adds better random probability + high roller facility
This commit is contained in:
parent
049ec54161
commit
cd2a56b172
@ -13,10 +13,14 @@
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*/
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*/
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#pragma compat 1
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#pragma compat 1
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#pragma option -d3
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// #pragma option -d3
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#pragma dynamic 7200000
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#pragma dynamic 7200000
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// #define DEBUG_MODE
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// #define DEBUG_MODE
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#if defined DEBUG_MODE
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#pragma option -d3
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#endif
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/* ** SA-MP Includes ** */
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/* ** SA-MP Includes ** */
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#include < a_samp >
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#include < a_samp >
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#include < a_http >
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#include < a_http >
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@ -38,6 +42,7 @@
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#include < regex >
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#include < regex >
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#include < gvar >
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#include < gvar >
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#include < RouteConnector >
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#include < RouteConnector >
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#include < merrandom >
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#include < sampac >
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#include < sampac >
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#include < MathParser >
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#include < MathParser >
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native WP_Hash ( buffer[ ], len, const str[ ] );
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native WP_Hash ( buffer[ ], len, const str[ ] );
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@ -150,7 +155,7 @@ new bool: False = false;
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#define ADMIN_COMMAND_TIME 4
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#define ADMIN_COMMAND_TIME 4
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//#define MAX_WEAPONS 54
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//#define MAX_WEAPONS 54
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#define MAX_MACHINES 35 // Placed top because of textdraws
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#define MAX_MACHINES 54 // Placed top because of textdraws
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#define MAX_CLASS_BAN_WARNS 3
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#define MAX_CLASS_BAN_WARNS 3
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#define MAX_CAR_MODS 15
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#define MAX_CAR_MODS 15
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#define MAX_BURGLARY_SLOTS 8
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#define MAX_BURGLARY_SLOTS 8
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@ -228,7 +233,7 @@ new stock
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#define CLASS_MEDIC ( 3 )
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#define CLASS_MEDIC ( 3 )
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/* ** Checkpoints ** */
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/* ** Checkpoints ** */
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#define ALL_CHECKPOINTS ( 45 )
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#define ALL_CHECKPOINTS ( 46 )
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#define CP_BOMB_SHOP ( 0 )
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#define CP_BOMB_SHOP ( 0 )
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#define CP_BANK_MENU ( 1 )
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#define CP_BANK_MENU ( 1 )
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@ -275,6 +280,7 @@ new stock
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#define CP_BIZ_TERMINAL_WEAP ( 42 )
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#define CP_BIZ_TERMINAL_WEAP ( 42 )
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#define CP_REWARDS_4DRAG ( 43 )
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#define CP_REWARDS_4DRAG ( 43 )
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#define CP_REWARDS_CALIG ( 44 )
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#define CP_REWARDS_CALIG ( 44 )
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#define CP_REWARDS_VISAGE ( 45 )
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/* ** Discord ** */
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/* ** Discord ** */
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//#include <discord-connector>
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//#include <discord-connector>
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@ -305,7 +311,7 @@ new stock
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/* ** Random Messages ** */
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/* ** Random Messages ** */
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stock const
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stock const
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g_randomMessages[ 51 ] [ 137 ] =
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g_randomMessages[ ] [ 137 ] =
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{
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{
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{ "{8ADE47}Stephanie:"COL_WHITE" You can buy ropes at Supa Save or a 24/7 store to tie people up!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" You can buy ropes at Supa Save or a 24/7 store to tie people up!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Save us on your favourites so you don't miss out on the action!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Save us on your favourites so you don't miss out on the action!" },
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@ -356,7 +362,10 @@ stock const
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{ "{8ADE47}Stephanie:"COL_WHITE" Attach an email to your account using "COL_GREY"/email"COL_WHITE" for strong security features!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Attach an email to your account using "COL_GREY"/email"COL_WHITE" for strong security features!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Want to form a criminal enterprise? Create a gang and invite your friends with "COL_GREY"/gang create"COL_WHITE"!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Want to form a criminal enterprise? Create a gang and invite your friends with "COL_GREY"/gang create"COL_WHITE"!" },
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{ "SLOT_MACHINES" },
