diff --git a/gamemodes/sf-cnr.pwn b/gamemodes/sf-cnr.pwn index f2158d2..30a5d82 100644 --- a/gamemodes/sf-cnr.pwn +++ b/gamemodes/sf-cnr.pwn @@ -849,8 +849,8 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 && ! IsPlayerInEvent( playerid ) && ! IsPlayerInEvent( hitid ) ) #else if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) - p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; #endif + p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) ) return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;