
// for hooks
|
||||||
CallLocalFunction( "OnServerUpdate", "" );
|
CallLocalFunction( "OnServerUpdate", "" );
|
||||||
@ -521,6 +523,9 @@ public OnPlayerDisconnect( playerid, reason )
|
|||||||
p_Cuffed { playerid } = false;
|
p_Cuffed { playerid } = false;
|
||||||
justConnected { playerid } = true;
|
justConnected { playerid } = true;
|
||||||
p_Muted { playerid } = false;
|
p_Muted { playerid } = false;
|
||||||
|
p_ChatBanned { playerid } = false;
|
||||||
|
p_ChatBannedBy [ playerid ] [ 0 ] = '\0';
|
||||||
|
p_ChatBanReason [ playerid ] [ 0 ] = '\0';
|
||||||
p_MetalMelter [ playerid ] = 0;
|
p_MetalMelter [ playerid ] = 0;
|
||||||
p_LeftCuffed { playerid } = false;
|
p_LeftCuffed { playerid } = false;
|
||||||
p_PmResponder [ playerid ] = INVALID_PLAYER_ID;
|
p_PmResponder [ playerid ] = INVALID_PLAYER_ID;
|
||||||
@ -1508,12 +1513,15 @@ public OnPlayerText( playerid, text[ ] )
|
|||||||
return SendError( playerid, "An error occured, please try again." ), 0;
|
return SendError( playerid, "An error occured, please try again." ), 0;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
if ( IsPlayerChatBanned( playerid ) )
|
||||||
|
return SendError( playerid, "You have been chat banned and are not allowed to chat."), 0;
|
||||||
|
|
||||||
if ( textContainsIP( text ) )
|
if ( textContainsIP( text ) )
|
||||||
return SendServerMessage( playerid, "Please do not advertise." ), 0;
|
return SendServerMessage( playerid, "Please do not advertise." ), 0;
|
||||||
|
|
||||||
new tick_count = GetTickCount( );
|
new tick_count = GetTickCount( );
|
||||||
|
|
||||||
if ( p_AntiTextSpam[ playerid ] > tick_count )
|
if ( p_AntiTextSpam[ playerid ] > tick_count && p_AdminLevel[ playerid ] != 6 )
|
||||||
{
|
{
|
||||||
p_AntiTextSpam[ playerid ] = tick_count + 750;
|
p_AntiTextSpam[ playerid ] = tick_count + 750;
|
||||||
p_AntiTextSpamCount{ playerid } ++;
|
p_AntiTextSpamCount{ playerid } ++;
|
||||||
@ -1670,15 +1678,6 @@ stock UntiePlayer( playerid )
|
|||||||
SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been untied by the anti-abuse system.", ReturnPlayerName( playerid ), playerid );
|
SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been untied by the anti-abuse system.", ReturnPlayerName( playerid ), playerid );
|
||||||
}
|
}
|
||||||
|
|
||||||
function emp_deactivate( vehicleid )
|
|
||||||
{
|
|
||||||
if ( !IsValidVehicle( vehicleid ) ) return 0;
|
|
||||||
GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
|
|
||||||
SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
|
public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
@ -2114,7 +2113,8 @@ CMD:cw( playerid, params[ ] ) return cmd_carwhisper( playerid, params );
|
|||||||
CMD:carwhisper( playerid, params[ ] )
|
CMD:carwhisper( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
new msg[ 100 ];
|
new msg[ 100 ];
|
||||||
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
|
if ( p_ChatBanned{ playerid } ) return SendError( playerid, "You have been chat banned and are not allowed to chat." );
|
||||||
|
else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
|
||||||
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/carwhisper [MESSAGE]" );
|
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/carwhisper [MESSAGE]" );
|
||||||
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
|
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
|
||||||
else
|
else
|
||||||
@ -2133,7 +2133,8 @@ CMD:w( playerid, params[ ] ) return cmd_whisper( playerid, params );
|
|||||||
CMD:whisper( playerid, params[ ] )
|
CMD:whisper( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
new msg[ 100 ];
|
new msg[ 100 ];
|
||||||
if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/whisper [MESSAGE]" );
|
if ( p_ChatBanned{ playerid } ) return SendError( playerid, "You have been chat banned and are not allowed to chat." );
|
||||||
|
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/whisper [MESSAGE]" );
|
||||||
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
|
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -2151,8 +2152,8 @@ CMD:whisper( playerid, params[ ] )
|
|||||||
|
|
||||||
CMD:admins( playerid, params[ ] )
|
