From c7a50b8ae74e982c1928d709b295c39309cef4f2 Mon Sep 17 00:00:00 2001 From: Lorenc Pekaj Date: Wed, 17 Oct 2018 01:52:12 +1100 Subject: [PATCH] move progress bars into appropriate modules --- .../cnr/features/minijobs/meth.pwn | 91 +++++++ .../cnr/features/robbery/safes.pwn | 165 +++++++++++++ gamemodes/sf-cnr.pwn | 232 +----------------- 3 files changed, 257 insertions(+), 231 deletions(-) diff --git a/gamemodes/irresistible/cnr/features/minijobs/meth.pwn b/gamemodes/irresistible/cnr/features/minijobs/meth.pwn index 10bb777..d5c62b3 100644 --- a/gamemodes/irresistible/cnr/features/minijobs/meth.pwn +++ b/gamemodes/irresistible/cnr/features/minijobs/meth.pwn @@ -188,6 +188,97 @@ hook OnVehicleDeath( vehicleid, killerid ) return 1; } +hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params ) +{ + if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH ) + { + if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) || !IsPlayerInMethlab( playerid ) || canceled ) + return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1; + } + return 1; +} + +hook OnProgressCompleted( playerid, progressid, params ) +{ + static + Float: X, Float: Y, Float: Z; + + if ( progressid == PROGRESS_CHEMICAL ) + { + if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) ) + { + new + chemical = GetPVarInt( playerid, "pouring_chemical" ), + vehicleid = GetPlayerMethLabVehicle( playerid ) + ; + + DeletePVar( playerid, "pouring_chemical" ); + + switch( chemical ) + { + case CHEMICAL_MU: p_MuriaticAcid{ playerid } --, SetGVarInt( "meth_acid", 0, vehicleid ); + case CHEMICAL_CS: p_CausticSoda{ playerid } --, SetGVarInt( "meth_soda", 0, vehicleid ); + case CHEMICAL_HLC: p_HydrogenChloride{ playerid } --, SetGVarInt( "meth_chloride", 0, vehicleid ); + } + + if ( GetGVarInt( "meth_ingredient", vehicleid ) != chemical ) + { + DeleteGVar( "meth_ingredient", vehicleid ); + DeleteGVar( "meth_soda", vehicleid ); + DeleteGVar( "meth_acid", vehicleid ); + DeleteGVar( "meth_chloride", vehicleid ); + DeleteGVar( "meth_chef", vehicleid ); + SendServerMessage( playerid, "You have put the whole chemical. The methlab has exploded." ); + GetPlayerPos( playerid, X, Y, Z ); + CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 ); + SetPlayerHealth( playerid, -1 ); + } + else + { + SetGVarInt( "meth_chef", playerid, vehicleid ); + + SetGVarInt( "meth_smoke", CreateDynamicObject( 18726, 0.0, 0.0, -1000.0, 0.000000, 0.000000, 0.000000 ), vehicleid ); + AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 ); + + ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." ); + if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 ); + SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid ); + } + } + } + else if ( progressid == PROGRESS_GRAB_METH ) + { + if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) ) + { + new + vehicleid = GetPlayerMethLabVehicle( playerid ), + objectid = GetGVarInt( "meth_yield", vehicleid ) + ; + + if ( !( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) ) + return SendError( playerid, "Someone just took the last batch of the meth!" ); + + if ( p_Methamphetamine{ playerid } >= 128 ) + return SendError( playerid, "You can only export a maximum of 128 pounds of meth." ); + + p_Methamphetamine{ playerid } ++; + + DestroyDynamicObject( GetGVarInt( "meth_yield", vehicleid ) ); + + // Reset meth data + DeleteGVar( "meth_yield", vehicleid ); + DeleteGVar( "meth_ingredient", vehicleid ); + DeleteGVar( "meth_soda", vehicleid ); + DeleteGVar( "meth_acid", vehicleid ); + DeleteGVar( "meth_chloride", vehicleid ); + DeleteGVar( "meth_chef", vehicleid ); + + SendServerMessage( playerid, "You've yielded a pound of meth. Take your bags over to "COL_GREY"Cluckin' Bell"COL_WHITE" for exportation." ); + } + } + return 1; +} + /* ** Callbacks ** */ public OnMethamphetamineCooking( playerid, vehicleid, last_chemical ) { diff --git a/gamemodes/irresistible/cnr/features/robbery/safes.pwn b/gamemodes/irresistible/cnr/features/robbery/safes.pwn index 261c815..631e730 100644 --- a/gamemodes/irresistible/cnr/features/robbery/safes.pwn +++ b/gamemodes/irresistible/cnr/features/robbery/safes.pwn @@ -90,6 +90,171 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) return 1; } +hook OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params ) +{ + if ( progressid == PROGRESS_ROBBING || progressid == PROGRESS_SAFEPICK ) + { + new + Float: distance = distanceFromSafe( playerid, params ); + + new abort = ( !