adds better random probability + high roller facility

This commit is contained in:
Lorenc 2018-03-24 12:34:01 +11:00
parent 049ec54161
commit cd2a56b172
4 changed files with 251 additions and 188 deletions

View File

@ -13,9 +13,13 @@
*/
#pragma compat 1
#pragma option -d3
// #pragma option -d3
#pragma dynamic 7200000
//#define DEBUG_MODE
// #define DEBUG_MODE
#if defined DEBUG_MODE
#pragma option -d3
#endif
/* ** SA-MP Includes ** */
#include < a_samp >
@ -38,6 +42,7 @@
#include < regex >
#include < gvar >
#include < RouteConnector >
#include < merrandom >
#include < sampac >
#include < MathParser >
native WP_Hash ( buffer[ ], len, const str[ ] );
@ -150,7 +155,7 @@ new bool: False = false;
#define ADMIN_COMMAND_TIME 4
//#define MAX_WEAPONS 54
#define MAX_MACHINES 35 // Placed top because of textdraws
#define MAX_MACHINES 54 // Placed top because of textdraws
#define MAX_CLASS_BAN_WARNS 3
#define MAX_CAR_MODS 15
#define MAX_BURGLARY_SLOTS 8
@ -228,7 +233,7 @@ new stock
#define CLASS_MEDIC ( 3 )
/* ** Checkpoints ** */
#define ALL_CHECKPOINTS ( 45 )
#define ALL_CHECKPOINTS ( 46 )
#define CP_BOMB_SHOP ( 0 )
#define CP_BANK_MENU ( 1 )
@ -275,6 +280,7 @@ new stock
#define CP_BIZ_TERMINAL_WEAP ( 42 )
#define CP_REWARDS_4DRAG ( 43 )
#define CP_REWARDS_CALIG ( 44 )
#define CP_REWARDS_VISAGE ( 45 )
/* ** Discord ** */
//#include <discord-connector>
@ -305,7 +311,7 @@ new stock
/* ** Random Messages ** */
stock const
g_randomMessages[ 51 ] [ 137 ] =
g_randomMessages[ ] [ 137 ] =
{
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy ropes at Supa Save or a 24/7 store to tie people up!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Save us on your favourites so you don't miss out on the action!" },
@ -356,7 +362,10 @@ stock const
{ "{8ADE47}Stephanie:"COL_WHITE" Attach an email to your account using "COL_GREY"/email"COL_WHITE" for strong security features!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Want to form a criminal enterprise? Create a gang and invite your friends with "COL_GREY"/gang create"COL_WHITE"!" },
{ "SLOT_MACHINES" },
{ "{8ADE47}Stephanie:"COL_WHITE" Play roulette at a Casino and win up to 35x on the money you place on a single number!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Play roulette at a casino and win up to 35x on the money you place on a single number!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Play blackjack at a casino and double your money very quickly!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Play Poker with your friends at any casino! Beat your way to riches!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Get casino rewards points by gambling at any casino! Use "COL_GREY"/casino rewards"COL_WHITE" to spend them!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Race your friends in a street race or outrun race by using "COL_GREY"/race"COL_WHITE"!" }
},
killedWords[ ] [ ] =
@ -2175,17 +2184,30 @@ new
/* ** Casino Rewards Points ** */
#define CASINO_REWARDS_PAYOUT_PERCENT 20.0
#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
#define CASINO_REWARDS_COST_MP 0.5 // half of the price (since it costs (1/payout_percent) times more)
#define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more)
enum E_REWARDS_DATA
{
E_NAME[ 32 ], Float: E_POINTS
}
new
g_casinoRewardsItems[ ] [ E_REWARDS_DATA ] = {
{ "Fireworks", 25000.0 },
{ "Highroller Access", 100000.0 }
},
g_casinoRewardsShopItems[ ] = {
5, 6, 7, 8, 9, 10, 11
},
Float: p_CasinoRewardsPoints [ MAX_PLAYERS ],
bool: p_IsCasinoHighRoller [ MAX_PLAYERS char ],
Text3D: p_RewardsLabel_4Drags [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
Text3D: p_RewardsLabel_Caligs [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... }
Text3D: p_RewardsLabel_Caligs [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
Text3D: p_RewardsLabel_Visage [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_HighrollersBarrier [ MAX_PLAYERS ] [ 2 ]
;
/* ** Easter Eggs ** */
#define ENABLED_EASTER_EGG ( true )
