drop health according to dm level

This commit is contained in:
Lorenc Pekaj 2018-10-05 16:50:05 +10:00
parent b245112594
commit cbc7e6a429
2 changed files with 14 additions and 6 deletions

View File

@ -30,8 +30,6 @@ enum E_WEAPONDROP_DATA {
static g_weaponDropData [ MAX_WEAPON_DROPS ] [ E_WEAPONDROP_DATA ];
static Iterator: weapondrop < MAX_WEAPON_DROPS >;
static const g_rankHealthPayout[ ] = { 100, 75, 50, 45, 40, 35, 30, 25, 20, 15, 10 };
static g_HealthPickup;
/* ** Hooks ** */
@ -57,10 +55,8 @@ hook OnPlayerDeath( playerid, killerid, reason )
GetPlayerPos( playerid, X, Y, Z );
new
killer_rank = GetPlayerRank( killerid ),
expire_time = gettime( ) + 180;
expire_time = GetServerTime( ) + 180;
for ( new slotid = 0; slotid < 13; slotid++ )
{
@ -79,8 +75,17 @@ hook OnPlayerDeath( playerid, killerid, reason )
}
}
new
killer_dm_level = floatround( GetPlayerLevel( killerid, E_DEATHMATCH ) );
if ( killer_dm_level > 100 ) {
killer_dm_level = 100;
}
// health drop
CreateWeaponPickup( WEAPON_HEALTH, g_rankHealthPayout[ killer_rank ], 0, X + fRandomEx( 0.5, 3.0 ), Y + fRandomEx( 0.5, 3.0 ), Z, expire_time );
if ( killer_dm_level >= 10 ) {
CreateWeaponPickup( WEAPON_HEALTH, killer_dm_level, 0, X + fRandomEx( 0.5, 3.0 ), Y + fRandomEx( 0.5, 3.0 ), Z, expire_time );
}
}
return 1;
}

View File

@ -1,5 +1,8 @@
(+) "/perks" has been added and is based off your total level.
(+) Gang bank accounts are charged $250 per spawn in a facility.
(/) Passive mode is automatically toggled for every player, use "/passive" to disable it.
(/) Business payouts have been significantly increased (how it was originally).
(/) You will drop health pickups matching your DM level (10+ DM level only for now).
(/) The XP bar has different colours for different levels.
(/) You need at least 7 days of VIP remaining before you can upgrade it.
(*) Fix business issue with production not beginning with maxed supplies.