moves breakout cmd to jail module, adjusts breakcuff success rate

This commit is contained in:
Damen 2019-01-15 22:31:15 -05:00
parent 36f48e753b
commit c78e61e6c7
3 changed files with 25 additions and 25 deletions

View File

@ -430,7 +430,7 @@ stock BreakPlayerCuffs( playerid )
if ( p_AwaitingBCAttempt{ playerid } ) p_AwaitingBCAttempt{ playerid } = false; if ( p_AwaitingBCAttempt{ playerid } ) p_AwaitingBCAttempt{ playerid } = false;
new probability = 60; new probability = 75; // success rate probability
if ( random( 101 ) <= probability ) if ( random( 101 ) <= probability )
{ {

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@ -203,6 +203,30 @@ CMD:pdjail( playerid, params[ ] )
return 1; return 1;
} }
CMD:breakout( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
if ( p_MetalMelter[ playerid ] > 0 )
{
new
iRandom = random( 101 );
if ( p_MetalMelter[ playerid ]-- <= 3 )
ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
if ( iRandom < 80 ) {
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
GivePlayerWantedLevel( playerid, 24 );
}
else SendServerMessage( playerid, "You have failed to break out." );
}
else SendError( playerid, "You have no more Metal Melters available.");
return 1;
}
/* ** Functions ** */ /* ** Functions ** */
stock JailPlayer( playerid, seconds, admin = 0 ) stock JailPlayer( playerid, seconds, admin = 0 )
{ {

View File

@ -3347,30 +3347,6 @@ CMD:cmds( playerid, params[ ] )
return 1; return 1;
} }
CMD:breakout( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
if ( p_MetalMelter[ playerid ] > 0 )
{
new
iRandom = random( 101 );
if ( p_MetalMelter[ playerid ]-- <= 3 )
ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
if ( iRandom < 80 ) {
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
GivePlayerWantedLevel( playerid, 24 );
}
else SendServerMessage( playerid, "You have failed to break out." );
}
else SendError( playerid, "You have no more Metal Melters available.");
return 1;
}
CMD:shop( playerid, params[ ] ) CMD:shop( playerid, params[ ] )
{ {
if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." ); if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." );