CMD:admins( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
if ( GetPlayerScore( playerid ) < 500 && !IsPlayerUnderCover( playerid ) && p_AdminLevel[ playerid ] < 1 )
|
if ( GetPlayerScore( playerid ) < 50 && !IsPlayerUnderCover( playerid ) && p_AdminLevel[ playerid ] < 1 )
|
||||||
return SendError( playerid, "You need at least 500 score to view the online adminstrators." );
|
return SendError( playerid, "You need at least 50 score to view the online adminstrators." );
|
||||||
|
|
||||||
new g_adminList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true;
|
new g_adminList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true;
|
||||||
|
|
||||||
@ -2518,6 +2519,11 @@ CMD:myaccid( playerid, params[ ] )
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CMD:discord( playerid, params[ ] )
|
||||||
|
{
|
||||||
|
return SendServerMessage( playerid, "Visit 'sfcnr.com/discord' to join our Discord server!" );
|
||||||
|
}
|
||||||
|
|
||||||
CMD:job( playerid, params[ ] )
|
CMD:job( playerid, params[ ] )
|
||||||
{
|
{
|
||||||
if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPJob{ playerid } != p_Job{ playerid } )
|
if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPJob{ playerid } != p_Job{ playerid } )
|
||||||
@ -2641,69 +2647,6 @@ thread OnPlayerWeeklyTime( playerid, irc, player[ ] )
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
CMD:emp( playerid, params[ ] )
|
|
||||||
{
|
|
||||||
new
|
|
||||||
pID
|
|
||||||
;
|
|
||||||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to Police only." );
|
|
||||||
else if ( p_inCIA{ playerid } == false || p_inArmy{ playerid } == true ) return SendError( playerid, "This is restricted to CIA only." );
|
|
||||||
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/emp [PLAYER_ID]" );
|
|
||||||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
|
||||||
else if ( pID == playerid ) return SendError( playerid, "You cannot do this to yourself." );
|
|
||||||
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
|
|
||||||
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
|
|
||||||
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This person is an admin on duty!" );
|
|
||||||
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This person is a apart of the Police Force." );
|
|
||||||
else if ( !p_WantedLevel[ pID ] ) return SendError( playerid, "This person is innocent!" );
|
|
||||||
else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't inside any vehicle." );
|
|
||||||
else if ( GetPlayerState( pID ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not a driver of any vehicle." );
|
|
||||||
//else if ( g_buyableVehicle{ GetPlayerVehicleID( pID ) } == true ) return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." );
|
|
||||||
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 30.0 )
|
|
||||||
{
|
|
||||||
/* ** ANTI EMP SPAM ** */
|
|
||||||
if ( p_AntiEmpSpam[ pID ] > g_iTime )
|
|
||||||
return SendError( playerid, "You cannot EMP this person for %s.", secondstotime( p_AntiEmpSpam[ pID ] - g_iTime ) );
|
|
||||||
/* ** END OF ANTI SPAM ** */
|
|
||||||
|
|
||||||
new
|
|
||||||
iVehicle = GetPlayerVehicleID( pID );
|
|
||||||
|
|
||||||
if ( g_buyableVehicle{ iVehicle } )
|
|
||||||
return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." );
|
|
||||||
|
|
||||||
p_AntiEmpSpam[ pID ] = g_iTime + 60;
|
|
||||||
|
|
||||||
if ( p_AntiEMP[ pID ] > 0 )
|
|
||||||
{
|
|
||||||
p_AntiEMP[ pID ] --;
|
|
||||||
|
|
||||||
new
|
|
||||||
iRandom = random( 101 );
|
|
||||||
|
|
||||||
//if ( g_buyableVehicle{ iVehicle } )
|
|
||||||
//iRandom -= 50;
|
|
||||||
|
|
||||||
if ( iRandom < 90 )
|
|
||||||
{
|
|
||||||
SendClientMessage( playerid, -1, ""COL_RED"[EMP]{FFFFFF} An Electromagnetic Pulse attempt has been repelled by an aluminum foil!" );
|
|
||||||
SendClientMessage( pID, -1, ""COL_GREEN"[EMP]{FFFFFF} Electromagnetic Pulse had been repelled by aluminum foil set on vehicle." );
|
|
||||||
p_QuitToAvoidTimestamp[ pID ] = g_iTime + 15;
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SendClientMessageFormatted( pID, -1, ""COL_RED"[EMP]{FFFFFF} %s(%d) has sent an electromagnetic pulse on your vehicle causing it to crash for 30 seconds.", ReturnPlayerName( playerid ), playerid );
