modulize atm system and crime report system

This commit is contained in:
Lorenc Pekaj 2018-10-10 15:21:11 +11:00
parent 7f69b7427f
commit c3ce372f9f
8 changed files with 388 additions and 335 deletions

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@ -11,7 +11,6 @@
#include "irresistible\cnr\player.pwn" #include "irresistible\cnr\player.pwn"
#include "irresistible\cnr\global.pwn" #include "irresistible\cnr\global.pwn"
#include "irresistible\cnr\classes.pwn" #include "irresistible\cnr\classes.pwn"
#include "irresistible\cnr\jobs.pwn"
#include "irresistible\cnr\textdraws.pwn" #include "irresistible\cnr\textdraws.pwn"
#include "irresistible\cnr\progress.pwn" #include "irresistible\cnr\progress.pwn"
#include "irresistible\cnr\spawn.pwn" #include "irresistible\cnr\spawn.pwn"
@ -21,6 +20,7 @@
// reliant on core definitions // reliant on core definitions
#include "irresistible\cnr\vip\_vip.pwn" #include "irresistible\cnr\vip\_vip.pwn"
#include "irresistible\cnr\jobs.pwn"
#include "irresistible\cnr\experience.pwn" #include "irresistible\cnr\experience.pwn"
#include "irresistible\cnr\ammunation.pwn" #include "irresistible\cnr\ammunation.pwn"
#include "irresistible\cnr\irresistibleguard.pwn" #include "irresistible\cnr\irresistibleguard.pwn"

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@ -35,6 +35,7 @@
#include "irresistible\cnr\features\weapon_locker.pwn" #include "irresistible\cnr\features\weapon_locker.pwn"
#include "irresistible\cnr\features\bribes.pwn" #include "irresistible\cnr\features\bribes.pwn"
#include "irresistible\cnr\features\info_pickups.pwn" #include "irresistible\cnr\features\info_pickups.pwn"
#include "irresistible\cnr\features\crime_reports.pwn"
// disabled // disabled
// #include "irresistible\cnr\features\eastereggs.pwn" // #include "irresistible\cnr\features\eastereggs.pwn"

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@ -0,0 +1,79 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\features\crime_reports.pwn
* Purpose: whenever a criminal starts a crime, a report is created
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#define MAX_INFORMED_ROBBERIES ( 25 )
/* ** Variables ** */
enum E_INFORMED_ROBBERY_DATA
{
E_MAP_ICON, E_ALPHA
};
static stock
g_informedRobberies [ MAX_INFORMED_ROBBERIES ] [ E_INFORMED_ROBBERY_DATA ],
Iterator: InformedRobbery < MAX_INFORMED_ROBBERIES >
;
/* ** Hooks ** */
hook OnServerUpdate( )
{
// Update Criminal Report Markers
foreach ( new ir : InformedRobbery )
{
if ( ( g_informedRobberies[ ir ] [ E_ALPHA ] -= 7 ) <= 0 )
{
new
cur = ir;
DestroyDynamicMapIcon( g_informedRobberies[ ir ] [ E_MAP_ICON ] );
Iter_SafeRemove(InformedRobbery, cur, ir);
}
else Streamer_SetIntData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ ir ] [ E_MAP_ICON ], E_STREAMER_COLOR, setAlpha( COLOR_WANTED12, g_informedRobberies[ ir ] [ E_ALPHA ] ) );
}
return 1;
}
/* ** Functions ** */
stock CreateCrimeReport( playerid )
{
if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
return;
if ( IsPlayerJob( playerid, JOB_BURGLAR ) )
return;
new
iCrimeReport = Iter_Free( InformedRobbery );
if ( iCrimeReport != ITER_NONE )
{
new
Float: X, Float: Y, Float: Z;
// Add iterator
Iter_Add( InformedRobbery, iCrimeReport );
// Find user location
GetPlayerOutsidePos( playerid, X, Y, Z );
// Create marker
g_informedRobberies[ iCrimeReport ] [ E_ALPHA ] = 0xAA;
g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ] = CreateDynamicMapIcon( X, Y, Z, 0, COLOR_WANTED12, -1, -1, 0, 1000.0, MAPICON_GLOBAL );
// Reset Players In Map Icon
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, 0 );
// Show For All Cops
foreach (new i : Player) if ( p_Class[ i ] == CLASS_POLICE ) {
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, i );
}
}
}

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@ -9,4 +9,5 @@
#include "irresistible\cnr\features\robbery\safes.pwn" #include "irresistible\cnr\features\robbery\safes.pwn"
#include "irresistible\cnr\features\robbery\clerks.pwn" #include "irresistible\cnr\features\robbery\clerks.pwn"
#include "irresistible\cnr\features\robbery\vaults.pwn" #include "irresistible\cnr\features\robbery\vaults.pwn"
#include "irresistible\cnr\features\robbery\atms.pwn"
#include "irresistible\cnr\features\robbery\robbery_init.pwn" #include "irresistible\cnr\features\robbery\robbery_init.pwn"

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@ -0,0 +1,241 @@
/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc Pekaj
* Module: cnr\features\robbery\atms.pwn
* Purpose: robbable ATM system which can also be used for banking
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Definitions ** */
#if defined MAX_FACILITIES
#define MAX_ATMS ( 48 + MAX_FACILITIES )
#else
#define MAX_ATMS ( 48 )
#endif
/* ** Variables ** */
enum E_ATM_DATA
{
E_CHECKPOINT, Float: E_HEALTH, E_TIMESTAMP,
E_OBJECT, Text3D: E_LABEL, bool: E_DISABLED,
E_PICKUP, E_LOOT, E_WORLD
};
static stock
g_atmData [ MAX_ATMS ] [ E_ATM_DATA ],
Iterator: atms < MAX_ATMS >
;
/* ** Hooks ** */
hook OnScriptInit( )
{
// San Fierro
CreateATM( -1938.123291, 883.547668, 38.087814, 270.000000 );
CreateATM( -2408.914794, 720.656738, 34.751876, 180.000000 );
CreateATM( -1980.711669, 122.112731, 27.267499, 90.000000 );
CreateATM( -2647.664306, -22.565168, 5.7128110, 180.000000 );
CreateATM( -1917.654418, 558.118347, 34.743148, 270.000000 );
CreateATM( -2635.699951, 631.200012, 14.079999, 180.000000 );
CreateATM( -2636.040000, 208.560000, 3.8800000, 360.000000 );
CreateATM( -2512.100000, 2340.74000, 4.5799990, 180.000000 );
CreateATM( -2525.250000, -624.97000, 132.41000, 360.000000 );
// Las Venturas
CreateATM( 2544.055175, 2242.881835, 10.471873, 180.000000 );
CreateATM( 2110.729736, 2061.529052, 10.500308, 180.000000 );
CreateATM( 2233.845703, 957.4488520, 10.470303, 90.0000000 );
CreateATM( 2413.644287, 1114.202758, 10.452508, -90.000000 );
CreateATM( 1900.780151, 1102.897583, 10.459669, 180.000000 );
CreateATM( 2349.165283, 1543.896972, 10.469670, 180.000000 );
CreateATM( 2845.597412, 1286.504272, 11.030617, 0.00000000 );
CreateATM( 1879.681396, 722.8941040, 10.440302, 180.000000 );
CreateATM( 997.7407220, 2086.763427, 10.459657, -90.000000 );
CreateATM( 1480.238769, 2206.801025, 10.663430, -90.000000 );
CreateATM( 1677.719604, 2756.413330, 10.459667, -90.000000 );
CreateATM( -16.0785670, 1221.418579, 19.012741, -90.000000 );
CreateATM( -792.090637, 2744.119140, 45.490905, 180.000000 );
CreateATM( -1505.61242, 2622.352050, 55.470737, -90.000000 );
CreateATM( -1952.57629, 2388.553466, 49.139991, 20.0000000 );
CreateATM( -856.524902, 1528.208496, 22.238605, -90.000000 );
// Los Santos
CreateATM( 2234.733398, 51.345561000, 26.134365, 0.000000, 0.0 );
CreateATM( 1381.069213, 259.56204200, 19.156929, 157.0000, 0.0 );
CreateATM( 255.4551690, -197.5846250, 1.2381240, -90.0000, 0.0 );
CreateATM( 661.3598020, -555.1714470, 15.965932, -90.0000, 0.0 );