@ -2642,7 +2664,7 @@ stock const
;
/* ** Gambling ** */
#define MAX_SLOT_POOLS ( 2 )
#define MAX_SLOT_POOLS ( 3 )
#define POOL_ENTITIES ( 5 )
enum E_SLOT_MACHINE_DATA
@ -2660,6 +2682,25 @@ enum E_CASINO_POOL_DATA
E_POOL, E_OBJECT[ POOL_ENTITIES ], Text3D: E_LABEL[ POOL_ENTITIES ]
};
enum E_SLOT_ODD_DATA
{
E_ENTRY_FEE, E_SAMPLE_SIZE, Float: E_TAX,
E_DOUBLE_BRICK, E_SINGLE_BRICK[ 2 ], E_GOLD_BELLS[ 2 ],
E_CHERRY[ 2 ], E_GRAPES[ 2 ], E_69[ 2 ],
E_PAYOUTS[ 5 ]
};
static const
g_slotOddsPayout[ ] [ E_SLOT_ODD_DATA ] =
{
// Entry Fee Probability Tax {Double Brick} {Single Brick} {Gold Bells} {Cherry} {Grapes} {69} Payouts (Single brick, gold bells, etc...)
{ 25000, 100000, 0.2, 99991, { 2, 3901 }, { 3902, 9101 }, { 9102, 16901 }, { 16902, 32501 }, { 32502, 63701 }, { 100000, 75000, 50000, 25000, 12500 } },
{ 10000, 125000, 0.1, 91235, { 2, 2201 }, { 2202, 6602 }, { 6603, 15403 }, { 15404, 37404 }, { 37405, 81405 }, { 100000, 50000, 25000, 10000, 5000 } },
{ 5000, 40000, 0.25, 27390, { 1, 973 }, { 974, 2434 }, { 2435, 5355 }, { 5356, 11196 }, { 11197, 22877 }, { 30000, 20000, 10000, 5000, 2500 } }
}
;
new
g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ],
g_slotmachineColors [ ] [ ] = {
@ -4898,10 +4939,12 @@ public OnServerUpdate( )
if ( strmatch( g_randomMessages[ iRandomMessage ], "SLOT_MACHINES" ) )
{
new
iRandom = random( 2 );
iRandom = random( 3 );
if ( iRandom )
SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Four Dragons Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 1 ] [ E_POOL ] ) );
if ( iRandom == 2 )
SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" The Visage Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 2 ] [ E_POOL ] ) );
else if ( iRandom == 1 )
SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Caligulas Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 1 ] [ E_POOL ] ) );
else
SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Caligulas Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", ConvertPrice( g_casinoPoolData[ 0 ] [ E_POOL ] ) );
}
@ -4959,6 +5002,7 @@ public OnServerUpdate( )
// Update casino labels
UpdateDynamic3DTextLabelText( p_RewardsLabel_Caligs[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
UpdateDynamic3DTextLabelText( p_RewardsLabel_4Drags[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
UpdateDynamic3DTextLabelText( p_RewardsLabel_Visage[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %0.2f rewards points!", p_CasinoRewardsPoints[ playerid ] ) );
// Toggle total coin bar
if ( !p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } )
@ -4972,6 +5016,10 @@ public OnServerUpdate( )
if ( IsPlayerTied( playerid ) && isNotNearPlayer( playerid, p_TiedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
UntiePlayer( playerid );
// Check if player is near a poker table
if ( PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ] != ITER_NONE && ! IsPlayerInRangeOfTable( playerid, PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ], 3.0 ) )
Player_CheckPokerGame( playerid, "Out Of Range" ); // KickPlayerFromTable( playerid );
// Not near detained player then uncuff
if ( IsPlayerDetained( playerid ) && isNotNearPlayer( playerid, p_DetainedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
Uncuff( playerid );
@ -4980,6 +5028,13 @@ public OnServerUpdate( )
if ( iState == PLAYER_STATE_DRIVER && iVehicle && p_hasTruckingJob{ playerid } && !IsTrailerAttachedToVehicle( iVehicle ) && p_TruckingCancelTimer[ playerid ] == 0xFFFF )
cancelPlayerTruckingCourier( playerid, iVehicle, .ticks = 60 );
// Remove invalid visage highrollers
if ( ! p_IsCasinoHighRoller{ playerid } && IsPlayerInHighRoller( playerid ) )
{
SetPlayerPos( playerid, 2597.8943, 1603.1852, 1506.1733 );
SendError( playerid, "You need to be a Highroller to access this area. Get access through Casino Rewards." );
}
// Surfing a criminal vehicle
if ( p_WantedLevel[ playerid ] < 6 && p_Class[ playerid ] != CLASS_POLICE )
{
@ -5032,7 +5087,7 @@ public OnServerUpdate( )
FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2800, false, "ddd", playerid, clerkid, 0 );
g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2300, false, "ddd", playerid, clerkid, 0 );
TriggerClosestCivilians( playerid, clerkid );
}
@ -6044,8 +6099,16 @@ public OnPlayerConnect( playerid )
// Create casino label
DestroyDynamic3DTextLabel( p_RewardsLabel_Caligs[ playerid ] );
DestroyDynamic3DTextLabel( p_RewardsLabel_4Drags[ playerid ] );
DestroyDynamic3DTextLabel( p_RewardsLabel_Visage[ playerid ] );
p_RewardsLabel_Caligs[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2157.6294, 1599.4355, 1006.1797, 20.0, .playerid = playerid );
p_RewardsLabel_4Drags[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 1951.7191, 997.55550, 992.85940, 20.0, .playerid = playerid );
p_RewardsLabel_Visage[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2604.1323, 1570.1182, 1508.3530, 20.0, .playerid = playerid );
// Create highroller objects
p_HighrollersBarrier[ playerid ] [ 0 ] = CreateDynamicObject( 19545, 2592.604980, 1610.016967, 1499.139038, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
p_HighrollersBarrier[ playerid ] [ 1 ] = CreateDynamicObject( 19545, 2592.604003, 1595.026000, 1499.140991, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 0 ], 0, 11751, "enexmarkers", "enex", -9170 );
SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 1 ], 0, 11751, "enexmarkers", "enex", -9170 );
// Reset some variables
p_Spawned { playerid } = false;
@ -6377,6 +6440,7 @@ public OnPlayerDisconnect( playerid, reason )
p_TruckedCargo[ playerid ] = 0;
p_HydrogenChloride{ playerid } = 0;
p_Methamphetamine{ playerid } = 0;
p_IsCasinoHighRoller{ playerid } = false;
p_ApartmentEditing{ playerid } = -1;
p_PawnStoreExport[ playerid ] = 0xFFFF;
p_LastEnteredEntrance[ playerid ] = -1;
@ -6442,6 +6506,8 @@ public OnPlayerDisconnect( playerid, reason )
p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false;
p_accountSecurityData[ playerid ] [ E_ID ] = 0;
p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
switch( reason )
{
@ -17574,7 +17640,8 @@ CMD:time( playerid, params[ ] )
if ( sscanf( params, "d", timeid ) )
return SendUsage( playerid, "/time [SECONDS]" );
return ( g_WorldClockSeconds = timeid );
g_WorldClockSeconds = timeid;
return 1;
}
CMD:playsound( playerid, params[ ] )
@ -19005,7 +19072,7 @@ public OnPlayerEnterDynamicCP(playerid, checkpointid)
}
}
if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] )
if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] || checkpointid == g_Checkpoints[ CP_REWARDS_VISAGE ] )
return ShowPlayerRewardsMenu( playerid );
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
@ -19247,16 +19314,6 @@ public OnPlayerAccessEntrance( playerid, entranceid )
if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" ), 0;
}
if ( entranceid == VISAGE_ENTRANCE ) {
static const EARLY_ACCESS[ 21 ] = { 690025, 277833, 13, 341204, 754775, 674688, 30, 435396, 493400, 688039, 1, 483892, 140, 418997, 658457, 314783, 671759, 479950, 663408, 38, 25 };
for ( new earlybird = 0; earlybird < sizeof( EARLY_ACCESS ); earlybird ++ ) {
if ( p_AccountID[ playerid ] == EARLY_ACCESS[ earlybird ] ) {
return SendServerMessage( playerid, "You have permission to access this casino as you contributed early to this project." ), 1;
}
}
return SendError( playerid, "You do not have early access to this feature on this account." ), 0;
}
return 1;
}
@ -19645,7 +19702,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
TriggerPlayerSlotMachine( playerid, slotid );
// check combinations
printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo);
// printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo);
if ( first_combo == second_combo && first_combo == third_combo )
{
new
@ -19654,46 +19711,15 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
if ( first_combo == 0 ) iNetWin = g_casinoPoolData[ poolid ] [ E_POOL ];
else
{
if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 )
{
switch( first_combo )
{
// Single bar
case 1: iNetWin = 100000;
