Increase dividends for casino and government by a bit
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ea6dce5a41
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@ -94,7 +94,7 @@ hook OnPlayerUpdateEx( playerid )
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GivePlayerScore( playerid, 2 );
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GivePlayerScore( playerid, 2 );
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//GivePlayerExperience( playerid, E_FIREMAN );
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//GivePlayerExperience( playerid, E_FIREMAN );
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GivePlayerCash( playerid, FIRE_EXTINGUISH_PAYOUT );
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GivePlayerCash( playerid, FIRE_EXTINGUISH_PAYOUT );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, FIRE_EXTINGUISH_PAYOUT, 0.05 );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, FIRE_EXTINGUISH_PAYOUT, 0.15 );
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HouseFire_Remove( i );
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HouseFire_Remove( i );
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}
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}
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return 1;
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return 1;
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@ -403,7 +403,7 @@ function BeginBlackJackTurn( tableid )
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bet_amount += g_blackjackData[ tableid ] [ E_PAYOUT ];
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bet_amount += g_blackjackData[ tableid ] [ E_PAYOUT ];
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GivePlayerCash( gamerid, -g_blackjackData[ tableid ] [ E_PAYOUT ] );
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GivePlayerCash( gamerid, -g_blackjackData[ tableid ] [ E_PAYOUT ] );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, g_blackjackData[ tableid ] [ E_PAYOUT ], 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, g_blackjackData[ tableid ] [ E_PAYOUT ], 0.05 );
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DrawPlayerBlackjackCard( tableid, player_index );
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DrawPlayerBlackjackCard( tableid, player_index );
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if ( cardid < 1 ) { // distribute first two cards to players
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if ( cardid < 1 ) { // distribute first two cards to players
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g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] = SetTimerEx( "DrawPlayerBlackjackCard", BLACKJACK_DEALER_WAIT, false, "dd", tableid, player_index );
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g_blackjackData[ tableid ] [ E_DRAW_CARD_TIMER ] = SetTimerEx( "DrawPlayerBlackjackCard", BLACKJACK_DEALER_WAIT, false, "dd", tableid, player_index );
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@ -574,7 +574,7 @@ stock CheckForBlackjack( tableid )
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GameTextForPlayer( playerid, sprintf( "~n~~n~~y~%s returned!", cash_format( payout ) ), 4000, 3 );
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GameTextForPlayer( playerid, sprintf( "~n~~n~~y~%s returned!", cash_format( payout ) ), 4000, 3 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCash( playerid, payout );
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GivePlayerCash( playerid, payout );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
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}
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}
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else if ( player_score == 21 ) {
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else if ( player_score == 21 ) {
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g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
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g_blackjackPlayerState[ tableid ] [ player_index ] = BLACKJACK_STATE_WIN;
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@ -587,7 +587,7 @@ stock CheckForBlackjack( tableid )
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GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
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GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCash( playerid, payout );
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GivePlayerCash( playerid, payout );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
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}
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}
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else if ( dealer_score == 21 ) {
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else if ( dealer_score == 21 ) {
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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@ -607,7 +607,7 @@ stock CheckForBlackjack( tableid )
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GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
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GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCash( playerid, payout );
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GivePlayerCash( playerid, payout );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
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}
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}
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else if ( player_score < dealer_score && dealer_score >= 17 ) {
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else if ( player_score < dealer_score && dealer_score >= 17 ) {
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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@ -621,7 +621,7 @@ stock CheckForBlackjack( tableid )
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GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
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GameTextForPlayer( playerid, sprintf( "~n~~n~~g~%s won!", cash_format( payout ) ), 4000, 3 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCasinoRewardsPoints( playerid, g_blackjackData[ tableid ] [ E_PAYOUT ], .house_edge = 1.5 );
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GivePlayerCash( playerid, payout );
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GivePlayerCash( playerid, payout );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -payout, 0.05 );
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}
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}
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// alert world
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// alert world
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@ -238,7 +238,7 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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// deduct money
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// deduct money
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GivePlayerCash( playerid, -totalBet );
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GivePlayerCash( playerid, -totalBet );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, totalBet, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, totalBet, 0.05 );
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// lock the player in
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// lock the player in
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p_rouletteBetLocked{ playerid } = true;
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p_rouletteBetLocked{ playerid } = true;
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@ -679,7 +679,7 @@ public OnRouletteWheelStop( rouletteid, winner )
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// bet unlocked and paid
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// bet unlocked and paid
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GivePlayerCash( playerid, won );
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GivePlayerCash( playerid, won );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -won, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -won, 0.05 );
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p_rouletteBetLocked{ playerid } = false;
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p_rouletteBetLocked{ playerid } = false;
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new
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new
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@ -297,7 +297,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
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// give the cash
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// give the cash
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GivePlayerCash( playerid, iNetWin );
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GivePlayerCash( playerid, iNetWin );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -iNetWin, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, -iNetWin, 0.05 );
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PlayerPlaySound( playerid, 4201, 0.0, 0.0, 0.0 ); // Coin fall