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{ "SLOT_MACHINES" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Play roulette at a Casino and win up to 35x on the money you place on a single number!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Play roulette at a casino and win up to 35x on the money you place on a single number!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Play blackjack at a casino and double your money very quickly!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Play Poker with your friends at any casino! Beat your way to riches!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Get casino rewards points by gambling at any casino! Use "COL_GREY"/casino rewards"COL_WHITE" to spend them!" },
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{ "{8ADE47}Stephanie:"COL_WHITE" Race your friends in a street race or outrun race by using "COL_GREY"/race"COL_WHITE"!" }
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{ "{8ADE47}Stephanie:"COL_WHITE" Race your friends in a street race or outrun race by using "COL_GREY"/race"COL_WHITE"!" }
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},
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},
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killedWords[ ] [ ] =
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killedWords[ ] [ ] =
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@ -2175,17 +2184,30 @@ new
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/* ** Casino Rewards Points ** */
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/* ** Casino Rewards Points ** */
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#define CASINO_REWARDS_PAYOUT_PERCENT 20.0
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#define CASINO_REWARDS_PAYOUT_PERCENT 20.0
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#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
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#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
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#define CASINO_REWARDS_COST_MP 0.5 // half of the price (since it costs (1/payout_percent) times more)
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#define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more)
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enum E_REWARDS_DATA
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{
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E_NAME[ 32 ], Float: E_POINTS
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}
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new
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new
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g_casinoRewardsItems[ ] [ E_REWARDS_DATA ] = {
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{ "Fireworks", 25000.0 },
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{ "Highroller Access", 100000.0 }
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},
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g_casinoRewardsShopItems[ ] = {
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g_casinoRewardsShopItems[ ] = {
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5, 6, 7, 8, 9, 10, 11
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5, 6, 7, 8, 9, 10, 11
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},
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},
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Float: p_CasinoRewardsPoints [ MAX_PLAYERS ],
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Float: p_CasinoRewardsPoints [ MAX_PLAYERS ],
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bool: p_IsCasinoHighRoller [ MAX_PLAYERS char ],
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Text3D: p_RewardsLabel_4Drags [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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Text3D: p_RewardsLabel_4Drags [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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Text3D: p_RewardsLabel_Caligs [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... }
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Text3D: p_RewardsLabel_Caligs [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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Text3D: p_RewardsLabel_Visage [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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p_HighrollersBarrier [ MAX_PLAYERS ] [ 2 ]
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;
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;
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/* ** Easter Eggs ** */
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/* ** Easter Eggs ** */
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#define ENABLED_EASTER_EGG ( true )
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#define ENABLED_EASTER_EGG ( true )
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@ -2642,7 +2664,7 @@ stock const
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;
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;
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/* ** Gambling ** */
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/* ** Gambling ** */
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#define MAX_SLOT_POOLS ( 2 )
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#define MAX_SLOT_POOLS ( 3 )
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#define POOL_ENTITIES ( 5 )
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#define POOL_ENTITIES ( 5 )
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enum E_SLOT_MACHINE_DATA
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enum E_SLOT_MACHINE_DATA
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@ -2660,6 +2682,25 @@ enum E_CASINO_POOL_DATA
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E_POOL, E_OBJECT[ POOL_ENTITIES ], Text3D: E_LABEL[ POOL_ENTITIES ]
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E_POOL, E_OBJECT[ POOL_ENTITIES ], Text3D: E_LABEL[ POOL_ENTITIES ]
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};
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};
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enum E_SLOT_ODD_DATA
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{
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E_ENTRY_FEE, E_SAMPLE_SIZE, Float: E_TAX,
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E_DOUBLE_BRICK, E_SINGLE_BRICK[ 2 ], E_GOLD_BELLS[ 2 ],
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E_CHERRY[ 2 ], E_GRAPES[ 2 ], E_69[ 2 ],
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E_PAYOUTS[ 5 ]
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};
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static const
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g_slotOddsPayout[ ] [ E_SLOT_ODD_DATA ] =
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{
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// Entry Fee Probability Tax {Double Brick} {Single Brick} {Gold Bells} {Cherry} {Grapes} {69} Payouts (Single brick, gold bells, etc...)
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{ 25000, 100000, 0.2, 99991, { 2, 3901 }, { 3902, 9101 }, { 9102, 16901 }, { 16902, 32501 }, { 32502, 63701 }, { 100000, 75000, 50000, 25000, 12500 } },
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{ 10000, 125000, 0.1, 91235, { 2, 2201 }, { 2202, 6602 }, { 6603, 15403 }, { 15404, 37404 }, { 37405, 81405 }, { 100000, 50000, 25000, 10000, 5000 } },
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{ 5000, 40000, 0.25, 27390, { 1, 973 }, { 974, 2434 }, { 2435, 5355 }, { 5356, 11196 }, { 11197, 22877 }, { 30000, 20000, 10000, 5000, 2500 } }