new oddid = -1;
// Bells
case 2: iNetWin = 50000;
// Cherry
case 3: iNetWin = 25000;
// Grapes
case 4: iNetWin = 10000;
// 69
case 5: iNetWin = 5000;
}
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
oddid = i;
}
else
{
switch( first_combo )
{
// Single bar
case 1: iNetWin = 30000;
// Bells
case 2: iNetWin = 20000;
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
// Cherry
case 3: iNetWin = 10000;
// Grapes
case 4: iNetWin = 5000;
// 69
case 5: iNetWin = 2500;
}
}
iNetWin = g_slotOddsPayout[ oddid ] [ E_PAYOUTS ] [ first_combo - 1 ];
}
// readjust casino pool data
@ -19701,7 +19727,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
// alert user
if ( iNetWin >= 10000 ) {
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, ConvertPrice( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( "Caligulas" ) );
SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, ConvertPrice( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 25000 ? ( "Visage" ) : ( "Caligulas" ) ) );
} else {
SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", ConvertPrice( iNetWin ) );
}
@ -19719,8 +19745,7 @@ public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, thir
public OnPlayerClickTextDraw(playerid, Text: clickedid)
{
// Pressed ESC
if ( clickedid == Text: INVALID_TEXT_DRAW )
{
if ( clickedid == Text: INVALID_TEXT_DRAW ) {
if ( GetPVarInt( playerid, "recently_previewed" ) < GetTickCount( ) && GetPVarInt( playerid, "viewing_vehicle" ) )
return CancelVehicleView( playerid, 0 );
}
@ -21259,6 +21284,7 @@ thread OnPlayerLogin( playerid, password[ ] )
p_forcedAnticheat[ playerid ] = cache_get_field_content_int( 0, "FORCE_AC", dbHandle );
p_BusinessSpawnLocation[ playerid ] = cache_get_field_content_int( 0, "BUSINESS_ID", dbHandle );
p_CasinoRewardsPoints[ playerid ] = cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle );
p_IsCasinoHighRoller{ playerid } = !!cache_get_field_content_int( 0, "VISAGE_HIGHROLLER", dbHandle );
if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY"www.samp-ac.com"COL_WHITE" to install the anticheat." );
@ -21266,6 +21292,12 @@ thread OnPlayerLogin( playerid, password[ ] )
return 1;
}
// highroller object
if ( p_IsCasinoHighRoller{ playerid } ) {
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
}
// house & biz validation
if ( p_HouseSpawnLocation[ playerid ] != -1 && !strmatch( g_houseData[ p_HouseSpawnLocation[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
p_HouseSpawnLocation[ playerid ] = -1;
@ -22495,44 +22527,81 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
new
new
x = 0;
for ( new i = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( i ) )
if ( listitem >= sizeof( g_casinoRewardsShopItems ) )
{
if ( x == listitem )
{
new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
// printf("Listitem %d, sizeof %d\n", listitem, sizeof( g_casinoRewardsShopItems) );
new rewards_item = listitem - sizeof( g_casinoRewardsShopItems );
new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ];
if ( p_CasinoRewardsPoints[ playerid ] < rewards_cost )
return SendError( playerid, "You need %0.2f more rewards points for this item.", rewards_cost );
if ( p_CasinoRewardsPoints[ playerid ] < rewards_points )
return SendError( playerid, "You need %0.2f more rewards points for this item.", rewards_points );
// shop limits
if ( g_shopItemData[ i ] [ E_LIMIT ] == LIMIT_ONE )
{
if ( i == 10 ) {
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
}
}
else
{
new iCurrentQuantity = GetShopItemVariable( playerid, i );
new iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] );
switch ( rewards_item )
{
case 0: // fireworks
{
return SendError( playerid, "Work In Progress." );
}
case 1: // highroller
{
if ( p_IsCasinoHighRoller{ playerid } ) return SendError( playerid, "You are already considered a casino highroller." );
mysql_single_query( sprintf( "UPDATE `USERS` SET `VISAGE_HIGHROLLER`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
p_IsCasinoHighRoller{ playerid } = true;
}
}
if ( iCurrentQuantity >= iLimit )