|
|
||||||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[EMP]{FFFFFF} You have activated a electromagnetic pulse on %s(%d)'s vehicle!", ReturnPlayerName( pID ), pID );
|
|
||||||
p_QuitToAvoidTimestamp[ pID ] = g_iTime + 15;
|
|
||||||
SetTimerEx( "emp_deactivate", 30000, false, "d", GetPlayerVehicleID( pID ) );
|
|
||||||
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
|
|
||||||
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective );
|
|
||||||
}
|
|
||||||
else SendError( playerid, "This player is not nearby." );
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public OnPlayerLoadTextdraws( playerid )
|
public OnPlayerLoadTextdraws( playerid )
|
||||||
{
|
{
|
||||||
PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] );
|
PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] );
|
||||||
@ -5226,6 +5169,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
""COL_GREY"/dss{FFFFFF} - Destroys a specified spike set id.\n"\
|
""COL_GREY"/dss{FFFFFF} - Destroys a specified spike set id.\n"\
|
||||||
""COL_GREY"/dssall{FFFFFF} - Removes all spike sets.\n"\
|
""COL_GREY"/dssall{FFFFFF} - Removes all spike sets.\n"\
|
||||||
""COL_GREY"/emp{FFFFFF} - Shuts down the engine of a driver's vehicle.\n"\
|
""COL_GREY"/emp{FFFFFF} - Shuts down the engine of a driver's vehicle.\n"\
|
||||||
|
""COL_GREY"/disableemp - /demp -{FFFFFF} - Reinitializes the engine of a driver's vehicle.\n"\
|
||||||
""COL_GREY"/bruteforce{FFFFFF} - Brute forces a houses' password." );
|
""COL_GREY"/bruteforce{FFFFFF} - Brute forces a houses' password." );
|
||||||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Commands", szCMDS, "Okay", "Back" );
|
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Commands", szCMDS, "Okay", "Back" );
|
||||||
}
|
}
|
||||||
@ -5272,7 +5216,13 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
case 8:
|
case 8:
|
||||||
{
|
{
|
||||||
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||||||
cmd_vipcmds( playerid, "" );
|
szCMDS[ 0 ] = '\0';
|
||||||
|
strcat( szCMDS, ""COL_GREY"/viplist{FFFFFF} - A list of all online V.I.P. players.\n"\
|
||||||
|
""COL_GREY"/vipspawnwep{FFFFFF} - Configure your V.I.P. weapons that you are given on spawning.\n"\
|
||||||
|
""COL_GREY"/vipgun{FFFFFF} - Use the V.I.P. Lounge Weapon vending machine.\n"\
|
||||||
|
""COL_GREY"/vipskin{FFFFFF} - Configure your V.I.P. skin.\n"\
|
||||||
|
""COL_GREY"/vipjob{FFFFFF} - Choose your V.I.P. job that allows you to have two jobs at once.\n" );
|
||||||
|
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, ""COL_GOLD"V.I.P. Commands", szCMDS, "Okay", "Back" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
@ -5657,7 +5607,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
new bool: has = false;
|
new bool: has = false;
|
||||||
|
|
||||||
// erase large string for ease
|
// erase large string for ease
|
||||||
erase( szHugeString );
|
erase( szMassiveString );
|
||||||
erase( szLargeString );
|
erase( szLargeString );
|
||||||
|
|
||||||
// show items
|
// show items
|
||||||
@ -5674,13 +5624,13 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
|
foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
|
||||||
format( szHugeString, sizeof( szHugeString ), "%s%s\n", szHugeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
|
format( szMassiveString, sizeof( szMassiveString ), "%s%s\n", szMassiveString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( ! has )
|
if ( ! has )
|
||||||
return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid );
|
return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid );
|
||||||
|
|
||||||
return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szHugeString, "Select", "Back" );
|
return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szMassiveString, "Select", "Back" );
|
||||||
}
|
}
|
||||||
|
|
||||||
// businesses
|
// businesses
|
||||||
@ -7126,4 +7076,32 @@ stock IsPlayerDead( playerid )
|
|||||||
return health <= 0.0;
|
return health <= 0.0;
|
||||||
|
|
||||||
return GetPlayerState( playerid ) == PLAYER_STATE_WASTED;
|
return GetPlayerState( playerid ) == PLAYER_STATE_WASTED;