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}
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;
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new
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new
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g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ],
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g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ],
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g_slotmachineColors [ ] [ ] = {
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g_slotmachineColors [ ] [ ] = {
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@ -4898,10 +4939,12 @@ public OnServerUpdate( )
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if ( strmatch( g_randomMessages[ iRandomMessage ], "SLOT_MACHINES" ) )
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if ( strmatch( g_randomMessages[ iRandomMessage ], "SLOT_MACHINES" ) )
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{
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{
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new
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new
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iRandom = random( 2 );
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iRandom = random( 3 );
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if ( iRandom )
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if ( iRandom == 2 )
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SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Four Dragons Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 1 ] [ E_POOL ] ) );
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SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" The Visage Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 2 ] [ E_POOL ] ) );
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else if ( iRandom == 1 )
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SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Caligulas Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 1 ] [ E_POOL ] ) );
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else
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else
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SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Caligulas Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 0 ] [ E_POOL ] ) );
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SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Caligulas Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 0 ] [ E_POOL ] ) );
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}
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}
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@ -4959,6 +5002,7 @@ public OnServerUpdate( )
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// Update casino labels
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// Update casino labels
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UpdateDynamic3DTextLabelText( p_RewardsLabel_Caligs[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
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UpdateDynamic3DTextLabelText( p_RewardsLabel_Caligs[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
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UpdateDynamic3DTextLabelText( p_RewardsLabel_4Drags[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
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UpdateDynamic3DTextLabelText( p_RewardsLabel_4Drags[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
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UpdateDynamic3DTextLabelText( p_RewardsLabel_Visage[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
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// Toggle total coin bar
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// Toggle total coin bar
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if ( !p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } )
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if ( !p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } )
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@ -4972,6 +5016,10 @@ public OnServerUpdate( )
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if ( IsPlayerTied( playerid ) && isNotNearPlayer( playerid, p_TiedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
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if ( IsPlayerTied( playerid ) && isNotNearPlayer( playerid, p_TiedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
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UntiePlayer( playerid );
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UntiePlayer( playerid );
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// Check if player is near a poker table
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if ( PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ] != ITER_NONE && ! IsPlayerInRangeOfTable( playerid, PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ], 3.0 ) )
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Player_CheckPokerGame( playerid, "Out Of Range" ); // KickPlayerFromTable( playerid );
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// Not near detained player then uncuff
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// Not near detained player then uncuff
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if ( IsPlayerDetained( playerid ) && isNotNearPlayer( playerid, p_DetainedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
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if ( IsPlayerDetained( playerid ) && isNotNearPlayer( playerid, p_DetainedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
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Uncuff( playerid );
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Uncuff( playerid );
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@ -4980,6 +5028,13 @@ public OnServerUpdate( )
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if ( iState == PLAYER_STATE_DRIVER && iVehicle && p_hasTruckingJob{ playerid } && !IsTrailerAttachedToVehicle( iVehicle ) && p_TruckingCancelTimer[ playerid ] == 0xFFFF )
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if ( iState == PLAYER_STATE_DRIVER && iVehicle && p_hasTruckingJob{ playerid } && !IsTrailerAttachedToVehicle( iVehicle ) && p_TruckingCancelTimer[ playerid ] == 0xFFFF )
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cancelPlayerTruckingCourier( playerid, iVehicle, .ticks = 60 );
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cancelPlayerTruckingCourier( playerid, iVehicle, .ticks = 60 );
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// Remove invalid visage highrollers
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if ( ! p_IsCasinoHighRoller{ playerid } && IsPlayerInHighRoller( playerid ) )
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{
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SetPlayerPos( playerid, 2597.8943, 1603.1852, 1506.1733 );
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SendError( playerid, "You need to be a Highroller to access this area. Get access through Casino Rewards." );
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}
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// Surfing a criminal vehicle
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// Surfing a criminal vehicle
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if ( p_WantedLevel[ playerid ] < 6 && p_Class[ playerid ] != CLASS_POLICE )
