irresistible guard improvements
This commit is contained in:
parent
487dcdcbd2
commit
c2bde742c2
@ -17,11 +17,6 @@ public OnFilterScriptInit()
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return 1;
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return 1;
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}
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}
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CMD:visagelol( playerid, params[] )
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{
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return 1;
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}
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public OnFilterScriptExit()
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public OnFilterScriptExit()
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{
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{
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return 1;
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return 1;
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@ -364,7 +364,7 @@ stock const
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{ "{8ADE47}Stephanie:"COL_WHITE" Check out what your favourite weapon is with "COL_GREY"/weaponstats"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Check out what your favourite weapon is with "COL_GREY"/weaponstats"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" The secret monthly top donor can claim a prize at the end of the month!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" The secret monthly top donor can claim a prize at the end of the month!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Got any feedback for the server? Use "COL_GREY"/feedback"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Got any feedback for the server? Use "COL_GREY"/feedback"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Attach an email to your account using "COL_GREY"/email"COL_WHITE" for strong security features!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Attach an email to your account using "COL_GREY"/email"COL_WHITE" for free 5 IC and strong security features!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Want to form a criminal enterprise? Create a gang and invite your friends with "COL_GREY"/gang create"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Want to form a criminal enterprise? Create a gang and invite your friends with "COL_GREY"/gang create"COL_WHITE"!" },
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{ "SLOT_MACHINES" },
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{ "SLOT_MACHINES" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Play roulette at a casino and win up to 35x on the money you place on a single number!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Play roulette at a casino and win up to 35x on the money you place on a single number!" },
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@ -3276,7 +3276,8 @@ new
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p_InBusiness [ MAX_PLAYERS ] = { -1, ... },
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p_InBusiness [ MAX_PLAYERS ] = { -1, ... },
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p_VehicleBringCooldown [ MAX_PLAYERS ],
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p_VehicleBringCooldown [ MAX_PLAYERS ],
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p_BusinessSpawnLocation [ MAX_PLAYERS ] = { -1, ... },
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p_BusinessSpawnLocation [ MAX_PLAYERS ] = { -1, ... },
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p_Fireworks [ MAX_PLAYERS ]
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p_Fireworks [ MAX_PLAYERS ],
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bool: p_AddedEmail [ MAX_PLAYERS char ]
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;
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;
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/* ** Server Data ** */
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/* ** Server Data ** */
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@ -6435,6 +6436,7 @@ public OnPlayerDisconnect( playerid, reason )
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p_AccountID [ playerid ] = 0;
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p_AccountID [ playerid ] = 0;
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p_DeathMessage [ playerid ] [ 0 ] = '\0';
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p_DeathMessage [ playerid ] [ 0 ] = '\0';
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p_Fireworks [ playerid ] = 0;
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p_Fireworks [ playerid ] = 0;
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p_AddedEmail { playerid } = false;
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p_TicketTimestamp[ playerid ] = 0;
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p_TicketTimestamp[ playerid ] = 0;
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p_ExtraAssetSlots{ playerid } = 0;
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p_ExtraAssetSlots{ playerid } = 0;
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p_HitmarkerSound{ playerid } = 0;
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p_HitmarkerSound{ playerid } = 0;
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@ -21367,6 +21369,7 @@ thread OnPlayerLogin( playerid, password[ ] )
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p_CasinoRewardsPoints[ playerid ] = cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle );
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p_CasinoRewardsPoints[ playerid ] = cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle );
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p_IsCasinoHighRoller{ playerid } = !!cache_get_field_content_int( 0, "VISAGE_HIGHROLLER", dbHandle );
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p_IsCasinoHighRoller{ playerid } = !!cache_get_field_content_int( 0, "VISAGE_HIGHROLLER", dbHandle );
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p_Fireworks[ playerid ] = cache_get_field_content_int( 0, "FIREWORKS", dbHandle );
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p_Fireworks[ playerid ] = cache_get_field_content_int( 0, "FIREWORKS", dbHandle );
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p_AddedEmail{ playerid } = !!cache_get_field_content_int( 0, "USED_EMAIL", dbHandle );
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if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
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if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
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SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY"www.samp-ac.com"COL_WHITE" to install the anticheat." );
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SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY"www.samp-ac.com"COL_WHITE" to install the anticheat." );
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@ -21588,7 +21591,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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p_OwnedVehicles[ playerid ] = 0;
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p_OwnedVehicles[ playerid ] = 0;
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p_IrresistibleCoins[ playerid ] = 0;
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p_IrresistibleCoins[ playerid ] = 0;
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p_Burglaries[ playerid ] = 0;
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p_Burglaries[ playerid ] = 0;
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ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
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ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!", "Confirm", "Cancel" );
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SendServerMessage( playerid, "You have "COL_GREEN"successfully{FFFFFF} registered! You have been automatically logged in!" );
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SendServerMessage( playerid, "You have "COL_GREEN"successfully{FFFFFF} registered! You have been automatically logged in!" );
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}
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}
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}
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}