CreateATM( -2177.50292, -2435.006591, 30.214990, 52.00000, 0.0 );
CreateATM( 1367.251464, -1284.611938, 13.156874, -90.6000, 0.0 );
CreateATM( 1928.592651, -1771.088012, 13.172806, 90.00000, 0.0 );
CreateATM( 2323.767333, -1644.993896, 14.442724, 0.000000, 0.0 );
CreateATM( 2043.748779, -1416.704711, 16.810766, -90.0000, 0.0 );
CreateATM( 2387.751464, -1981.961669, 13.156866, -180.000, 0.0 );
CreateATM( 1494.450195, -1768.979492, 18.365745, -90.0000, 0.0 );
CreateATM( 1051.627075, -1026.406616, 31.661567, 0.000000, 0.0 );
CreateATM( 816.8725580, -1356.521240, 13.156099, -180.000, 0.0 );
CreateATM( 1808.732177, -1567.267822, 13.063967, 37.00000, 0.0 );
CreateATM( 2412.541259, -1492.666992, 23.628126, -180.000, 0.0 );
CreateATM( 2431.131347, -1219.477539, 25.022165, 0.000000, 0.0 );
// Casinos
CreateATM( 1985.135253, 1003.277404, 994.097290, 0.000 ); // 4 Drags
CreateATM( 1986.635253, 1032.391113, 994.097290, 180.0 ); // 4 Drags
CreateATM( 2230.132324, 1647.986816, 1007.97900, -90.0 ); // Caligs
CreateATM( 2241.676269, 1649.486816, 1007.97900, 90.00 ); // Caligs
return 1;
}
hook OnServerUpdate( )
{
foreach ( new i : atms ) if ( g_atmData[ i ] [ E_DISABLED ] && g_iTime > g_atmData[ i ] [ E_TIMESTAMP ] ) {
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_GREY"100%" );
DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] ), g_atmData[ i ] [ E_PICKUP ] = -1;
g_atmData[ i ] [ E_LOOT ] = 0, g_atmData[ i ] [ E_DISABLED ] = false, g_atmData[ i ] [ E_HEALTH ] = 100.0;
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_atmData[ i ] [ E_OBJECT ], E_STREAMER_MODEL_ID, 19324 );
}
return 1;
}
hook OnPlayerShootDynObject( playerid, weaponid, objectid, Float: x, Float: y, Float: z )
{
new
Float: X, Float: Y, Float: Z, Float: rZ,
modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID )
;
if ( modelid == 19324 )
{
if ( GetPlayerClass( playerid ) == CLASS_POLICE )
return 1; // Prevent police from damaging atms
new Float: Damage = GetWeaponDamageFromDistance( weaponid, GetPlayerDistanceFromPoint( playerid, x, y, z ) );
new player_world = GetPlayerVirtualWorld( playerid );
foreach ( new i : atms ) {
if ( g_atmData[ i ] [ E_WORLD ] != -1 && g_atmData[ i ] [ E_WORLD ] != player_world ) continue;
if ( g_atmData[ i ] [ E_OBJECT ] == objectid && !g_atmData[ i ] [ E_DISABLED ] )
{
if ( GetDynamicObjectPos( objectid, X, Y, Z ) && IsPointToPoint( 1.0, X + x, Y + y, Z + z, X, Y, Z ) ) {
new
Float: atmDamage = floatdiv( Damage, 4 );
if ( ( g_atmData[ i ] [ E_HEALTH ] -= atmDamage ) > 0.0 ) {
format( szNormalString, 24, "[ATM]\n"COL_GREY"%0.0f%%", g_atmData[ i ] [ E_HEALTH ] );
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, szNormalString );
} else {
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_RED"Disabled" );
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_atmData[ i ] [ E_OBJECT ], E_STREAMER_MODEL_ID, 2943 );
g_atmData[ i ] [ E_TIMESTAMP ] = g_iTime + 240;
g_atmData[ i ] [ E_DISABLED ] = true;
if ( random( 101 ) <= 20 ) {
new
szLocation[ MAX_ZONE_NAME ];
GetPlayerPos ( playerid, X, Y, Z );
GetZoneFromCoordinates ( szLocation, X, Y, Z );
CreateCrimeReport( playerid );
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing an ATM near %s, suspect is armed and dangerous.", ReturnPlayerName( playerid ), szLocation );
SendServerMessage( playerid, "There seems to be no money in the ATM that you have breached." );
} else {
GetDynamicObjectRot( objectid, rZ, rZ, rZ );
g_atmData[ i ] [ E_PICKUP ] = CreateDynamicPickup( 1550, 1, X + 1.0 * -floatsin( -rZ, degrees ), Y + 1.0 * -floatcos( -rZ, degrees ), Z + 0.33, .worldid = g_atmData[ i ] [ E_WORLD ] );
g_atmData[ i ] [ E_LOOT ] = RandomEx( 320, 750 );
if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) {
new extra_loot = floatround( float( g_atmData[ i ] [ E_LOOT ] ) * ROBBERY_MONEYCASE_BONUS );
g_atmData[ i ] [ E_LOOT ] = extra_loot;
}
SendServerMessage( playerid, "You've breached an ATM! Rob the money that has been dispensed for quick pocket change!" );
}
}
break;
}
}
}
}
return 1;
}
hook OnPlayerEnterDynamicCP( playerid, checkpointid )
{
if ( ! IsPlayerInAnyVehicle( playerid ) )
{
foreach ( new i : atms ) if ( checkpointid == g_atmData[ i ] [ E_CHECKPOINT ] ) {
if ( g_atmData[ i ] [ E_DISABLED ] ) {
return SendError( playerid, "This ATM has recently been robbed and cannot be accessed for now." );
} else {
return ShowPlayerBankMenuDialog( playerid );
}
}
}
return 1;
}
hook OnPlayerPickUpDynPickup( playerid, pickupid )
{
static
Float: X, Float: Y, Float: Z;
// Money bag from atms
if ( GetPlayerClass( playerid ) != CLASS_POLICE )
{
foreach ( new i : atms ) if ( g_atmData[ i ] [ E_DISABLED ] )
{
if ( g_atmData[ i ] [ E_PICKUP ] == pickupid && pickupid != -1 )
{
new
szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ], iLoot = g_atmData[ i ] [ E_LOOT ];
SplitPlayerCashForGang( playerid, iLoot );
ach_HandlePlayerRobbery( playerid );
DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] );
g_atmData[ i ] [ E_PICKUP ] = -1;
g_atmData[ i ] [ E_LOOT ] = 0;
GivePlayerWantedLevel( playerid, 4 );
GivePlayerScore( playerid, 1 );
GivePlayerExperience( playerid, E_ROBBERY, 0.67 );
GetPlayerPos ( playerid, X, Y, Z );
Get2DCity ( szCity, X, Y, Z );
GetZoneFromCoordinates ( szLocation, X, Y, Z );
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from an ATM near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( iLoot ), szLocation, szCity );
return SendServerMessage( playerid, "You have successfully taken "COL_GOLD"%s"COL_WHITE" dispensed from the ATM.", cash_format( iLoot ) );
}
}
}
return 1;
}
/* ** Functions ** */
stock CreateATM( Float: X, Float: Y, Float: Z, Float: rX, Float: offset = 180.0, world = -1 )
{
new ID = Iter_Free( atms );
if ( ID != ITER_NONE )
{
rX = rX - offset;
new
Float: nX = X + 1.0 * -floatsin( -rX, degrees ),
Float: nY = Y + 1.0 * -floatcos( -rX, degrees )
;
Iter_Add( atms, ID );
g_atmData[ ID ] [ E_HEALTH ] = 100.0;
g_atmData[ ID ] [ E_CHECKPOINT ] = CreateDynamicCP( nX, nY, Z, 1.0, .worldid = world );
g_atmData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 19324, X, Y, Z, 0.0, 0.0, rX, .priority = 2, .worldid = world );
g_atmData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( "[ATM]\n"COL_GREY"100%", COLOR_GOLD, nX, nY, Z, 20.0, .worldid = world );
g_atmData[ ID ] [ E_WORLD ] = world;
}
return ID;
}

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@ -204,7 +204,7 @@ stock AttachToRobberySafe( robberyid, playerid, type )
//if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] ) //if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] )
// return 0xBF; // has $0 in bank as biz // return 0xBF; // has $0 in bank as biz
if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! JobEquals( playerid, JOB_BURGLAR ) ) if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! IsPlayerJob( playerid, JOB_BURGLAR ) )
return 0; // must be burglar to rob safe return 0; // must be burglar to rob safe