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if ( p_WantedLevel[ playerid ] < 6 && p_Class[ playerid ] != CLASS_POLICE )
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{
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{
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@ -5032,7 +5087,7 @@ public OnServerUpdate( )
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FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
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FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
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FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
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FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
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g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2800, false, "ddd", playerid, clerkid, 0 );
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g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2300, false, "ddd", playerid, clerkid, 0 );
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TriggerClosestCivilians( playerid, clerkid );
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TriggerClosestCivilians( playerid, clerkid );
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}
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}
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@ -6044,8 +6099,16 @@ public OnPlayerConnect( playerid )
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// Create casino label
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// Create casino label
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DestroyDynamic3DTextLabel( p_RewardsLabel_Caligs[ playerid ] );
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DestroyDynamic3DTextLabel( p_RewardsLabel_Caligs[ playerid ] );
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DestroyDynamic3DTextLabel( p_RewardsLabel_4Drags[ playerid ] );
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DestroyDynamic3DTextLabel( p_RewardsLabel_4Drags[ playerid ] );
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DestroyDynamic3DTextLabel( p_RewardsLabel_Visage[ playerid ] );
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p_RewardsLabel_Caligs[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2157.6294, 1599.4355, 1006.1797, 20.0, .playerid = playerid );
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p_RewardsLabel_Caligs[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2157.6294, 1599.4355, 1006.1797, 20.0, .playerid = playerid );
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p_RewardsLabel_4Drags[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 1951.7191, 997.55550, 992.85940, 20.0, .playerid = playerid );
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p_RewardsLabel_4Drags[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 1951.7191, 997.55550, 992.85940, 20.0, .playerid = playerid );
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p_RewardsLabel_Visage[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2604.1323, 1570.1182, 1508.3530, 20.0, .playerid = playerid );
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// Create highroller objects
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p_HighrollersBarrier[ playerid ] [ 0 ] = CreateDynamicObject( 19545, 2592.604980, 1610.016967, 1499.139038, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
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p_HighrollersBarrier[ playerid ] [ 1 ] = CreateDynamicObject( 19545, 2592.604003, 1595.026000, 1499.140991, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
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SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 0 ], 0, 11751, "enexmarkers", "enex", -9170 );
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SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 1 ], 0, 11751, "enexmarkers", "enex", -9170 );
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// Reset some variables
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// Reset some variables
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p_Spawned { playerid } = false;
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p_Spawned { playerid } = false;
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@ -6377,6 +6440,7 @@ public OnPlayerDisconnect( playerid, reason )
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p_TruckedCargo[ playerid ] = 0;
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p_TruckedCargo[ playerid ] = 0;
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p_HydrogenChloride{ playerid } = 0;
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p_HydrogenChloride{ playerid } = 0;
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p_Methamphetamine{ playerid } = 0;
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p_Methamphetamine{ playerid } = 0;
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p_IsCasinoHighRoller{ playerid } = false;
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p_ApartmentEditing{ playerid } = -1;
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p_ApartmentEditing{ playerid } = -1;
|
||||||
p_PawnStoreExport[ playerid ] = 0xFFFF;
|
p_PawnStoreExport[ playerid ] = 0xFFFF;
|
||||||
p_LastEnteredEntrance[ playerid ] = -1;
|
p_LastEnteredEntrance[ playerid ] = -1;
|
||||||
@ -6442,6 +6506,8 @@ public OnPlayerDisconnect( playerid, reason )
|
|||||||
p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false;
|
p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false;
|
||||||
p_accountSecurityData[ playerid ] [ E_ID ] = 0;
|
p_accountSecurityData[ playerid ] [ E_ID ] = 0;
|
||||||
p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0;
|
p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0;
|
||||||
|
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
|
||||||
|
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
|
||||||
|
|
||||||
switch( reason )
|
switch( reason )
|
||||||
{
|
{
|
||||||
@ -17574,7 +17640,8 @@ CMD:time( playerid, params[ ] )
|
|||||||
if ( sscanf( params, "d", timeid ) )
|
if ( sscanf( params, "d", timeid ) )
|
||||||
return SendUsage( playerid, "/time [SECONDS]" );
|
return SendUsage( playerid, "/time [SECONDS]" );
|
||||||
|
|
||||||
return ( g_WorldClockSeconds = timeid );
|
g_WorldClockSeconds = timeid;
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
CMD:playsound( playerid, params[ ] )
|
CMD:playsound( playerid, params[ ] )
|
||||||
@ -19005,7 +19072,7 @@ public OnPlayerEnterDynamicCP(playerid, checkpointid)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] )
|
if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] || checkpointid == g_Checkpoints[ CP_REWARDS_VISAGE ] )
|
||||||
return ShowPlayerRewardsMenu( playerid );
|
return ShowPlayerRewardsMenu( playerid );
|
||||||
|
|
||||||
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
|
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
|
||||||
@ -19247,16 +19314,6 @@ public OnPlayerAccessEntrance( playerid, entranceid )
|
|||||||
if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
|
if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
|
||||||
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" ), 0;
|
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" ), 0;
|
||||||
}
|
}
|
||||||
if ( entranceid == VISAGE_ENTRANCE ) {
|
|
||||||
static const EARLY_ACCESS[ 21 ] = { 690025, 277833, 13, 341204, 754775, 674688, 30, 435396, 493400, 688039, 1, 483892, 140, 418997, 658457, 314783, 671759, 479950, 663408, 38, 25 };
|
|
||||||
