From ccfbc7ec439e8107f67c146202d3cd01ca0de7f3 Mon Sep 17 00:00:00 2001 From: Lorenc Pekaj Date: Sun, 23 Sep 2018 14:55:13 +1000 Subject: [PATCH] move vip, ig guard, ammunation to /cnr/ and disable pool temporarily --- gamemodes/irresistible/cnr/ammunation.pwn | 116 ++++ .../irresistible/cnr/features/_features.pwn | 7 +- .../irresistible/cnr/irresistibleguard.pwn | 127 ++++ gamemodes/irresistible/cnr/vip.pwn | 546 ++++++++++++++++++ 4 files changed, 790 insertions(+), 6 deletions(-) create mode 100644 gamemodes/irresistible/cnr/ammunation.pwn create mode 100644 gamemodes/irresistible/cnr/irresistibleguard.pwn create mode 100644 gamemodes/irresistible/cnr/vip.pwn diff --git a/gamemodes/irresistible/cnr/ammunation.pwn b/gamemodes/irresistible/cnr/ammunation.pwn new file mode 100644 index 0000000..70e7175 --- /dev/null +++ b/gamemodes/irresistible/cnr/ammunation.pwn @@ -0,0 +1,116 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: + * Purpose: + */ + +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Definitions ** */ +#define MENU_ASSAULT ( 0 ) +#define MENU_MELEE ( 1 ) +#define MENU_SUB_SMGS ( 2 ) +#define MENU_PISTOLS ( 3 ) +#define MENU_RIFLES ( 4 ) +#define MENU_SHOTGUNS ( 5 ) +#define MENU_THROWN ( 6 ) +#define MENU_ARMOR ( 7 ) + +/* ** Variables ** */ +enum E_WEAPONS_DATA +{ + E_MENU, E_NAME[ 32 ], E_WEPID, + E_AMMO, E_PRICE +}; + +new + g_AmmunitionCategory[ ] [ ] = + { + { "Assault" }, { "Melee" }, { "Submachine Guns" }, { "Pistols" }, + { "Rifles" }, { "Shotguns" }, { "Thrown" }, { "Special" } + }, + g_AmmunationWeapons[ ][ E_WEAPONS_DATA ] = + { + { MENU_MELEE, "Flowers", 14, 1, 75 }, + { MENU_MELEE, "Shovel", 6, 1, 100 }, + { MENU_MELEE, "Pool Cue", 7, 1, 125 }, + { MENU_MELEE, "Golf Club", 2, 1, 125 }, + { MENU_MELEE, "Baseball Bat", 5, 1, 180 }, + { MENU_MELEE, "Brass Knuckles", 1, 1, 200 }, + { MENU_MELEE, "Parachute", 46, 1, 200 }, + { MENU_MELEE, "Camera", 43, 1, 250 }, + { MENU_MELEE, "Knife", 4, 1, 300 }, + { MENU_MELEE, "Katana", 8, 1, 600 }, + { MENU_MELEE, "Chainsaw", 9, 1, 750 }, + + { MENU_PISTOLS, "9mm Pistol", 22, 180, 200 }, + { MENU_PISTOLS, "Silenced 9mm", 23, 180, 400 }, + { MENU_PISTOLS, "Desert Eagle", 24, 100, 1250 }, + + { MENU_SHOTGUNS, "Shotgun", 25, 75, 600 }, + { MENU_SHOTGUNS, "Sawn-off Shotgun", 26, 100, 1200 }, + { MENU_SHOTGUNS, "Combat Shotgun", 27, 100, 1800 }, + + { MENU_SUB_SMGS, "MP5", 29, 100, 500 }, + { MENU_SUB_SMGS, "Tec 9", 32, 100, 600 }, + { MENU_SUB_SMGS, "Mac 10", 28, 100, 700 }, + + { MENU_ASSAULT, "AK47", 30, 100, 800 }, + { MENU_ASSAULT, "M4", 31, 100, 1000 }, + + { MENU_RIFLES, "Rifle", 33, 100, 300 }, + { MENU_RIFLES, "Sniper", 34, 75, 1000 }, + + { MENU_THROWN, "Teargas", 17, 5, 500 }, + { MENU_THROWN, "Grenade", 16, 1, 1200 }, + { MENU_THROWN, "Molotov Cocktail", 18, 4, 1400 }, + + { MENU_ARMOR, "Armor", 101, 100, 12500 }, + { MENU_ARMOR, "RPG", 35, 1, 10000 } + }, + p_AmmunationMenu [ MAX_PLAYERS char ] +; + +/* ** Functions ** */ +stock RedirectAmmunation( playerid, listitem, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU_BUY, Float: custom_multplier = 1.0, ammo_multiplier = 1 ) +{ + new + szString[ 420 ]; + + if ( listitem == MENU_ARMOR ) szString = ""COL_WHITE"Item\t"COL_WHITE"Price\n"; + else szString = ""COL_WHITE"Weapon\t"COL_WHITE"Ammo\t"COL_WHITE"Price\n"; + + for( new i; i < sizeof( g_AmmunationWeapons ); i++ ) if ( g_AmmunationWeapons[ i ] [ E_MENU ] == listitem ) + { + if ( listitem != MENU_ARMOR ) { // Other multipliers will not specify ammo + format( szString, sizeof( szString ), "%s%s\t%d\t", szString, g_AmmunationWeapons[ i ] [ E_NAME ], listitem == MENU_MELEE ? 