if ( IsBusinessAssociate( playerid, g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ) ) if ( IsBusinessAssociate( playerid, g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ) )
@ -635,7 +635,7 @@ function SetPlayerHandleNearestSafe( playerid )
else if ( g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF ) return SendError( playerid, "This safe is currently busy." ); else if ( g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF ) return SendError( playerid, "This safe is currently busy." );
else if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot pick this safe as a law enforcement officer." ); else if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot pick this safe as a law enforcement officer." );
// else if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] ) return SendError( playerid, "There is nothing to rob from this business safe." ); // else if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] ) return SendError( playerid, "There is nothing to rob from this business safe." );
else if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! JobEquals( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You need to be a burglar to rob this safe." ); else if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! IsPlayerJob( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You need to be a burglar to rob this safe." );
else if ( IsBusinessAssociate( playerid, g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ) ) return SendError( playerid, "You are an associate of this business, you cannot rob it!" ); else if ( IsBusinessAssociate( playerid, g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ) ) return SendError( playerid, "You are an associate of this business, you cannot rob it!" );
else if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return SendError( playerid, "The safe is currently occupied by a drill." ); else if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return SendError( playerid, "The safe is currently occupied by a drill." );
else else

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@ -26,6 +26,10 @@
/* ** Hooks ** */ /* ** Hooks ** */
/* ** Functions ** */ /* ** Functions ** */
stock IsPlayerJob( playerid, jobid ) {
return ( p_Job{ playerid } == jobid ) || ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPJob{ playerid } == jobid );
}
stock GetJobIDFromName( szJob[ ] ) stock GetJobIDFromName( szJob[ ] )
{ {
static const static const

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@ -16,7 +16,7 @@
// #pragma option -d3 // #pragma option -d3
#pragma dynamic 7200000 #pragma dynamic 7200000
// #define DEBUG_MODE #define DEBUG_MODE
#if defined DEBUG_MODE #if defined DEBUG_MODE
#pragma option -d3 #pragma option -d3
@ -153,25 +153,6 @@ new
Iterator:gates<MAX_GATES> Iterator:gates<MAX_GATES>
; ;
/* ** ATM System ** */
#if defined MAX_FACILITIES
#define MAX_ATMS ( 48 + MAX_FACILITIES )
#else
#define MAX_ATMS ( 48 )
#endif
enum E_ATM_DATA
{
E_CHECKPOINT, Float: E_HEALTH, E_TIMESTAMP,
E_OBJECT, Text3D: E_LABEL, bool: E_DISABLED,
E_PICKUP, E_LOOT, E_WORLD
};
new
g_atmData [ MAX_ATMS ] [ E_ATM_DATA ],
Iterator: atms < MAX_ATMS >
;
/* ** Fire System ** */ /* ** Fire System ** */
enum E_FIRE_DATA enum E_FIRE_DATA
{ {
@ -448,19 +429,6 @@ new
p_streakData[ MAX_PLAYERS ] [ MAX_STREAKS ] [ E_STREAK_DATA ] p_streakData[ MAX_PLAYERS ] [ MAX_STREAKS ] [ E_STREAK_DATA ]
; ;
/* ** Informed Robbery System ** */
#define MAX_INFORMED_ROBBERIES ( 25 )
enum E_INFORMED_ROBBERY_DATA
{
E_MAP_ICON, E_ALPHA
};
new
g_informedRobberies[ MAX_INFORMED_ROBBERIES ] [ E_INFORMED_ROBBERY_DATA ],
Iterator:InformedRobbery< MAX_INFORMED_ROBBERIES >
;
/* ** Race System ** */ /* ** Race System ** */
#define MAX_RACES ( 32 ) #define MAX_RACES ( 32 )
@ -705,69 +673,6 @@ public OnGameModeInit()
CreateDynamicMapIcon( 815.69880, -1347.7256, 13.1043, 42, 0, -1, -1, -1, 750.0 ); // TrainStation CreateDynamicMapIcon( 815.69880, -1347.7256, 13.1043, 42, 0, -1, -1, -1, 750.0 ); // TrainStation
CreateDynamicMapIcon( 1911.2578, -1775.8676, 12.9470, 8, 0, -1, -1, -1, 750.0 ); // BombShop CreateDynamicMapIcon( 1911.2578, -1775.8676, 12.9470, 8, 0, -1, -1, -1, 750.0 ); // BombShop
/* ** Weapon Locker ** */
CreateAmmunationLocker( -1614.41992, 672.565246, -4.90625, 180.0000 );
CreateAmmunationLocker( 2245.062988, 2434.94458, 10.82031, -90.0000 );
CreateAmmunationLocker( 1525.003051, -1669.4093, 6.228725, 90.00000 );
CreateAmmunationLocker( 1527.936645, -1462.0344, 9.500000, -90.0000 );
CreateAmmunationLocker( 937.0916130, 1733.15197, 8.851562, 90.00000 );
CreateAmmunationLocker( -2458.59399, 501.431365, 30.02399, 0.000000 );
/* ** ATM Points ** */
// San Fierro
CreateATM( -1938.123291, 883.547668, 38.087814, 270.000000 ); // 0
CreateATM( -2408.914794, 720.656738, 34.751876, 180.000000 ); // 1
CreateATM( -1980.711669, 122.112731, 27.267499, 90.000000 ); // 2
CreateATM( -2647.664306, -22.565168, 5.7128110, 180.000000 ); // 3
CreateATM( -1917.654418, 558.118347, 34.743148, 270.000000 ); // 4
CreateATM( -2635.699951, 631.200012, 14.079999, 180.000000 ); // 5
CreateATM( -2636.040000, 208.560000, 3.8800000, 360.000000 ); // 6
CreateATM( -2512.100000, 2340.74000, 4.5799990, 180.000000 ); // 7
CreateATM( -2525.250000, -624.97000, 132.41000, 360.000000 ); // 8
// Las Venturas
CreateATM( 2544.055175, 2242.881835, 10.471873, 180.000000 ); // 0
CreateATM( 2110.729736, 2061.529052, 10.500308, 180.000000 ); // 1
CreateATM( 2233.845703, 957.4488520, 10.470303, 90.0000000 ); // 2
CreateATM( 2413.644287, 1114.202758, 10.452508, -90.000000 ); // 3
CreateATM( 1900.780151, 1102.897583, 10.459669, 180.000000 ); // 4
CreateATM( 2349.165283, 1543.896972, 10.469670, 180.000000 ); // 5
CreateATM( 2845.597412, 1286.504272, 11.030617, 0.00000000 ); // 6
CreateATM( 1879.681396, 722.8941040, 10.440302, 180.000000 ); // 7
CreateATM( 997.7407220, 2086.763427, 10.459657, -90.000000 ); // 8
CreateATM( 1480.238769, 2206.801025, 10.663430, -90.000000 ); // 9
CreateATM( 1677.719604, 2756.413330, 10.459667, -90.000000 ); // 10
CreateATM( -16.0785670, 1221.418579, 19.012741, -90.000000 ); // 11
CreateATM( -792.090637, 2744.119140, 45.490905, 180.000000 ); // 12
CreateATM( -1505.61242, 2622.352050, 55.470737, -90.000000 ); // 13
CreateATM( -1952.57629, 2388.553466, 49.139991, 20.0000000 ); // 14
CreateATM( -856.524902, 1528.208496, 22.238605, -90.000000 ); // 15
// Los Santos
CreateATM( 2234.733398, 51.345561000, 26.134365, 0.000000, 0.0 ); // 0
CreateATM( 1381.069213, 259.56204200, 19.156929, 157.0000, 0.0 ); // 1
CreateATM( 255.4551690, -197.5846250, 1.2381240, -90.0000, 0.0 ); // 2
CreateATM( 661.3598020, -555.1714470, 15.965932, -90.0000, 0.0 ); // 3
CreateATM( -2177.50292, -2435.006591, 30.214990, 52.00000, 0.0 ); // 4
CreateATM( 1367.251464, -1284.611938, 13.156874, -90.6000, 0.0 ); // 5
CreateATM( 1928.592651, -1771.088012, 13.172806, 90.00000, 0.0 ); // 6