|
|
||||||
for ( new earlybird = 0; earlybird < sizeof( EARLY_ACCESS ); earlybird ++ ) {
|
|
||||||
if ( p_AccountID[ playerid ] == EARLY_ACCESS[ earlybird ] ) {
|
|
||||||
return SendServerMessage( playerid, "You have permission to access this casino as you contributed early to this project." ), 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return SendError( playerid, "You do not have early access to this feature on this account." ), 0;
|
|
||||||
}
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -19645,7 +19702,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
|
|||||||
TriggerPlayerSlotMachine( playerid, slotid );
|
TriggerPlayerSlotMachine( playerid, slotid );
|
||||||
|
|
||||||
// check combinations
|
// check combinations
|
||||||
printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo);
|
// printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo);
|
||||||
if ( first_combo == second_combo && first_combo == third_combo )
|
if ( first_combo == second_combo && first_combo == third_combo )
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
@ -19654,46 +19711,15 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
|
|||||||
if ( first_combo == 0 ) iNetWin = g_casinoPoolData[ poolid ] [ E_POOL ];
|
if ( first_combo == 0 ) iNetWin = g_casinoPoolData[ poolid ] [ E_POOL ];
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 )
|
new oddid = -1;
|
||||||
{
|
|
||||||
switch( first_combo )
|
|
||||||
{
|
|
||||||
// Single bar
|
|
||||||
case 1: iNetWin = 100000;
|
|
||||||
|
|
||||||
// Bells
|
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||||
case 2: iNetWin = 50000;
|
oddid = i;
|
||||||
|
|
||||||
// Cherry
|
|
||||||
case 3: iNetWin = 25000;
|
|
||||||
|
|
||||||
// Grapes
|
|
||||||
case 4: iNetWin = 10000;
|
|
||||||
|
|
||||||
// 69
|
|
||||||
case 5: iNetWin = 5000;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
switch( first_combo )
|
|
||||||
{
|
|
||||||
// Single bar
|
|
||||||
case 1: iNetWin = 30000;
|
|
||||||
|
|
||||||
// Bells
|
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||||
case 2: iNetWin = 20000;
|
|
||||||
|
|
||||||
// Cherry
|
iNetWin = g_slotOddsPayout[ oddid ] [ E_PAYOUTS ] [ first_combo - 1 ];
|
||||||
case 3: iNetWin = 10000;
|
|
||||||
|
|
||||||
// Grapes
|
|
||||||
case 4: iNetWin = 5000;
|
|
||||||
|
|
||||||
// 69
|
|
||||||
case 5: iNetWin = 2500;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// readjust casino pool data
|
// readjust casino pool data
|
||||||
@ -19701,7 +19727,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
|
|||||||
|
|
||||||
// alert user
|
// alert user
|
||||||
if ( iNetWin >= 10000 ) {
|
if ( iNetWin >= 10000 ) {
|
||||||
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, ConvertPrice( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( "Caligulas" ) );
|
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, ConvertPrice( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
|
||||||
} else {
|
} else {
|
||||||
SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", ConvertPrice( iNetWin ) );
|
SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", ConvertPrice( iNetWin ) );
|
||||||
}
|
}
|
||||||
@ -19719,8 +19745,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
|
|||||||
public OnPlayerClickTextDraw(playerid, Text: clickedid)
|
public OnPlayerClickTextDraw(playerid, Text: clickedid)
|
||||||
{
|
{
|
||||||
// Pressed ESC
|
// Pressed ESC
|
||||||
if ( clickedid == Text: INVALID_TEXT_DRAW )
|
if ( clickedid == Text: INVALID_TEXT_DRAW ) {
|
||||||
{
|
|
||||||
if ( GetPVarInt( playerid, "recently_previewed" ) < GetTickCount( ) && GetPVarInt( playerid, "viewing_vehicle" ) )
|
if ( GetPVarInt( playerid, "recently_previewed" ) < GetTickCount( ) && GetPVarInt( playerid, "viewing_vehicle" ) )
|
||||||
return CancelVehicleView( playerid, 0 );
|
return CancelVehicleView( playerid, 0 );
|
||||||
}
|
}
|
||||||
@ -21259,6 +21284,7 @@ thread OnPlayerLogin( playerid, password[ ] )
|
|||||||
p_forcedAnticheat[ playerid ] = cache_get_field_content_int( 0, "FORCE_AC", dbHandle );
|
p_forcedAnticheat[ playerid ] = cache_get_field_content_int( 0, "FORCE_AC", dbHandle );
|
||||||
p_BusinessSpawnLocation[ playerid ] = cache_get_field_content_int( 0, "BUSINESS_ID", dbHandle );
|
p_BusinessSpawnLocation[ playerid ] = cache_get_field_content_int( 0, "BUSINESS_ID", dbHandle );
|
||||||
p_CasinoRewardsPoints[ playerid ] = cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle );
|
p_CasinoRewardsPoints[ playerid ] = cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle );
|
||||||
|
p_IsCasinoHighRoller{ playerid } = !!cache_get_field_content_int( 0, "VISAGE_HIGHROLLER", dbHandle );
|
||||||
|
|
||||||
if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
|
if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
|
||||||
SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY"www.samp-ac.com"COL_WHITE" to install the anticheat." );
|
SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY"www.samp-ac.com"COL_WHITE" to install the anticheat." );
|
||||||
@ -21266,6 +21292,12 @@ thread OnPlayerLogin( playerid, password[ ] )
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// highroller object
|
||||||
|
if ( p_IsCasinoHighRoller{ playerid } ) {
|
||||||
|
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
|
||||||
|
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
|
||||||
|
}
|
||||||
|
|
||||||
// house & biz validation
|
// house & biz validation
|
||||||
if ( p_HouseSpawnLocation[ playerid ] != -1 && !strmatch( g_houseData[ p_HouseSpawnLocation[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
|
if ( p_HouseSpawnLocation[ playerid ] != -1 && !strmatch( g_houseData[ p_HouseSpawnLocation[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
|
||||||
p_HouseSpawnLocation[ playerid ] = -1;
|
p_HouseSpawnLocation[ playerid ] = -1;
|
||||||
@ -22498,6 +22530,38 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|||||||
new
|
new
|
||||||
x = 0;
|
x = 0;
|
||||||
|
|
||||||
|
if ( listitem >= sizeof( g_casinoRewardsShopItems ) )
|
||||||
|
{
|
||||||
|
// printf("Listitem %d, sizeof %d\n", listitem, sizeof( g_casinoRewardsShopItems) );
|
||||||
|
new rewards_item = listitem - sizeof( g_casinoRewardsShopItems );
|
||||||
|
new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ];
|
||||||
|
|
||||||
|
if ( p_CasinoRewardsPoints[ playerid ] < rewards_points )
|
||||||
|
return SendError( playerid, "You need %0.2f more rewards points for this item.", rewards_points );
|
||||||
|
|
||||||
|
switch ( rewards_item )
|
||||||
|
{
|
||||||
|
case 0: // fireworks
|
||||||
|
{
|
||||||
|
return SendError( playerid, "Work In Progress." );
|
||||||
|
}
|
||||||
|
case 1: // highroller
|
||||||
|
{
|
||||||
|
if ( p_IsCasinoHighRoller{ playerid } ) return SendError( playerid, "You are already considered a casino highroller." );
|
||||||
|
mysql_single_query( sprintf( "UPDATE `USERS` SET `VISAGE_HIGHROLLER`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
|
||||||
|
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
|
||||||
|
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
|
||||||
|
p_IsCasinoHighRoller{ playerid } = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
p_CasinoRewardsPoints[ playerid ] -= rewards_points;
|
||||||
|
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
|
||||||
|
SendServerMessage( playerid, "You have bought "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%0.2f"COL_WHITE" rewards points.", g_casinoRewardsItems[ rewards_item ] [ E_NAME ], rewards_points );
|
||||||
|
return ShowPlayerRewardsMenu( playerid );
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