1 : ( g_AmmunationWeapons[ i ] [ E_AMMO ] * ammo_multiplier ) ); + } else { + format( szString, sizeof( szString ), "%s%s\t", szString, g_AmmunationWeapons[ i ] [ E_NAME ] ); + } + + // check for free or not + if ( custom_multplier > 0.0 ) { + format( szString, sizeof( szString ), "%s"COL_GOLD"%s\n", szString, cash_format( floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * custom_multplier ) ) ); + } else { + strcat( szString, ""COL_GOLD"FREE\n" ); + } + } + ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_TABLIST_HEADERS, custom_title, szString, "Purchase", "Back" ); + return 1; +} + +stock ShowAmmunationMenu( playerid, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU ) +{ + static + szString[ 70 ]; + + if ( !szString[ 0 ] ) + { + for( new i = 0; i < sizeof( g_AmmunitionCategory ); i++ ) { + format( szString, sizeof( szString ), "%s%s\n", szString, g_AmmunitionCategory[ i ] ); + } + } + return ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_LIST, custom_title, szString, "Select", "Cancel" ); +} diff --git a/gamemodes/irresistible/cnr/features/_features.pwn b/gamemodes/irresistible/cnr/features/_features.pwn index b3aba66..8a09567 100644 --- a/gamemodes/irresistible/cnr/features/_features.pwn +++ b/gamemodes/irresistible/cnr/features/_features.pwn @@ -7,11 +7,6 @@ /* ** Includes ** */ -// core (needs to be moved to \cnr) -#include "irresistible\cnr\features\vip.pwn" -#include "irresistible\cnr\features\irresistibleguard.pwn" -#include "irresistible\cnr\features\ammunation.pwn" - // houses #include "irresistible\cnr\features\houses\_houses.pwn" #include "irresistible\cnr\features\vehicles\_vehicles.pwn" @@ -38,4 +33,4 @@ // #include "irresistible\cnr\features\eastereggs.pwn" // pool -#include "irresistible\cnr\features\pool.pwn" +// #include "irresistible\cnr\features\pool.pwn" diff --git a/gamemodes/irresistible/cnr/irresistibleguard.pwn b/gamemodes/irresistible/cnr/irresistibleguard.pwn new file mode 100644 index 0000000..bad7fcb --- /dev/null +++ b/gamemodes/irresistible/cnr/irresistibleguard.pwn @@ -0,0 +1,127 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: cnr\irresistibleguard.pwn + * Purpose: provides account protection in the form of email securing + */ + +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Definitions ** */ +#define SECURITY_MODE_MILD ( 0 ) +#define SECURITY_MODE_PARANOID ( 1 ) +#define SECURITY_MODE_DISABLED ( 2 ) + +/* ** Variables ** */ +enum E_IRRESISTIBLE_GUARD +{ + E_ID, E_EMAIL[ 64 ], E_MODE, + bool: E_VERIFIED, E_LAST_DISABLED +}; + +new + p_accountSecurityData [ MAX_PLAYERS ] [ E_IRRESISTIBLE_GUARD ] +; + +/* ** Hooks ** */ +hook OnPlayerDisconnect( playerid, reason ) +{ + p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false; + p_accountSecurityData[ playerid ] [ E_ID ] = 0; + p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; + return 1; +} + +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +{ + if ( ( dialogid == DIALOG_ACC_GUARD ) && response ) + { + if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) + return SendError( playerid, "You must be verified to use this feature." ); + + switch ( listitem ) + { + case 0: + { + if ( p_accountSecurityData[ playerid ] [ E_ID ] ) + return SendError( playerid, "Your email is already confirmed!" ), ShowPlayerAccountGuard( playerid ), 1; + + format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `EMAILS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); + mysql_function_query( dbHandle, szNormalString, true, "OnEmailConfirm", "d", playerid ); + } + case 1: ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_MODE, DIALOG_STYLE_TABLIST, "{FFFFFF}Irresistible Guard - Mode", "Mild\t"COL_GREY"Must verify IP before making transactions\nParanoid\t"COL_GREY"Must verify IP after logging in\nDisable\t"COL_GREY"No form of verification", "Select", "Back" ); + case 2: + { + format( szBigString, sizeof( szBigString ), "SELECT * FROM `EMAILS` WHERE `ID`=%d", p_accountSecurityData[ playerid ] [ E_ID ] ); + mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardDelete", "d", playerid ); + } + case 3: + { + if ( p_AddedEmail{ playerid } ) + return SendError( playerid, "You already added an email to your account before." ); + + if ( GetPlayerScore( playerid ) < 1000 ) + return SendServerMessage( playerid, "Get at least 1000 score, then use this feature." ); + + Beep( playerid ); + p_AddedEmail{ playerid } = true; + SetPlayerVipLevel( playerid, VIP_REGULAR, .interval = 259560 ); // 3 days of vip + mysql_single_query( sprintf( "UPDATE `USERS` SET `USED_EMAIL`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); + SendGlobalMessage( COLOR_GOLD, "[EMAIL CONFIRMED]"COL_GREY" %s(%d) has confirmed their "COL_GOLD"/email"COL_GREY" and received 3 days of V.I.P!", ReturnPlayerName( playerid ), playerid ); + return 1; + } + } + return 1; + } + else if ( dialogid == DIALOG_ACC_GUARD_CONFIRM ) + { + if ( ! response ) + { + if ( p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_PARANOID ) { + return Kick( playerid ); + } + + // allow other modes + return 1; + } + + static + szInput[ 10 ]; + + format( szInput, sizeof( szInput ), "%s", inputtext ); + trimString( szInput ); // gotta take out the whitespace + + if ( strlen( szInput ) != 8 ) + return SendError( playerid, "The verification code must be 8 characters." ), ShowPlayerAccountVerification( playerid ); + + mysql_format( dbHandle, szBigString, sizeof( szBigString ), "SELECT * FROM `USER_CONFIRMED_IPS` WHERE `USER_ID`=%d AND `IP`='%e' AND `TOKEN`='%e'", p_AccountID[ playerid ], ReturnPlayerIP( playerid ), szInput ); + mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardVerify", "d", playerid ); + return 1; + } + else if ( dialogid == DIALOG_ACC_GUARD_DEL_CANCEL ) + { + if ( !response ) + return ShowPlayerAccountGuard( playerid ); + + p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; + mysql_single_query( sprintf( "UPDATE `EMAILS` SET `LAST_CHANGED`=%d,`LAST_DISABLED`=0 WHERE `ID`=%d", g_iTime, p_accountSecurityData[ playerid ] [ E_ID ] ) ); + return SendServerMessage( playerid, "You have cancelled the process to removing Irresistible Guard." ); + } + else if ( dialogid == DIALOG_ACC_GUARD_MODE ) + { + if ( !response ) + return ShowPlayerAccountGuard( playerid ); + + if ( ! p_accountSecurityData[ playerid ] [ E_ID ] ) + return SendError( playerid, "You need to assign an email to your account." ); + + p_accountSecurityData[ playerid ] [ E_MODE ] = listitem; + mysql_single_query( sprintf( "UPDATE `EMAILS` SET `MODE`=%d WHERE `ID`=%d", listitem, p_accountSecurityData[ playerid ] [ E_ID ] ) ); + SendServerMessage( playerid, "Your Irresistible Guard mode is now set to "COL_GREY"%s"COL_WHITE".", SecurityModeToString( listitem ) ); + return ShowPlayerAccountGuard( playerid ); + } + return 1; +} + +/* ** Functions ** */ diff --git a/gamemodes/irresistible/cnr/vip.pwn b/gamemodes/irresistible/cnr/vip.pwn new file mode 100644 index 0000000..eaf9bbc --- /dev/null +++ b/gamemodes/irresistible/cnr/vip.pwn @@ -0,0 +1,546 @@ +/* + * Irresistible Gaming (c) 2018 + * Developed by Lorenc Pekaj + * Module: vip.inc + * Purpose: vip associated information + */ + +/* ** Includes ** */ +#include < YSI\y_hooks > + +/* ** Macros ** */ +#define GetPlayerIrresistibleCoins(%0) \ + (p_IrresistibleCoins[%0]) + +#define GivePlayerIrresistibleCoins(%0,%1) \ + (p_IrresistibleCoins[%0] += %1) + +/* ** Definitions ** */ +#define VIP_MAX_EXTRA_SLOTS 5 + +#define ICM_PAGE_DEFAULT ( 0 ) +#define ICM_PAGE_CASHCARD ( 1 ) +#define ICM_PAGE_ASSETS ( 2 ) +#define ICM_PAGE_UPGRADE ( 3 ) + +#define VIP_REGULAR ( 1 ) +#define VIP_BRONZE ( 2 ) +#define VIP_GOLD ( 3 ) +#define VIP_PLATINUM ( 4 ) +#define VIP_DIAMOND ( 5 ) + +#define ICM_COKE_BIZ ( 0 ) +#define ICM_METH_BIZ ( 1 ) +#define ICM_WEED_BIZ ( 2 ) +#define ICM_HOUSE ( 3 ) +#define ICM_VEHICLE ( 4 ) +#define ICM_GATE ( 5 ) +#define ICM_GARAGE ( 6 ) +#define ICM_NAME ( 7 ) +#define ICM_VEH_SLOT ( 8 ) + +/* ** Variables ** */ +enum E_IC_MARKET_DATA +{ + E_ID, E_NAME[ 19 ], Float: E_PRICE, + bool: E_MULTI_BUY, +}; + +new + g_irresistibleVipItems [ ] [ E_IC_MARKET_DATA ] = + { + { VIP_GOLD, "Gold V.I.P", 2000.0 }, + { VIP_BRONZE, "Bronze V.I.P", 1000.0 }, + { VIP_REGULAR, "Regular V.I.P", 500.0 } + }, + g_irreisistibleCashCards [ ] [ E_IC_MARKET_DATA ] = + { + { 1250000, "Tiger Shark", 250.0 }, + { 2750000, "Bull Shark", 500.0 }, + { 6000000, "Great White Shark", 1000.0 }, + { 10000000, "Whale Shark", 1500.0 }, + { 20000000, "Megalodon Shark", 2500.0 } + }, + g_irresistibleMarketItems [ ] [ E_IC_MARKET_DATA ] = + { + { ICM_COKE_BIZ, "Gang Facility", 5000.0 }, + { ICM_COKE_BIZ, "Bunker Business", 4500.0 }, + { ICM_COKE_BIZ, "Coke Business", 1500.0 }, + { ICM_METH_BIZ, "Meth Business", 700.0 }, + { ICM_VEHICLE, "Vehicle", 500.0 }, + { ICM_HOUSE, "House", 500.0 }, + { ICM_WEED_BIZ, "Weed Business", 500.0 }, + { ICM_GATE, "Custom Gate", 350.0 }, + { ICM_GARAGE, "Garage", 250.0 }, + { ICM_VEH_SLOT, "Extra Vehicle Slot", 350.0 }, + { ICM_NAME, "Change Your Name", 50.0 } + }, + p_CoinMarketPage [ MAX_PLAYERS char ], + p_CoinMarketSelectedItem [ MAX_PLAYERS char ], + + Float: p_IrresistibleCoins [ MAX_PLAYERS ], + p_ExtraAssetSlots [ MAX_PLAYERS char ] + +; + +/* ** Hooks ** */ +hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) +{ + if ( dialogid == DIALOG_IC_MARKET && response ) + { + new current_vip = GetPlayerVIPLevel( playerid ); + new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0; + + if ( listitem == sizeof( g_irresistibleVipItems ) ) + { + if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 ) + { + new + iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil ); + + p_CoinMarketPage{ playerid } = ICM_PAGE_UPGRADE; + return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" ); + } + else + { + SendError( playerid, "Upgrading your V.I.P is currently unavailable." ); + return ShowPlayerCoinMarketDialog( playerid ); + } + } + else if ( listitem == sizeof( g_irresistibleVipItems ) + 1 ) { + return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_CASHCARD ); + } + else if ( listitem > sizeof( g_irresistibleVipItems ) + 1 ) { + return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); + } + else { + new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); + new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ]; + + if ( current_vip > VIP_GOLD ) { + current_vip = VIP_GOLD; + } + + if ( current_vip != 0 && current_vip != selected_vip ) { + if ( current_vip > selected_vip ) { + SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." ); + } else { + SendError( playerid, "You must upgrade your current V.I.P level first." ); + } + return ShowPlayerCoinMarketDialog( playerid ); + } + + p_CoinMarketPage{ playerid } = ICM_PAGE_DEFAULT; + p_CoinMarketSelectedItem{ playerid } = listitem; + return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" ); + } + } + else if ( dialogid == DIALOG_IC_MARKET_2 || dialogid == DIALOG_IC_MARKET_3 ) + { + if ( ! response ) + return ShowPlayerCoinMarketDialog( playerid ); + + new Float: iCoinRequirement = GetGVarFloat( "vip_discount" ); + + // assets + if ( dialogid == DIALOG_IC_MARKET_2 ) { + iCoinRequirement *= g_irresistibleMarketItems[ listitem ] [ E_PRICE ]; + } + // cash cards + else if ( dialogid == DIALOG_IC_MARKET_3 ) { + iCoinRequirement *= g_irreisistibleCashCards[ listitem ] [ E_PRICE ]; + } + + p_CoinMarketPage{ playerid } = ( dialogid == DIALOG_IC_MARKET_3 ) ? ICM_PAGE_CASHCARD : ICM_PAGE_ASSETS; + p_CoinMarketSelectedItem{ playerid } = listitem; + return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .prefix = '\0', .decimals = 2 ) ), "Yes", "No" ); + } + else if ( dialogid == DIALOG_YOU_SURE_VIP ) + { + if ( !response ) + return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); + + new