CreateATM( 2323.767333, -1644.993896, 14.442724, 0.000000, 0.0 ); // 7
CreateATM( 2043.748779, -1416.704711, 16.810766, -90.0000, 0.0 ); // 8
CreateATM( 2387.751464, -1981.961669, 13.156866, -180.000, 0.0 ); // 9
CreateATM( 1494.450195, -1768.979492, 18.365745, -90.0000, 0.0 ); // 10
CreateATM( 1051.627075, -1026.406616, 31.661567, 0.000000, 0.0 ); // 11
CreateATM( 816.8725580, -1356.521240, 13.156099, -180.000, 0.0 ); // 12
CreateATM( 1808.732177, -1567.267822, 13.063967, 37.00000, 0.0 ); // 13
CreateATM( 2412.541259, -1492.666992, 23.628126, -180.000, 0.0 ); // 14
CreateATM( 2431.131347, -1219.477539, 25.022165, 0.000000, 0.0 ); // 15
// Casinos
CreateATM( 1985.135253, 1003.277404, 994.097290, 0.000 ); // 4 Drags
CreateATM( 1986.635253, 1032.391113, 994.097290, 180.0 ); // 4 Drags
CreateATM( 2230.132324, 1647.986816, 1007.97900, -90.0 ); // Caligs
CreateATM( 2241.676269, 1649.486816, 1007.97900, 90.00 ); // Caligs
/* ** Drug Dealer ** */ /* ** Drug Dealer ** */
// San Fierro // San Fierro
@ -1595,19 +1500,6 @@ public OnServerUpdateTimer( )
} }
} }
// Update Criminal Report Markers
foreach (new ir : InformedRobbery)
{
if ( ( g_informedRobberies[ ir ] [ E_ALPHA ] -= 7 ) <= 0 )
{
new
cur = ir;
DestroyDynamicMapIcon( g_informedRobberies[ ir ] [ E_MAP_ICON ] );
Iter_SafeRemove(InformedRobbery, cur, ir);
}
else Streamer_SetIntData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ ir ] [ E_MAP_ICON ], E_STREAMER_COLOR, setAlpha( COLOR_WANTED12, g_informedRobberies[ ir ] [ E_ALPHA ] ) );
}
// Soft delete gang // Soft delete gang
foreach (new gangid : gangs) if ( g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] != 0 && g_iTime > g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] ) foreach (new gangid : gangs) if ( g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] != 0 && g_iTime > g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] )
@ -1635,14 +1527,6 @@ public OnServerUpdateTimer( )
ClearInactiveWeaponDrops( g_iTime ); ClearInactiveWeaponDrops( g_iTime );
#endif #endif
// Replenish Atms
foreach ( new i : atms ) if ( g_atmData[ i ] [ E_DISABLED ] && g_iTime > g_atmData[ i ] [ E_TIMESTAMP ] ) {
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_GREY"100%" );
DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] ), g_atmData[ i ] [ E_PICKUP ] = -1;
g_atmData[ i ] [ E_LOOT ] = 0, g_atmData[ i ] [ E_DISABLED ] = false, g_atmData[ i ] [ E_HEALTH ] = 100.0;
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_atmData[ i ] [ E_OBJECT ], E_STREAMER_MODEL_ID, 19324 );
}
// Replenish Vaults // Replenish Vaults
for( new i = 0; i < sizeof( g_bankvaultData ); i++ ) if ( g_bankvaultData[ i ] [ E_DISABLED ] && g_iTime > g_bankvaultData[ i ] [ E_TIMESTAMP_CLOSE ] ) for( new i = 0; i < sizeof( g_bankvaultData ); i++ ) if ( g_bankvaultData[ i ] [ E_DISABLED ] && g_iTime > g_bankvaultData[ i ] [ E_TIMESTAMP_CLOSE ] )
{ {
@ -3030,9 +2914,7 @@ stock CreateExplosiveBullet( playerid ) {
public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:y, Float:z ) public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:y, Float:z )
{ {
new new
Float: X, Float: Y, Float: Z, Float: rZ, modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID );
modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID )
;
// Explosive Bullets // Explosive Bullets
CreateExplosiveBullet( playerid ); CreateExplosiveBullet( playerid );
@ -3054,64 +2936,6 @@ public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:
} }
} }
} }
// ATM
case 19324:
{
if ( p_Class[ playerid ] == CLASS_POLICE )
return 1; // Prevent police from damaging atms
new Float: Damage = GetWeaponDamageFromDistance( weaponid, GetPlayerDistanceFromPoint( playerid, x, y, z ) );
new player_world = GetPlayerVirtualWorld( playerid );
foreach ( new i : atms ) {
if ( g_atmData[ i ] [ E_WORLD ] != -1 && g_atmData[ i ] [ E_WORLD ] != player_world ) continue;
if ( g_atmData[ i ] [ E_OBJECT ] == objectid && !g_atmData[ i ] [ E_DISABLED ] )
{
if ( GetDynamicObjectPos( objectid, X, Y, Z ) && IsPointToPoint( 1.0, X + x, Y + y, Z + z, X, Y, Z ) ) {
new
Float: atmDamage = floatdiv( Damage, 4 );
if ( ( g_atmData[ i ] [ E_HEALTH ] -= atmDamage ) > 0.0 ) {
format( szNormalString, 24, "[ATM]\n"COL_GREY"%0.0f%%", g_atmData[ i ] [ E_HEALTH ] );
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, szNormalString );
} else {
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_RED"Disabled" );
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_atmData[ i ] [ E_OBJECT ], E_STREAMER_MODEL_ID, 2943 );
g_atmData[ i ] [ E_TIMESTAMP ] = g_iTime + 240;
g_atmData[ i ] [ E_DISABLED ] = true;
if ( random( 101 ) <= 20 ) {
new
szLocation[ MAX_ZONE_NAME ];
GetPlayerPos ( playerid, X, Y, Z );
GetZoneFromCoordinates ( szLocation, X, Y, Z );
CreateCrimeReport( playerid );
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing an ATM near %s, suspect is armed and dangerous.", ReturnPlayerName( playerid ), szLocation );
SendServerMessage( playerid, "There seems to be no money in the ATM that you have breached." );
} else {
GetDynamicObjectRot( objectid, rZ, rZ, rZ );
g_atmData[ i ] [ E_PICKUP ] = CreateDynamicPickup( 1550, 1, X + 1.0 * -floatsin( -rZ, degrees ), Y + 1.0 * -floatcos( -rZ, degrees ), Z + 0.33, .worldid = g_atmData[ i ] [ E_WORLD ] );
g_atmData[ i ] [ E_LOOT ] = RandomEx( 320, 750 );
if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) {
new extra_loot = floatround( float( g_atmData[ i ] [ E_LOOT ] ) * ROBBERY_MONEYCASE_BONUS );
g_atmData[ i ] [ E_LOOT ] = extra_loot;
}
SendServerMessage( playerid, "You've breached an ATM! Rob the money that has been dispensed for quick pocket change!" );
}
}
break;
}
}
}
}
} }
return 1; return 1;
} }
@ -3613,7 +3437,7 @@ public OnPlayerDeath( playerid, killerid, reason )
CreateCrimeReport( killerid ); CreateCrimeReport( killerid );
} }
if ( p_Class[ killerid ] == CLASS_CIVILIAN && JobEquals( killerid, JOB_HITMAN ) ) if ( p_Class[ killerid ] == CLASS_CIVILIAN && IsPlayerJob( killerid, JOB_HITMAN ) )
{ {
new new
iContractAmount = p_ContractedAmount[ playerid ]; iContractAmount = p_ContractedAmount[ playerid ];
@ -5065,7 +4889,7 @@ CMD:request( playerid, params[ ] )
if ( iJob == JOB_RAPIST || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR ) if ( iJob == JOB_RAPIST || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR )
return SendServerMessage( playerid, "%s's do not do any services in exchange for money.", GetJobName( iJob ) ); return SendServerMessage( playerid, "%s's do not do any services in exchange for money.", GetJobName( iJob ) );
if ( JobEquals( playerid, iJob ) ) if ( IsPlayerJob( playerid, iJob ) )
return SendError( playerid, "You cannot request for your own job!" ); return SendError( playerid, "You cannot request for your own job!" );
new new
@ -5077,7 +4901,7 @@ CMD:request( playerid, params[ ] )
GetZoneFromCoordinates( szLocation, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z );