for ( new i = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( i ) )
|
for ( new i = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( i ) )
|
||||||
{
|
{
|
||||||
if ( x == listitem )
|
if ( x == listitem )
|
||||||
@ -22513,6 +22577,10 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|||||||
if ( i == 10 ) {
|
if ( i == 10 ) {
|
||||||
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
|
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
|
||||||
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
|
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
|
||||||
|
} else if ( i == 7 ) {
|
||||||
|
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
|
||||||
|
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
||||||
|
p_MoneyBag{ playerid } = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -22535,6 +22603,7 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|||||||
x ++;
|
x ++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
|
if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
|
||||||
{
|
{
|
||||||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
|
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
|
||||||
@ -22566,7 +22635,6 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|||||||
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
|
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
|
||||||
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
||||||
p_MoneyBag{ playerid } = true;
|
p_MoneyBag{ playerid } = true;
|
||||||
//SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
|
|
||||||
}
|
}
|
||||||
case 10:
|
case 10:
|
||||||
{
|
{
|
||||||
@ -27456,6 +27524,7 @@ stock initializeCheckpoints( )
|
|||||||
g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] = CreateDynamicCP( -4236.8457, 211.4772, 1304.2739, 1.0, -1, -1, -1, 30.0 );
|
g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] = CreateDynamicCP( -4236.8457, 211.4772, 1304.2739, 1.0, -1, -1, -1, 30.0 );
|
||||||
g_Checkpoints[ CP_REWARDS_CALIG ] = CreateDynamicCP( 2157.6294, 1599.4355, 1006.1797, 1.0, -1, -1, -1, 30.0 );
|
g_Checkpoints[ CP_REWARDS_CALIG ] = CreateDynamicCP( 2157.6294, 1599.4355, 1006.1797, 1.0, -1, -1, -1, 30.0 );
|
||||||
g_Checkpoints[ CP_REWARDS_4DRAG ] = CreateDynamicCP( 1951.7191, 997.5555, 992.8594, 1.0, -1, -1, -1, 30.0 );
|
g_Checkpoints[ CP_REWARDS_4DRAG ] = CreateDynamicCP( 1951.7191, 997.5555, 992.8594, 1.0, -1, -1, -1, 30.0 );
|
||||||
|
g_Checkpoints[ CP_REWARDS_VISAGE ] = CreateDynamicCP( 2604.1323, 1570.1182, 1508.3530, 1.0, -1, -1, -1, 30.0 );
|
||||||
|
|
||||||
// Out of SF
|
// Out of SF
|
||||||
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0);
|
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0);
|
||||||
@ -28503,7 +28572,7 @@ stock AttachToRobberySafe( robberyid, playerid, type )
|
|||||||
}
|
}
|
||||||
|
|
||||||
// trigger the robbery bot
|
// trigger the robbery bot
|
||||||
TriggerRobberyForClerks( playerid, robberyid );
|
// TriggerRobberyForClerks( playerid, robberyid );
|
||||||
|
|
||||||
// start the drill/c4
|
// start the drill/c4
|
||||||
switch( type )
|
switch( type )
|
||||||
@ -32125,7 +32194,7 @@ function handlePlayerRobbery( playerid, newkeys, oldkeys )
|
|||||||
else if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return SendError( playerid, "The safe is currently occupied by a drill." );
|
else if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return SendError( playerid, "The safe is currently occupied by a drill." );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
TriggerRobberyForClerks( playerid, robberyid );
|
// TriggerRobberyForClerks( playerid, robberyid );
|
||||||
|
|
||||||
p_UsingRobberySafe[ playerid ] = robberyid;
|
p_UsingRobberySafe[ playerid ] = robberyid;
|
||||||
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z );
|
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z );
|
||||||
@ -34009,6 +34078,21 @@ thread OnCasinoPoolsLoad( )
|
|||||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = Text3D: INVALID_3DTEXT_ID;
|
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = Text3D: INVALID_3DTEXT_ID;
|
||||||
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = Text3D: INVALID_3DTEXT_ID;
|
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = Text3D: INVALID_3DTEXT_ID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2603.550048, 1623.765014, 1506.531982, 0.000000, 8.699999, -90.0000 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2603.550048, 1584.136962, 1507.233032, 0.000000, 8.699999, 90.00000 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2603.520019, 1603.123046, 1505.431030, 0.000000, 0.000000, 0.000000 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2591.430908, 1612.844970, 1506.615966, 0.000000, 13.600000, 180.000 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = -1;
|
||||||
|
|
||||||
|
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2609.0510, 1591.3191, 1506.1743, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2608.9717, 1615.6409, 1506.1766, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7310, 1615.8630, 1506.1765, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7532, 1591.0193, 1506.1741, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||||
|
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2587.2305, 1611.8252, 1506.1733, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update pool labels etc
|
// Update pool labels etc
|
||||||
@ -34137,6 +34221,11 @@ thread OnSlotMachinesLoad( )
|
|||||||
// Add to iteration
|
// Add to iteration
|
||||||
Iter_Add(SlotMachines, id);
|
Iter_Add(SlotMachines, id);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
static overflow;
|
||||||
|
printf("[SLOT_MACHINE ERROR] Reached limit of %d slots machines, increase to %d to fix.", MAX_MACHINES, MAX_MACHINES + ( ++ overflow ) );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
printf( "[SLOT MACHINES]: %d slot machines have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
|
printf( "[SLOT MACHINES]: %d slot machines have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
|
||||||
@ -34146,76 +34235,29 @@ thread OnSlotMachinesLoad( )
|
|||||||
|
|
||||||
stock RollSlotMachine( playerid, id )
|
stock RollSlotMachine( playerid, id )
|
||||||
{
|
{
|
||||||
new
|
new bool: loss = false;
|
||||||
randomChance, bool: loss = false, Float: rotation;
|
new Float: rotation;
|
||||||
|
new randomChance;
|
||||||
|
new oddid = -1;
|
||||||
|
|
||||||
if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == 10000 )
|
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||||
{
|
oddid = i;
|
||||||
// 1 in 125k odds
|
}
|
||||||
randomChance = random( 125001 );
|
|
||||||
|
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||||
|
|
||||||
|
randomChance = random( g_slotOddsPayout[ oddid ] [ E_SAMPLE_SIZE ] + 1 );
|
||||||
printf("random chance %d", randomChance );
|
printf("random chance %d", randomChance );
|
||||||
|
|
||||||
// double brick
|
if ( randomChance == g_slotOddsPayout[ oddid ] [ E_DOUBLE_BRICK ] ) rotation = 0.0;
|
||||||
if ( randomChance == 91235 )
|
else if ( g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 1 ] ) rotation = 40.0;
|
||||||
rotation = 0.0;
|
else if ( g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 1 ] ) rotation = 60.0;
|
||||||
|
else if ( g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 1 ] ) rotation = 80.0;
|
||||||
|
else if ( g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 1 ] ) rotation = 100.0;
|
||||||
|
else if ( g_slotOddsPayout[ oddid ] [ E_69 ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_69 ] [ 1 ] ) rotation = 20.0;
|