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@ -21669,7 +21672,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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p_JobSet{ playerid } = true;
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p_JobSet{ playerid } = true;
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if ( !p_CitySet{ playerid } )
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if ( !p_CitySet{ playerid } )
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ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos", "Select", "" );
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ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" );
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SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
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SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
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}
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}
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@ -22042,7 +22045,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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if ( !response )
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if ( !response )
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{
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{
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if ( !p_CitySet{ playerid } )
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if ( !p_CitySet{ playerid } )
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return ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos", "Select", "" ), 1;
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return ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" ), 1;
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return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
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return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
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}
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}
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@ -23920,7 +23923,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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}
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}
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if ( ( dialogid == DIALOG_ACC_GUARD ) && response )
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if ( ( dialogid == DIALOG_ACC_GUARD ) && response )
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{
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{
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if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] )
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if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED )
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return SendError( playerid, "You must be verified to use this feature." );
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return SendError( playerid, "You must be verified to use this feature." );
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switch ( listitem )
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switch ( listitem )
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@ -23939,6 +23942,18 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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format( szBigString, sizeof( szBigString ), "SELECT * FROM `EMAILS` WHERE `ID`=%d", p_accountSecurityData[ playerid ] [ E_ID ] );
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format( szBigString, sizeof( szBigString ), "SELECT * FROM `EMAILS` WHERE `ID`=%d", p_accountSecurityData[ playerid ] [ E_ID ] );
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mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardDelete", "d", playerid );
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mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardDelete", "d", playerid );
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}
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}
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case 3:
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{
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if ( p_AddedEmail{ playerid } )
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return SendError( playerid, "You already added an email to your account before." );
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Beep( playerid );
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p_AddedEmail{ playerid } = true;
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p_IrresistibleCoins[ playerid ] += 5.0;
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mysql_single_query( sprintf( "UPDATE `USERS` SET `USED_EMAIL`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
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SendGlobalMessage( COLOR_BLUE, "[EMAIL CONFIRMED]"COL_GREY" %s(%d) has confirmed their "COL_BLUE"/email"COL_GREY" and received free 5.0 IC!", ReturnPlayerName( playerid ), playerid );
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return 1;
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}
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}
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}
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return 1;
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return 1;
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}
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}
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@ -23989,11 +24004,39 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
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SendServerMessage( playerid, "Your Irresistible Guard mode is now set to "COL_GREY"%s"COL_WHITE".", SecurityModeToString( listitem ) );
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SendServerMessage( playerid, "Your Irresistible Guard mode is now set to "COL_GREY"%s"COL_WHITE".", SecurityModeToString( listitem ) );
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return ShowPlayerAccountGuard( playerid );
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return ShowPlayerAccountGuard( playerid );
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}
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}
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if ( dialogid == DIALOG_ACC_GUARD_EMAIL )
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if ( dialogid == DIALOG_ACC_EMAIL ) {
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{
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if ( ! response )
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return SendError( playerid, "Nothing to show!" );
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if ( ! response ) {
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ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
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SendServerMessage( playerid, "If you ever wish to assign an email to your account in the future, use "COL_GREY"/email"COL_WHITE"." );
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return 1;
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}
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new
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email[ 64 ];
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if ( sscanf( inputtext, "s[64]", email ) ) {
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ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" );
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return SendError( playerid, "Your email must be between 4 and 64 characters long." );
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}
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if ( ! ( 3 < strlen( email ) < 64 ) ) {
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ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" );
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return SendError( playerid, "Your email must be between 4 and 64 characters long." );
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}
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if ( ! regex_match( email, "[a-zA-Z0-9_\\.]+@([a-zA-Z0-9\\-]+\\.)+[a-zA-Z]{2,4}" ) ) {
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ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be valid (foo@example.com).", "Confirm", "Cancel" );