Get2DCity( szCity, X, Y, Z ); Get2DCity( szCity, X, Y, Z );
foreach(new i : Player) if ( p_Class[ i ] == CLASS_CIVILIAN && JobEquals( i, iJob ) ) foreach(new i : Player) if ( p_Class[ i ] == CLASS_CIVILIAN && IsPlayerJob( i, iJob ) )
SendClientMessageFormatted( i, -1, ""COL_GREY"[JOB REQUEST]"COL_WHITE" %s(%d) is in need of a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, GetJobName( iJob ), szLocation, szCity ); SendClientMessageFormatted( i, -1, ""COL_GREY"[JOB REQUEST]"COL_WHITE" %s(%d) is in need of a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, GetJobName( iJob ), szLocation, szCity );
p_AntiSpammyTS[ playerid ] = g_iTime + 15; p_AntiSpammyTS[ playerid ] = g_iTime + 15;
@ -5332,7 +5156,7 @@ CMD:robitems( playerid, params[ ] )
new victimid = GetClosestPlayer( playerid ); new victimid = GetClosestPlayer( playerid );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." ); else if ( !IsPlayerJob( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
@ -5440,7 +5264,7 @@ CMD:banks( playerid, params[ ] )
CMD:burglar( playerid, params[ ] ) CMD:burglar( playerid, params[ ] )
{ {
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." );
if ( !JobEquals( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You are not a burglar." ); if ( !IsPlayerJob( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You are not a burglar." );
if ( isnull( params ) ) return SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" ); if ( isnull( params ) ) return SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" );
else if ( strmatch( params, "crackpw" ) ) else if ( strmatch( params, "crackpw" ) )
@ -5676,7 +5500,7 @@ CMD:ransom( playerid, params[ ] )
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "You must be a kidnapper to use this command." ); else if ( !IsPlayerJob( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "You must be a kidnapper to use this command." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( victimid == playerid ) return SendError( playerid, "You cannot create a ransom on yourself." ); else if ( victimid == playerid ) return SendError( playerid, "You cannot create a ransom on yourself." );
else if ( IsPlayerSettingToggled( victimid, SETTING_RANSOMS ) ) return SendError( playerid, "This player has disabled ransom offers." ); else if ( IsPlayerSettingToggled( victimid, SETTING_RANSOMS ) ) return SendError( playerid, "This player has disabled ransom offers." );
@ -6154,7 +5978,7 @@ CMD:mech( playerid, params[ ] )
; ;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
if ( !JobEquals( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." ); if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" ); if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
else if ( strmatch( params, "fix" ) ) else if ( strmatch( params, "fix" ) )
{ {
@ -6316,7 +6140,7 @@ CMD:weed( playerid, params[ ] )
if ( isnull( params ) ) return SendUsage( playerid, "/weed [COLLECT/SELL/BUY/USE]" ); if ( isnull( params ) ) return SendUsage( playerid, "/weed [COLLECT/SELL/BUY/USE]" );
else if ( strmatch( params, "collect" ) ) else if ( strmatch( params, "collect" ) )
{ {
if ( !JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." ); if ( !IsPlayerJob( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." );
if ( p_WeedGrams[ playerid ] >= MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." ); if ( p_WeedGrams[ playerid ] >= MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You mustn't be inside a vehicle while collecting weed." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You mustn't be inside a vehicle while collecting weed." );
@ -6342,7 +6166,7 @@ CMD:weed( playerid, params[ ] )
{ {
new pID, iAmount; new pID, iAmount;
if ( !JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." ); if ( !IsPlayerJob( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." );
else if ( p_SellingWeedTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait a minute before selling weed again." ); else if ( p_SellingWeedTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait a minute before selling weed again." );
else if ( !p_WeedGrams[ playerid ] ) return SendError( playerid, "You don't have any weed with you." ); else if ( !p_WeedGrams[ playerid ] ) return SendError( playerid, "You don't have any weed with you." );
else if ( sscanf( params[ 5 ],"uD(1)", pID, iAmount ) ) return SendUsage( playerid, "/weed sell [PLAYER_ID] [GRAMS]" ); else if ( sscanf( params[ 5 ],"uD(1)", pID, iAmount ) ) return SendUsage( playerid, "/weed sell [PLAYER_ID] [GRAMS]" );
@ -6385,7 +6209,7 @@ CMD:weed( playerid, params[ ] )
if ( GetPlayerCash( playerid ) < iCost ) return SendError( playerid, "You need %s to buy %d grams of weed.", cash_format( iCost ), iGrams ); if ( GetPlayerCash( playerid ) < iCost ) return SendError( playerid, "You need %s to buy %d grams of weed.", cash_format( iCost ), iGrams );
else if ( IsPlayerInPaintBall( dealerid ) || IsPlayerDueling( dealerid ) ) return SendError( playerid, "Your dealer cannot deal in an arena." ); else if ( IsPlayerInPaintBall( dealerid ) || IsPlayerDueling( dealerid ) ) return SendError( playerid, "Your dealer cannot deal in an arena." );
else if ( p_Class[ dealerid ] != CLASS_CIVILIAN ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, the dealer is not a civilian." ); else if ( p_Class[ dealerid ] != CLASS_CIVILIAN ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, the dealer is not a civilian." );
else if ( !JobEquals( dealerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "Your dealer no longer does drugs." ); else if ( !IsPlayerJob( dealerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "Your dealer no longer does drugs." );
else if ( !p_WeedGrams[ dealerid ] ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your dealer doesn't have any more weed." ); else if ( !p_WeedGrams[ dealerid ] ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your dealer doesn't have any more weed." );
else if ( ( p_WeedGrams[ playerid ] + iGrams ) > MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." ); else if ( ( p_WeedGrams[ playerid ] + iGrams ) > MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." );
else else
@ -6414,7 +6238,7 @@ CMD:weed( playerid, params[ ] )
if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot use this in jail." ); if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot use this in jail." );
if ( IsPlayerLoadingObjects( playerid ) ) return SendError( playerid, "You're in a object-loading state, please wait." ); if ( IsPlayerLoadingObjects( playerid ) ) return SendError( playerid, "You're in a object-loading state, please wait." );
if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." ); if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
if ( JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You cannot use your own products, they are for resale only!" ); if ( IsPlayerJob( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You cannot use your own products, they are for resale only!" );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
//if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command in a vehicle." ); //if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command in a vehicle." );
//if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command if you're entering a vehicle." ); //if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command if you're entering a vehicle." );
@ -6953,7 +6777,7 @@ CMD:sellgun( playerid, params[ ] )
pID pID
; ;
if ( !JobEquals( playerid, JOB_WEAPON_DEALER ) ) return SendError( playerid, "You aren't a weapon dealer." ); if ( !IsPlayerJob( playerid, JOB_WEAPON_DEALER ) ) return SendError( playerid, "You aren't a weapon dealer." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can use this command." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can use this command." );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/sellgun [PLAYER_ID]" ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/sellgun [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
@ -7106,7 +6930,7 @@ CMD:acceptbj( playerid, params[ ] )
{ {
if ( !IsPlayerConnected( p_BlowjobOfferer[ playerid ] ) ) return p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your blowjob offerer isn't available." ); if ( !IsPlayerConnected( p_BlowjobOfferer[ playerid ] ) ) return p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your blowjob offerer isn't available." );
else if ( g_iTime > p_BlowjobDealTick[ playerid ] ) return SendError( playerid, "Your blowjob offer has expired." ); else if ( g_iTime > p_BlowjobDealTick[ playerid ] ) return SendError( playerid, "Your blowjob offer has expired." );
else if ( !JobEquals( p_BlowjobOfferer[ playerid ], JOB_PROSTITUTE ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." ); else if ( !IsPlayerJob( p_BlowjobOfferer[ playerid ], JOB_PROSTITUTE ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." );
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot get a blowjob inside a car." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot get a blowjob inside a car." );
else if ( IsPlayerInAnyVehicle( p_BlowjobOfferer[ playerid ] ) ) return SendError( playerid, "This player is inside a car." ); else if ( IsPlayerInAnyVehicle( p_BlowjobOfferer[ playerid ] ) ) return SendError( playerid, "This player is inside a car." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs in jail." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs in jail." );
@ -7155,7 +6979,7 @@ CMD:bj( playerid, params[ ] )
; ;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." ); else if ( !IsPlayerJob( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." );
else if ( ( GetTickCount( ) - p_AntiBlowJobSpam[ playerid ] ) < 30000 ) return SendError( playerid, "You must wait 30 seconds before using this command again." ); else if ( ( GetTickCount( ) - p_AntiBlowJobSpam[ playerid ] ) < 30000 ) return SendError( playerid, "You must wait 30 seconds before using this command again." );
else if ( sscanf( params, "ud", pID, price ) ) return SendUsage( playerid, "/(bj)blowjob [PLAYER_ID] [PRICE]" ); else if ( sscanf( params, "ud", pID, price ) ) return SendUsage( playerid, "/(bj)blowjob [PLAYER_ID] [PRICE]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." );
@ -7483,7 +7307,7 @@ CMD:placehit( playerid, params[ ] )
cash cash
; ;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "As a hitman you're not allowed to use this command." ); else if ( IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "As a hitman you're not allowed to use this command." );
else if ( sscanf( params, "ud", pID, cash ) ) return SendUsage( playerid, "/placehit [PLAYER_ID] [AMOUNT]" ); else if ( sscanf( params, "ud", pID, cash ) ) return SendUsage( playerid, "/placehit [PLAYER_ID] [AMOUNT]" );
else if ( cash > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have enough money to place this much." ); else if ( cash > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have enough money to place this much." );
else if ( cash < 1000 ) return SendError( playerid, "The minimal hit you can place is $1,000." ); else if ( cash < 1000 ) return SendError( playerid, "The minimal hit you can place is $1,000." );
@ -7523,7 +7347,7 @@ CMD:me( playerid, params[ ] )
CMD:hidetracker( playerid, params[ ] ) CMD:hidetracker( playerid, params[ ] )
{ {
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." ); if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
if ( p_TrackingTimer[ playerid ] == -1 ) return SendError( playerid, "Your tracker is already deactivated." ); if ( p_TrackingTimer[ playerid ] == -1 ) return SendError( playerid, "Your tracker is already deactivated." );
SendServerMessage(playerid, "You have de-activated the tracker."); SendServerMessage(playerid, "You have de-activated the tracker.");
KillTimer( p_TrackingTimer[ playerid ] ); KillTimer( p_TrackingTimer[ playerid ] );
@ -7539,7 +7363,7 @@ CMD:track( playerid, params[ ] )
; ;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." ); else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
@ -7557,7 +7381,7 @@ CMD:track( playerid, params[ ] )
function TrackPlayer_timer( playerid, victimid ) function TrackPlayer_timer( playerid, victimid )
{ {
if ( !IsPlayerConnected( victimid ) || p_AdminOnDuty{ victimid } == true || GetPlayerState( victimid ) == PLAYER_STATE_SPECTATING || !JobEquals( playerid, JOB_HITMAN ) || p_Class[ playerid ] != CLASS_CIVILIAN ) if ( !IsPlayerConnected( victimid ) || p_AdminOnDuty{ victimid } == true || GetPlayerState( victimid ) == PLAYER_STATE_SPECTATING || !IsPlayerJob( playerid, JOB_HITMAN ) || p_Class[ playerid ] != CLASS_CIVILIAN )
{ {
KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = -1; KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = -1;
PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] ); PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] );
@ -7700,7 +7524,7 @@ CMD:kidnap( playerid, params[ ] )
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( !JobEquals( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "Kidnappers are only permitted to use this command." ); else if ( !IsPlayerJob( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "Kidnappers are only permitted to use this command." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{ {
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
@ -8213,10 +8037,10 @@ CMD:rape( playerid, params[ ] )
if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
new iRandom = random( 101 ); new iRandom = random( 101 );
if ( JobEquals( playerid, JOB_RAPIST ) ) { iRandom += 10; } // Adds more success to rapists. if ( IsPlayerJob( playerid, JOB_RAPIST ) ) { iRandom += 10; } // Adds more success to rapists.