||||||
|
else loss = true;
|
||||||
|
|
||||||
// single brick
|
// process loss
|
||||||
else if ( 2 <= randomChance <= 2201 )
|
|
||||||
rotation = 40.0;
|
|
||||||
|
|
||||||
// gold bells
|
|
||||||
else if ( 2202 <= randomChance <= 6602 )
|
|
||||||
rotation = 60.0;
|
|
||||||
|
|
||||||
// cherry
|
|
||||||
else if ( 6603 <= randomChance <= 15403 )
|
|
||||||
rotation = 80.0;
|
|
||||||
|
|
||||||
// grapes
|
|
||||||
else if ( 15404 <= randomChance <= 37404 )
|
|
||||||
rotation = 100.0;
|
|
||||||
|
|
||||||
// 69s
|
|
||||||
else if ( 37405 <= randomChance <= 81405 )
|
|
||||||
rotation = 20.0;
|
|
||||||
|
|
||||||
// loss otherwise
|
|
||||||
else
|
|
||||||
loss = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 1 in 40k odds
|
|
||||||
randomChance = random( 40001 );
|
|
||||||
|
|
||||||
// double brick
|
|
||||||
if ( randomChance == 27390 )
|
|
||||||
rotation = 0.0;
|
|
||||||
|
|
||||||
// single brick
|
|
||||||
else if ( 1 <= randomChance <= 973 )
|
|
||||||
rotation = 40.0;
|
|
||||||
|
|
||||||
// gold bells
|
|
||||||
else if ( 974 <= randomChance <= 2434 )
|
|
||||||
rotation = 60.0;
|
|
||||||
|
|
||||||
// cherry
|
|
||||||
else if ( 2435 <= randomChance <= 5355 )
|
|
||||||
rotation = 80.0;
|
|
||||||
|
|
||||||
// grapes
|
|
||||||
else if ( 5356 <= randomChance <= 11196 )
|
|
||||||
rotation = 100.0;
|
|
||||||
|
|
||||||
// 69s
|
|
||||||
else if ( 11197 <= randomChance <= 22877 )
|
|
||||||
rotation = 20.0;
|
|
||||||
|
|
||||||
// loss otherwise
|
|
||||||
else
|
|
||||||
loss = true;
|
|
||||||
}
|
|
||||||
if ( loss )
|
if ( loss )
|
||||||
{
|
{
|
||||||
if ( random( 2 ) == 0 )
|
if ( random( 2 ) == 0 )
|
||||||
@ -35163,7 +35205,7 @@ stock CreateRobberyNPC( name[ ], max_loot, Float: X, Float: Y, Float: Z, Float:
|
|||||||
if ( clerkid != ITER_NONE )
|
if ( clerkid != ITER_NONE )
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
randomMaxLoot = RandomEx( max_loot - 25, max_loot + 175 ),
|
randomMaxLoot = RandomEx( max_loot - 100, max_loot + 100 ),
|
||||||
worldid = getarg( i );
|
worldid = getarg( i );
|
||||||
|
|
||||||
Iter_Add(RobberyNpc, clerkid);
|
Iter_Add(RobberyNpc, clerkid);
|
||||||
@ -35287,7 +35329,7 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
new
|
/*new
|
||||||
targetplayerid = GetPlayerTargetPlayer( playerid );
|
targetplayerid = GetPlayerTargetPlayer( playerid );
|
||||||
|
|
||||||
// If the player aint aiming at the assistant, whip out a gun
|
// If the player aint aiming at the assistant, whip out a gun
|
||||||
@ -35303,10 +35345,10 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" );
|
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" );
|
||||||
}
|
}*/
|
||||||
|
|
||||||
new
|
new
|
||||||
amount = RandomEx( 7, 10 ) * floatround( floatpower( 2.0, float( step ) - 1.0 ) ),
|
amount = RandomEx( 250, 500 ),
|
||||||
robbedNpc = GetPVarInt( playerid, "robbedNpc" ) + amount
|
robbedNpc = GetPVarInt( playerid, "robbedNpc" ) + amount
|
||||||
;
|
;
|
||||||
|
|
||||||
@ -35319,16 +35361,19 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
|
|||||||
robberyid = getClosestRobberySafe( playerid, safeDistance )
|
robberyid = getClosestRobberySafe( playerid, safeDistance )
|
||||||
;
|
;
|
||||||
|
|
||||||
|
|
||||||
amount += g_robberyNpcData[ clerkid ] [ E_LOOT ];
|
amount += g_robberyNpcData[ clerkid ] [ E_LOOT ];
|
||||||
robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
|
robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
|
||||||
|
|
||||||
if ( robberyid != INVALID_OBJECT_ID && safeDistance < 100.0 && !g_robberyData[ robberyid ] [ E_STATE ] ) {
|
if ( robberyid != INVALID_OBJECT_ID && safeDistance < 100.0 && !g_robberyData[ robberyid ] [ E_STATE ] ) {
|
||||||
g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.1;
|
//g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.1;
|
||||||
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE". "COL_GREEN"(+10%s safe loot)", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], "%%" );
|
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], "%%" );
|
||||||
} else {
|
} else {
|
||||||
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlayerPlaySound( playerid, 5201, 0.0, 0.0, 0.0 );
|
||||||
|
} else {
|
||||||
|
PlayerPlaySound( playerid, 5205, 0.0, 0.0, 0.0 );
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( !( 0 <= amount < 10000 ) )
|
if ( !( 0 <= amount < 10000 ) )
|
||||||
@ -36058,15 +36103,22 @@ stock TriggerPlayerSlotMachine( playerid, machineid )
|
|||||||
|
|
||||||
if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] )
|
if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] )
|
||||||
{
|
{
|
||||||
new
|
new oddid = -1;
|
||||||
entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ],
|
|
||||||
poolContribute = entryFee == 10000 ? floatround( float( entryFee ) * 0.9 ) : floatround( float( entryFee ) * 0.75 );
|
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
|
||||||
|
oddid = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
|
||||||
|
|
||||||
|
new entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ];
|
||||||
|
new poolContribute = floatround( float( entryFee ) * ( 1.0 - g_slotOddsPayout[ oddid ] [ E_TAX ] ) );
|
||||||
|
|
||||||
if ( GetPlayerCash( playerid ) < entryFee )
|
if ( GetPlayerCash( playerid ) < entryFee )
|
||||||
return SendError( playerid, "You must have at least %s to use this slot machine.", ConvertPrice( entryFee ) ), ( p_AutoSpin{ playerid } = false ), 1;
|
return SendError( playerid, "You must have at least %s to use this slot machine.", ConvertPrice( entryFee ) ), ( p_AutoSpin{ playerid } = false ), 1;
|
||||||
|
|
||||||
// Update casino pool
|
// Update casino pool
|
||||||
GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == 10000 ? 10.0 : 25.0 );
|
GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotOddsPayout[ oddid ] [ E_TAX ] * 100.0 );
|
||||||
UpdateCasinoPoolData( g_slotmachineData[ machineid ] [ E_POOL_ID ], .pool_increment = poolContribute, .total_win = 0, .total_gambled = entryFee );
|
UpdateCasinoPoolData( g_slotmachineData[ machineid ] [ E_POOL_ID ], .pool_increment = poolContribute, .total_win = 0, .total_gambled = entryFee );
|
||||||
|
|
||||||
// Charge the player
|
// Charge the player
|
||||||
@ -37191,6 +37243,9 @@ stock ShowPlayerRewardsMenu( playerid )
|
|||||||
new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
|
new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
|
||||||
format( szString, sizeof( szString ), "%s%s\t"COL_GREY"%s\t"COL_GOLD"%0.2f points\n", szString, g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], rewards_cost );
|
format( szString, sizeof( szString ), "%s%s\t"COL_GREY"%s\t"COL_GOLD"%0.2f points\n", szString, g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], rewards_cost );
|
||||||
}
|
}
|
||||||
|
for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) {
|
||||||
|
format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%0.2f points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], g_casinoRewardsItems[ i ] [ E_POINTS ] );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
SendServerMessage( playerid, ""COL_GREY"You currently have %0.2f casino rewards points!", p_CasinoRewardsPoints[ playerid ] );
|
SendServerMessage( playerid, ""COL_GREY"You currently have %0.2f casino rewards points!", p_CasinoRewardsPoints[ playerid ] );
|
||||||
return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
|
return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
|
||||||
|
@ -13,6 +13,10 @@
|
|||||||
#error "You need server variables enabled to track betting."
|
#error "You need server variables enabled to track betting."