return SendError( playerid, "You cannot buy more of this item with your rewards points." );
p_CasinoRewardsPoints[ playerid ] -= rewards_points;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
SendServerMessage( playerid, "You have bought "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%0.2f"COL_WHITE" rewards points.", g_casinoRewardsItems[ rewards_item ] [ E_NAME ], rewards_points );
return ShowPlayerRewardsMenu( playerid );
}
else
{
for ( new i = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( i ) )
{
if ( x == listitem )
{
new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
SetShopItemVariable( playerid, i, iCurrentQuantity + 1 );
}
if ( p_CasinoRewardsPoints[ playerid ] < rewards_cost )
return SendError( playerid, "You need %0.2f more rewards points for this item.", rewards_cost );
// deduct points
p_CasinoRewardsPoints[ playerid ] -= rewards_cost;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
SendServerMessage( playerid, "You have bought 1x "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%0.2f"COL_WHITE" rewards points.", g_shopItemData[ i ] [ E_NAME ], rewards_cost );
return ShowPlayerRewardsMenu( playerid );
}
x ++;
// shop limits
if ( g_shopItemData[ i ] [ E_LIMIT ] == LIMIT_ONE )
{
if ( i == 10 ) {
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
} else if ( i == 7 ) {
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true;
}
}
else
{
new iCurrentQuantity = GetShopItemVariable( playerid, i );
new iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] );
if ( iCurrentQuantity >= iLimit )
return SendError( playerid, "You cannot buy more of this item with your rewards points." );
SetShopItemVariable( playerid, i, iCurrentQuantity + 1 );
}
// deduct points
p_CasinoRewardsPoints[ playerid ] -= rewards_cost;
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
SendServerMessage( playerid, "You have bought 1x "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%0.2f"COL_WHITE" rewards points.", g_shopItemData[ i ] [ E_NAME ], rewards_cost );
return ShowPlayerRewardsMenu( playerid );
}
x ++;
}
}
}
if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
@ -22566,7 +22635,6 @@ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true;
//SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
}
case 10:
{
@ -27456,6 +27524,7 @@ stock initializeCheckpoints( )
g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] = CreateDynamicCP( -4236.8457, 211.4772, 1304.2739, 1.0, -1, -1, -1, 30.0 );
g_Checkpoints[ CP_REWARDS_CALIG ] = CreateDynamicCP( 2157.6294, 1599.4355, 1006.1797, 1.0, -1, -1, -1, 30.0 );
g_Checkpoints[ CP_REWARDS_4DRAG ] = CreateDynamicCP( 1951.7191, 997.5555, 992.8594, 1.0, -1, -1, -1, 30.0 );
g_Checkpoints[ CP_REWARDS_VISAGE ] = CreateDynamicCP( 2604.1323, 1570.1182, 1508.3530, 1.0, -1, -1, -1, 30.0 );
// Out of SF
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0);
@ -28503,7 +28572,7 @@ stock AttachToRobberySafe( robberyid, playerid, type )
}
// trigger the robbery bot
TriggerRobberyForClerks( playerid, robberyid );
// TriggerRobberyForClerks( playerid, robberyid );
// start the drill/c4
switch( type )
@ -32125,7 +32194,7 @@ function handlePlayerRobbery( playerid, newkeys, oldkeys )
else if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return SendError( playerid, "The safe is currently occupied by a drill." );
else
{
TriggerRobberyForClerks( playerid, robberyid );
// TriggerRobberyForClerks( playerid, robberyid );
p_UsingRobberySafe[ playerid ] = robberyid;
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z );
@ -34009,6 +34078,21 @@ thread OnCasinoPoolsLoad( )
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = Text3D: INVALID_3DTEXT_ID;
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = Text3D: INVALID_3DTEXT_ID;
}
case 2:
{