current_vip = GetPlayerVIPLevel( playerid ); + new Float: player_coins = GetPlayerIrresistibleCoins( playerid ); + new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0; + + // restore listitem of whatever player selected + listitem = p_CoinMarketSelectedItem{ playerid }; + + // upgrade player vip + if ( p_CoinMarketPage{ playerid } == ICM_PAGE_UPGRADE ) + { + if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 ) + { + new new_vip_item = sizeof( g_irresistibleVipItems ) - current_vip; + new Float: iCoinRequirement = floatround( g_irresistibleVipItems[ new_vip_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ), floatround_ceil ); + + if ( player_coins < iCoinRequirement ) { + SendError( playerid, "You need around %s coins before you can upgrade your V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) ); + return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); + } + + // lower = higher the rank from the array + new_vip_item --; + + if ( 0 <= new_vip_item < sizeof( g_irresistibleVipItems ) ) + { + // set level no interval, deduct and notify + SetPlayerVipLevel( playerid, g_irresistibleVipItems[ new_vip_item ] [ E_ID ], .interval = 0 ); + GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); + SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have upgraded to %s for %s Irresistible Coins!", g_irresistibleVipItems[ new_vip_item ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + } + else + { + SendError( playerid, "There seemed to be an error while upgrading your V.I.P, please contact Lorenc." ); + } + return 1; + } + else + { + SendError( playerid, "Upgrading your V.I.P is currently unavailable." ); + return ShowPlayerCoinMarketDialog( playerid ); + } + } + + // default page + else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_DEFAULT ) + { + new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); + new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ]; + + if ( current_vip > VIP_GOLD ) { + current_vip = VIP_GOLD; + } + + if ( current_vip != 0 && current_vip != selected_vip ) { + if ( current_vip > selected_vip ) { + SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." ); + } else { + SendError( playerid, "You must upgrade your current V.I.P level first." ); + } + return ShowPlayerCoinMarketDialog( playerid ); + } + + if ( player_coins < iCoinRequirement ) { + SendError( playerid, "You need around %s coins before you can get this V.I.P!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) ); + return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); + } + + // Deduct IC + GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); + + // Set VIP Level + SetPlayerVipLevel( playerid, selected_vip ); + + // Send message + SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Irresistible Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + + // Redirect player + ShowPlayerVipRedeemedDialog( playerid ); + return 1; + } + + // buy cash cards + else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_CASHCARD ) + { + new Float: iCoinRequirement = g_irreisistibleCashCards[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); + + if ( player_coins < iCoinRequirement ) { + SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) ); + return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); + } + + new cash_amount = g_irreisistibleCashCards[ listitem ] [ E_ID ]; + + GivePlayerCash( playerid, cash_amount ); + GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); + SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irreisistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irreisistibleCashCards[ listitem ] [ E_NAME ] ); + } + + // all other market items + else + { + new Float: iCoinRequirement = g_irresistibleMarketItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); + + if ( player_coins < iCoinRequirement ) { + SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) ); + return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); + } + + new selectedItemID = g_irresistibleMarketItems[ listitem ] [ E_ID ]; + + // show new name dialog before charging + if ( selectedItemID == ICM_NAME ) { + ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ); + } + else if ( selectedItemID == ICM_VEH_SLOT ) { + if ( p_ExtraAssetSlots{ playerid } >= VIP_MAX_EXTRA_SLOTS ) { + SendError( playerid, "You have reached the limit of additional slots (limit " #VIP_MAX_EXTRA_SLOTS ")." ); + return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); + } + + p_ExtraAssetSlots{ playerid } ++; + GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); + SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + AddPlayerNote( playerid, -1, sprintf( "Bought veh extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) ); + } + else + { + GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); + AddPlayerNote( playerid, -1, sprintf( ""COL_GOLD"%s" #COL_WHITE, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ) ); + SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a %s. (/viewnotes)", ReturnPlayerName( playerid ), playerid, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ); + SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Irresistible Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + SendServerMessage( playerid, "Online admins have been notified of your purchase. Use "COL_GREY"/notes"COL_WHITE" to track your orders and to remind online admins." ); + ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins can be called using this command." ); + } + + /*case 8: + { + if ( ( iCoinRequirement = 100.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] ) + { + new + ownerid = INVALID_PLAYER_ID, + vehicleid = GetPlayerVehicleID( playerid ), + buyableid = getVehicleSlotFromID( vehicleid, ownerid ), + modelid = GetVehicleModel( vehicleid ) + ; + + if ( !vehicleid ) SendError( playerid, "You need to be in a vehicle to use this command." ); + else if ( buyableid == -1 ) SendError( playerid, "This vehicle isn't a buyable vehicle." ); + else if ( playerid != ownerid ) SendError( playerid, "You are not the owner of this vehicle." ); + else if ( IsBoatVehicle( modelid ) || IsAirVehicle( modelid ) ) SendError( playerid, "You cannot apply gold rims to this type of vehicle." ); + else + { + if ( AddVehicleComponent( vehicleid, 1080 ) ) + { + if ( UpdateBuyableVehicleMods( playerid, buyableid ) ) + { + new + szMods[ MAX_CAR_MODS * 10 ]; + + for( new i; i < MAX_CAR_MODS; i++ ) + format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ buyableid ] [ i ] ); + + format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ); + mysql_single_query( szBigString ); + } + + p_IrresistibleCoins[ playerid ] -= iCoinRequirement; + SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + + // Receipt + AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) ); + } + else SendError( playerid, "We were unable to place gold rims on this vehicle (0xF92D)." ); + } + return ShowPlayerCoinMarketDialog( playerid, true ); + } + else + { + SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - p_IrresistibleCoins[ playerid ], .prefix = '\0', .decimals = 2 ) ); + return ShowPlayerCoinMarketDialog( playerid, true ); + } + }*/ + } + } + else if ( dialogid == DIALOG_CHANGENAME ) + { + if ( !response ) + return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); + + new selected_item = p_CoinMarketSelectedItem{ playerid }; + + if ( ! ( 0 <= selected_item < sizeof( g_irresistibleMarketItems ) && g_irresistibleMarketItems[ selected_item ] [ E_ID ] == ICM_NAME ) ) { + return SendError( playerid, "Invalid option selected, please try again." ); + } + + new Float: iCoinRequirement = g_irresistibleMarketItems[ selected_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); + new Float: player_coins = GetPlayerIrresistibleCoins( playerid ); + + if ( player_coins < iCoinRequirement ) { + SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .prefix = '\0', .decimals = 2 ) ); + return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); + } + + new szName[ 20 ]; + + if ( sscanf( inputtext, "s[20]", szName ) ) SendError( playerid, "The name you have input is considered invalid." ); + else if ( !isValidPlayerName( szName ) ) SendError( playerid, "This name consists of invalid characters." ); + else { + return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `BANS` WHERE `NAME`='%s'", mysql_escape( szName ) ), true, "OnNewNameCheckBanned", "dfs", playerid, iCoinRequirement, szName ); + } + return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ); + } + else if ( dialogid == DIALOG_BUY_VIP && response ) + { + return ShowPlayerCoinMarketDialog( playerid ); + } + return 1; +} + +/* ** Commands ** */ +CMD:donate( playerid, params[ ] ) return cmd_vip( playerid, params ); +CMD:vip( playerid, params[ ] ) +{ + static + vip_description[ 1100 ]; + + if ( vip_description[ 0 ] == '\0' ) { + vip_description = " \t"COL_WHITE"Regular VIP\t"COL_BRONZE"Bronze VIP\t"COL_GOLD"Gold V.I.P\n"; + strcat( vip_description, ""COL_GREEN"Price (USD)\t"COL_WHITE"$5.00 /mo\t"COL_BRONZE"$10.00 /mo\t"COL_GOLD"$20.00 /mo\n" ); + strcat( vip_description, "Total house slots\t5\t10\tunlimited\n" ); + strcat( vip_description, "Total garage slots*\t5\t10\tunlimited\n" ); + strcat( vip_description, "Total business slots\t5\t10\tunlimited\n" ); + strcat( vip_description, "Total vehicle slots\t5\t10\t20\n" ); + strcat( vip_description, "Weapons on spawn\t1\t2\t3\n" ); + strcat( vip_description, "Armour on spawn\t0%\t100%\t100%\n" ); + strcat( vip_description, "Coin generation increase\t0%\t10%\t25%\n" ); + strcat( vip_description, "Ability to transfer coins P2P\tN\tY\tY\n" ); + strcat( vip_description, "Ability to use two jobs (/vipjob)\tN\tN\tY\n" ); + strcat( vip_description, "Tax reduction\t0%\t0%\t50%\n" ); + strcat( vip_description, "Inactive asset protection\t14\t14\t30\n" ); + strcat( vip_description, "Total Vehicle component editing slots\t4\t6\t10\n" ); + strcat( vip_description, "Furniture slots available\t30\t40\t50\n" ); + strcat( vip_description, "V.I.P Lounge Weapon Redeeming Cooldown\t5 min\t1 min\tnone\n" ); + strcat( vip_description, "V.I.P Tag On Forum\tY\tY\tY\n" ); + strcat( vip_description, "Access to V.I.P chat\tY\tY\tY\n" ); + strcat( vip_description, "Access to V.I.P lounge\tY\tY\tY\n" ); + strcat( vip_description, "Can spawn with a specific skin\tY\tY\tY\n" ); + strcat( vip_description, "Access to V.I.P toys\tY\tY\tY\n" ); + strcat( vip_description, "Access to custom gang colors (/gangcolor)\tY\tY\tY\n" ); + strcat( vip_description, "Access to extra house weapon storage slots\tY\tY\tY\n" ); + strcat( vip_description, "Can play custom radio URLs (/radio)\tY\tY\tY\n" ); + strcat( vip_description, "Ability to adjust your label's color (/labelcolor)\tY\tY\tY\n" ); + strcat( vip_description, "Can show a message to people you kill (/deathmsg)\tY\tY\tY\n" ); + strcat( vip_description, "Can adjust the sound of your hitmarker (/hitmarker)\tY\tY\tY" ); + } + ShowPlayerDialog( playerid, DIALOG_BUY_VIP, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Donate for V.I.P", vip_description, "Buy Now", "Close" ); + return 1; +} + +/* ** Functions ** */ +stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT ) +{ + // if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) + // return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); + + new Float: discount = GetGVarFloat( "vip_discount" ); + new szMarket[ 512 ] = ""COL_GREY"Item Name\t"COL_GREY"Coins Needed\n"; + + if ( page == ICM_PAGE_DEFAULT ) + { + new current_vip = GetPlayerVIPLevel( playerid ); + new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0; + + if ( current_vip > VIP_GOLD ) { + current_vip = VIP_GOLD; + } + + for( new i = 0; i < sizeof( g_irresistibleVipItems ); i++ ) + { + new Float: iCoinRequirement = g_irresistibleVipItems[ i ] [ E_PRICE ] * discount; + + if ( current_vip != 0 && current_vip != g_irresistibleVipItems[ i ] [ E_ID ] ) { + format( szMarket, sizeof( szMarket ), "%s{333333}%s\t{333333}%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + } else { + format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + } + } + + // upgrade vip + if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 ) + { + new iCoinRequirement = floatround( g_irresistibleVipItems[ sizeof( g_irresistibleVipItems ) - current_vip ] [ E_PRICE ] * discount * ( days_left / 30.0 ), floatround_ceil ); + format( szMarket, sizeof( szMarket ), "%sUpgrade V.I.P\t"COL_GOLD"%s\n", szMarket, number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + } + else strcat( szMarket, "{333333}Upgrade V.I.P\t{333333}Unavailable\n" ); + + // thats it + strcat( szMarket, ""COL_GREEN"Buy shark cards...\t"COL_GREEN">>>\n" ); + strcat( szMarket, ""COL_GREY"See other items...\t"COL_GREY">>>" ); + return ShowPlayerDialog( playerid, DIALOG_IC_MARKET, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Market", szMarket, "Select", "" ); + } + else if ( page == ICM_PAGE_CASHCARD ) + { + szMarket = ""COL_GREY"Cash Card\t"COL_GREY"Amount ($)\t"COL_GREY"Coins Needed\n"; + + for( new i = 0; i < sizeof( g_irreisistibleCashCards ); i++ ) + { + new iCoinRequirement = floatround( g_irreisistibleCashCards[ i ] [ E_PRICE ] * discount ); + format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irreisistibleCashCards[ i ] [ E_NAME ], number_format( g_irreisistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + } + return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_3, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Cash Cards", szMarket, "Select", "Back" ); + } + else + { + for( new i = 0; i < sizeof( g_irresistibleMarketItems ); i++ ) + { + new + iCoinRequirement = floatround( g_irresistibleMarketItems[ i ] [ E_PRICE ] * discount ); + + format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleMarketItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); + } + return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_2, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Asset Market", szMarket, "Select", "Back" ); + } +} + +stock GetPlayerHouseSlots( playerid ) +{ + new vip_level = GetPlayerVIPLevel( playerid ); + new slots = 3; + + switch( vip_level ) + { + case VIP_GOLD, VIP_PLATINUM, VIP_DIAMOND: + slots = 255; // 99 infinite + + case VIP_BRONZE: + slots = 10; + + case VIP_REGULAR: + slots = 5; + } + return slots; // + p_ExtraAssetSlots{ playerid }; +} + +stock GetPlayerBusinessSlots( playerid ) return GetPlayerHouseSlots( playerid ); +stock GetPlayerGarageSlots( playerid ) return GetPlayerHouseSlots( playerid ); + +stock GetPlayerVehicleSlots( playerid ) +{ + static const + slots[ 4 ] = { 3, 5, 10, 20 }; + + new vip_level = GetPlayerVIPLevel( playerid ); + + return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ] + p_ExtraAssetSlots{ playerid }; +} + +stock GetPlayerPimpVehicleSlots( playerid ) +{ + static const + slots[ 4 ] = { 3, 4, 6, 10 }; + + new vip_level = GetPlayerVIPLevel( playerid ); + + return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ]; +} + +stock VIPToString( viplvl ) +{ + static + string[ 16 ]; + + switch( viplvl ) + { + case VIP_DIAMOND: string = "Legacy Diamond"; + case VIP_PLATINUM: string = "Legacy Platinum"; + case VIP_GOLD: string = "Gold"; + case VIP_BRONZE: string = "Bronze"; + case VIP_REGULAR: string = "Regular"; + default: string = "N/A"; + } + return string; +}