if ( iRandom < 75 || IsPlayerTied( victimid ) ) if ( iRandom < 75 || IsPlayerTied( victimid ) )
{ {
if ( p_InfectedHIV{ playerid } || ( JobEquals( playerid, JOB_RAPIST ) && p_AidsVaccine{ victimid } == false && !JobEquals( victimid, JOB_PROSTITUTE ) ) ) if ( p_InfectedHIV{ playerid } || ( IsPlayerJob( playerid, JOB_RAPIST ) && p_AidsVaccine{ victimid } == false && !IsPlayerJob( victimid, JOB_PROSTITUTE ) ) )
{ {
SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped and infected with "COL_RED"HIV{FFFFFF} by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped and infected with "COL_RED"HIV{FFFFFF} by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d) and infected them with "COL_RED"HIV{FFFFFF}!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d) and infected them with "COL_RED"HIV{FFFFFF}!", ReturnPlayerName( victimid ), victimid );
@ -8265,7 +8089,7 @@ CMD:c4( playerid, params[ ] )
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !JobEquals( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." ); if ( !IsPlayerJob( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
//if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
@ -8361,7 +8185,7 @@ CMD:c4( playerid, params[ ] )
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." ); else if ( !IsPlayerJob( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." );
else if ( sscanf( params[ 9 ], "d", cID ) ) return SendUsage( playerid, "/c4 detonate [C4_ID] "COL_GREY"- Use detonator to blow all." ); else if ( sscanf( params[ 9 ], "d", cID ) ) return SendUsage( playerid, "/c4 detonate [C4_ID] "COL_GREY"- Use detonator to blow all." );
else if ( cID < 0 || cID >= MAX_C4 ) return SendError( playerid, "Invalid C4 ID specified." ); else if ( cID < 0 || cID >= MAX_C4 ) return SendError( playerid, "Invalid C4 ID specified." );
else if ( g_C4Data[ playerid ] [ cID ] [ E_SET ] == false ) return SendError( playerid, "This C4 ID is not planted." ); else if ( g_C4Data[ playerid ] [ cID ] [ E_SET ] == false ) return SendError( playerid, "This C4 ID is not planted." );
@ -9451,7 +9275,7 @@ public OnPlayerDriveVehicle( playerid, vehicleid )
SetPlayerArmedWeapon( playerid, 0 ); SetPlayerArmedWeapon( playerid, 0 );
} }
if ( JobEquals( playerid, JOB_DIRTY_MECHANIC ) && p_Class[ playerid ] == CLASS_CIVILIAN && ( iVehiclePrice = calculateVehicleSellPrice( vehicleid ) ) ) if ( IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) && p_Class[ playerid ] == CLASS_CIVILIAN && ( iVehiclePrice = calculateVehicleSellPrice( vehicleid ) ) )
{ {
if ( g_LastExportModel[ playerid ] == model ) if ( g_LastExportModel[ playerid ] == model )
ShowPlayerHelpDialog( playerid, 4000, "You have already exported this vehicle recently and cannot export it again at the docks." ); ShowPlayerHelpDialog( playerid, 4000, "You have already exported this vehicle recently and cannot export it again at the docks." );
@ -9612,7 +9436,7 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
/* ** Continue ** */ /* ** Continue ** */
if ( checkpointid == g_Checkpoints[ CP_BOMB_SHOP ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LV ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LS ] ) if ( checkpointid == g_Checkpoints[ CP_BOMB_SHOP ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LV ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LS ] )
{ {
if ( !JobEquals( playerid, JOB_TERRORIST ) ) if ( !IsPlayerJob( playerid, JOB_TERRORIST ) )
ShowPlayerHelpDialog( playerid, 4000, "You are not a ~r~terrorist~w~~h~ so you won't be able to use the C4 bought!" ); ShowPlayerHelpDialog( playerid, 4000, "You are not a ~r~terrorist~w~~h~ so you won't be able to use the C4 bought!" );
//return ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~terrorist~w~~h~ to buy C4!" ); //return ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~terrorist~w~~h~ to buy C4!" );
@ -9733,17 +9557,6 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
if ( checkpointid == g_Checkpoints[ CP_PAINTBALL ] ) if ( checkpointid == g_Checkpoints[ CP_PAINTBALL ] )
return listPaintBallLobbies( playerid ); return listPaintBallLobbies( playerid );
if ( !IsPlayerInAnyVehicle( playerid ) )
{
foreach ( new i : atms ) if ( checkpointid == g_atmData[ i ] [ E_CHECKPOINT ] ) {
if ( g_atmData[ i ] [ E_DISABLED ] ) {
return SendError( playerid, "This ATM has recently been robbed and cannot be accessed for now." );
} else {
return ShowPlayerBankMenuDialog( playerid );
}
}
}
if ( CanPlayerExitEntrance( playerid ) ) if ( CanPlayerExitEntrance( playerid ) )
{ {
if ( ! IsPlayerInAnyVehicle( playerid ) ) if ( ! IsPlayerInAnyVehicle( playerid ) )
@ -9892,7 +9705,7 @@ public OnPlayerEnterDynamicCP( playerid, checkpointid )
{ {
if ( checkpointid == g_containerData[ i ] [ E_CHECKPOINT ] && !g_containerData[ i ] [ E_CLOSED ] ) if ( checkpointid == g_containerData[ i ] [ E_CHECKPOINT ] && !g_containerData[ i ] [ E_CLOSED ] )
{ {
if ( !JobEquals( playerid, JOB_DIRTY_MECHANIC ) ) { if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) {
ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~dirty mechanic~w~~h~ to export stolen vehicles!" ); ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~dirty mechanic~w~~h~ to export stolen vehicles!" );
break; break;
} }
@ -10153,9 +9966,6 @@ public OnPlayerClickPlayerTextDraw(playerid, PlayerText: playertextid)
public OnPlayerPickUpDynamicPickup( playerid, pickupid ) public OnPlayerPickUpDynamicPickup( playerid, pickupid )
{ {
new
Float: X, Float: Y, Float: Z;
if ( pickupid != PreviousPickupID[ playerid ] ) if ( pickupid != PreviousPickupID[ playerid ] )
{ {
new new
@ -10178,37 +9988,6 @@ public OnPlayerPickUpDynamicPickup( playerid, pickupid )
PreviousPickupID[ playerid ] = pickupid; PreviousPickupID[ playerid ] = pickupid;
} }
GetPlayerPos( playerid, p_LastPickupPos[ playerid ] [ 0 ], p_LastPickupPos[ playerid ] [ 1 ], p_LastPickupPos[ playerid ] [ 2 ] ); GetPlayerPos( playerid, p_LastPickupPos[ playerid ] [ 0 ], p_LastPickupPos[ playerid ] [ 1 ], p_LastPickupPos[ playerid ] [ 2 ] );
// Information Pickups
// Money bag from atms
if ( p_Class[ playerid ] != CLASS_POLICE ) {
foreach ( new i : atms ) if ( g_atmData[ i ] [ E_DISABLED ] ) {
if ( g_atmData[ i ] [ E_PICKUP ] == pickupid && pickupid != -1 ) {