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2603.550048, 1623.765014, 1506.531982, 0.000000, 8.699999, -90.0000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2603.550048, 1584.136962, 1507.233032, 0.000000, 8.699999, 90.00000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2603.520019, 1603.123046, 1505.431030, 0.000000, 0.000000, 0.000000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2591.430908, 1612.844970, 1506.615966, 0.000000, 13.600000, 180.000 );
g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = -1;
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2609.0510, 1591.3191, 1506.1743, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2608.9717, 1615.6409, 1506.1766, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7310, 1615.8630, 1506.1765, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7532, 1591.0193, 1506.1741, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2587.2305, 1611.8252, 1506.1733, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 );
}
}
// Update pool labels etc
@ -34031,7 +34115,7 @@ stock UpdateCasinoPoolLabels( poolid )
for( new i = 0; i < POOL_ENTITIES; i ++ )
{
if ( IsValidDynamicObject( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ] ) )
SetDynamicObjectMaterialText( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ], 0, sprintf( "%s PRIZE", ConvertPrice( g_casinoPoolData[ poolid ] [ E_POOL ] ) ), 130, "Arial", 20, 1, 0xFF00FF00, 0, 1);
SetDynamicObjectMaterialText( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ], 0, sprintf( "%s PRIZE", ConvertPrice( g_casinoPoolData[ poolid ] [ E_POOL ] ) ), 130, "Arial", 20, 1, 0xFF00FF00, 0, 1 );
if ( IsValidDynamic3DTextLabel( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ] ) )
UpdateDynamic3DTextLabelText( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ], 0x00FF00FF, sprintf( "%s Prize Pool", ConvertPrice( g_casinoPoolData[ poolid ] [ E_POOL ] ) ) );
@ -34137,6 +34221,11 @@ thread OnSlotMachinesLoad( )
// Add to iteration
Iter_Add(SlotMachines, id);
}
else
{
static overflow;
printf("[SLOT_MACHINE ERROR] Reached limit of %d slots machines, increase to %d to fix.", MAX_MACHINES, MAX_MACHINES + ( ++ overflow ) );
}
}
}
printf( "[SLOT MACHINES]: %d slot machines have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
@ -34146,76 +34235,29 @@ thread OnSlotMachinesLoad( )
stock RollSlotMachine( playerid, id )
{
new
randomChance, bool: loss = false, Float: rotation;
new bool: loss = false;
new Float: rotation;
new randomChance;
new oddid = -1;
if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == 10000 )
{
// 1 in 125k odds
randomChance = random( 125001 );
printf("random chance %d", randomChance );
// double brick
if ( randomChance == 91235 )
rotation = 0.0;
// single brick
else if ( 2 <= randomChance <= 2201 )
rotation = 40.0;
// gold bells
else if ( 2202 <= randomChance <= 6602 )
rotation = 60.0;
// cherry
else if ( 6603 <= randomChance <= 15403 )
rotation = 80.0;
// grapes
else if ( 15404 <= randomChance <= 37404 )
rotation = 100.0;
// 69s
else if ( 37405 <= randomChance <= 81405 )
rotation = 20.0;
// loss otherwise
else
loss = true;
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
oddid = i;
}
else
{
// 1 in 40k odds
randomChance = random( 40001 );
// double brick
if ( randomChance == 27390 )
rotation = 0.0;
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
// single brick
else if ( 1 <= randomChance <= 973 )
rotation = 40.0;
randomChance = random( g_slotOddsPayout[ oddid ] [ E_SAMPLE_SIZE ] + 1 );
printf("random chance %d", randomChance );
// gold bells
else if ( 974 <= randomChance <= 2434 )
rotation = 60.0;
if ( randomChance == g_slotOddsPayout[ oddid ] [ E_DOUBLE_BRICK ] ) rotation = 0.0;
else if ( g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 1 ] ) rotation = 40.0;
else if ( g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 1 ] ) rotation = 60.0;
else if ( g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 1 ] ) rotation = 80.0;
else if ( g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 1 ] ) rotation = 100.0;
else if ( g_slotOddsPayout[ oddid ] [ E_69 ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_69 ] [ 1 ] ) rotation = 20.0;
else loss = true;
// cherry