|
||||||
|
}
|
||||||
|
|
||||||
|
stock IsPlayerInArmyVehicle( playerid )
|
||||||
|
{
|
||||||
|
new
|
||||||
|
vehicleid = GetPlayerVehicleID( playerid ),
|
||||||
|
vehiclemodelid = GetVehicleModel( vehicleid )
|
||||||
|
;
|
||||||
|
|
||||||
|
if ( vehiclemodelid == 425 || vehiclemodelid == 432 || vehiclemodelid == 520 ) //Rhino, Tank, Hydra
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
new playersPeakCount = 0;
|
||||||
|
|
||||||
|
stock UpdatePlayerCounters()
|
||||||
|
{
|
||||||
|
new total_online = Iter_Count( Player );
|
||||||
|
|
||||||
|
if ( total_online > playersPeakCount ) playersPeakCount = total_online;
|
||||||
|
}
|
||||||
|
|
||||||
|
CMD:peak( playerid, params[] )
|
||||||
|
{
|
||||||
|
if ( p_AdminLevel[ playerid ] != 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||||||
|
return SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" The current peak player count since startup is: %i", playersPeakCount );
|
||||||
}
|
}
|
@ -1,3 +1,7 @@
|
|||||||
|
v11.55.168
|
||||||
|
v11.54.157
|
||||||
|
v11.53.154
|
||||||
v11.52.150
|
v11.52.150
|
||||||
|
v11.51.145
|
||||||
v11.50.142
|
v11.50.142
|
||||||
v11.50.140
|
v11.50.140
|
4
scriptfiles/changelogs/cnr/changelog_template.txt
Normal file
4
scriptfiles/changelogs/cnr/changelog_template.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
(+)
|
||||||
|
(/)
|
||||||
|
(*)
|
||||||
|
(-)
|
5
scriptfiles/changelogs/cnr/v11.51.145.txt
Normal file
5
scriptfiles/changelogs/cnr/v11.51.145.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
(+) Adds Battle Royale minigame to the SF Stadium.
|
||||||
|
(+) Random airdrops drop every minute for Battle Royale players.
|
||||||
|
(/) Replaces ordinary plane for an andromanda model.
|
||||||
|
(*) Battle Royale games cannot be started without the leader starting.
|
||||||
|
(*) Battle Royale players will be autokilled if they AFK out of the playable area.
|
4
scriptfiles/changelogs/cnr/v11.53.154.txt
Normal file
4
scriptfiles/changelogs/cnr/v11.53.154.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
(-) Passive mode has been removed from the game. (Spawn protection still exists.)
|
||||||
|
(*) LEO Commands now check to see if a player is dead or not prior to casting.
|
||||||
|
(*) Personal Vehicle commands, such as /v park, should now work while in the water.
|
||||||
|
(/) Stephanie now sends a random message every 60 seconds rather than 30.
|
4
scriptfiles/changelogs/cnr/v11.54.157.txt
Normal file
4
scriptfiles/changelogs/cnr/v11.54.157.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
(+) Adds /(demp)disableemp to reinitialize a recently EMP'd vehicle.
|
||||||
|
(+) Adds /(un)chatban to ban low quality members from chat instead of banning.
|
||||||
|
(+) Adds /chatbanlist to view all online chat banned members.
|
||||||
|
(*) Moved /smlog and /iclog for admins into their correct level section of /acmds.
|
15
scriptfiles/changelogs/cnr/v11.55.168.txt
Normal file
15
scriptfiles/changelogs/cnr/v11.55.168.txt
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
(+) You can now disable global gambling messages in /cp.
|
||||||
|
(+) /discord now displays what the discord server URL is.
|
||||||
|
(+) /cmds -> V.I.P. Commands now displays a list of V.I.P. commands.
|
||||||
|
(+) Players below 50 score, playing as a LEO, will now have a help dialog on how to arrest.
|
||||||
|
(/) The old arrest system, which is command-based, has been added back. (MMB Disabled)
|
||||||
|
(/) Regular V.I.P. players are now allowed to send IC with /ic send.
|
||||||
|
(/) /admins only requires 50 score now.
|
||||||
|
(/) The MOTD will now be preset upon server startup.
|
||||||
|
(*) Removes the ability to farm points within the Casino on a $0 payout.
|
||||||
|
(*) Fixed issue with /spawn not allowing 100+ houses to appear.
|
||||||
|
(*) A typo in /acmds has been fixed.
|
||||||
|
(*) Fixed an issue with /chatban showing the wrong player name.
|
||||||
|
(-) You are no longer able to use /perks while in an army vehicle.
|
||||||
|
|
||||||
|
Note: All bans and CAC forces have been lifted. (Except for Chargeback-related bans)
|
Loading…
Reference in New Issue
Block a user