new
szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ], iLoot = g_atmData[ i ] [ E_LOOT ];
SplitPlayerCashForGang( playerid, iLoot );
Achievement::HandlePlayerRobbery( playerid );
DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] );
g_atmData[ i ] [ E_PICKUP ] = -1;
g_atmData[ i ] [ E_LOOT ] = 0;
GivePlayerWantedLevel( playerid, 4 );
GivePlayerScore( playerid, 1 );
GivePlayerExperience( playerid, E_ROBBERY, 0.67 );
GetPlayerPos ( playerid, X, Y, Z );
Get2DCity ( szCity, X, Y, Z );
GetZoneFromCoordinates ( szLocation, X, Y, Z );
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from an ATM near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( iLoot ), szLocation, szCity );
return SendServerMessage( playerid, "You have successfully taken "COL_GOLD"%s"COL_WHITE" dispensed from the ATM.", cash_format( iLoot ) );
}
}
}
return 1; return 1;
} }
@ -10480,7 +10259,7 @@ public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
else if ( PRESSED( KEY_YES ) ) else if ( PRESSED( KEY_YES ) )
{ {
if ( p_Class[ playerid ] == CLASS_CIVILIAN && JobEquals( playerid, JOB_TERRORIST ) && !IsPlayerJailed( playerid ) ) if ( p_Class[ playerid ] == CLASS_CIVILIAN && IsPlayerJob( playerid, JOB_TERRORIST ) && !IsPlayerJailed( playerid ) )
ExplodePlayerC4s( playerid ); ExplodePlayerC4s( playerid );
} }
@ -12495,7 +12274,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
} }
new new
bDealer = JobEquals( playerid, JOB_WEAPON_DEALER ), bDealer = IsPlayerJob( playerid, JOB_WEAPON_DEALER ),
iCostPrice = g_AmmunationWeapons[ i ] [ E_PRICE ] iCostPrice = g_AmmunationWeapons[ i ] [ E_PRICE ]
; ;
@ -12653,7 +12432,7 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
erase( szLargeString ); erase( szLargeString );
foreach(new pID : Player) foreach(new pID : Player)
{ {
if ( JobEquals( pID, listitem ) && p_Class[ pID ] == CLASS_CIVILIAN ) if ( IsPlayerJob( pID, listitem ) && p_Class[ pID ] == CLASS_CIVILIAN )
{ {
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnPlayerName( pID ), pID ); format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnPlayerName( pID ), pID );
count++; count++;
@ -15672,30 +15451,6 @@ stock GetDayToString( day )
return string; return string;
} }
stock CreateATM( Float: X, Float: Y, Float: Z, Float: rX, Float: offset = 180.0, world = -1 )
{
new ID = Iter_Free( atms );
if ( ID != ITER_NONE )
{
rX = rX - offset;
new
Float: nX = X + 1.0 * -floatsin( -rX, degrees ),
Float: nY = Y + 1.0 * -floatcos( -rX, degrees )
;
Iter_Add( atms, ID );
g_atmData[ ID ] [ E_HEALTH ] = 100.0;
g_atmData[ ID ] [ E_CHECKPOINT ] = CreateDynamicCP( nX, nY, Z, 1.0, .worldid = world );
g_atmData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 19324, X, Y, Z, 0.0, 0.0, rX, .priority = 2, .worldid = world );
g_atmData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( "[ATM]\n"COL_GREY"100%", COLOR_GOLD, nX, nY, Z, 20.0, .worldid = world );
g_atmData[ ID ] [ E_WORLD ] = world;
}
return ID;
}
Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) { Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) {
new Float:TGTDistance; new Float:TGTDistance;
@ -17355,9 +17110,6 @@ stock PlainUnjailPlayer( playerid )
PlayerTextDrawHide( playerid, p_JailTimeTD[ playerid ] ); PlayerTextDrawHide( playerid, p_JailTimeTD[ playerid ] );
} }
stock JobEquals( playerid, jobid )
return ( p_Job{ playerid } == jobid ) || ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPJob{ playerid } == jobid );
stock isNotNearPlayer( playerid, nearid, Float: distance = 200.0 ) stock isNotNearPlayer( playerid, nearid, Float: distance = 200.0 )
{ {
if ( ! IsPlayerNPC( playerid ) && ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 500 ) if ( ! IsPlayerNPC( playerid ) && ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 500 )
@ -18154,59 +17906,6 @@ stock TextDrawShowForAllSpawned( Text: textdrawid ) {
} }
} }
stock CreateCrimeReport( playerid )
{
if ( !( 0 <= playerid < MAX_PLAYERS ) )
return;
if ( p_Job{ playerid } == JOB_BURGLAR )
return;
new
iCrimeReport = Iter_Free(InformedRobbery);
if ( iCrimeReport != ITER_NONE )
{
new
Float: X, Float: Y, Float: Z,
iEntrance = p_LastEnteredEntrance[ playerid ],
iHouse = p_InHouse[ playerid ],
iGarage = p_InGarage[ playerid ]
;
// Add iterator
Iter_Add( InformedRobbery, iCrimeReport );
// Find user location
if ( GetPlayerInterior( playerid ) != 0 )
{
if ( iEntrance != -1 )
GetEntrancePos( iEntrance, X, Y, Z );
else if ( iGarage != -1 )
X = g_garageData[ iGarage ] [ E_X ], Y = g_garageData[ iGarage ] [ E_Y ], Z = g_garageData[ iGarage ] [ E_Z ];
else if ( iHouse != -1 )
X = g_houseData[ iHouse ] [ E_EX ], Y = g_houseData[ iHouse ] [ E_EY ], Z = g_houseData[ iHouse ] [ E_EZ ];
else GetPlayerPos( playerid, X, Y, Z );
}
else GetPlayerPos( playerid, X, Y, Z );
// Create marker
g_informedRobberies[ iCrimeReport ] [ E_ALPHA ] = 0xAA;
g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ] = CreateDynamicMapIcon( X, Y, Z, 0, COLOR_WANTED12, -1, -1, 0, 1000.0, MAPICON_GLOBAL );
// Reset Players In Map Icon
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, 0 );
// Show For All Cops
foreach (new i : Player) if ( p_Class[ i ] == CLASS_POLICE ) {
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, i );
}
}
}
stock SecurityModeToString( modeid ) stock SecurityModeToString( modeid )
{ {
static static
@ -19413,3 +19112,31 @@ stock SendClientMessageToCops( colour, format[ ], va_args<> ) // Conversion to f
} }
return 1; return 1;
} }
stock GetPlayerOutsidePos( playerid, &Float: X, &Float: Y, &Float: Z ) // Gets the player position, if interior then the last checkpoint position
{
new
iEntrance = p_LastEnteredEntrance[ playerid ],
iHouse = p_InHouse[ playerid ],
iGarage = p_InGarage[ playerid ]
;
if ( GetPlayerInterior( playerid ) != 0 )
{
if ( iEntrance != -1 )
GetEntrancePos( iEntrance, X, Y, Z );
else if ( iGarage != -1 )
X = g_garageData[ iGarage ] [ E_X ], Y = g_garageData[ iGarage ] [ E_Y ], Z = g_garageData[ iGarage ] [ E_Z ];
else if ( iHouse != -1 )
X = g_houseData[ iHouse ] [ E_EX ], Y = g_houseData[ iHouse ] [ E_EY ], Z = g_houseData[ iHouse ] [ E_EZ ];
else GetPlayerPos( playerid, X, Y, Z );
}
else
{
GetPlayerPos( playerid, X, Y, Z );
}
return 1;
}