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PlayerPlaySound( playerid, 4201, 0.0, 0.0, 0.0 ); // Coin fall
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GameTextForPlayer( playerid, "~w~~h~winner!", 5000, 6 );
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GameTextForPlayer( playerid, "~w~~h~winner!", 5000, 6 );
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return 1;
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return 1;
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@ -512,7 +512,7 @@ stock TriggerPlayerSlotMachine( playerid, machineid )
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PlayerPlaySound( playerid, 4202, 0.0, 0.0, 0.0 );
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PlayerPlaySound( playerid, 4202, 0.0, 0.0, 0.0 );
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ApplyAnimation( playerid, "CASINO", "slot_plyr", 2.0, 0, 1, 1, 0, 0 );
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ApplyAnimation( playerid, "CASINO", "slot_plyr", 2.0, 0, 1, 1, 0, 0 );
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GivePlayerCash( playerid, -entryFee );
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GivePlayerCash( playerid, -entryFee );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, entryFee, 0.025 );
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StockMarket_UpdateEarnings( E_STOCK_CASINO, entryFee, 0.05 );
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return 1;
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return 1;
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}
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}
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return 1;
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return 1;
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@ -2542,7 +2542,7 @@ public OnPlayerDeath( playerid, killerid, reason )
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GivePlayerCash( killerid, cashEarned );
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GivePlayerCash( killerid, cashEarned );
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GivePlayerScore( killerid, 2 );
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GivePlayerScore( killerid, 2 );
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GivePlayerExperience( killerid, E_POLICE, 0.5 );
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GivePlayerExperience( killerid, E_POLICE, 0.5 );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, cashEarned, 0.05 );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, cashEarned, 0.1 );
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if ( cashEarned > 20000 ) printf("[police kill] %s -> %s - %s", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), cash_format( cashEarned ) ); // 8hska7082bmahu
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if ( cashEarned > 20000 ) printf("[police kill] %s -> %s - %s", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), cash_format( cashEarned ) ); // 8hska7082bmahu
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if ( p_WantedLevel[ playerid ] > 64 ) SendGlobalMessage( -1, ""COL_GOLD"[POLICE KILL]{FFFFFF} %s(%d) has %s %s(%d) who had a wanted level of %d!", ReturnPlayerName( killerid ), killerid, killedWords[ random( sizeof( killedWords ) ) ], ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ] );
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if ( p_WantedLevel[ playerid ] > 64 ) SendGlobalMessage( -1, ""COL_GOLD"[POLICE KILL]{FFFFFF} %s(%d) has %s %s(%d) who had a wanted level of %d!", ReturnPlayerName( killerid ), killerid, killedWords[ random( sizeof( killedWords ) ) ], ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ] );
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SendClientMessageFormatted( killerid, -1, ""COL_GOLD"[ACHIEVE]{FFFFFF} You have killed %s(%d) with a wanted level of %d; earning you "COL_GOLD"%s{FFFFFF} and 2 score!", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], cash_format( cashEarned ) );
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SendClientMessageFormatted( killerid, -1, ""COL_GOLD"[ACHIEVE]{FFFFFF} You have killed %s(%d) with a wanted level of %d; earning you "COL_GOLD"%s{FFFFFF} and 2 score!", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], cash_format( cashEarned ) );
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@ -5127,7 +5127,7 @@ CMD:acceptbail( playerid, params[ ] )
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GivePlayerCash( playerid, -equa );
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GivePlayerCash( playerid, -equa );
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GivePlayerCash( p_BailOfferer[ playerid ], cashEarned );
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GivePlayerCash( p_BailOfferer[ playerid ], cashEarned );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, cashEarned, 0.05 );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, cashEarned, 0.1 );
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SendClientMessageFormatted( p_BailOfferer[ playerid ], -1, ""COL_GREEN"[BAIL]"COL_WHITE" %s(%d) has paid bail. You have earned "COL_GOLD"%s"COL_WHITE" from his bail.", ReturnPlayerName( playerid ), playerid, cash_format( cashEarned ) );
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SendClientMessageFormatted( p_BailOfferer[ playerid ], -1, ""COL_GREEN"[BAIL]"COL_WHITE" %s(%d) has paid bail. You have earned "COL_GOLD"%s"COL_WHITE" from his bail.", ReturnPlayerName( playerid ), playerid, cash_format( cashEarned ) );
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p_BailOfferer[ playerid ] = INVALID_PLAYER_ID;
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p_BailOfferer[ playerid ] = INVALID_PLAYER_ID;
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SendServerMessage( playerid, "You have paid for your bail. You are now free!" );
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SendServerMessage( playerid, "You have paid for your bail. You are now free!" );
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@ -9064,8 +9064,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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if ( IsPlayerInEvent( playerid ) )
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if ( IsPlayerInEvent( playerid ) )
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return SendError( playerid, "You cannot use this while you're in an event." );
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return SendError( playerid, "You cannot use this while you're in an event." );
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if ( p_VIPLevel[ playerid ] < VIP_BRONZE )
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if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
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return SendError( playerid, "You must be a Bronze V.I.P to acquire this." );
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return SendError( playerid, "You must be a Regular V.I.P to acquire this." );
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if ( ! IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
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if ( ! IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
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return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
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return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
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@ -13382,7 +13382,7 @@ stock ArrestPlayer( victimid, playerid )
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GivePlayerScore( playerid, 2 );
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GivePlayerScore( playerid, 2 );
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GivePlayerExperience( playerid, E_POLICE );
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GivePlayerExperience( playerid, E_POLICE );
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GivePlayerCash( playerid, totalCash );
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GivePlayerCash( playerid, totalCash );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, totalCash, 0.05 );
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StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, totalCash, 0.1 );
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if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), cash_format( totalCash ) ); // 8hska7082bmahu
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if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), cash_format( totalCash ) ); // 8hska7082bmahu
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", cash_format( totalCash ), ReturnPlayerName( victimid ), victimid );
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SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", cash_format( totalCash ), ReturnPlayerName( victimid ), victimid );
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GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 );
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GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 );
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