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return SendError( playerid, "Your email must be valid (foo@example.com)." );
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}
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format( szBigString, sizeof( szBigString ), "INSERT INTO `EMAIL_VERIFY`(`USER_ID`, `EMAIL`) VALUES (%d, '%s') ON DUPLICATE KEY UPDATE `EMAIL`='%s',`DATE`=CURRENT_TIMESTAMP", p_AccountID[ playerid ], mysql_escape( email ), mysql_escape( email ) );
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mysql_function_query( dbHandle, szBigString, true, "OnQueueEmailVerification", "ds", playerid, email );
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ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
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return 1;
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}
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if ( dialogid == DIALOG_ACC_GUARD_EMAIL && response )
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{
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new
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new
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email[ 64 ];
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email[ 64 ];
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@ -31531,7 +31574,7 @@ stock returnCityName( city )
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case CITY_SF: string = "San Fierro";
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case CITY_SF: string = "San Fierro";
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case CITY_LV: string = "Las Venturas";
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case CITY_LV: string = "Las Venturas";
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case CITY_LS: string = "Los Santos";
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case CITY_LS: string = "Los Santos";
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default: string = "Unknown City";
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default: string = "Random City";
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}
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}
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return string;
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return string;
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}
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}
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@ -35893,6 +35936,11 @@ stock ShowPlayerAccountGuard( playerid )
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} else {
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} else {
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format( szBigString, sizeof( szBigString ), ""COL_WHITE"Your account email is "COL_GREEN"confirmed\t \nConfirm Email\t"COL_GREEN"%s\nSecurity Mode\t%s\n"COL_RED"Remove Irresistible Guard\t"COL_RED"approx. 24h", CensoreString( p_accountSecurityData[ playerid ] [ E_EMAIL ] ), SecurityModeToString( p_accountSecurityData[ playerid ] [ E_MODE ] ) );
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format( szBigString, sizeof( szBigString ), ""COL_WHITE"Your account email is "COL_GREEN"confirmed\t \nConfirm Email\t"COL_GREEN"%s\nSecurity Mode\t%s\n"COL_RED"Remove Irresistible Guard\t"COL_RED"approx. 24h", CensoreString( p_accountSecurityData[ playerid ] [ E_EMAIL ] ), SecurityModeToString( p_accountSecurityData[ playerid ] [ E_MODE ] ) );
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}
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}
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// award user for adding their email
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if ( p_AddedEmail{ playerid } == false ) {
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strcat( szBigString, "\n"COL_GOLD"Claim Free 5 IC For Confirming!\t \t"COL_GOLD">>>" );
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}
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} else {
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} else {
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szBigString = ""COL_WHITE"Your account email is "COL_RED"unconfirmed\t \nConfirm Email\t"COL_GREY">>>";
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szBigString = ""COL_WHITE"Your account email is "COL_RED"unconfirmed\t \nConfirm Email\t"COL_GREY">>>";
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}
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}
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@ -35980,6 +36028,10 @@ thread OnAccountEmailVerify( playerid, login_force )
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timestamp = cache_get_field_content_int( 0, "DATE", dbHandle );
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timestamp = cache_get_field_content_int( 0, "DATE", dbHandle );
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}
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}
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// No point making a disabled user validate
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if ( login_force && p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_DISABLED )
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return 1;
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// No point forcing a mild mode user to validate
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// No point forcing a mild mode user to validate
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if ( login_force && p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_MILD )
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if ( login_force && p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_MILD )
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return SendError( playerid, "This account is protected by Irresistible Guard. "COL_RED"Please verify your IP through your email to transact in-game." );
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return SendError( playerid, "This account is protected by Irresistible Guard. "COL_RED"Please verify your IP through your email to transact in-game." );
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@ -160,3 +160,4 @@
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#define DIALOG_CASINO_REWARDS 1152
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#define DIALOG_CASINO_REWARDS 1152
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#define DIALOG_AIRPORT 1153
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#define DIALOG_AIRPORT 1153
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#define DIALOG_CASINO_BAR 1154
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#define DIALOG_CASINO_BAR 1154
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#define DIALOG_ACC_EMAIL 1155
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@ -4,6 +4,8 @@
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(+) You no longer need to be near the Kitchen of cluckin' bell to export.
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(+) You no longer need to be near the Kitchen of cluckin' bell to export.
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(+) Adds The Visage Casino to "/gps".
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(+) Adds The Visage Casino to "/gps".
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(+) Random City is now a valid option for City Selection.
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(+) Random City is now a valid option for City Selection.
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(+) As soon as a user registers, they will be prompted a dialog to enter their email.
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(*) 4 Dragons and Caliguas casino poker tables have had their blinds readjusted appropriately.
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(*) 4 Dragons and Caliguas casino poker tables have had their blinds readjusted appropriately.
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(*) If you disabled Irresistible Guard, you will not be required to put a code when you login.
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(/) Meth cooking time halved, profit doubled and sound replaced.
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(/) Meth cooking time halved, profit doubled and sound replaced.
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(/) New Meth Van/Journey interior thanks to Gal!
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(/) New Meth Van/Journey interior thanks to Gal!
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