else if ( 2435 <= randomChance <= 5355 )
rotation = 80.0;
// grapes
else if ( 5356 <= randomChance <= 11196 )
rotation = 100.0;
// 69s
else if ( 11197 <= randomChance <= 22877 )
rotation = 20.0;
// loss otherwise
else
loss = true;
}
// process loss
if ( loss )
{
if ( random( 2 ) == 0 )
@ -35163,7 +35205,7 @@ stock CreateRobberyNPC( name[ ], max_loot, Float: X, Float: Y, Float: Z, Float:
if ( clerkid != ITER_NONE )
{
new
randomMaxLoot = RandomEx( max_loot - 25, max_loot + 175 ),
randomMaxLoot = RandomEx( max_loot - 100, max_loot + 100 ),
worldid = getarg( i );
Iter_Add(RobberyNpc, clerkid);
@ -35287,7 +35329,7 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
}
else
{
new
/*new
targetplayerid = GetPlayerTargetPlayer( playerid );
// If the player aint aiming at the assistant, whip out a gun
@ -35303,10 +35345,10 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
else
{
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" );
}
}*/
new
amount = RandomEx( 7, 10 ) * floatround( floatpower( 2.0, float( step ) - 1.0 ) ),
amount = RandomEx( 250, 500 ),
robbedNpc = GetPVarInt( playerid, "robbedNpc" ) + amount
;
@ -35319,16 +35361,19 @@ public OnPlayerHoldupStore( playerid, clerkid, step )
robberyid = getClosestRobberySafe( playerid, safeDistance )
;
amount += g_robberyNpcData[ clerkid ] [ E_LOOT ];
robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
if ( robberyid != INVALID_OBJECT_ID && safeDistance < 100.0 && !g_robberyData[ robberyid ] [ E_STATE ] ) {
g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.1;
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE". "COL_GREEN"(+10%s safe loot)", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], "%%" );
//g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.1;
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], "%%" );
} else {
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
}
PlayerPlaySound( playerid, 5201, 0.0, 0.0, 0.0 );
} else {
PlayerPlaySound( playerid, 5205, 0.0, 0.0, 0.0 );
}
if ( !( 0 <= amount < 10000 ) )
@ -36058,15 +36103,22 @@ stock TriggerPlayerSlotMachine( playerid, machineid )
if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] )
{
new
entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ],
poolContribute = entryFee == 10000 ? floatround( float( entryFee ) * 0.9 ) : floatround( float( entryFee ) * 0.75 );
new oddid = -1;
for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) {
oddid = i;
}
if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1;
new entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ];
new poolContribute = floatround( float( entryFee ) * ( 1.0 - g_slotOddsPayout[ oddid ] [ E_TAX ] ) );
if ( GetPlayerCash( playerid ) < entryFee )
return SendError( playerid, "You must have at least %s to use this slot machine.", ConvertPrice( entryFee ) ), ( p_AutoSpin{ playerid } = false ), 1;
// Update casino pool
GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == 10000 ? 10.0 : 25.0 );
GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotOddsPayout[ oddid ] [ E_TAX ] * 100.0 );
UpdateCasinoPoolData( g_slotmachineData[ machineid ] [ E_POOL_ID ], .pool_increment = poolContribute, .total_win = 0, .total_gambled = entryFee );
// Charge the player
@ -37191,6 +37243,9 @@ stock ShowPlayerRewardsMenu( playerid )
new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
format( szString, sizeof( szString ), "%s%s\t"COL_GREY"%s\t"COL_GOLD"%0.2f points\n", szString, g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], rewards_cost );
}
for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) {
format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%0.2f points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], g_casinoRewardsItems[ i ] [ E_POINTS ] );
}
}
SendServerMessage( playerid, ""COL_GREY"You currently have %0.2f casino rewards points!", p_CasinoRewardsPoints[ playerid ] );
return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );

View File

@ -13,6 +13,10 @@
#error "You need server variables enabled to track betting."