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || params == -1 || distance > 1.5 || distance < 0.0 || canceled ); + + if ( g_Debugging ) + { + //SendClientMessageFormatted( playerid, COLOR_YELLOW, "distance: %f, params: %d, player: %d, jacked: %d", distance, params, p_UsingRobberySafe [ playerid ], g_robberyData[ params ] [ E_STATE ] ); + new robberyid = params; printf("[DEBUG] [ROBBERY] [%d] Robbing/Picking [progress : %d, distance : %f, abort : %d] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", + robberyid, progressid, distance, abort, + g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], + g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, + g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); + } + + if ( abort ) + { + RemovePlayerAttachedObject( playerid, 0 ); + g_robberyData [ params ] [ E_STATE ] = STATE_NONE; + p_UsingRobberySafe [ playerid ] = -1; + return StopProgressBar( playerid ), 1; + } + + // force angle + SetPlayerFacingAngle( playerid, g_robberyData[ params ] [ E_DOOR_ROT ] ); + } + return 1; +} + +hook OnProgressCompleted( playerid, progressid, params ) +{ + static + Float: X, Float: Y, Float: Z; + + if ( progressid == PROGRESS_ROBBING ) + { + new + robberyid = params,//p_UsingRobberySafe[ playerid ], + Float: distance = distanceFromSafe( playerid, robberyid ) + ; + + if ( robberyid != -1 && distance < 2.5 || distance > 0.0 ) + { + if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) + { + if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_ROBBED ) return SendError( playerid, "This safe can no longer be robbed." ); + else + { + static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; + + ClearAnimations ( playerid ); + g_robberyData [ robberyid ] [ E_STATE ] = STATE_NONE; + p_UsingRobberySafe [ playerid ] = -1; + + new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ]; + + if ( businessid == -1 && IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) { + new extra_loot = floatround( float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) * ROBBERY_MONEYCASE_BONUS ); + g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = extra_loot; + } + + if ( GetPlayerInterior( playerid ) != 0 ) + { + if ( p_LastEnteredEntrance[ playerid ] != -1 ) + { + new id = p_LastEnteredEntrance[ playerid ]; + Get2DCity( szCity, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ); + GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ); + if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS + //if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25% + SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity ); + } + else if ( p_InBusiness[ playerid ] != -1 ) + { + Get2DCity( szCity, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); + GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); + SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s"COL_WHITE" near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity ); + } + else + { + SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." ); + KickPlayerTimed( playerid ); + return 1; + } + } + else + { + GetPlayerPos( playerid, X, Y, Z ); + Get2DCity( szCity, X, Y, Z ); + if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS + //if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25% + SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szCity ); + } + + GivePlayerScore( playerid, 2 ); + GivePlayerWantedLevel( playerid, 6 ); + GivePlayerExperience( playerid, E_ROBBERY ); + SplitPlayerCashForGang( playerid, float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) ); + g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = 0; + DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ); + g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = INVALID_OBJECT_ID; + g_robberyData[ robberyid ] [ E_ROBBED ] = true; + g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT; + //SendClientMessageToAdmins(COLOR_ORANGE,"%s(%d) robbed safe %d (%d sec)", ReturnPlayerName( playerid ), playerid, robberyid, g_robberyData[ robberyid ] [ E_ROB_TIME ] - gettime()); + + if ( g_Debugging ) + { + printf("[DEBUG] [ROBBERY] [%d] Store Robbed [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", + robberyid, progressid, distance, + g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], + g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, + g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); + } + ach_HandlePlayerRobbery( playerid ); + } + } + } + } + else if ( progressid == PROGRESS_SAFEPICK ) + { + new + robberyid = p_UsingRobberySafe[ playerid ], + Float: distance = distanceFromSafe( playerid, robberyid ) + ; + + if ( robberyid != -1 && 0.0 < distance <= 2.5 ) + { + if ( !