adds features dialog on account creation
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@ -22,6 +22,11 @@ CMD:help( playerid, params[ ] ) {
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}
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}
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CMD:features( playerid, params[ ] ) {
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CMD:features( playerid, params[ ] ) {
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return DisplayFeatures( playerid );
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}
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stock DisplayFeatures( playerid )
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{
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SetPVarInt( playerid, "help_category", 1 );
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SetPVarInt( playerid, "help_category", 1 );
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mysql_function_query( dbHandle, "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=1 ORDER BY `SUBJECT` ASC", true, "OnFetchCategoryResponse", "dd", playerid, 1 );
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mysql_function_query( dbHandle, "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=1 ORDER BY `SUBJECT` ASC", true, "OnFetchCategoryResponse", "dd", playerid, 1 );
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return 1;
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return 1;
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@ -4826,6 +4826,8 @@ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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// ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" );
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// ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" );
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SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
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SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
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DisplayFeatures( playerid );
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}
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}
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else
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else
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{
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{
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