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/*#if !defined _merrandom_included
|
||||||
|
#define MRandom random
|
||||||
|
#endif*/
|
||||||
|
|
||||||
/* ** Definitions ** */
|
/* ** Definitions ** */
|
||||||
#define MAX_BLACKJACK_TABLES ( 32 )
|
#define MAX_BLACKJACK_TABLES ( 32 )
|
||||||
#define MAX_BLACKJACK_CARDS ( 5 )
|
#define MAX_BLACKJACK_CARDS ( 5 )
|
||||||
@ -329,7 +333,7 @@ stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle,
|
|||||||
function DrawPlayerBlackjackCard( tableid, player_index )
|
function DrawPlayerBlackjackCard( tableid, player_index )
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
randomCard = random( sizeof( g_blackjackDealerCards ) );
|
randomCard = MRandom( sizeof( g_blackjackDealerCards ) );
|
||||||
|
|
||||||
for ( new cardid = 0; cardid < MAX_BLACKJACK_CARDS; cardid ++ ) if ( g_blackjackPlayerCardIndex[ tableid ] [ cardid ] [ player_index ] == -1 ) {
|
for ( new cardid = 0; cardid < MAX_BLACKJACK_CARDS; cardid ++ ) if ( g_blackjackPlayerCardIndex[ tableid ] [ cardid ] [ player_index ] == -1 ) {
|
||||||
TextDrawSetString( g_blackjackPlayerCards[ tableid ] [ cardid ] [ player_index ], g_cardTextdrawData[ randomCard ] );
|
TextDrawSetString( g_blackjackPlayerCards[ tableid ] [ cardid ] [ player_index ], g_cardTextdrawData[ randomCard ] );
|
||||||
@ -354,7 +358,7 @@ function BeginBlackJackTurn( tableid )
|
|||||||
}
|
}
|
||||||
|
|
||||||
new
|
new
|
||||||
randomCard = random( sizeof( g_blackjackDealerCards ) );
|
randomCard = MRandom( sizeof( g_blackjackDealerCards ) );
|
||||||
|
|
||||||
// dealer cards
|
// dealer cards
|
||||||
ApplyDynamicActorAnimation( g_blackjackData[ tableid ] [ E_ACTOR ], "CASINO", "dealone", 4.1, 0, 0, 0, 0, 0 );
|
ApplyDynamicActorAnimation( g_blackjackData[ tableid ] [ E_ACTOR ], "CASINO", "dealone", 4.1, 0, 0, 0, 0, 0 );
|
||||||
|
@ -69,7 +69,7 @@ stock ShowPlayerDialogEx(playerid, dialogid, style, caption[], button1[], button
|
|||||||
*******************************************************************************************/
|
*******************************************************************************************/
|
||||||
|
|
||||||
//Limits
|
//Limits
|
||||||
#define T_MAX_POKER_TABLES 30
|
#define T_MAX_POKER_TABLES 34
|
||||||
#define T_MAX_CHAIRS_PER_TABLE 7
|
#define T_MAX_CHAIRS_PER_TABLE 7
|
||||||
#define T_CHAIR_MODEL 2120
|
#define T_CHAIR_MODEL 2120
|
||||||
#define T_MAX_CHIPS_PER_CHAIR 4
|
#define T_MAX_CHIPS_PER_CHAIR 4
|
||||||
@ -443,6 +443,7 @@ stock bool:IsPlayerInRangeOfTable(playerid, handle, Float:range)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/******************************************************************************************
|
/******************************************************************************************
|
||||||
Actual functions
|
Actual functions
|
||||||
*******************************************************************************************/
|
*******************************************************************************************/
|
||||||
@ -2479,15 +2480,18 @@ hook OnPlayerDisconnect(playerid, reason)
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock Player_CheckPokerGame(playerid, const reason[32])
|
stock Player_CheckPokerGame(playerid, const reason[])
|
||||||
{
|
{
|
||||||
if(GetPVarInt(playerid, "t_is_in_table"))
|
if(GetPVarInt(playerid, "t_is_in_table"))
|
||||||
{
|
{
|
||||||
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
||||||
if(!FoldPlayer(handle, playerid))
|
if(Iter_Contains(IT_PlayersInGame<handle>, playerid)) {
|
||||||
|
if(!FoldPlayer(handle, playerid)) {
|
||||||
CheckPotAndNextTurn(playerid, handle);
|
CheckPotAndNextTurn(playerid, handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been kicked out from the table [Reason: %s].", ReturnPlayerName(playerid), reason);
|
SendTableMessage(handle, "Player %s has been kicked out from the table [REASON: %s].", ReturnPlayerName(playerid), reason);
|
||||||
KickPlayerFromTable(playerid);
|
KickPlayerFromTable(playerid);
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -14,8 +14,8 @@ incar_rate 40
|
|||||||
weapon_rate 40
|
weapon_rate 40
|
||||||
stream_distance 300.0
|
stream_distance 300.0
|
||||||
stream_rate 1000
|
stream_rate 1000
|
||||||
plugins crashdetect mysql Whirlpool regex gvar FileManager FCNPC mapandreas sscanf streamer sampac RouteConnectorPlugin TPoker
|
plugins crashdetect mysql Whirlpool regex gvar FileManager FCNPC mapandreas sscanf streamer sampac RouteConnectorPlugin TPoker MerRandom
|
||||||
maxnpc 200
|
maxnpc 202
|
||||||
logtimeformat [%H:%M:%S]
|
logtimeformat [%H:%M:%S]
|
||||||
language All
|
language All
|
||||||
messageslimit 10000
|
messageslimit 10000
|
||||||
|
Loading…
Reference in New Issue
Block a user