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) + { + static + Float: pZ, Float: sZ; + + if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_PICKED ) return SendError( playerid, "This safe can no longer be picked." ); + + p_UsingRobberySafe[ playerid ] = -1; + RemovePlayerAttachedObject( playerid, 0 ); + SendServerMessage( playerid, "You've opened the safe door." ); + + g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE; + g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 1000, false, "dddd", playerid, robberyid, ROBBERY_TYPE_LABOR, 0 ); + + if ( g_Debugging ) + { + printf("[DEBUG] [ROBBERY] [%d] Safe Picked [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", + robberyid, progressid, distance, + g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], + g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, + g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); + } + + GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], sZ, sZ, sZ ); + GetPlayerPos( playerid, pZ, pZ, pZ ); + + if ( sZ < pZ ) + ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 0, 0, 0, 0, 0 ); + } + } + } + return 1; +} + /* ** Functions ** */ stock CreateRobberyCheckpoint( szName[ 32 ], iRobValue, Float: fX, Float: fY, Float: fZ, Float: rotation, worldid ) { diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index 916ef45..daa71dd 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -3577,46 +3577,13 @@ public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params ) return StopProgressBar( playerid ), 1; } } - else if ( progressid == PROGRESS_ROBBING || progressid == PROGRESS_SAFEPICK ) - { - new - Float: distance = distanceFromSafe( playerid, params ); - - new abort = ( !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || params == -1 || distance > 1.5 || distance < 0.0 || canceled ); - - if ( g_Debugging ) - { - //SendClientMessageFormatted( playerid, COLOR_YELLOW, "distance: %f, params: %d, player: %d, jacked: %d", distance, params, p_UsingRobberySafe [ playerid ], g_robberyData[ params ] [ E_STATE ] ); - new robberyid = params; printf("[DEBUG] [ROBBERY] [%d] Robbing/Picking [progress : %d, distance : %f, abort : %d] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", - robberyid, progressid, distance, abort, - g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], - g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, - g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); - } - - if ( abort ) - { - RemovePlayerAttachedObject( playerid, 0 ); - g_robberyData [ params ] [ E_STATE ] = STATE_NONE; - p_UsingRobberySafe [ playerid ] = -1; - return StopProgressBar( playerid ), 1; - } - - // force angle - SetPlayerFacingAngle( playerid, g_robberyData[ params ] [ E_DOOR_ROT ] ); - } - else if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH ) - { - if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) || !IsPlayerInMethlab( playerid ) || canceled ) - return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1; - } return 1; } public OnProgressCompleted( playerid, progressid, params ) { static - iRandom, Float: X, Float: Y, Float: Z; + iRandom; switch( progressid ) { @@ -3690,203 +3657,6 @@ public OnProgressCompleted( playerid, progressid, params ) CreateCrimeReport( playerid ); } } - case PROGRESS_ROBBING: - { - new - robberyid = params,//p_UsingRobberySafe[ playerid ], - Float: distance = distanceFromSafe( playerid, robberyid ) - ; - - if ( robberyid != -1 && distance < 2.5 || distance > 0.0 ) - { - if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) - { - if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_ROBBED ) return SendError( playerid, "This safe can no longer be robbed." ); - else - { - static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; - - ClearAnimations ( playerid ); - g_robberyData [ robberyid ] [ E_STATE ] = STATE_NONE; - p_UsingRobberySafe [ playerid ] = -1; - - new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ]; - - if ( businessid == -1 && IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) { - new extra_loot = floatround( float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) * ROBBERY_MONEYCASE_BONUS ); - g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = extra_loot; - } - - if ( GetPlayerInterior( playerid ) != 0 ) - { - if ( p_LastEnteredEntrance[ playerid ] != -1 ) - { - new id = p_LastEnteredEntrance[ playerid ]; - Get2DCity( szCity, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ); - GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ); - if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS - //if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25% - SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity ); - } - else if ( p_InBusiness[ playerid ] != -1 ) - { - Get2DCity( szCity, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); - GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); - SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s"COL_WHITE" near %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity ); - } - else - { - SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." ); - KickPlayerTimed( playerid ); - return 1; - } - } - else - { - GetPlayerPos( playerid, X, Y, Z ); - Get2DCity( szCity, X, Y, Z ); - if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS - //if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25% - SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s in %s!", ReturnPlayerName( playerid ), playerid, cash_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szCity ); - } - - GivePlayerScore( playerid, 2 ); - GivePlayerWantedLevel( playerid, 6 ); - GivePlayerExperience( playerid, E_ROBBERY ); - SplitPlayerCashForGang( playerid, float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) ); - g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = 0; - DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ); - g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = INVALID_OBJECT_ID; - g_robberyData[ robberyid ] [ E_ROBBED ] = true; - g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT; - //SendClientMessageToAdmins(COLOR_ORANGE,"%s(%d) robbed safe %d (%d sec)", ReturnPlayerName( playerid ), playerid, robberyid, g_robberyData[ robberyid ] [ E_ROB_TIME ] - gettime()); - - if ( g_Debugging ) - { - printf("[DEBUG] [ROBBERY] [%d] Store Robbed [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", - robberyid, progressid, distance, - g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], - g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, - g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); - } - Achievement::HandlePlayerRobbery( playerid ); - } - } - } - } - case PROGRESS_SAFEPICK: - { - new - robberyid = p_UsingRobberySafe[ playerid ], - Float: distance = distanceFromSafe( playerid, robberyid ) - ; - - if ( robberyid != -1 && 0.0 < distance <= 2.5 ) - { - if ( !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) - { - static - Float: pZ, Float: sZ; - - if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_PICKED ) return SendError( playerid, "This safe can no longer be picked." ); - - p_UsingRobberySafe[ playerid ] = -1; - RemovePlayerAttachedObject( playerid, 0 ); - SendServerMessage( playerid, "You've opened the safe door." ); - - g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE; - g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 1000, false, "dddd", playerid, robberyid, ROBBERY_TYPE_LABOR, 0 ); - - if ( g_Debugging ) - { - printf("[DEBUG] [ROBBERY] [%d] Safe Picked [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", - robberyid, progressid, distance, - g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], - g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, - g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); - } - - GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], sZ, sZ, sZ ); - GetPlayerPos( playerid, pZ, pZ, pZ ); - - if ( sZ < pZ ) - ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 0, 0, 0, 0, 0 ); - } - } - } - case PROGRESS_CHEMICAL: - { - if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) ) - { - new - chemical = GetPVarInt( playerid, "pouring_chemical" ), - vehicleid = GetPlayerMethLabVehicle( playerid ) - ; - - DeletePVar( playerid, "pouring_chemical" ); - - switch( chemical ) - { - case CHEMICAL_MU: p_MuriaticAcid{ playerid } --, SetGVarInt( "meth_acid", 0, vehicleid ); - case CHEMICAL_CS: p_CausticSoda{ playerid } --, SetGVarInt( "meth_soda", 0, vehicleid ); - case CHEMICAL_HLC: p_HydrogenChloride{ playerid } --, SetGVarInt( "meth_chloride", 0, vehicleid ); - } - - if ( GetGVarInt( "meth_ingredient", vehicleid ) != chemical ) - { - DeleteGVar( "meth_ingredient", vehicleid ); - DeleteGVar( "meth_soda", vehicleid ); - DeleteGVar( "meth_acid", vehicleid ); - DeleteGVar( "meth_chloride", vehicleid ); - DeleteGVar( "meth_chef", vehicleid ); - SendServerMessage( playerid, "You have put the whole chemical. The methlab has exploded." ); - GetPlayerPos( playerid, X, Y, Z ); - CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 ); - SetPlayerHealth( playerid, -1 ); - } - else - { - SetGVarInt( "meth_chef", playerid, vehicleid ); - - SetGVarInt( "meth_smoke", CreateDynamicObject( 18726, 0.0, 0.0, -1000.0, 0.000000, 0.000000, 0.000000 ), vehicleid ); - AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 ); - - ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." ); - if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 ); - SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid ); - } - } - } - case PROGRESS_GRAB_METH: - { - if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) ) - { - new - vehicleid = GetPlayerMethLabVehicle( playerid ), - objectid = GetGVarInt( "meth_yield", vehicleid ) - ; - - if ( !( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) ) - return SendError( playerid, "Someone just took the last batch of the meth!" ); - - if ( p_Methamphetamine{ playerid } >= 128 ) - return SendError( playerid, "You can only export a maximum of 128 pounds of meth." ); - - p_Methamphetamine{ playerid } ++; - - DestroyDynamicObject( GetGVarInt( "meth_yield", vehicleid ) ); - - // Reset meth data - DeleteGVar( "meth_yield", vehicleid ); - DeleteGVar( "meth_ingredient", vehicleid ); - DeleteGVar( "meth_soda", vehicleid ); - DeleteGVar( "meth_acid", vehicleid ); - DeleteGVar( "meth_chloride", vehicleid ); - DeleteGVar( "meth_chef", vehicleid ); - - SendServerMessage( playerid, "You've yielded a pound of meth. Take your bags over to "COL_GREY"Cluckin' Bell"COL_WHITE" for exportation." ); - } - } } return 1; }