#endif
/*#if !defined _merrandom_included
#define MRandom random
#endif*/
/* ** Definitions ** */
#define MAX_BLACKJACK_TABLES ( 32 )
#define MAX_BLACKJACK_CARDS ( 5 )
@ -329,7 +333,7 @@ stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle,
function DrawPlayerBlackjackCard( tableid, player_index )
{
new
randomCard = random( sizeof( g_blackjackDealerCards ) );
randomCard = MRandom( sizeof( g_blackjackDealerCards ) );
for ( new cardid = 0; cardid < MAX_BLACKJACK_CARDS; cardid ++ ) if ( g_blackjackPlayerCardIndex[ tableid ] [ cardid ] [ player_index ] == -1 ) {
TextDrawSetString( g_blackjackPlayerCards[ tableid ] [ cardid ] [ player_index ], g_cardTextdrawData[ randomCard ] );
@ -354,7 +358,7 @@ function BeginBlackJackTurn( tableid )
}
new
randomCard = random( sizeof( g_blackjackDealerCards ) );
randomCard = MRandom( sizeof( g_blackjackDealerCards ) );
// dealer cards
ApplyDynamicActorAnimation( g_blackjackData[ tableid ] [ E_ACTOR ], "CASINO", "dealone", 4.1, 0, 0, 0, 0, 0 );

View File

@ -69,7 +69,7 @@ stock ShowPlayerDialogEx(playerid, dialogid, style, caption[], button1[], button
*******************************************************************************************/
//Limits
#define T_MAX_POKER_TABLES 30
#define T_MAX_POKER_TABLES 34
#define T_MAX_CHAIRS_PER_TABLE 7
#define T_CHAIR_MODEL 2120
#define T_MAX_CHIPS_PER_CHAIR 4
@ -443,6 +443,7 @@ stock bool:IsPlayerInRangeOfTable(playerid, handle, Float:range)
return false;
}
/******************************************************************************************
Actual functions
*******************************************************************************************/
@ -2479,18 +2480,21 @@ hook OnPlayerDisconnect(playerid, reason)
return 1;
}
stock Player_CheckPokerGame(playerid, const reason[32])
stock Player_CheckPokerGame(playerid, const reason[])
{
if(GetPVarInt(playerid, "t_is_in_table"))
{
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
if(!FoldPlayer(handle, playerid))
CheckPotAndNextTurn(playerid, handle);
{
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
if(Iter_Contains(IT_PlayersInGame<handle>, playerid)) {
if(!FoldPlayer(handle, playerid)) {
CheckPotAndNextTurn(playerid, handle);
}
}
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been kicked out from the table [Reason: %s].", ReturnPlayerName(playerid), reason);
KickPlayerFromTable(playerid);
}
return 1;
SendTableMessage(handle, "Player %s has been kicked out from the table [REASON: %s].", ReturnPlayerName(playerid), reason);
KickPlayerFromTable(playerid);
}
return 1;
}
hook OnGameModeExit()

View File

@ -14,8 +14,8 @@ incar_rate 40
weapon_rate 40
stream_distance 300.0
stream_rate 1000
plugins crashdetect mysql Whirlpool regex gvar FileManager FCNPC mapandreas sscanf streamer sampac RouteConnectorPlugin TPoker
maxnpc 200
plugins crashdetect mysql Whirlpool regex gvar FileManager FCNPC mapandreas sscanf streamer sampac RouteConnectorPlugin TPoker MerRandom
maxnpc 202
logtimeformat [%H:%M:%S]
language All
messageslimit 10000